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Thread Statistics | Show CCP posts - 3 post(s) |
Vesta Opalus
T.H.I.R.D R.O.C.K
415
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Posted - 2015.02.12 15:20:00 -
[1] - Quote
CCP Rattati wrote:Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it.
As an experiment I have had two to three proto AV fits, both a cloak scout plc and/or Minmando swarms, on my main. I am simply terrible with RE's so I don't even run them. I always fit Proto AV grenades, but they are not overly effective.
Against a semi-competent driver that doesn't panic and drive into a wall, there is no way to kill a HAV. They simply harden and rail or blast me, fairly easily.
2 AV scare most HAV's away. Thing is about PLC is that it is very difficult to hit a moving target, the first shot is a hit, 2nd maybe and then you are in dream territory.
Even fitted as I am, the last two week KDR against HAV's is approximately 0-20 on my side.
Against random guys that start shooting me when I am trying to AV, I am probably a 5/30 KDR with my measly scout HP, or screenfilling swarm launcher.
The situation is not even close to what you are describing, for me at least.
Thanks for taking the time to experience the bullshit that is being AV.
I just want to say that I think the major problems with AV v. Tank right now is the Gunnlogi being absurdly overpowered and the "windows of opportunity" philosophy of balancing tilts everything in favor of vehicles, especially when those windows are long enough and the cooldown is short enough that the vehicle can use them whenever they are engaged, since vehicles generally control the time and place of engagement this becomes an overwhelming and insurmountable advantage (think scouts, if scouts had modules that made them largely invincible for half their run time).
In my personal experience when both running AV and running my vehicle character that, while I may not have as rough a time as you are having (you scrub), I feel its pretty much impossible to kill a pilot who is paying attention and is basically competent.
AV feels useless except as a way to drive away vehicles for very short amounts of time. Add to this that firing AV is very obvious and you have very limited ammo, and those short amounts of time generally result in being picked off either by infantry or by vehicles from very long range, or getting driven off your nanohive and having it popped, leaving you with less and less ammo over time, eventually making you useless by attrition.
The same dynamic exists against dropshippers, but is much more tightly balanced, so that while a single AV player cannot ever really kill a dropship that is paying attention, multiple AV can make running a dropship prohibitively dangerous. This makes running dropships pretty un-fun especially given that swarms pretty much will hit you unless you run away (evasive action is limited to running as far away as possible, unlike vs. forge guns).
Anyway I can keep going about how un-fun the current vehicle balance is, but Ill just stop here. |
Vesta Opalus
T.H.I.R.D R.O.C.K
416
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Posted - 2015.02.12 19:37:00 -
[2] - Quote
Pokey Dravon wrote:Breakin Stuff wrote: Proto galmando shares the same difficulty getting into an optimal firing position as a sentinel.
His choice of the scout is tactically sound.
If gaining optimal position is the goal, Scout is actually pretty legit. If you're going for raw DPS with a PLC, Nothing can come close to the Gallmando. They both have merit and it comes down more so to personal playstyle.
Scout also gains access to either remotes or cloak, and AV grenades, and much better evasion of the scans & infantry that will be trying to take a crap in your mouth the second you shoot a swarm/plc. |
Vesta Opalus
T.H.I.R.D R.O.C.K
416
|
Posted - 2015.02.12 19:46:00 -
[3] - Quote
Gabriel Ceja wrote:I'm not sure about when the new tanks come out but with the status quo AV is in a pretty good spot the problem is not the AV because you never hear about a armor tank, DS, or ADS that they couldn't kill because it ate their swarms.
The problem according to most threads like this is the shield tanks that can just stand there and take the beating but even the tanks itself is not to blame it is the ability to stack shield hardeners.
When shield hardeners are stacked swarms can no longer do enough damage to stop the shield regen from kicking in so if anything the best thing to do is not allow hardeners to be stacked, even if it does lower the already scarce fitting options, because it's not only a problem for AV but it also poses a problem to armor tank users.
The stacking of hardeners is also an imbalance among tanks because if you think swarms look bad hitting a harden stacked shield tank you should see how pitiful the large blaster turret is against a tank like that.
Actually you can still stack hardeners on an ADS and on the... Saga II LAV I think? so that swarms cannot do enough damage to stop shield regen, effectively making the vehicle invincible while the hardeners are up (and before anyone starts the TRY THIS TRY THAT bullshit I was using a minmando with proto swarms and max dmg modding).
But right now the biggest issue with vehicle balance is #1 railgun turret performance vs. dropships and #2 gunnlogi just needs to get nerfed somehow to bring it in line with the madruger. |
Vesta Opalus
T.H.I.R.D R.O.C.K
416
|
Posted - 2015.02.12 19:48:00 -
[4] - Quote
Mary Sedillo wrote:I recommend you guys pick up either solid AV-fits to swap into, pick up a skilled rail tanker, or prepare jihad jeeps to take out a high-experience tanker. We are not Warpoint Pinatas and continuous nerfing won't make you any better. I run into groups of AV all the time. The difference between them getting me and me getting them or getting out of there is skill, coordination. Watch my routes, mix up your AV, and don't be sad if you don't get me. I won't be sad if you do catch and kill my tank. I'll "GG".
Your narrative of continuous nerfs is completely demolished by the simple reality that the Gunnlogi right now is basically invincible if its piloted by someone who isnt a complete moron.
How do you explain how effective the gunnlogi is while still pretending tanks have been nerfed into the ground? |
Vesta Opalus
T.H.I.R.D R.O.C.K
419
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Posted - 2015.02.13 00:48:00 -
[5] - Quote
Sir Dukey wrote:CCP Rattati wrote:Banjo Robertson wrote:CCP Rattati wrote:Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it.
As an experiment I have had two to three proto AV fits, both a cloak scout plc and/or Minmando swarms, on my main. I am simply terrible with RE's so I don't even run them. I always fit Proto AV grenades, but they are not overly effective.
Against a semi-competent driver that doesn't panic and drive into a wall, there is no way to kill a HAV. They simply harden and rail or blast me, fairly easily.
2 AV scare most HAV's away. Thing is about PLC is that it is very difficult to hit a moving target, the first shot is a hit, 2nd maybe and then you are in dream territory.
Even fitted as I am, the last two week KDR against HAV's is approximately 0-20 on my side.
Against random guys that start shooting me when I am trying to AV, I am probably a 5/30 KDR with my measly scout HP, or screenfilling swarm launcher.
The situation is not even close to what you are describing, for me at least. Does this mean you wana buff the plasma cannon some more? The very least it means that AV is not inordinately powerful. The PLC is actually, as demonstrated by Breakin, painfully UP compared to Swarms. False, a Gallante Commando with Dual PLC's can bring my unhardened 5300 shields to 1000.
Oh man, how convincing! Quick everyone lets balance AV around rediculous AV fits that dont work and tankers who dont react to damage! |
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