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Thread Statistics | Show CCP posts - 16 post(s) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5152
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Posted - 2015.03.03 17:38:00 -
[631] - Quote
Doc DDD wrote: Cpu/pg fitting optimization shouldn't be pointless to skill into on turrets either.. they are very sp expensive for little return.
The problem Rattati is having is trying to make a Militia tank with 2 chips balanced against a tank with 50 million sp invested, when you can get some pretty crazy fits on these militia tanks thanks to bad game design.
It's why teiricide doesn't work when you have TWO CHIPS THAT BYPASS THE WHOLE POINTS OF TEIRICIDE.
Especially on a vehicle that has 2 pointless low slots, that you either stick armor plates or mod chips in.
Would make more sense to have PROTO hull cpu and pg levels significantly higher so you don't need a chip and can put a recharger in your low.
As I've said before, reducing natural regen shouldn't happen until a recharger is introduced forthe low slots that is not cpu/pg hungry, and increases recharge rate significantly- ie over 200 hps - due to the delay penalty.
Shield boosters would also have to be worth fitting - ie far less pg, larger boost over longer time (complex large 2500 shields over 5 seconds) then the cooldown can remain as long as it is.. right now its better just to fit an extender or light booster.
Also hardeners should stack with appropriate penalties.
Yeah the whole fitting optimization thing is nice and all but I think the original +5%PG/CPU skills felt more rewarding, you know?
As for Militia HAVs, hopefully this reduction in base HP will help bring them into a more reasonable position by forcing them to use decent modules to accomplish anything against a proper HAV.
As for regen, I dunno if you saw my other thread but assuming everything is kept as proposed but you reduce the Complex Heavy Shield Booster from 40 second cooldown to a 25 second cooldown, after skills it's a 18.75s cooldown. At 1950 HP that works out to about 104HP/s over that total cooldown (obviously it hits all at once opposed to constant regen) on top of your 126HP/s natural regen, you're looking at 230HP/s effective recharge. Pair that with a couple of Regulators and you're looking at a 1.8-2.0 second delay and the ability to regen nearly 2000HP every 19 seconds when you want to.
So you end up with like ~35% more effective regen but its obviously a much more burst taking style instead of constant regen, but I think you could find some nice uses for it, and would perhaps break up the need for nothing but buffer. And yeah obviously Boosters would need to be fixed so they perform properly and are much easier to fit.
Obviously I'd like a proper rework of the regen system in general but if only minor tweaks to existing modules are going to happen, I think decreasing that booster cooldown would go a long way to give shield HAVs a more active fitting option.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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LudiKure ninda
Dead Man's Game RUST415
207
|
Posted - 2015.03.03 17:42:00 -
[632] - Quote
tank is a fckin TANK!!! Not wp piniata as spkr said..
In need to be powerful,.. If not what is the point of hawing tank?? we dont have anymore AI turents,only AV.. And small turrents are yust....
People like you who thinks they know what tank should be, yust bechause you can write few numbers on paper and call it balance,..but newer run a tank in pubs or PC,..are like ******* cancer!
Go away on AR,CR,FG,SL,... thread and do balance there if you use that ****. and leave tanking thread,chause you dont know what you are sayn if you dont drive wehicles...
( -í° -£-û -í°)
SCAN ATTEMPT PREVENTED
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Takahiro Kashuken
Red Star.
4082
|
Posted - 2015.03.03 17:48:00 -
[633] - Quote
Breakin Stuff wrote:Yet more of the same. Just because you claim not to speak for R* the message doesn't change.
It's also amazing, your theories on my motivation.
My assertions are based on what you have said. Your counterarguments on my intent have nothing to do with anything I have said or presented your arguments are entirely based on what you assume I mean when I have been pretty direct in my intent.
You have been remarkably adept at playing coy by comparison.
Your stated playstyle preference seems, based on your comments and your direct statements involves an automatic win. With no recourse for a majority of the playerbase.
not one thing you have said has been based on any numbers, no evidence. Just assertions of intent and twisting the words of people who disagree.
As long as you campaign for tanks to be a win button that can't be fought by the majority of the playerbase, then the playerbase will campaign to keep your playstyle nerfed into the ground.
And thus far you, spkr and docDDD (Hi Ripper!) Are the only people in the last four months besides lazer got banned who assert that I'm being unreasonable.
Being apart of a corp has nothing to do with this child.
You still believe that 1 AV should be able to take out a 3man HAV.
If i said it should take out 3 AV to take out 1 man HAV you complain and say it is unfair and that it should take 1 player to take out 1 player.
The double standards is there for all to see, you hide behind 'balance' yet you want it as unbalanced as possible in the favor of AV while making vehicles a sideshow at best and absolutely useless at its very worst.
Since are going to be like this i can do exactly the same thing.
It should take 3 AV working together to take out a HAV, don't quote 1 player to 1 player BS to me since you obv don't want it and if you cry balance i will say 'tank', my missiles should hammer infantry into the ground but a flaylock and core locus do the job better where is the balance?
All players like you do is take, take and take some more, you suck the life out of this game while you still complain that it is too hard for you, that you need more buffs and the playstyle that is supposed to counter you should be nerfed more and more. It won't stop with this game, slowly it dies out and you move onto the next like a virus slowly ruining it because something is too hard or you can't solo it and the cycle continues.
Vehicles are in this game and yet you want a clip of whatever to kill every vehicle, why don't you move to a game where vehicles do not exist? I play planetside and can deal with AV and other vehicles but that is because the game is more developed and i have countermeasures yet no matter what pilots say you always disagree. You don't want turrets to kill infantry, you don't want HAV to have too much health that 1 clip cannot kill it outright, you want to buff AV for the new vehicles yet don't care about the DS/LAV which will be made useless, it is always what you or infantry want and never what pilots actually want who happen to use and skill into the vehicles hoping that it can actually become a proper playstyle rarther than a freak sideshow who can be put out of the game by 1 player with minimal SP investment. |
LudiKure ninda
Dead Man's Game RUST415
208
|
Posted - 2015.03.03 17:56:00 -
[634] - Quote
AV we hawe right now could blow up a crome surya or sagaris with no problems..
And yeah I know that my english sucks..
( -í° -£-û -í°)
SCAN ATTEMPT PREVENTED
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7461
|
Posted - 2015.03.03 17:58:00 -
[635] - Quote
Takahiro Kashuken wrote:Breakin Stuff wrote:Yet more of the same. Just because you claim not to speak for R* the message doesn't change.
It's also amazing, your theories on my motivation.
My assertions are based on what you have said. Your counterarguments on my intent have nothing to do with anything I have said or presented your arguments are entirely based on what you assume I mean when I have been pretty direct in my intent.
You have been remarkably adept at playing coy by comparison.
Your stated playstyle preference seems, based on your comments and your direct statements involves an automatic win. With no recourse for a majority of the playerbase.
not one thing you have said has been based on any numbers, no evidence. Just assertions of intent and twisting the words of people who disagree.
As long as you campaign for tanks to be a win button that can't be fought by the majority of the playerbase, then the playerbase will campaign to keep your playstyle nerfed into the ground.
And thus far you, spkr and docDDD (Hi Ripper!) Are the only people in the last four months besides lazer got banned who assert that I'm being unreasonable. Being apart of a corp has nothing to do with this child. You still believe that 1 AV should be able to take out a 3man HAV. If i said it should take out 3 AV to take out 1 man HAV you complain and say it is unfair and that it should take 1 player to take out 1 player. The double standards is there for all to see, you hide behind 'balance' yet you want it as unbalanced as possible in the favor of AV while making vehicles a sideshow at best and absolutely useless at its very worst. Since are going to be like this i can do exactly the same thing. It should take 3 AV working together to take out a HAV, don't quote 1 player to 1 player BS to me since you obv don't want it and if you cry balance i will say 'tank', my missiles should hammer infantry into the ground but a flaylock and core locus do the job better where is the balance? All players like you do is take, take and take some more, you suck the life out of this game while you still complain that it is too hard for you, that you need more buffs and the playstyle that is supposed to counter you should be nerfed more and more. It won't stop with this game, slowly it dies out and you move onto the next like a virus slowly ruining it because something is too hard or you can't solo it and the cycle continues. Vehicles are in this game and yet you want a clip of whatever to kill every vehicle, why don't you move to a game where vehicles do not exist? I play planetside and can deal with AV and other vehicles but that is because the game is more developed and i have countermeasures yet no matter what pilots say you always disagree. You don't want turrets to kill infantry, you don't want HAV to have too much health that 1 clip cannot kill it outright, you want to buff AV for the new vehicles yet don't care about the DS/LAV which will be made useless, it is always what you or infantry want and never what pilots actually want who happen to use and skill into the vehicles hoping that it can actually become a proper playstyle rarther than a freak sideshow who can be put out of the game by 1 player with minimal SP investment.
sorry dude, I lost interest when you resorted to name calling to make a point. Which you're incapable of without a hefty dose of anecdotal opinion. Sorry to tell you vehicles aren't the central focus of the game. And I think this conversation has abundantly demonstrated the fact that you're not interested in Rattati's HAVs because they aren't overpowered enough.
Later.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7461
|
Posted - 2015.03.03 17:59:00 -
[636] - Quote
LudiKure ninda wrote:AV we hawe right now could blow up a crome surya or sagaris with no problems.. And yeah I know that my english sucks..
no it couldn't. the AV options have all been nerfed since then and are not back at chromosome levels of power.
AV
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Spkr4theDead
Red Star.
3030
|
Posted - 2015.03.03 18:03:00 -
[637] - Quote
Breakin Stuff wrote:Takahiro Kashuken wrote:Breakin Stuff wrote:Yet more of the same. Just because you claim not to speak for R* the message doesn't change.
It's also amazing, your theories on my motivation.
My assertions are based on what you have said. Your counterarguments on my intent have nothing to do with anything I have said or presented your arguments are entirely based on what you assume I mean when I have been pretty direct in my intent.
You have been remarkably adept at playing coy by comparison.
Your stated playstyle preference seems, based on your comments and your direct statements involves an automatic win. With no recourse for a majority of the playerbase.
not one thing you have said has been based on any numbers, no evidence. Just assertions of intent and twisting the words of people who disagree.
As long as you campaign for tanks to be a win button that can't be fought by the majority of the playerbase, then the playerbase will campaign to keep your playstyle nerfed into the ground.
And thus far you, spkr and docDDD (Hi Ripper!) Are the only people in the last four months besides lazer got banned who assert that I'm being unreasonable. Being apart of a corp has nothing to do with this child. You still believe that 1 AV should be able to take out a 3man HAV. If i said it should take out 3 AV to take out 1 man HAV you complain and say it is unfair and that it should take 1 player to take out 1 player. The double standards is there for all to see, you hide behind 'balance' yet you want it as unbalanced as possible in the favor of AV while making vehicles a sideshow at best and absolutely useless at its very worst. Since are going to be like this i can do exactly the same thing. It should take 3 AV working together to take out a HAV, don't quote 1 player to 1 player BS to me since you obv don't want it and if you cry balance i will say 'tank', my missiles should hammer infantry into the ground but a flaylock and core locus do the job better where is the balance? All players like you do is take, take and take some more, you suck the life out of this game while you still complain that it is too hard for you, that you need more buffs and the playstyle that is supposed to counter you should be nerfed more and more. It won't stop with this game, slowly it dies out and you move onto the next like a virus slowly ruining it because something is too hard or you can't solo it and the cycle continues. Vehicles are in this game and yet you want a clip of whatever to kill every vehicle, why don't you move to a game where vehicles do not exist? I play planetside and can deal with AV and other vehicles but that is because the game is more developed and i have countermeasures yet no matter what pilots say you always disagree. You don't want turrets to kill infantry, you don't want HAV to have too much health that 1 clip cannot kill it outright, you want to buff AV for the new vehicles yet don't care about the DS/LAV which will be made useless, it is always what you or infantry want and never what pilots actually want who happen to use and skill into the vehicles hoping that it can actually become a proper playstyle rarther than a freak sideshow who can be put out of the game by 1 player with minimal SP investment. sorry dude, I lost interest when you resorted to name calling to make a point. Which you're incapable of without a hefty dose of anecdotal opinion. Sorry to tell you vehicles aren't the central focus of the game. And I think this conversation has abundantly demonstrated the fact that you're not interested in Rattati's HAVs because they aren't overpowered enough. Later. Vehicles are the central focus of this balancing act.
And yes we know they aren't any focus at all. They're less than an afterthought, providing easy points for AV.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Spkr4theDead
Red Star.
3030
|
Posted - 2015.03.03 18:05:00 -
[638] - Quote
Breakin Stuff wrote:LudiKure ninda wrote:AV we hawe right now could blow up a crome surya or sagaris with no problems.. And yeah I know that my english sucks.. no it couldn't. the AV options have all been nerfed since then and are not back at chromosome levels of power. You call swarms previously able to do ~3000 damage per volley a nerf from Chrome? Lol
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7461
|
Posted - 2015.03.03 18:05:00 -
[639] - Quote
Spkr4theDead wrote: Vehicles are the central focus of this balancing act.
And yes we know they aren't any focus at all. They're less than an afterthought, providing easy points for AV.
Only when you're driving.
AV
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LudiKure ninda
Dead Man's Game RUST415
208
|
Posted - 2015.03.03 18:06:00 -
[640] - Quote
Breakin Stuff wrote:LudiKure ninda wrote:AV we hawe right now could blow up a crome surya or sagaris with no problems.. And yeah I know that my english sucks.. no it couldn't. the AV options have all been nerfed since then and are not back at chromosome levels of power.
Not as much as tanks we hawe now..
( -í° -£-û -í°)
SCAN ATTEMPT PREVENTED
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7461
|
Posted - 2015.03.03 18:06:00 -
[641] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:LudiKure ninda wrote:AV we hawe right now could blow up a crome surya or sagaris with no problems.. And yeah I know that my english sucks.. no it couldn't. the AV options have all been nerfed since then and are not back at chromosome levels of power. You call swarms previously able to do ~3000 damage per volley a nerf from Chrome? Lol
You mean those things that no longer exist?
Your mastery of cherrypicking irrelevancies to current situations is amazing.
AV
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Takahiro Kashuken
Red Star.
4086
|
Posted - 2015.03.03 18:11:00 -
[642] - Quote
Breakin Stuff wrote:
sorry dude, I lost interest when you resorted to name calling to make a point. Which you're incapable of without a hefty dose of anecdotal opinion. Sorry to tell you vehicles aren't the central focus of the game. And I think this conversation has abundantly demonstrated the fact that you're not interested in Rattati's HAVs because they aren't overpowered enough.
Later.
This is what we have, double standards at its finest, very quick to judge and abuse other people such as Spkr and acts like a child when something doesn't go there way and puts the fingers in the ears and squeezes there eyes shut.
This is a player who thinks it is fine for 1 person to outright destroy a 3 man HAV yet if it is the other way around and it takes 3 AV to take out a 1 man HAV then that is suddenly unfair and not balanced but yet will not agree to using 3 AV for a 3man HAV and this is using there main argument against them that it should be 1 player vs 1 player.
Rattati's HAV we already have them now, he has given basic vehicles the old slot layout back which we had 2 years ago but reduced the HP and is also wanting to limit hardeners to 1 and nerf resource modules. This is another nerf but of course you are happy with this because lets be honest you want to be god mode.
If you act like a child don't be suprised when i treat you like one. Grow up. |
Spkr4theDead
Red Star.
3031
|
Posted - 2015.03.03 18:15:00 -
[643] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:LudiKure ninda wrote:AV we hawe right now could blow up a crome surya or sagaris with no problems.. And yeah I know that my english sucks.. no it couldn't. the AV options have all been nerfed since then and are not back at chromosome levels of power. You call swarms previously able to do ~3000 damage per volley a nerf from Chrome? Lol You mean those things that no longer exist? Your mastery of cherrypicking irrelevancies to current situations is amazing. A Minmando can still destroy a Soma in 4 volleys, and a Madrugar in 5. That's too much, and makes vehicles useless. 2nd bring out a vehicle at all? About its only use now is to take out installations at a distance. That's still no good use.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7461
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Posted - 2015.03.03 18:16:00 -
[644] - Quote
Doom
AV
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Spkr4theDead
Red Star.
3031
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Posted - 2015.03.03 18:18:00 -
[645] - Quote
Then stop treating us as if we were hostages.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7461
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Posted - 2015.03.03 18:21:00 -
[646] - Quote
Spkr4theDead wrote:Then stop treating us as if we were hostages. You two aren't hostages. You are unwilling to compromise on any point for any reason without exception.
You have been holding the discussion hostage in all of rattati's threads about HAVs recently.
AV
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Spkr4theDead
Red Star.
3031
|
Posted - 2015.03.03 18:25:00 -
[647] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Then stop treating us as if we were hostages. You two aren't hostages. You are unwilling to compromise on any point for any reason without exception. You have been holding the discussion hostage in all of rattati's threads about HAVs recently. Everybody was crying bloody murder when the fused locus, flaylock and tac AR were being nerfed. Same with the Cal logi. Many announced they were biomassing, or stop playing, or that it was the end of the game. It's still going, and those that threatened that are still here. Why should I compromise? I did that in my hull spreadsheet. I won't do more than that. My conviction is unwavering.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7461
|
Posted - 2015.03.03 18:26:00 -
[648] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:Spkr4theDead wrote:Then stop treating us as if we were hostages. You two aren't hostages. You are unwilling to compromise on any point for any reason without exception. You have been holding the discussion hostage in all of rattati's threads about HAVs recently. Everybody was crying bloody murder when the fused locus, flaylock and tac AR were being nerfed. Same with the Cal logi. Many announced they were biomassing, or stop playing, or that it was the end of the game. It's still going, and those that threatened that are still here. Why should I compromise? I did that in my hull spreadsheet. I won't do more than that. My conviction is unwavering. And guarantees that no one besides your cheerleader squad will support you.
AV
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Spkr4theDead
Red Star.
3031
|
Posted - 2015.03.03 18:34:00 -
[649] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:Spkr4theDead wrote:Then stop treating us as if we were hostages. You two aren't hostages. You are unwilling to compromise on any point for any reason without exception. You have been holding the discussion hostage in all of rattati's threads about HAVs recently. Everybody was crying bloody murder when the fused locus, flaylock and tac AR were being nerfed. Same with the Cal logi. Many announced they were biomassing, or stop playing, or that it was the end of the game. It's still going, and those that threatened that are still here. Why should I compromise? I did that in my hull spreadsheet. I won't do more than that. My conviction is unwavering. And guarantees that no one besides your cheerleader squad will support you. You want compromise on the power of AV. I'm just reciprocating.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7463
|
Posted - 2015.03.03 18:41:00 -
[650] - Quote
Spkr4theDead wrote: You want compromise on the power of AV. I'm just reciprocating.
Why are you crapping kittens now when the "AV ignoring deathtruck" has yet to be detailed?
Honestly your idea of "Compromise" is actually "I concede to all of your points."
That's not a compromise, nor am I interested in entertaining it in anything other than contemptuously. Never once have you given ground on two points:
Tanks should be able to easily kill infantry
and Tanks should be all but invulnerable TO infantry.
There is no room for balance or compromise there. There is no room for discussion, and there is nothing there to seriously entertain a thought that the word "compromise" is, has been, or ever was, involved.
AV
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17433
|
Posted - 2015.03.03 19:59:00 -
[651] - Quote
Please do remember that I am currently looking at a Surya fit right now with
Shields: 2135 Armour: 8867
That's a 3/5 Tank as you all well know. Fit up very well, with 25% damage reducing hardeners that lasted over 30 seconds with a very short cool down, damage control unit, and a Heat Sink.
That's also coupled with a pin point accurate blaster that deal 180.1 damage per round.......
AV these days wouldn't have had a chance against that. We'd have everything we need, range, power, durability. One of the best aspects about the old style of Chromo/Uprising Tanking AV I think was that if AV could engage us, providing you guys had rendered we could also engage you back.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Takahiro Kashuken
Red Star.
4088
|
Posted - 2015.03.03 20:10:00 -
[652] - Quote
True Adamance wrote:Please do remember that I am currently looking at a Surya fit right now with
Shields: 2135 Armour: 8867
That's a 3/5 Tank as you all well know. Fit up very well, with 25% damage reducing hardeners that lasted over 30 seconds with a very short cool down, damage control unit, and a Heat Sink.
That's also coupled with a pin point accurate blaster that deal 180.1 damage per round.......
AV these days wouldn't have had a chance against that. We'd have everything we need, range, power, durability. One of the best aspects about the old style of Chromo/Uprising Tanking AV I think was that if AV could engage us, providing you guys had rendered we could also engage you back.
No rep i take it?
The rep could bail you out sometimes with that extra 5k+ when needed.
I never used shields, nitro and heat sinks.
AV render now mostly but the blaster is a game of luck, Uprising the blaster required aim and rewarded it but i do remember in PC the FG up top i could not shoot but i could still fight a tank while they were hitting me. Swarms on the otherhand out of reach, out of sight. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17433
|
Posted - 2015.03.03 20:29:00 -
[653] - Quote
Takahiro Kashuken wrote:True Adamance wrote:Please do remember that I am currently looking at a Surya fit right now with
Shields: 2135 Armour: 8867
That's a 3/5 Tank as you all well know. Fit up very well, with 25% damage reducing hardeners that lasted over 30 seconds with a very short cool down, damage control unit, and a Heat Sink.
That's also coupled with a pin point accurate blaster that deal 180.1 damage per round.......
AV these days wouldn't have had a chance against that. We'd have everything we need, range, power, durability. One of the best aspects about the old style of Chromo/Uprising Tanking AV I think was that if AV could engage us, providing you guys had rendered we could also engage you back.
No rep i take it? The rep could bail you out sometimes with that extra 5k+ when needed. I never used shields, nitro and heat sinks. AV render now mostly but the blaster is a game of luck, Uprising the blaster required aim and rewarded it but i do remember in PC the FG up top i could not shoot but i could still fight a tank while they were hitting me. Swarms on the otherhand out of reach, out of sight.
No it apparently had reps. Actually is the one from the Pyrex Video from way back in the day not that he's the one piloting it. I can only speculate on the fit since the perspective was of the secondary gunner. Certainly has reps but I'd image two plates at the very least and one shield extender at the very least.
Still with that damage it could pump out and 11,000 effective armour HP it was bloody hard for those guys to even hurt.
I certainly know what you mean about the blaster. Yeah it was incredibly powerful....... being pin point accurate but that allowed the gun to have range. Picking off players at 200m was a matter of having solid aim AND them being morons, sad to see that go since Uprising tanks was to me was already pretty top tier and enjoyable.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Godin Thekiller
The Corporate Raiders
2951
|
Posted - 2015.03.03 20:52:00 -
[654] - Quote
Breakin Stuff wrote:Takahiro Kashuken wrote:Breakin Stuff wrote:Takahiro Kashuken wrote:Breakin Stuff wrote:I never said that the two extra turrets is worthwhile.
But some people want the option.
I could care less if a tank had one person or ten. Well you would because if that tank had 10people in it you would need 10people with AV to kill it. I could cheerfully shoot at something like that all DAY. But you would not. You are already complaining about getting 3 AV to combat a 3man HAV. HAV doesn't take 3-10 people to run at peak power, does it? It only takes one and has only ever taken one. The secondary gunners have only ever been tagalongs at best. Nice attemt at twisting my words. You're better at it thaN the usual suspects.
If the small turrets were well tuned infantry killers, but the large turret in general be terrible at it, they would be for sure.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2951
|
Posted - 2015.03.03 21:10:00 -
[655] - Quote
Takahiro Kashuken wrote:Breakin Stuff wrote:Takahiro let me summarize every argument you and spkr have made.
"Golly, I can't wait for fragmented missiles so I can efficiently kill some infantry"
Rather frequently combined with "It is inherently unfair that infantry AV can 1v1 tanks."
Translation: "Y'all crops are gettin' awfully uppity about this here harvest day thing."
You want the ability to slaughter infantry with efficiency, but do not want said victims to be able to fight back with any semblance of efficiency. you argue that three bpdies in a tank, two of which provide another 100-150% effective firepower should allow you to be invulnerable to anything but three AV when the defensive capacity of the HAV DOES NOT CHANGE.
You are also both historically the loudest haters of people defiling your tanks by climbing aboard, have flat out said that unless you have twice and more the EHP of a main battle tank in a marauder that it is pointless to use, at that point are you ever, at all interested in anything resembling balance?
Every argument the two of you have made is in summation when looked at as a whole:
I want tanks to be invulnerable EZ Mode.
You want the ability to kill and destroy everything on field. But if the crops you're farming are able to kill back it's unfair.
So tell me, oh wise one.
Exactly when does anything resembling "balance" come into play? Because from closed beta to today, every single post from Red Star on the topic of AV/V and vehicle balance has been "I pay ISK, and in return I expect to be immune to retaliation." I used to be able to kill infantry with missiles - it got nerfed I used to be able to kill infantry with blaster - it got nerfed I used to be able to kill infantry and vehicles with an ADS - it got nerfed
lol
the first and second one is a silly notion, as you're trying to farm a tiny ass target with a big ass gun. The last one is still doable.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2951
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Posted - 2015.03.03 21:16:00 -
[656] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:LudiKure ninda wrote:Solution is simple,.. If you dont drive tanks or ADS you can fck off from this thread.
Never gonna happen. Of course it won't happen, because despite you not using vehicles, you still believe with absolute conviction that you know what's best for vehicles, and not those that actually use them, and use them often.
I've confirmed that Breakin has actually Piloted vehicles of all kinds (well, not sure about a ADS).
Also, he is on the receiving end of a HAV a lot.
AND He is saying that on a balanced field (ex. PROTO to PROTO), iirc will take at least iirc 13-16 seconds for the TTK for AV, which is ample time to escape, at least that's what he feels is balanced, in which I agree.
You can stop berating his motives and his character, and instead focus on what he is saying. You are acting like racists act. Instead of judging people on what they do and say, you simply are quick to turn whatever they say down, simply because you believe them to be inferior to you. That is silly. Stop it.
click me
Blup Blub Bloop. Translation: Die -_-
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5155
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Posted - 2015.03.03 21:21:00 -
[657] - Quote
Godin Thekiller wrote:Spkr4theDead wrote:Breakin Stuff wrote:LudiKure ninda wrote:Solution is simple,.. If you dont drive tanks or ADS you can fck off from this thread.
Never gonna happen. Of course it won't happen, because despite you not using vehicles, you still believe with absolute conviction that you know what's best for vehicles, and not those that actually use them, and use them often. I've confirmed that Breakin has actually Piloted vehicles of all kinds (well, not sure about a ADS). Also, he is on the receiving end of a HAV a lot. AND He is saying that on a balanced field (ex. PROTO to PROTO), iirc will take at least iirc 13-16 seconds for the TTK for AV, which is ample time to escape, at least that's what he feels is balanced, in which I agree. You can stop berating his motives and his character, and instead focus on what he is saying. You are acting like racists act. Instead of judging people on what they do and say, you simply are quick to turn whatever they say down, simply because you believe them to be inferior to you. That is silly. Stop it.
Also bear in mind that 13-16 seconds is under optimal conditions for the AV user, in practice it'll probably be a bit longer.
I think its a good starting point, but obviously you really have to field test that **** to see if that time frame makes sense. Not everything can be decided on paper.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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LudiKure ninda
Dead Man's Game RUST415
208
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Posted - 2015.03.03 21:23:00 -
[658] - Quote
True Adamance wrote:Takahiro Kashuken wrote:True Adamance wrote:Please do remember that I am currently looking at a Surya fit right now with
Shields: 2135 Armour: 8867
That's a 3/5 Tank as you all well know. Fit up very well, with 25% damage reducing hardeners that lasted over 30 seconds with a very short cool down, damage control unit, and a Heat Sink.
That's also coupled with a pin point accurate blaster that deal 180.1 damage per round.......
AV these days wouldn't have had a chance against that. We'd have everything we need, range, power, durability. One of the best aspects about the old style of Chromo/Uprising Tanking AV I think was that if AV could engage us, providing you guys had rendered we could also engage you back.
No rep i take it? The rep could bail you out sometimes with that extra 5k+ when needed. I never used shields, nitro and heat sinks. AV render now mostly but the blaster is a game of luck, Uprising the blaster required aim and rewarded it but i do remember in PC the FG up top i could not shoot but i could still fight a tank while they were hitting me. Swarms on the otherhand out of reach, out of sight. No it apparently had reps. Actually is the one from the Pyrex Video from way back in the day not that he's the one piloting it. I can only speculate on the fit since the perspective was of the secondary gunner. Certainly has reps but I'd image two plates at the very least and one shield extender at the very least. Still with that damage it could pump out and 11,000 effective armour HP it was bloody hard for those guys to even hurt. I certainly know what you mean about the blaster. Yeah it was incredibly powerful....... being pin point accurate but that allowed the gun to have range. Picking off players at 200m was a matter of having solid aim AND them being morons, sad to see that go since Uprising tanks was to me was already pretty top tier and enjoyable.
The guys in that video(reds) had only militia AV, Imagine 3 people now with min comando with swarms and all that to 5..?
( -í° -£-û -í°)
SCAN ATTEMPT PREVENTED
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Godin Thekiller
The Corporate Raiders
2951
|
Posted - 2015.03.03 21:43:00 -
[659] - Quote
Pokey Dravon wrote:Godin Thekiller wrote:Spkr4theDead wrote:Breakin Stuff wrote:LudiKure ninda wrote:Solution is simple,.. If you dont drive tanks or ADS you can fck off from this thread.
Never gonna happen. Of course it won't happen, because despite you not using vehicles, you still believe with absolute conviction that you know what's best for vehicles, and not those that actually use them, and use them often. I've confirmed that Breakin has actually Piloted vehicles of all kinds (well, not sure about a ADS). Also, he is on the receiving end of a HAV a lot. AND He is saying that on a balanced field (ex. PROTO to PROTO), iirc will take at least iirc 13-16 seconds for the TTK for AV, which is ample time to escape, at least that's what he feels is balanced, in which I agree. You can stop berating his motives and his character, and instead focus on what he is saying. You are acting like racists act. Instead of judging people on what they do and say, you simply are quick to turn whatever they say down, simply because you believe them to be inferior to you. That is silly. Stop it. Also bear in mind that 13-16 seconds is under optimal conditions for the AV user, in practice it'll probably be a bit longer. I think its a good starting point, but obviously you really have to field test that **** to see if that time frame makes sense. Not everything can be decided on paper.
Yes, that is simply the TTK. In practice, and adding in reps, I'll be able to extend that to around 30 seconds.
and yes, field testing is needed. wish we hid sisi to test it on.
click me
Blup Blub Bloop. Translation: Die -_-
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17434
|
Posted - 2015.03.03 21:56:00 -
[660] - Quote
LudiKure ninda wrote:True Adamance wrote:Takahiro Kashuken wrote:True Adamance wrote:Please do remember that I am currently looking at a Surya fit right now with
Shields: 2135 Armour: 8867
That's a 3/5 Tank as you all well know. Fit up very well, with 25% damage reducing hardeners that lasted over 30 seconds with a very short cool down, damage control unit, and a Heat Sink.
That's also coupled with a pin point accurate blaster that deal 180.1 damage per round.......
AV these days wouldn't have had a chance against that. We'd have everything we need, range, power, durability. One of the best aspects about the old style of Chromo/Uprising Tanking AV I think was that if AV could engage us, providing you guys had rendered we could also engage you back.
No rep i take it? The rep could bail you out sometimes with that extra 5k+ when needed. I never used shields, nitro and heat sinks. AV render now mostly but the blaster is a game of luck, Uprising the blaster required aim and rewarded it but i do remember in PC the FG up top i could not shoot but i could still fight a tank while they were hitting me. Swarms on the otherhand out of reach, out of sight. No it apparently had reps. Actually is the one from the Pyrex Video from way back in the day not that he's the one piloting it. I can only speculate on the fit since the perspective was of the secondary gunner. Certainly has reps but I'd image two plates at the very least and one shield extender at the very least. Still with that damage it could pump out and 11,000 effective armour HP it was bloody hard for those guys to even hurt. I certainly know what you mean about the blaster. Yeah it was incredibly powerful....... being pin point accurate but that allowed the gun to have range. Picking off players at 200m was a matter of having solid aim AND them being morons, sad to see that go since Uprising tanks was to me was already pretty top tier and enjoyable. The guys in that video(reds) had only militia AV, Imagine 3 people now with min comando with swarms and all that to 5..?
I'm going out on a limb here and going to ask for sources and proof before you make that assumption, also going to remind you that the damage increase on the individual swarm launcher volleys on the Minmando are negligible and its the sustained DPS that makes Minmando what they are.
3 Fully specced AV players vs one fully specced Marauders tankers? Something has to take it down and honestly that seems fair to me.....certainly not like you should be sitting out in the middle of the map not using cover or range in this case to your advantage.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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