|
Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Adipem Nothi
Nos Nothi
7270
|
Posted - 2015.03.05 06:14:00 -
[1] - Quote
This looks fantastic. Can't wait to get in there and try these things out. o7
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
7290
|
Posted - 2015.03.05 14:50:00 -
[2] - Quote
Cat Merc wrote:Can we also get melee stamina cost reduction on the Myofibs? You tend to need to sprint to catch up to people, but then you can't melee because of stamina.
Maybe run a CardReg? Greens aren't particularly popular; creating demand for them certainly can't hurt.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
7297
|
Posted - 2015.03.05 16:46:00 -
[3] - Quote
Cat Merc wrote:Adipem Nothi wrote:Cat Merc wrote:Can we also get melee stamina cost reduction on the Myofibs? You tend to need to sprint to catch up to people, but then you can't melee because of stamina. Maybe run a CardReg? Greens aren't particularly popular; creating demand for them certainly can't hurt. Yeah, no. Requiring to triple stack myo fibs to have any decent melee damage (Decent, not good), AND requiring a card reg? All for melee that is more for ***** and giggles than actually effective compared to just using my rifle? You've a concern about stamina management. Dust has a module for stamina management. Why not use the module rather than further negate need for the module?
As for the the viability of ***** and giggles fits, I believe these are meant to be for ***** and giggles.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
7312
|
Posted - 2015.03.05 19:37:00 -
[4] - Quote
Cat Merc wrote:Adipem Nothi wrote:Cat Merc wrote:Adipem Nothi wrote:Cat Merc wrote:Can we also get melee stamina cost reduction on the Myofibs? You tend to need to sprint to catch up to people, but then you can't melee because of stamina. Maybe run a CardReg? Greens aren't particularly popular; creating demand for them certainly can't hurt. Yeah, no. Requiring to triple stack myo fibs to have any decent melee damage (Decent, not good), AND requiring a card reg? All for melee that is more for ***** and giggles than actually effective compared to just using my rifle? You've a concern about stamina management. Dust has a module for stamina management. Why not use the module rather than further negate need for the module? As for concerns about the viability of your ***** and giggles fits, ... ... That's the thing though, I want some ***** and giggles fits to work. Why shouldn't I be able to punch a scout to the curb if I triple stack myo stims? That's a bunch of HP and damage lost right there lol The fact that there is a module to help with stamina doesn't help with the viability. AR used to do far too little damage compared to its other brethren, that doesn't mean because damage mods exist that it's suddenly ok. AR fits =/= Giggle fits.
If we're going to assign a "stamina cost reduction" property to a module, why would we pick any module other than the CardReg? The Myofib's jumps will likely prove sufficient to warrant its utilization. Good for build diversity. If Myofib jumps prove to be fun and/or effective, then maybe we'll see an increase in demand for the under-utilized CardReg as well. Also good for build diversity.
I could be wrong, but I don't think that making melee suits competitive is the focus of the Myofib change. If making melee suits competitive is the priority, it seems to me there'd better and more direct ways to go about doing it.
Shoot scout with yes.
- Ripley Riley
|
|
|
|