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Ripley Riley
Incorruptibles
8447
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Posted - 2015.03.13 13:43:00 -
[1] - Quote
It is not the idea of high jumps in gameplay that bothers me. Tribes and other FPS' have had jumpy combat before and they did fine. Crazy low gravity chaos can be exhilarating and fun! Want to know how I know? Because games like Tribes, CoD: Advanced Warfare, and Borderlands have those mechanics (and typically better mechanics, I might add). Is that the new vision for Dust 514? Mimic others game's gimmicks?
I like it when Dust 514 tries to take itself seriously. Let Borderlands and Team Fortress be the tongue-in-cheek #LOLNOFALLDAMAGE #ROCKETJUMPFTW games, please. Keep Dust gritty, heavy, grounded, and stern.
Sadly, I get the feeling that is no longer the case. As much as CCP Rattati has improved balance his fundamental vision for Dust is a great deal different than mine. It is a vision without New Eden's influences, setting, and tone. Unfortunately, the New Eden setting and tone are what I find appealing in Dust 514. Slowly, I feel this game becoming less and less set in New Eden. The warbarge being handed to us without any effort or cost involved was the first hint. As nice as it is to be able to clean out my assets, the NPC market was the second indicator. Now with the lazily done myofib jumping.
Somehow I think this new vision for Dust 514 is tied to making it easier to market and those generate aurum sales... but that's a topic for another thread.
It is because of this that I think I will take a break from Dust 514. I will not be biomassing, just setting Dust aside and opting not to fund it for the time being. I will probably continue to lurk the forums hoping to see CCP Rattati post about the mylolfly stims being toned down. In the mean time, feel free to add me on Steam if you want to keep in touch: http://steamcommunity.com/id/RipleyRiley/
Milk salesman, shitposter, scout shooter, Ripley Riley
An active piece of equipment would have made more sense within the context of the universe. I imagine a piece of man-portable propulsion equipment similar to what is used on ships in Eve. Some players with more background in New Eden lore can help me on this, but aren't Gallente ships powered with plasma thrusters? The Gallente only have one piece of equipment right now so give them this one.
Activate the module and for X seconds (determined by tier) you gain crazy high jumps and falling damage is severly reduced. Holding down the X button in flight could allow you to briefly hover.
"But Ripley they have such a small team in Shanghai! The myofib module is easy to implement and this active module is haaaaaard! " Reminds me of a quote...
Quote:All good is hard, all evil is easy. Dying, losing, cheating, and mediocrity is easy. Stay away from easy. If CCP Shanghai can't implement something correctly, like verticality, then they should not roll it out.
4 out of 5 dentists agree that orange is not a sound.
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Proto Annihilator
16 Vandals
687
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Posted - 2015.03.13 13:48:00 -
[2] - Quote
Dust was once one of a kind. Now it struggles to emulate better games.
World of hurt
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2677
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Posted - 2015.03.13 13:51:00 -
[3] - Quote
WorseHalo514Gäó
Home at Last <3
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Ripley Riley
Incorruptibles
8448
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Posted - 2015.03.13 13:51:00 -
[4] - Quote
Proto Annihilator wrote:Dust was once one of a kind. Now it struggles to emulate better games. What is truly disappointing is that Dust 514 could emulate other games with a New Eden spin, but it chooses not to. CCP seems quite alright with the idea of shifting Dust 514 into it's own, generic, bland, beige universe.
Fizzer XCIV wrote:WorseHalo514Gäó Yes, pretty much this.
4 out of 5 dentists agree that orange is not a sound.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1739
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Posted - 2015.03.13 14:10:00 -
[5] - Quote
Genuinely offended you call yourself a milk salesman.
#actualdairyfarmer #actualmilksalesman #lolseriously
But if you are a milksalesman, i might have a job for you
Best Bombing platform:Cal-logi. 5x myos, red/green, fero, cpu-up, ishhives, REs REs, Freedom MD, AUR Thukkers from 1.2
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Ripley Riley
Incorruptibles
8449
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Posted - 2015.03.13 14:13:00 -
[6] - Quote
Soldner VonKuechle wrote:Genuinely offended you call yourself a milk salesman. A little backstory on that...
4 out of 5 dentists agree that orange is not a sound.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1739
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Posted - 2015.03.13 14:21:00 -
[7] - Quote
holy hell!
I think you just invented a new mascot for the industry. ill cut you a check if it gets approved.
Best Bombing platform:Cal-logi. 5x myos, red/green, fero, cpu-up, ishhives, REs REs, Freedom MD, AUR Thukkers from 1.2
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CCP Rattati
C C P C C P Alliance
18724
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Posted - 2015.03.13 14:33:00 -
[8] - Quote
I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two.
That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be.
Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest.
I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Proto Annihilator
16 Vandals
689
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Posted - 2015.03.13 14:37:00 -
[9] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. Is there a future for dust? I used to think of dust as a colossus in the making. Now it's more like a giant swatting mosquitos on its own ass.
World of hurt
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Adipem Nothi
Nos Nothi
7564
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Posted - 2015.03.13 14:42:00 -
[10] - Quote
Fizzer XCIV wrote:WorseHalo514Gäó
At its very worst, WorseHalo514Gäó plays way better than AR-514.
Shoot scout with yes.
- Ripley Riley
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Ripley Riley
Incorruptibles
8449
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Posted - 2015.03.13 14:42:00 -
[11] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. I never said Dust wasn't improving. You bring us balance and client-side updates we never thought we would have. Those are things to celebrate.
However, CCP Shanghai is also succeeding in ambulating one of the few things that made Dust 514 unique: it's New Eden roots. Without sticking to those "EVE Online spaceship rules" this game is just another faceless F2P FPS that everyone's little nephew plays because his mom won't buy him a AAA title.
Did you ever get around to playing EVE Online, by the way? It's kind of the reason this game exists so understanding Eve Online is important.
Adipem Nothi wrote:At its very worst, WorseHalo514Gäó plays way better than AR-514. You aren't setting the bar very high with that statement
4 out of 5 dentists agree that orange is not a sound.
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PLAYSTTION
Corrosive Synergy RISE of LEGION
680
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Posted - 2015.03.13 14:47:00 -
[12] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. Since we now can boost jump height, can jumping and sprint speed be affected by a planets gravity?
Gassault Galogi Galsent
- Open Beta Vet - 39 mil sp -
- Director of Corrosive Synergy -
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Lonewolf Heavy
Chaotic Company
191
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Posted - 2015.03.13 14:48:00 -
[13] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree.
Rattati Ive been playing since closed beta, and you are right. The game has improved more in the short time you have been on the team then from when the game started until you joined. Don't let people try to put you down or any of the devs. From how dust was before hot fix alpha to how it is now is such a massive difference and it is hard for me to believe how far this game has come. People need to understand you aren't the same dev who promised us a lot of different things, and that they shouldn't feel that you need to fulfill them. Just the thought of us getting player trading is something many of us have wanted for so long now and it is a huge deal. Keep these patches coming! :D
Sentinel/Commando
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Adipem Nothi
Nos Nothi
7564
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Posted - 2015.03.13 14:48:00 -
[14] - Quote
Ripley Riley wrote:Adipem Nothi wrote:At its very worst, WorseHalo514Gäó plays way better than AR-514. You aren't setting the bar very high with that statement
Fair enough, but we've come a long way since the days of honeyed lamb. I agree that 4x and 5x myo-aided jumps are 'bit much at the moment, but I don't understand the general butthurt. We finally have a tactical alternative to "stack HP + hipfire + wiggle-wiggle". Is that really a bad thing?
Shoot scout with yes.
- Ripley Riley
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Ripley Riley
Incorruptibles
8452
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Posted - 2015.03.13 14:52:00 -
[15] - Quote
Adipem Nothi wrote:Fair enough, but we've come a long way since the days of honeyed lamb. I agree that 4x and 5x myo-aided jumps are 'bit much at the moment, but I don't understand the general butthurt. We finally have a tactical alternative to "stack HP + hipfire + wiggle-wiggle". Is that really a bad thing? Note the end of my OP. I think that taking to the air can be done, and should be done, but the way it was implemented in game was poorly done. Having it be an "always on" module is just subpar and is a huge missed opportunity on CCP's part.
4 out of 5 dentists agree that orange is not a sound.
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Jack Boost
Zarena Family
686
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Posted - 2015.03.13 14:58:00 -
[16] - Quote
For now, someone of us can expirience - artficial gravity... we need this soon, because we are going to space :)
Can heavy can join this ride?
Not much time left...
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Aiwha Bait
Demonic Cowboys
92
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Posted - 2015.03.13 15:01:00 -
[17] - Quote
Ripley Riley wrote:Adipem Nothi wrote:Fair enough, but we've come a long way since the days of honeyed lamb. I agree that 4x and 5x myo-aided jumps are 'bit much at the moment, but I don't understand the general butthurt. We finally have a tactical alternative to "stack HP + hipfire + wiggle-wiggle". Is that really a bad thing? Note the end of my OP. I think that taking to the air can be done, and should be done, but the way it was implemented in game was poorly done. Having it be an "always on" module is just subpar and is a huge missed opportunity on CCP's part.
Yep. It should have been an active module (not equipment, I dont guess?) that had the "press and hold LB (or was it RB? Halo controls confuse me) to activate this module for 30 seconds. Have fun flying!" But it isnt, and that's the sad part.
"I went looking for trouble, and I found it." - Charles Ponzi
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Adipem Nothi
Nos Nothi
7566
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Posted - 2015.03.13 15:02:00 -
[18] - Quote
Ripley Riley wrote:Adipem Nothi wrote:Fair enough, but we've come a long way since the days of honeyed lamb. I agree that 4x and 5x myo-aided jumps are 'bit much at the moment, but I don't understand the general butthurt. We finally have a tactical alternative to "stack HP + hipfire + wiggle-wiggle". Is that really a bad thing? Note the end of my OP. I think that taking to the air can be done, and should be done, but the way it was implemented in game was poorly done. Having it be an "always on" module is just subpar and is a huge missed opportunity on CCP's part.
Possibly, but this is still progress. Would be neat to someday see Biotic modules and builds performing on par with HP modules and builds. Myofibs need a little tuning, but Echo is a step in that direction. So what if they took a path other than the one you'd have preferred?
(do you remember how long it took the full team to code cloak!?)
Shoot scout with yes.
- Ripley Riley
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Genral69 death
Random Gunz RISE of LEGION
115
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Posted - 2015.03.13 15:03:00 -
[19] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. I agree that dust is by far 1 of a kinda. The amount of customabliltiy in the game is amazing and the changes over the time has been the amazing as well. There is no other fps that even comes close to dust by my opinion. But saying that some of the recent changes just seem like copy's to me Such as the new jumping mod (advanced warefare) .
Keeping it positive I love what's happened to the hav's and the more damage to the plasma cannon (love that weapon) My point is that you like to change things for the better. But however doing so make other things even worse Example lav sentiel Which was a complete pain but lower the lav hp that much means I don't even want to get in the damn thing any more . Due to if I even hear swarms I bail straight out . Which is instant death
As well as failing at proto stomping I enjoy long walks on the beach and plasma cannoning people in the face
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Ripley Riley
Incorruptibles
8454
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Posted - 2015.03.13 15:06:00 -
[20] - Quote
Aiwha Bait wrote:Yep. It should have been an active module (not equipment, I dont guess?) that had the "press and hold LB (or was it RB? Halo controls confuse me) to activate this module for 30 seconds. Have fun flying!" But it isnt, and that's the sad part.
Active modules are completely foreign territory. Equipment is meant to fulfill that role, I think. If this had been a piece of equipment a dropsuit type could even be designed around it. Imagine a new light dropsuit with a bonus to plasma thruster duration and reduction to cooldown time.
So sad.
4 out of 5 dentists agree that orange is not a sound.
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bolsh lee
Ahrendee Inc. Negative-Feedback
1532
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Posted - 2015.03.13 15:12:00 -
[21] - Quote
I too cringed a little bit when I read Rattati's post yesterday something about "Dust not having to be too serious.." Especially considering the content of the thread. Pointing to players discovering their superpowers over night and leaping buildings in a single bound... I wasn't aware I was playing City of Heroes...
CCP Rattati wrote:I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree.
Also "Getting better" is a matter of opinion and seemingly a minority opinion, as those graphs keep falling....
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DeathwindRising
ROGUE RELICS
929
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Posted - 2015.03.13 15:17:00 -
[22] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree.
The problem is that you've done an excellent job of simplifying dust514. Yes that's good, but it's also not what made the game attractive to us. Eve Online's complexity is what has kept the game growing for over ten years. World of Warcraft has simplified it's self and tuned its experiences to more casual players, and they have lost millions of subscribers for it. There are articles all over the web that try to analyse eve for why it continues to thrive when mmo giants are slowly falling to their knees.
I was excited for dust because I expected eve's complexity and freedom of choice to also be the games drawing point, but it's not that way anymore. Simplified UI would be expected and welcomed, but not gameplay. I know you work hard, and I know that your work is not over, but I do want some of eve's complexity to return. Simplicity is not a trait of Eve, nor CCP. Please remember that the universe this game resides within is not simple or friendly, and that it's complexity is it's attraction.
I wanted dust to be the thinking man's FPS. |
Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
85
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Posted - 2015.03.13 15:18:00 -
[23] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree.
I agree you and your team has done a pretty good job, but it's clearly been done without what many would consider 'necessary resources'.
Why aren't there new models being introduced?
We'd all have loved a BPO Militia Amarr Heavy Laser as the introduction for rebalanced tanks.
Where are the Amarr and Minmatar Vehicles?
It's ok if the answer here is 'once we reach x player average"...
Will Planetary Conquest (or any other EveLink mechanic) expand into the rest of NewEden?
It's totally ok if the answer to this is "once EVE-O gets their Sov updates finalized in 6-8months" and it would have been ok to tell us a year ago that it'd be >18months....
I could go on, but I'm sure you're restricted in what you can respond to so I'll leave it by saying that many of us agree with the sentiments expressed on the most recent episode (03/09/15) of Biomassed Podcast.
It's clear your hands have been tied internally, for whatever reason, so keep on keeping on,
and good luck.
Reever
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DustJohn theBaptist
Company of Marcher Lords Amarr Empire
8
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Posted - 2015.03.13 15:20:00 -
[24] - Quote
CCP Rattati wrote:Hotfixes Alpha through Echo
For ye is correct my prophet, the scribes for told of the saviour being sent in a time of need. With Hotfix Alpha your mission had begun against the pharisee of old.
O' New Eden your cries are being heard but let us not forget that the serpent is always and ever present. We do not want to fall back into the dark days of Logi 514, AR 514, Core Locus 514, Tank 514, and now we are at Frogger 514.
Let us not forget where we have come from and where we want to go. The scrolls have for told of a greater Dust 514 experience one where we will meet in the Kingdom of Legion, but the path is slow and painful. This may be the time of cleansing where Dust Messiah Rattati will be cleansed in the wasteland only to survive the fast and return us to the goal. Aurum will tempt us all in the promises of increased SP.
But Aurum is a tool that can be used for good and not an item to be worshipped to be abused. My friends only Rattati and the father Rouge know the goal, even his closest CPM have all gone the way of Judas. Let us not lose faith as the Bitter Mercs at the foot of Manus Peak prior to hotfix Alpha.
For those that will endure our saviour will not lead us to COD or Battlefield, we must hold our faith in the one to take us to a true Dust 514. We will survive the frogs (not the French but Frogger 514), but the trumpets have sounded on the old world (PS3) and we must move on.
Praise be to Rattati |
Varoth Drac
Dead Man's Game RUST415
655
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Posted - 2015.03.13 15:25:00 -
[25] - Quote
I think we all need to give it some time. Everyone is trying it out, high jumping will die down soon.
Bottom line is, the mods are worth it for gaining a high ground strategic advantage, but they are only very situationally effective for general combat.
This is a good thing, opening up more strategies based on fitting plays directly into the main thing that makes this game great and unique, the fittings.
As for implementation, I don't see a problem at all. I can't deny that flashy animations and equipment would be nice, but in essence I have always enjoyed the ability to use biotics to modify our clones physical characteristics. Using drugs to make superhuman combat clones feels very New Eden to me. The jump mods are in the same vein as kincats. Why shouldn't we be able to perform combat drug infused super-human feats?
Maybe they could do with tweaking a bit, I don't know, but thematically I don't see a problem. If the meta settles so that everyone is constantly jumping around like mad, then I agree it would be thematically silly. But in a game where fitting variety is so crucial to it's very identity, any system the results in homogeneous play styles needs fixing asap. Hence why AR514 was such a problem and the hotfixes have been so good. |
Mercenary Mercenaries
Transstellar Empire
2
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Posted - 2015.03.13 15:34:00 -
[26] - Quote
A hes got a good point wtf this is not halo jumping around like people be saying go go gadget jump come on man the cloak was bad enough. Lasley why is it the new players get things like all starter fits but veteran players dont again wtf if you cant just give them to us than sell theme to us like BPOs but for ISK because there starter fits or put it in the hot fix |
Takahiro Kashuken
Red Star.
4157
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Posted - 2015.03.13 15:37:00 -
[27] - Quote
I feel that its fundamental vision is in tatters atm.
Its link to EVE is next to non existant.
Its skill tree nothing like what is in EVE, lots of useless skills which offer no bonuses just modules and unlocks.
AV weapons are looking to become omni damage, guess what weapons would be next? thats right infantry so then running shield and armor doesn't matter, just pick your fave suit and gun and go to town.
'Your choices matter' well no they don't when it gets changed on a whim.
EVE motto 'HTFU', DUST514 motto 'QQ until it gets nerfed'
The vision of EVE/DUST corps working together by orbiting a planet and sending down mercs to get control of something to blast a ship in the sky while 10 different platoons are also working on the same planet and can talk and link with each other and swap from district to district to get the job done has long disappeared.
Templar One book does a better job of describing what it should be like but that is a book and it is so much easier to write about it than to actually do it.
I would like to try and say enjoy the game while it lasts but i'm having a hard time of doing that, it isn't the same game that i started to play 3 years ago and there isn't much of the old game left.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
178
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Posted - 2015.03.13 15:46:00 -
[28] - Quote
DeathwindRising wrote:CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. The problem is that you've done an excellent job of simplifying dust514. Yes that's good, but it's also not what made the game attractive to us. Eve Online's complexity is what has kept the game growing for over ten years. World of Warcraft has simplified it's self and tuned its experiences to more casual players, and they have lost millions of subscribers for it. There are articles all over the web that try to analyse eve for why it continues to thrive when mmo giants are slowly falling to their knees. I was excited for dust because I expected eve's complexity and freedom of choice to also be the games drawing point, but it's not that way anymore. Simplified UI would be expected and welcomed, but not gameplay. I know you work hard, and I know that your work is not over, but I do want some of eve's complexity to return. Simplicity is not a trait of Eve, nor CCP. Please remember that the universe this game resides within is not simple or friendly, and that it's complexity is it's attraction. I wanted dust to be the thinking man's FPS.
Dusts needs to overhauled more than being simplified. You are contributing factors that can be easily explained through other means . Also WoW has 10 million subs up from the 6.8 million months ago.
Anyway dust in some gameplay terms pretty simple; but the clunky UI and controls, terrible NPE, and a terrible way of explaining the fitting system is what made the game seem complicated. I don't think Rattaii has done much simplifying( at least not to something a large portion of the playerbase would) most of it is tweaks,bug fixing, and adding monetization to the game. |
Cypher Nil
Fireteam Tempest
63
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Posted - 2015.03.13 15:53:00 -
[29] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree.
Rattati your own opinion is important of course but the community's opinion is far more important to listen too.
Its ok, I'm a ninja
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steadyhand amarr
shadows of 514
3626
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Posted - 2015.03.13 16:12:00 -
[30] - Quote
Yeh but community is just who is but hurt at the moment. 1% of noisy peeps or take their escapeism to far vs 1000s of people who are happy and feel no need to *****.
Asking the communty what's up only gets you so far at the end of the day you need a vision you just got to hope others like it too.
However the communty is great for range finding. And filling out ideas bbuutt again only to a point.
From what I'm hearing most people love the changes. And those who historical whine every patch are doing so again.
You can never have to many chaples
-Templar True adamance
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