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Thread Statistics | Show CCP posts - 1 post(s) |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
650
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Posted - 2015.03.13 17:44:00 -
[1] - Quote
Ripley Riley wrote: Borderlands [...] better mechanics You mean like aiming reticules that are so large that you can't hit the broad side of a barn with hip fire, (even on an assault rifle) enemies that incarnate the combat roll meta and a selection of weapons of which most are blatantly hated by the developers and the rest crippled by stupid gimmicks, all topped off by a skill tree that was created by a blind chimpmunk that never even touched the game?
...Then again, you might be talking about Borderlands 1.
And no, jumping isn't silly. I did it all the time in Metroid Prime, all of the Crysis games and Mirror's Edge. And all of them are serious games. I can list dozens for you, none of them silly.
You want silly jumps? Go play E.Y.E. and upgrade your cyberlegs. THAT is what silly jumps look like. Even Unreal Tournament or Quake could be considered a bit silly. Serious Sam is definitely silly. But that's not what the blue pills do. They are far from the greatness of jumping three stories high and pulverizing the head of a not!Cyberdemon with an exploding hammer, followed by spraying HMG bullets at further targets, healing yourself with a syringe and then going invisble on landing.
The new jump ability gives Dust the sorely lacking feel of superhuman mercenaries with customizable armor. We can finally make a conscious choice to add verticality to our repertoire. This is what the game should be all about. You are a mercenary. All of your stuff is supposed to be custom made for your needs. Let the jumpers jump. Let the sprinters sprint. Let the dual tankers achieve consistent success and proper point defense.
However, I feel that heavies should have gotten a vaulting feature instead of compensating through myofibrills. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
655
|
Posted - 2015.03.13 20:50:00 -
[2] - Quote
Aeon Amadi wrote:I kind of disagree with the concept of a piece of equipment.
There is a lot more to lose by having to stacking a lot of Myofibrils than to simply lose an equipment slot for the same capability. IMO, it's well balanced to have shield tankers basically become fragile and armor tankers lose their capability to increase damage. It comes at a major cost to both tanking styles in one way or another. This isn't something that would be the case with equipment. Also, myos are always on. You can't do short hops with them. A piece of equipment would not only require the horrendous equipment wheel, but would also allow you to use short hops. So, overall it would be a major buff, both in slot layout and in functionality. Which makes it hilarious that nerf advocates are in favor of a jump pack. In fact, a jump pack with a separate cooldown would allow you to pull additional ordinary jumps after activating the damn thing, due to stamina not being drained. Unless you want jump packs to drain stamina, which is a point where I'm wondering why you are even arguing about suspension of disbelief.
Also, jump jets would require their own model and animation. And that seems to be a major bottleneck right now, considering the proposals that Rattati made for heavy weapons.
By the way, does anyone else feel that myofibs should get an associated sound effect? IMO the power of the jump should produce a sound. It would have a side effect of making cloaked kangaroo scouts easier to detect. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
655
|
Posted - 2015.03.13 22:10:00 -
[3] - Quote
Hey, I just had a devil's advocate thought: Jump height could be reduced if vaulting was added. The jump height needs to be this high in order to be functional. Otherwise you just crash into containers instead of jumping on top of them. But if there was vaulting (Causing you to grab ledges when you jump against an object), jump height could be made lower and thus more "believable". (Then again, "believable" is arbitrary for superhuman meat puppets) |
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