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Thread Statistics | Show CCP posts - 1 post(s) |
Ripley Riley
Incorruptibles
8447
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Posted - 2015.03.13 13:43:00 -
[1] - Quote
It is not the idea of high jumps in gameplay that bothers me. Tribes and other FPS' have had jumpy combat before and they did fine. Crazy low gravity chaos can be exhilarating and fun! Want to know how I know? Because games like Tribes, CoD: Advanced Warfare, and Borderlands have those mechanics (and typically better mechanics, I might add). Is that the new vision for Dust 514? Mimic others game's gimmicks?
I like it when Dust 514 tries to take itself seriously. Let Borderlands and Team Fortress be the tongue-in-cheek #LOLNOFALLDAMAGE #ROCKETJUMPFTW games, please. Keep Dust gritty, heavy, grounded, and stern.
Sadly, I get the feeling that is no longer the case. As much as CCP Rattati has improved balance his fundamental vision for Dust is a great deal different than mine. It is a vision without New Eden's influences, setting, and tone. Unfortunately, the New Eden setting and tone are what I find appealing in Dust 514. Slowly, I feel this game becoming less and less set in New Eden. The warbarge being handed to us without any effort or cost involved was the first hint. As nice as it is to be able to clean out my assets, the NPC market was the second indicator. Now with the lazily done myofib jumping.
Somehow I think this new vision for Dust 514 is tied to making it easier to market and those generate aurum sales... but that's a topic for another thread.
It is because of this that I think I will take a break from Dust 514. I will not be biomassing, just setting Dust aside and opting not to fund it for the time being. I will probably continue to lurk the forums hoping to see CCP Rattati post about the mylolfly stims being toned down. In the mean time, feel free to add me on Steam if you want to keep in touch: http://steamcommunity.com/id/RipleyRiley/
Milk salesman, shitposter, scout shooter, Ripley Riley
An active piece of equipment would have made more sense within the context of the universe. I imagine a piece of man-portable propulsion equipment similar to what is used on ships in Eve. Some players with more background in New Eden lore can help me on this, but aren't Gallente ships powered with plasma thrusters? The Gallente only have one piece of equipment right now so give them this one.
Activate the module and for X seconds (determined by tier) you gain crazy high jumps and falling damage is severly reduced. Holding down the X button in flight could allow you to briefly hover.
"But Ripley they have such a small team in Shanghai! The myofib module is easy to implement and this active module is haaaaaard! " Reminds me of a quote...
Quote:All good is hard, all evil is easy. Dying, losing, cheating, and mediocrity is easy. Stay away from easy. If CCP Shanghai can't implement something correctly, like verticality, then they should not roll it out.
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
8448
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Posted - 2015.03.13 13:51:00 -
[2] - Quote
Proto Annihilator wrote:Dust was once one of a kind. Now it struggles to emulate better games. What is truly disappointing is that Dust 514 could emulate other games with a New Eden spin, but it chooses not to. CCP seems quite alright with the idea of shifting Dust 514 into it's own, generic, bland, beige universe.
Fizzer XCIV wrote:WorseHalo514Gäó Yes, pretty much this.
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
8449
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Posted - 2015.03.13 14:13:00 -
[3] - Quote
Soldner VonKuechle wrote:Genuinely offended you call yourself a milk salesman. A little backstory on that...
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
8449
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Posted - 2015.03.13 14:42:00 -
[4] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. I never said Dust wasn't improving. You bring us balance and client-side updates we never thought we would have. Those are things to celebrate.
However, CCP Shanghai is also succeeding in ambulating one of the few things that made Dust 514 unique: it's New Eden roots. Without sticking to those "EVE Online spaceship rules" this game is just another faceless F2P FPS that everyone's little nephew plays because his mom won't buy him a AAA title.
Did you ever get around to playing EVE Online, by the way? It's kind of the reason this game exists so understanding Eve Online is important.
Adipem Nothi wrote:At its very worst, WorseHalo514Gäó plays way better than AR-514. You aren't setting the bar very high with that statement
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
8452
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Posted - 2015.03.13 14:52:00 -
[5] - Quote
Adipem Nothi wrote:Fair enough, but we've come a long way since the days of honeyed lamb. I agree that 4x and 5x myo-aided jumps are 'bit much at the moment, but I don't understand the general butthurt. We finally have a tactical alternative to "stack HP + hipfire + wiggle-wiggle". Is that really a bad thing? Note the end of my OP. I think that taking to the air can be done, and should be done, but the way it was implemented in game was poorly done. Having it be an "always on" module is just subpar and is a huge missed opportunity on CCP's part.
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
8454
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Posted - 2015.03.13 15:06:00 -
[6] - Quote
Aiwha Bait wrote:Yep. It should have been an active module (not equipment, I dont guess?) that had the "press and hold LB (or was it RB? Halo controls confuse me) to activate this module for 30 seconds. Have fun flying!" But it isnt, and that's the sad part.
Active modules are completely foreign territory. Equipment is meant to fulfill that role, I think. If this had been a piece of equipment a dropsuit type could even be designed around it. Imagine a new light dropsuit with a bonus to plasma thruster duration and reduction to cooldown time.
So sad.
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
8456
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Posted - 2015.03.13 16:34:00 -
[7] - Quote
CommanderBolt wrote:CCP Rattati, forget the naysayers, last night I had the most fun in DUST514 that I have had in a long long time. Anyone that knows me knows that for the longest time I have been running scrubby plc dragonfly scout BPO fits. Well last night I blasted about 4-5 million isk on proto jump minmatar logi plasma! There are other games that run more smoothly than DUST 514 that offer this same experience and have the additional bonus of being on PC. Nothing you are describing is unique or innovative.
Even if the end result is kind of fun, it does not justify ignoring Dust 514's source material and generally poor implementation.
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
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8458
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Posted - 2015.03.13 17:02:00 -
[8] - Quote
DUST Fiend wrote:I still pray that Legion is a thing, or that this game gets the dev team it deserves (essentially just more of what you guys already bring) I somehow, despite all evidence to the contrary, still hold out a bit of hope that Eve: Legion is still being developed. It is my sincerest hope that the lead of Eve: Legion has played Eve Online consistently for the last year or so. That kind of knowledge can accurately inform game design and prevent this myofib nonsense from happening.
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
8466
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Posted - 2015.03.13 18:48:00 -
[9] - Quote
Iron Wolf Saber wrote:I guess we should tell games workshop to remove assault marines. Assault marines can be equipped with Jump Packs; not blue gatorade that makes them jump like the aforementioned Goku on methamphetamine.
Balistyc Farshot wrote:Rip - First: Dude, I thought you had more chops to stick this out. You unlike the forum trolls seem to understand that these patches are all being worked on, one at a time, so they take time to roll out or come out in small chunks. They had a bad patch, they have had these before (Remember the first Cloaking devices, geeze, my butthurt is still sore from the PCs at that time. I was logi at that time, so real butthurt because we got shotgunned and knifed so badly we made Deliverance look gentle.) It took them 2 months to fully shake that out and we got a decent piece of equipment out of the trade. I do remember the cloaking device roll out. That was done by the old guard. Rattati and Co. was supposed to be better than this. He said he played with the fittings on a devbox. How could he have not seen these moon jumping antics in QA?
I see that the game is being iterated on, Balistyc. It's being improved on, in typical CCP fashion, slowly but surely. My concern is that CCP Rattati is no longer concerned with how his vision for the game fits into New Eden. His attitude has basically been that "Dust is different than Eve because fun is a reason" and that means he gets to discard source material as needed.
The chief reason I'm still interested in this game is because of the New Eden setting. Sure, I like the customization and the ScR gives me a chubby, but I can find similar thing in other games. I can't find a New Eden FPS anywhere else but here... and pretty soon I might not even find it here anymore
I don't believe Rattati overarching plan is to slowly lead us back to the New Eden setting after some patches. In fact, I think the goal is to distance DUST 514 from New Eden as much as possible so as to make the game more approachable and thus more profitable. Dust would probably sell better to the casual market if it were more fluffy and cuddly and "wheee look look I can jump really high mom!".
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
8469
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Posted - 2015.03.13 19:29:00 -
[10] - Quote
Soldner VonKuechle wrote:We live a virtual universe where our conscious mind is actively being recorded, transmitted and upload into empty husk clones in real time, so that the nano second it stops recording from the primary source, a new clone is awoken, to begin the entire process over for all effing eternity.
We have battle tanks that have the most absurdly powerful electromagnetic energy force fields deflecting super dense volitile spheres of metallic elements spun into a plasma state with relative ease.
We have combat knives with an arcing plasma blade to cut through the most sophisticated heavy metal armor platong our fake universe can dream of.
And you believe that over injecting our hyper advanced humanoid bodies with superduper muscle force juice so that our highly actuated combat suits cant jump to incredible heights of whats only 40-50 max when we ourselves stand 9 feet tall? That last one is shattering the illusion of the new eden you know? Suspension of disbelief. All of the things you describe fit snugly into what we have come to recognize as New Eden tech. These new drugs don't fit within some players' scope of New Eden tech. That causes my immersion to break and to say to myself, "This is just silly..." If I intended to play a purposefully silly game this would be fine, but I didn't.
A side note here: if CCP had actually made some kind of lore building statement about why myofibs grant this magical jumping power it might help this bitter pill go down. Something about the 5MCC being a test for our clone's physical limits and that the formula for myfib stims has been altered yada yada yada. It would still be silly and suck, but at least CCP Rattati is trying to make his change fit into the universe. As is, his answer is "It happened because fun is a reason".
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
8469
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Posted - 2015.03.13 19:33:00 -
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Avallo Kantor wrote:That sounds pretty amazing. Maybe a new line of light dropsuits that get bonuses to jumping and active jump packs when enabled? It would certainly be refreshing to see a new suit type added that takes advantage of verticality as a primary attribute.
Jump Infantry or something? THIS is what I wanted from the get-go. See my last couple paragraphs in my OP and tell me that doesn't sound kind of cool. Imagine a dropsuit who has the role of sky-overwatch. That is so much more badass and New Edeny than Mr. Hulk Legs McMario Jump.
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
8472
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Posted - 2015.03.13 19:50:00 -
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Hansei Kaizen wrote:I really dont think that the premise of "other games do it so you shouldnt" gets you anywhere from a design perspective. Keep the concept, lose the execution. No jumpy go-go juice; replace with man-portable jet engines. Boom! Fixed.
Hansei Kaizen wrote:New Edens flavour was never only grim and gritty. More grim and witty I would say. As long as there are no clowns driving tiny cars relax and play! I personally find the color schemes of most apex suits much worse in terms of flavor! Clown car? Ever see three 'Quafe' HMG sents climb out of a LAV?
Also, the APEX suits look so fucky I can't even. We needed dropsuits that were faction colors, honestly.
I agree with your signature, by the way, PvE is the answer to almost every question.
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
8472
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Posted - 2015.03.13 20:11:00 -
[13] - Quote
Aeon Amadi wrote:I kind of disagree with the concept of a piece of equipment.
There is a lot more to lose by having to stacking a lot of Myofibrils than to simply lose an equipment slot for the same capability. IMO, it's well balanced to have shield tankers basically become fragile and armor tankers lose their capability to increase damage. It comes at a major cost to both tanking styles in one way or another. This isn't something that would be the case with equipment. Equipment can have drawbacks prebuilt into it; shield/armor regeneration is halted as auxiliary power is directed to the plasma thrusters, for example. Scan profile could also increase when the boosters are activated. There are options to balance equipment.
Aeon Amadi wrote:Literally a bunch of CoD/Battlefield players who want the same mediocre modern shooter just with different skins. You figured it out. How did you guess?!
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
8475
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Posted - 2015.03.13 20:38:00 -
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Aeon Amadi wrote:Would have to be some pretty insane drawbacks to take into account the possibility of replacing Blue Bottles with every single high-slot option. Precision Enhancers, Shield REchargers/Energizers, Extenders, Damage Mods..... Nah. You would just have to give a drawback that would reflect one or two of those modules, we are only talking about one slot here. CCP has a track record of implement something and figure out how to balance it later. We'll just use that model!
^_^
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
8479
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Posted - 2015.03.13 21:01:00 -
[15] - Quote
Sole Fenychs wrote:Also, myos are always on. You can't do short hops with them. A piece of equipment would not only require the horrendous equipment wheel, but would also allow you to use short hops. So, overall it would be a major buff, both in slot layout and in functionality. Which makes it hilarious that nerf advocates are in favor of a jump pack.
In fact, a jump pack with a separate cooldown would allow you to pull additional jumps after activating the damn thing, due to stamina not being drained. Unless you want jump packs to drain stamina, which is a point where I'm wondering why you are even arguing about suspension of disbelief. I have no idea what a "nerf advocate" is exactly, but your complaint seems to be that a piece of equipment would allow you to fly then jump some more... okay. Yeah. Not seeing an issue with that if super jump myofibs aren't in the game.
As for the jump pack taking stamina; I never said that. I said there are ways to balance the jump pack. Stamina was not at all the first thing that came to my mind. Scan profile increases, scan range reduction (similar to the cloak), armor and shield regeneration halting, inability to swap weapons until landing, audible noises created that give away your position. Get creative.
Also, the equipment wheel isn't as responsive as it should be. It needs to be fixed. They should work on that.(1). Moving on.
Sole Fenychs wrote:Also, jump jets would require their own model and animation. And that seems to be a major bottleneck right now, considering the proposals that Rattati made for heavy weapons. Please see footnote (1)
(1) "But Ripley they have such a small team in Shanghai! The myofib module is easy to implement and this active module is haaaaaard! " Reminds me of a quote...
Quote:All good is hard, all evil is easy. Dying, losing, cheating, and mediocrity is easy. Stay away from easy. If CCP Shanghai can't implement something correctly, like verticality, then they should not roll it out.
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
8490
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Posted - 2015.03.14 04:59:00 -
[16] - Quote
Iron Wolf Saber wrote:we're about 300 lbs and I forgot the size but at least 6 ft. Also eve's done just as silly things. Re; Jump Fatigue Re: Interdictor cancelers Re: Doomsday weapon nerf Soon Sovereignty shakeup. All massively change the dynamics of the game. The things you listed are all some kind of nerf or balancing effort. Bunny hopping blue gatorade is neither of those things; it is silliness for silly sake.
If Eve had implemented a new weapon system that fired rockets filled with space ferrets that attack the enemy vessel on impact we would be comparing apples to apples.
Greiv Rabbah wrote:Ripley Riley: gets a feature he specifically requested and then quits dust bc of it. Wow. I just want to let everyone else here see how ridiculous that sounds. First off, please read my trello card: https://trello.com/c/ndrbokFX
"Equipment that actively increases your jump height and/or distance. The base unit increases jump height and distance. A variant could exist that increases height much more than distance.
The heavier the dropsuit the less of a benefit you receive from this module. Like most pieces of equipment, it would have a cooldown. Another variant could offer reduced jump heights/distances but a faster cooldown."
I wanted a piece of equipment, not a passive module.
Second, I am not quitting Dust. I am taking a break for a while. If Rattati tones down the myofibs I will probably return sooner rather than later. I will absolutely sign in for the Warlords 1.1 launch. Chances of me purchasing aurum are nil until I see Dust's direction change back to a heading somewhere in the same ******* hemisphere as New Eden.
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
8499
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Posted - 2015.03.14 14:41:00 -
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Topher Mellen wrote:Ripley Riley wrote: All of the things you describe fit snugly into what we have come to recognize as New Eden tech. These new drugs don't fit within some players' scope of New Eden tech. That causes my immersion to break and to say to myself, "This is just silly..." If I intended to play a purposefully silly game this would be fine, but I didn't. What about boosters? Like the EVE ones? You know the things the drug lab POSes make? Lore-wise I think the stim changes make perfect sense. It was my understanding that boosters effect the mental capabilities of a capsuleer. I don't think our clone's neurologic function effect our jump distance, but I could be wrong
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
8499
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Posted - 2015.03.14 16:19:00 -
[18] - Quote
Sorry Aeon but setting a game down because of a lack of immersion is perfectly valid, no matter -how angry- that makes you.
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
8504
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Posted - 2015.03.14 17:28:00 -
[19] - Quote
DUST Fiend wrote:Neither the level design nor the animations really support the super jumps, and one module that provide such awesome benefits is a little iffy. Well put.
In addition to the silliness factor the myofibs don't really feel like they have much of a drawback. They use stamina, but scouts and Minmatar dropsuits regen stamina so quickly it is almost a none issue. They occupy a slot that could be used for a tanking module, but flying through the air makes you even more difficult to land a shot on so who needs a tank then?
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
8504
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Posted - 2015.03.14 18:25:00 -
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Bremen van Equis wrote:Pretty sure you haven't put the game down yet, OP. Got killed by you in your redline this morning during a stomp. Your whole team quit except for four mercsGǪthey must have seen you and thought they were playing the wrong game ;) I lost a bet with a corpmate so I had to play two matches
Bremen van Equis wrote:Trolling aside, hope it didn't make you more frustrated. There wasn't much to do anywhere else on the map so I was hopping around in the hills in a new Myo-LOLfit.
Give it some time. I was pretty jarred by the nerf to afterburners/buff to swarms just after I finally got comfy flying an Incubus. I don't fly as much these days, but I'm having fun doing other things.
Your opinion is respected, by me at leastGǪhope you're not gone long! Thanks for the kind words. They are few and far between in this thread. How long I am gone will depend on how quickly Rattati balances the myofib changes and Warlords 1.1's release date. I will definitely be back to check out updates, I can promise you that.
If Rattati steers us back into the dark waters of New Eden I will be back to my 2 - 4 matches per night schedule
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
8519
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Posted - 2015.03.15 02:18:00 -
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Aeon Amadi wrote:Lack of -your idea- of that immersion. Sorry you can't get immersed in Science Fiction, bro. Maybe you should go watch some more movies or something and see how often 'super jumps' is a thing. Let's pretend you are playing a Spider-man video game. Spider-man is very durable and strong for a human, he's got enhanced senses of perception, ultra fast reflexes to the point where it borders on precognition (Spider Sense), wall crawling, etc. etc.
I expect these things because I have knowledge of the comic book informing my experience.
Now suddenly, mid-way through the game, Spider-Man can hold down X to charge his eye lasers and fire and Optic Blast!
...wait what?...
Spider-man doesn't have optic blasts, does he? I thought that was a Cyclops thing. Is this an alternate timeline where Spider-man is actually Scott Summers? The devs/writers never explained how this happened at this point. I feel detached from the game now. It's no longer a story about Spider-man. It's about this guy who is a lot like Spider-man but with eye lazors.
This is a bit extreme, but it illustrates how I feel. I thought I had a relatively firm grasp on what the Dust 514 clone mercenaries should be like. Now Rattati up and turns them into rocket jumping soldiers from TF2 because he probably had a few PLC shots he could have made if he could jump a little higher
Aeon Amadi wrote:Aside from your idea of what the game should be confined to (rooftops only accessible by kill ladders and dropships) what is your legitimate argument against Myrofibrils? Pumpkin, I never said that Did you read the entire OP? I offered up what is a valid way to combat roof top camping without Game Genie-esque super jumps: jump packs.
If Rattati truly can't create the art assets necessary to implement a jump pack... use the nanohive equipment icon, call it a Powered Exoskeleton, make it an active module with all of the specifications I described minus the ability to hover. It's not great, but it will do until an artist can make the assets for the jump pack.
So I'm going to pretend you said, "Can you condense your position against the new myofibs down to a paragraph, please?"
Sure Aeon.
I imagined Dust 514 mercenaries as serious, gritty, heavy. The myofib changes make them out to be silly, lighthearted, floaty. I feel this is opposed to New Eden's tone and setting. Our maps were not designed with this in mind; cover and battle flow are basically useless now that everyone can leap over obstacles unhindered. Finally, there are other (better) ways of fixing what players were complaining about. This change feels like a lazy shortcut, if I'm being completely honest.
Greiv Rabbah wrote:Believe it or not, i respect your opinion, but i will not condone you stamping your feet, throwing yourself to the ground, and holding your breath until you get what you want. something that you didnt like happened. and nobody feels for you very much because you literally... 100% literally asked for it to happen. you wanted a way for people to get up to points they couldnt, without having to use a vehicle. you specifically requested it to be so, and it happened. now you're throwing a hissy fit and its pathetic. stop acting like new eden has to be your way or it isnt new eden. theres a reason that nobody who's been living in new eden longer than Dust514 has been around is siding with you on this, and maybe you should take a minute to think about that. Greiv, I am not going to repeat myself again so please pay very close attention: this is not what I asked for.
I asked for an active module, not passive. Rattati saw my trello card idea, decided that creating visual assets for a jump pack was hard, and instead created this always-on Super Mario module because fun. Nevermind how weird and off-putting it is to see stiff limbed clones flying through the air like store manikins being shot out of a cannon.
My response was to post a single thread in GD. Your definition of "stomping your feet" and "throwing yourself to the ground and holding your breath until you get what you want" is vastly different from mine. I'm not spamming the forums with threads, preaching 'the end is nigh', or being a vulgar troll. I explained why I am taking a break from Dust 514. Nothing more, nothing less. But if you paint me as being immature then it makes it easier to dismiss my point of view so I can see why you are taking this angle
And 24 Likes on my OP indicates the forum isn't 100% in love with the myofib change. Before you say anything, yes I realize that the forums comprise only a fraction of the community, but still... Some people see New Eden being bled from Dust 514 and they are not a fan.
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
8519
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Posted - 2015.03.15 02:21:00 -
[22] - Quote
John Psi wrote:Dear Ripley Riley, I have long wanted to find the original statement, which is located in the bio those who respect the New Eden and each other. I hope it will help you in your work. Just scroll down page on link.
================================
EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world. - CCP Wrangler.
================================
oldforums.eveonline.com/?a=topic&threadID=517540&page=1#30 Ah, perfect. This is what I am talking about right here.
Unfortunately, I do believe this CCP employee is no longer with us. Wish he could stop by CCP Shanghai and let CCP Rattati know what's up.
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
8519
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Posted - 2015.03.15 03:18:00 -
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Soldner VonKuechle wrote:Riley, you've been a good forumite, but now, this is all I have left for you. MEMES Soldner, I present hopping clones discovering myofib falling damage.
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
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Posted - 2015.03.15 21:58:00 -
[24] - Quote
John Psi wrote:Yes, Harry Potter was not enough, now we have Peter Pan.
/thread
Go home folks. We're done here. John won.
/me flips off the house lights. /me sweeps the aisles. /me chuckles the entire time like an idiot.
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
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Posted - 2015.03.18 01:57:00 -
[25] - Quote
Fleen, what I asked for is not currently in Dust 514. I asked for some kind of active equipment, not a pasivr passive module.
4 out of 5 dentists agree that orange is not a sound.
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