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Thread Statistics | Show CCP posts - 16 post(s) |
Godin Thekiller
The Corporate Raiders
2933
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Posted - 2015.02.20 22:01:00 -
[1] - Quote
Finally, I can log in! :D Anyways, two things I want to say:
1: The Blaster prof. skill is still broken. Fix it please?
2: The hardener change puts Gal HAV's into a place where they're more of a Amarrian HAV as far as tanking goes. What I mean by that is that instead of allowing people to use hardeners as your primary tank, you're making people specifically saying that the only way to achieve high amounts of eHP is plate tanking. That would be fine, but that reduces your speed and maneuverability, assuming speed penalties are the same as now. Seeing as Blasters and the rush in, dump damage, and then get out mentaltity is apart of Gallente combat, I would say that hardeners needs to be allowed to still be able to be a primary tank.
I've talked with several people, and they claimed that they saw it as hardeners being OP due to having moderately high resistances while having decent reps at the same time, as well as not being able to kill them in a reasonable time, and wanted them to be a sort of turn on when you take damage, like a damage control, but for a specific tank. I simply don't. However, I'd say that having a Flux hardener in which worked similar to that, lasting for a short period of time with a decently long timer, but having a great amount of resistance given and being restricted to only one per fit would be okay to use as this sort of thing (It would help certain combat styles a lot, hell, even entire roles like being a actual transport DS, and being able to Have a certain amount of time where you can Get in and drop them off without worrying too much about being shot down).
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Godin Thekiller
The Corporate Raiders
2934
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Posted - 2015.02.20 23:07:00 -
[2] - Quote
True Adamance wrote:THUNDERGROOVE wrote:Balistyc Farshot wrote: Four - Installations need to be buffed so that tanks fear them. Sorry tankers, but the installations can't move, are usually poorly placed and can't be replaced by calling in a new one. These installations need to be useful again if you are buffing tanks like this it will be a race to blow these up for the free WP. I can't tell you how many times I have seen a tanker rage at blue berries hacked turrets. I will leave that one for another thread, but something to consider with new tank hulls.
No. Never. Turrets need to just be removed, at least the ones in the redline. If WP are your concern just reduce the WP pay out for doing so that farming them is not worth the time or the risk. Or ask Rattati for a turret reinforcement timer model that means tanks can immobilise them but never destroy them. That way everyone gets more WP. Tanks for destroying and infantry for rehacking once they are reset to neutral ownership.
I'd like them to be destroyed, but drops in or can be dropped in by infantry via orbital drop menu (maybe make it a lower cost WP award?). This would lead to HAV's having more of a actual role than current, protecting and killing installations.
The reinforcement method could be used though for things that really shouldn't be blown up for gamemode's sake (such as NULL cannons) though.
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Godin Thekiller
The Corporate Raiders
2936
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Posted - 2015.02.25 22:55:00 -
[3] - Quote
Breakin Stuff wrote:Doc DDD wrote:
Broken as in having to shoot 10 m behind target to hit, I'm not talking about anticipation of where target will be, but the constant back and forth breaks something... easiest thing to do is not move turret and let nitro tank drive into shot, but for me at least I end up having to guess which vector in time the other tank exists. Much easier to hit other tanks while using nitro personally.
Oh Lord confirmation of the strafe strafe wiggledance for tanks. Someone fix the hit detection.
Blasters in general has bad hit detection, it gets worse the smaller the target gets too.
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Godin Thekiller
The Corporate Raiders
2943
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Posted - 2015.02.27 01:00:00 -
[4] - Quote
Tebu Gan wrote:True Adamance wrote:Tebu Gan wrote:[quote=True Adamance] I mean I know FW can be competitive, but there is nothing like a 16 vs 16 fully prepped and ALWAYS proto team.
It was like that at one point. But just like your PC crowd you kinda had to have been there and if you didn't bring your proto you'd get face rolled and fleet fights would happen in the air above out matches. No doubt, but 3 man tanks just aren't viable options in every PC.
Which is a damn shame.
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Godin Thekiller
The Corporate Raiders
2943
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Posted - 2015.02.27 23:19:00 -
[5] - Quote
Tebu Gan wrote:Spkr4theDead wrote:Tebu Gan wrote:
As is yours. That was kinda the point.
And you just admitted to it.
But seriously, what is wrong with you guys. Seriously, swarms OP? If anything it shows a disparity with armor which IS acknowledge and IS being addressed.
I mean google "reasonable" and then try being it for a change. Screaming that you are right and everyone else is wrong just makes you look stupid and uneducated. I
Again, destroying a tank in 4 volleys is overkill. You had shield, I vaporized an armor with a weapon that has a bonus against armor, along with a flat 10% damage bonus. Yes, A SOMA. A madrudger could take a bit more than that. And yet again the disparity between armor and shields IS being addressed and discussed.
To be fair to Sparky, there's not much of a difference. Yea, you can still 4 shot a maxed out Maddy. That is a thing now.
After the balance pass, no. And To be fair to you and Breakin, a PROTO Swarm fired at a Soma should break easily.
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Godin Thekiller
The Corporate Raiders
2943
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Posted - 2015.02.27 23:22:00 -
[6] - Quote
Spkr4theDead wrote:Tebu Gan wrote:Spkr4theDead wrote:Breakin Stuff wrote:Only spkr would argue that it's unfair for proto AV to smash a militia tank.
But at least over the last two years he's consistent! I did the smashing. I've been smashed in return. The national corps do that very well. I don't see them coming on here and talking about AV and vehicles. But, all of you want to easily solo vehicles. It's a squad of infantry with AV vs you going solo. Of course you're all going to complain that AV is hard to use and UP, and vehicles are too hard to destroy. You do realize that I pilot right. I've been with several top corps and my prowess has always been appreciated and needed. I'm typically a first pick for PC teams. I know my stuff. And above all I want a well balanced and challenging end game. No I don't want infantry AV to hold the advantage over a tank, and I seriously don't think breaking wants that either. Above all we want and expect a challenge. You always revert back to how tanks were when tanks were OP and blame AV for being unable to kill a tank and the cause for how tanks are now. Things were balanced heavily to the tank side and I'm sorry fella, that isn't right. When have tanks ever been OP?
Up to halfway through Codex, and then again for like a week in Chromo. And you could argue 1.7
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Godin Thekiller
The Corporate Raiders
2943
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Posted - 2015.02.27 23:23:00 -
[7] - Quote
A 13-16 second TTK is just wonderful. You want a fight Breakin? I'm about to give you one hell of a fight.
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Godin Thekiller
The Corporate Raiders
2944
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Posted - 2015.03.01 06:15:00 -
[8] - Quote
Pokey Dravon wrote:Doc DDD wrote:Pokey Dravon wrote:Spkr4theDead wrote:14,000 eHP is not enough for an "ultra heavy tank." They should start at 14,000 eHP, and increase from there. Rattati hinted at needing a laser strike to take them out. So unkillable unless a squad of six is working together and gets basically 1 shot at dropping a Laser Strike per match. I know it's not quite the same in PC, but you do realize that you would almost never die in pubs right? I would love to play in the same pubs as you Pokey, I have a fit near 10k ehp currently that often pops in 4 seconds fully hardened. So excited to dump another 10 million sp into vehicles so i can tank that extra forge blast before the militia swarms pop me. Lol @ 1 Hardener. Tanks without nitro will be terrible unless they have over 20k ehp. Otherwise I will need to find whatever server you are on that only has one red berry that ever uses AV. Balancing tanks around ONE AV player crippling a tank with ONE clip is rediculous. Well you're assuming AV is staying the same, which it is not, so.... And I don't think a single AV player should be able to cripple a tank with one magazine, that is ridiculous. EDIT: Let me clarify. I don't have an issue with HAVs gaining extremely high eHP. I do have an issue with them having it constantly. Back in the day my typical fits had 3 hardeners which I would typically cycle to have a near constant hardened state. However if **** hit the fan I could pop all 3 at once and my repper and make my eHP skyrocket to tank through just about anything, but then suffer from a lengthy downtime. I would much prefer that sort of model where you either have the option to run in a hardenened state for a longer period of time, or flip them all on if you really need to tank through some nasty AV for a short time. This is really my primary gripe with the way the design went, and it was made even worse with the 1 hardener limit.
I thought you disagreed with that statement?
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Godin Thekiller
The Corporate Raiders
2944
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Posted - 2015.03.01 06:16:00 -
[9] - Quote
duster 35000 wrote:Doc DDD wrote:random forumgoer wrote:
I wasthinking more......drive away through a clear escape route you left yourself and was not too far from?...... I've been driving all morning and seen some really nasty AV combinations..... and just reversed away.
That's not to hard is it?
Gee that sounds super complicated, tanks go backwards? On a serious note, AV infantry sometimes wait till you drive past them to step out of a building, sometimes there two behind you, sometimes they have friends up on towers.. try coming out of your redline now and then on north American servers. I hate NA servers. nothing but proto and proto swamrs, most with minmando.
I went on EU servers, and had the same thing happen, so I just didn't bother.
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Godin Thekiller
The Corporate Raiders
2946
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Posted - 2015.03.01 17:13:00 -
[10] - Quote
Doc DDD wrote:True Adamance wrote:I was thinking more......drive away through a clear escape route you left yourself and was not too far from?...... I've been driving all morning and seen some really nasty AV combinations..... and just reversed away. That's not to hard is it? Gee that sounds super complicated, tanks go backwards? On a serious note, AV infantry sometimes wait till you drive past them to step out of a building, sometimes there two behind you, sometimes they have friends up on towers.. try coming out of your redline now and then on north American servers.
That's the point. Why bother with complex manoeuvres that get you killed when simple ones keep you alive and killing.[/quote]
Again, this is all fine and good if you are 2 seconds from cover in the redline, but bringing a blaster or missile tank to a city socket to help your team push a point opens up all sides of your tank to potential fire. By all means sit in the redline and snipe but I have more fun trying to push out and help the team.
These proposed changes will be pushing us deeper into the redline unless nitro on a DHAV let's me outrun swarms.[/quote]
My question is why are you going into cities with a HAV......
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Godin Thekiller
The Corporate Raiders
2946
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Posted - 2015.03.01 17:14:00 -
[11] - Quote
Bright Cloud wrote:Why do we get a increase in slot layouts but we dont get our old modules back? Where is the fitting variety? Its just going to play out like this for shield tanks:
-shield hardener -2X extender -2X boosters
Similar situation is going to happend with armor tanks and many people proved this allready. If you allready are going to add the old vehicles back then add those modules back into the game:
-passive shield/armor resistance -shield recharger (not booster!) -overdrive modules (increased torgue) -logistic modules for armor/shields -PASSIVE damage controll unit -heat sinks, tracking modules etc.
Vehicle fits would actually have variety instead of just the overall generic stuff that every 1 uses. Im just baffled that this discussion is not going anywhere simply due to the lack of actually old vets who remember all of the old stuff.
This was already discussed, agreed on, and moved on. That is coming later on, in phase 2 I believe. Instead of doubting people, how about you just read the thread?
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Godin Thekiller
The Corporate Raiders
2951
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Posted - 2015.03.03 20:52:00 -
[12] - Quote
Breakin Stuff wrote:Takahiro Kashuken wrote:Breakin Stuff wrote:Takahiro Kashuken wrote:Breakin Stuff wrote:I never said that the two extra turrets is worthwhile.
But some people want the option.
I could care less if a tank had one person or ten. Well you would because if that tank had 10people in it you would need 10people with AV to kill it. I could cheerfully shoot at something like that all DAY. But you would not. You are already complaining about getting 3 AV to combat a 3man HAV. HAV doesn't take 3-10 people to run at peak power, does it? It only takes one and has only ever taken one. The secondary gunners have only ever been tagalongs at best. Nice attemt at twisting my words. You're better at it thaN the usual suspects.
If the small turrets were well tuned infantry killers, but the large turret in general be terrible at it, they would be for sure.
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Godin Thekiller
The Corporate Raiders
2951
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Posted - 2015.03.03 21:10:00 -
[13] - Quote
Takahiro Kashuken wrote:Breakin Stuff wrote:Takahiro let me summarize every argument you and spkr have made.
"Golly, I can't wait for fragmented missiles so I can efficiently kill some infantry"
Rather frequently combined with "It is inherently unfair that infantry AV can 1v1 tanks."
Translation: "Y'all crops are gettin' awfully uppity about this here harvest day thing."
You want the ability to slaughter infantry with efficiency, but do not want said victims to be able to fight back with any semblance of efficiency. you argue that three bpdies in a tank, two of which provide another 100-150% effective firepower should allow you to be invulnerable to anything but three AV when the defensive capacity of the HAV DOES NOT CHANGE.
You are also both historically the loudest haters of people defiling your tanks by climbing aboard, have flat out said that unless you have twice and more the EHP of a main battle tank in a marauder that it is pointless to use, at that point are you ever, at all interested in anything resembling balance?
Every argument the two of you have made is in summation when looked at as a whole:
I want tanks to be invulnerable EZ Mode.
You want the ability to kill and destroy everything on field. But if the crops you're farming are able to kill back it's unfair.
So tell me, oh wise one.
Exactly when does anything resembling "balance" come into play? Because from closed beta to today, every single post from Red Star on the topic of AV/V and vehicle balance has been "I pay ISK, and in return I expect to be immune to retaliation." I used to be able to kill infantry with missiles - it got nerfed I used to be able to kill infantry with blaster - it got nerfed I used to be able to kill infantry and vehicles with an ADS - it got nerfed
lol
the first and second one is a silly notion, as you're trying to farm a tiny ass target with a big ass gun. The last one is still doable.
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Godin Thekiller
The Corporate Raiders
2951
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Posted - 2015.03.03 21:16:00 -
[14] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:LudiKure ninda wrote:Solution is simple,.. If you dont drive tanks or ADS you can fck off from this thread.
Never gonna happen. Of course it won't happen, because despite you not using vehicles, you still believe with absolute conviction that you know what's best for vehicles, and not those that actually use them, and use them often.
I've confirmed that Breakin has actually Piloted vehicles of all kinds (well, not sure about a ADS).
Also, he is on the receiving end of a HAV a lot.
AND He is saying that on a balanced field (ex. PROTO to PROTO), iirc will take at least iirc 13-16 seconds for the TTK for AV, which is ample time to escape, at least that's what he feels is balanced, in which I agree.
You can stop berating his motives and his character, and instead focus on what he is saying. You are acting like racists act. Instead of judging people on what they do and say, you simply are quick to turn whatever they say down, simply because you believe them to be inferior to you. That is silly. Stop it.
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Godin Thekiller
The Corporate Raiders
2951
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Posted - 2015.03.03 21:43:00 -
[15] - Quote
Pokey Dravon wrote:Godin Thekiller wrote:Spkr4theDead wrote:Breakin Stuff wrote:LudiKure ninda wrote:Solution is simple,.. If you dont drive tanks or ADS you can fck off from this thread.
Never gonna happen. Of course it won't happen, because despite you not using vehicles, you still believe with absolute conviction that you know what's best for vehicles, and not those that actually use them, and use them often. I've confirmed that Breakin has actually Piloted vehicles of all kinds (well, not sure about a ADS). Also, he is on the receiving end of a HAV a lot. AND He is saying that on a balanced field (ex. PROTO to PROTO), iirc will take at least iirc 13-16 seconds for the TTK for AV, which is ample time to escape, at least that's what he feels is balanced, in which I agree. You can stop berating his motives and his character, and instead focus on what he is saying. You are acting like racists act. Instead of judging people on what they do and say, you simply are quick to turn whatever they say down, simply because you believe them to be inferior to you. That is silly. Stop it. Also bear in mind that 13-16 seconds is under optimal conditions for the AV user, in practice it'll probably be a bit longer. I think its a good starting point, but obviously you really have to field test that **** to see if that time frame makes sense. Not everything can be decided on paper.
Yes, that is simply the TTK. In practice, and adding in reps, I'll be able to extend that to around 30 seconds.
and yes, field testing is needed. wish we hid sisi to test it on.
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Godin Thekiller
The Corporate Raiders
2951
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Posted - 2015.03.04 01:24:00 -
[16] - Quote
Breakin Stuff wrote:Pokey Dravon wrote:True Adamance wrote:LudiKure ninda wrote:
When you point turrent at someone it says what suit they have,..look at pyrex bottom screen and your see that all suits are MLT.
And yeah I agree that 3 fully specced minmandos could take out MHAV
Ah.... I didn't consider that. Thanks for reminding me of that little bit of info I can use in future. It actually highlights a fair point some tankers bring up that back when that was recorded [Chromosome I believe] most of the community didn't have the SP for proper AV and didn't appreciate its role. At time's I'm not even sure Marauders were or would be in this climate over powered.....especially considering how slow tanks used to be and how active pilots had to be in their operation. Pretty much. I miss the days where it took experience to properly maintain your modules and cycle them constantly. So do I. Sooner or later EVERYONE makes mistakes during a battle.
battles, not a battle. I've had many matches where I executed everything perfectly and dominated.
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Godin Thekiller
The Corporate Raiders
2951
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Posted - 2015.03.04 01:26:00 -
[17] - Quote
Pokey Dravon wrote:Breakin Stuff wrote: So do I. Sooner or later EVERYONE makes mistakes during a battle.
I think back then Hardeners were all 25-30% but you almost always had 2-3 of them at a time. Sometimes you had to have multiples on at the same time to stay alive which then left you all that much more vulnerable later on. The gameplay felt so much more dynamic back then because not only did we have flexibility of fitting, but also flexibility of how each person played. I remember rolling up on guys that would pop all 3 hardeners at once and be basically impossible to damage for 20 seconds as I desperately tried to stay alive long enough for his hardeners to fail and I could wipe him out.....good times.
I'd pop them periodically depending on how the fight is going.
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Godin Thekiller
The Corporate Raiders
2951
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Posted - 2015.03.04 01:27:00 -
[18] - Quote
True Adamance wrote:Breakin Stuff wrote:Pokey Dravon wrote:True Adamance wrote:LudiKure ninda wrote:
When you point turrent at someone it says what suit they have,..look at pyrex bottom screen and your see that all suits are MLT.
And yeah I agree that 3 fully specced minmandos could take out MHAV
Ah.... I didn't consider that. Thanks for reminding me of that little bit of info I can use in future. It actually highlights a fair point some tankers bring up that back when that was recorded [Chromosome I believe] most of the community didn't have the SP for proper AV and didn't appreciate its role. At time's I'm not even sure Marauders were or would be in this climate over powered.....especially considering how slow tanks used to be and how active pilots had to be in their operation. Pretty much. I miss the days where it took experience to properly maintain your modules and cycle them constantly. So do I. Sooner or later EVERYONE makes mistakes during a battle. I miss being naive enough to think progress toward the Amarr HAV was on the horizon.
Well, it is. remember, phase 3
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Godin Thekiller
The Corporate Raiders
2953
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Posted - 2015.03.04 20:41:00 -
[19] - Quote
True Adamance wrote:Not sure this placates me.
lol, you just want your trike
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Godin Thekiller
The Corporate Raiders
2953
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Posted - 2015.03.04 20:45:00 -
[20] - Quote
Breakin Stuff wrote:LudiKure ninda wrote:Breakin Stuff wrote:Ok here's someone who is actually doing exactly what every damn tanker accuses ME of. kill him.This is What vehicle QQ really looks like. Go look and see the difference. No that is not vehicle qq,..that is I got killed by a forge gun/rail turrent!!! My KD!! Nerf nerf nerf nerf Rail turrets exist on HAVs. And this would be the first time I have ever seen someone rage about the static turrets.
which reminds me, I really don't like those things. Too strong, but if done right, too easy to get rid of.
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Godin Thekiller
The Corporate Raiders
2953
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Posted - 2015.03.04 20:47:00 -
[21] - Quote
Spkr4theDead wrote:Tanks were fine during Chrome.
Not really, seeing as Rails 3 shotted them.
Oh wait, I forgot, you're fine with shitting damage.
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Godin Thekiller
The Corporate Raiders
2954
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Posted - 2015.03.04 21:50:00 -
[22] - Quote
True Adamance wrote:Breakin Stuff wrote:Spkr4theDead wrote:Tanks were fine during Chrome. chrome got killed. Devs decided to say no. get over it. What about Uprising prior to 1.7?
1.0-1.6 HAV vs. HAV was nice. Chromo HAV vs. AV was nice. A Hybrid between the two is much better imo. And apart from the silly hardener change, that is what we're getting it seems.
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