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Thread Statistics | Show CCP posts - 3 post(s) |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17131
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Posted - 2015.02.12 19:48:00 -
[1] - Quote
Tebu Gan wrote:Pokey Dravon wrote:Spkr4theDead wrote: Anything a vehicle can do, infantry can do 10x better, except taking good links off a roof. Again, what's the point of vehicles in that case?
And thus you've finally reached the point of the conversation where everyone has been saying "Vehicles need a more defined role on the battlefield." Congrats. Ever run a gunnlogi with double shield hardeners and a complex extender or double complex extenders and a single hardener with 2 small proto rails? The role becomes quite clear, killin infantry. Of course most maps don't allow for this too often given infantry's mobility in enclose areas over the tanks. And lots and lots of cover. But when you get a bridge map or other open map, you better look the **** out, cause I'm gonna **** something up. I've taken to physically switching to my top gun to kill infantry, leaving my large rail to take down big targets. Hmm and nothing sweeter than taking a tank down with a combination of your main gun, overheating it, then switching to the small to finish them off.
Which is ideally what you should be doing (I did it with missile and rail tanks) leaving the main to to be an anti tank/vehicle weapon.
At the risk of Rattati saying "NO TRUE GODDAMNIT NO!" why are the so painfully wussy.
Not in terms of stats but sounds and functionality.
https://www.youtube.com/watch?v=pHfCyx5FRIs
The important bit start at 1:50...... this is the kind of thing that defines a tank from an IFV.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17133
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Posted - 2015.02.12 19:53:00 -
[2] - Quote
Mary Sedillo wrote:Swarm Launchers do NOT need a buff. I repeat, they are fine as they are. Work as a TEAM. You should NOT be able to easily lone wolf a tank. I need teamwork to survive, and AV should have the same weight on their shoulders.
However that doesn't change as Vesta said that a Gunnlogi and a mild case of competency makes you effectually invincible on the field unless the JLAV'c come rolling in.
That's not right. Hell I never felt like more of a scrub than when I picked up the Shield HAV...... made everything so easy and boring.
Also one of your previous statements has me concerned when you talk about Railguns and skill...... you fire a round every 1.8 seconds and have very fair turret tracking values and stability. To put it into perspective you should try getting used to tanks that fire every 10.4 seconds and can't accurately be fired while on the move.....
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17133
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Posted - 2015.02.12 20:06:00 -
[3] - Quote
Mary Sedillo wrote:True Adamance wrote:Mary Sedillo wrote:Swarm Launchers do NOT need a buff. I repeat, they are fine as they are. Work as a TEAM. You should NOT be able to easily lone wolf a tank. I need teamwork to survive, and AV should have the same weight on their shoulders. However that doesn't change as Vesta said that a Gunnlogi and a mild case of competency makes you effectually invincible on the field unless the JLAV'c come rolling in. That's not right. Hell I never felt like more of a scrub than when I picked up the Shield HAV...... made everything so easy and boring. Also one of your previous statements has me concerned when you talk about Railguns and skill...... you fire a round every 1.8 seconds and have very fair turret tracking values and stability. To put it into perspective you should try getting used to tanks that fire every 10.4 seconds and can't accurately be fired while on the move..... I am a ******* competent tanker and I use the Gunnlogi and I can confidently say they are NOT invincible if you use teamwork! For fucks sake, use your head when engaging! I have a whole squad who can spot for me as well, and I still get caught occasionally. If not caught, suppressed all to hell. What you want is a return to tanks being ******* easy to kill by just about anything. Well, return our ******* rail range and I'll chill in the back when you break the Gunnlogi like you guys broke the ******* Madrugar with your infantry bitching.
Dude you need to get YOUR head around this.
Vesta I'm pretty sure tanks. I drive tanks. I switched from the Madrugar to the Gunnlogi when I couldn't delude myself any further that the Shield HAV was statistically better in every sense than its armour counter part and that while using it could essentially be invincible.
Yes I am a tanker and I am saying that I almost have to try to **** up to have AV destroy me while I use a Gunnlogi...... oddly for me I do better Anti Infantry in a Sica for some reason but that's besides the point.
For what the Gunnlogi is, that being a standard or T1 tank hull, it is too cheap and too effective to justify the level of power it puts me on, especially in that it naturally has, with the current AV of Dust, great natural resistances and additional 15% more effecient resistances than its armour counter part allowing it to have the following.
-Superior eHP values -165 regen sec after a manable 3-4 second cool down without the requirements of a module. -40% hardeners which are currently the cause of the superior eHP values -Better fitting stats -Better mobility attributes
Putting all of these things together has yielded a tank that is understandably rather over powered.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17133
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Posted - 2015.02.12 20:19:00 -
[4] - Quote
Mary Sedillo wrote:True Adamance wrote:Mary Sedillo wrote:True Adamance wrote:Mary Sedillo wrote:Swarm Launchers do NOT need a buff. I repeat, they are fine as they are. Work as a TEAM. You should NOT be able to easily lone wolf a tank. I need teamwork to survive, and AV should have the same weight on their shoulders. However that doesn't change as Vesta said that a Gunnlogi and a mild case of competency makes you effectually invincible on the field unless the JLAV'c come rolling in. That's not right. Hell I never felt like more of a scrub than when I picked up the Shield HAV...... made everything so easy and boring. Also one of your previous statements has me concerned when you talk about Railguns and skill...... you fire a round every 1.8 seconds and have very fair turret tracking values and stability. To put it into perspective you should try getting used to tanks that fire every 10.4 seconds and can't accurately be fired while on the move..... I am a ******* competent tanker and I use the Gunnlogi and I can confidently say they are NOT invincible if you use teamwork! For fucks sake, use your head when engaging! I have a whole squad who can spot for me as well, and I still get caught occasionally. If not caught, suppressed all to hell. What you want is a return to tanks being ******* easy to kill by just about anything. Well, return our ******* rail range and I'll chill in the back when you break the Gunnlogi like you guys broke the ******* Madrugar with your infantry bitching. Dude you need to get YOUR head around this. Vesta I'm pretty sure tanks. I drive tanks. I switched from the Madrugar to the Gunnlogi when I couldn't delude myself any further that the Shield HAV was statistically better in every sense than its armour counter part and that while using it could essentially be invincible. Yes I am a tanker and I am saying that I almost have to try to **** up to have AV destroy me while I use a Gunnlogi...... oddly for me I do better Anti Infantry in a Sica for some reason but that's besides the point. For what the Gunnlogi is, that being a standard or T1 tank hull, it is too cheap and too effective to justify the level of power it puts me on, especially in that it naturally has, with the current AV of Dust, great natural resistances and additional 15% more effecient resistances than its armour counter part allowing it to have the following. -Superior eHP values -165 regen sec after a manable 3-4 second cool down without the requirements of a module. -40% hardeners which are currently the cause of the superior eHP values -Better fitting stats -Better mobility attributes Putting all of these things together has yielded a tank that is understandably rather over powered. Buff up the Madrugar, more PG, CPU, and that should do fine. Used to use Maddy for busting shields but with the removal of slots, CPU and the like, much harder to fit. Do you mean all you do is chill in redline? I mean, I could do that too if I wanted to be invincible. I've got a solid Gunnlogi, but if I roam, I can die. Makes me think you just chill near the back.
That depends. I'm more than willing to use the redline to access a specific area of the map from which to fire or to move down a different avenue that isn't being occupied. However that's besides the point... using a shield tank makes a significant difference to survivability and grants an absurd durability for a 200,000 or less ISK hull.... Gunnlogi cost what now? 95,000 ISK.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17134
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Posted - 2015.02.12 20:43:00 -
[5] - Quote
Fizzer XCIV wrote:Mary Sedillo wrote: Guys, tanks aren't that hard to run off if you work as a team. Also consider the price of a well-fit tank. They aren't meant to lose as many of them per game as a dropsuit.
1 player = 1 player A single AVer should be able to stand toe to toe with any single vehicle. Stop with all this "teamwork for thee, but not for me" bullshit. Accept that 1 player should be able to kill you without too much trouble, because that's just how good FPSs work.
Not really mate. I agree that tanks shouldn't be so tough to kill you don't even bother, but I'm against them being weak and not having proper weapons systems.
However you know as well as I do that there will always be those people who dime the system. Not illegitimately by because they can use their tools to become worth more than the 1 = 1 paradigm.
Regardless of what is done tankers will find ways to burns the maps and teams to the ground because that's what they do.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17135
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Posted - 2015.02.12 21:04:00 -
[6] - Quote
Tesfa Alem wrote:Here is the whole balance in a nutshell.
1 tank vs Infantry = Tank wins
1 Infantry AV vs 1 tank = tank advantage
2 Infantry AV vs 1 Tank, = AV advantage
1 Tank + 1 infantry vs 2 AV = Infantry advantage, Tank and AV disadvantage.
1 Tank + 1 infantry AV vs 1 tank = Tank and AV advantage
2 Tank VS 2 AV = whoever gets first kill has advatange.
1 infantry vs 1 AV = infantry advantage.
1 infantry AV vs ADS = AV advantage
1 infantry vs 1 ADS= ADS wins
2 infantry AV vs 1 or more ADS= Infantry AV wins
Most of threads are about people gettin the short end of the stick in each situation. Think outside the box.
I dunno about you and I won't argue it. But I've noted that once AV vs Tank engagement gets into the 2v2's and more AV gains a distict advantage even against multiple tanks especially if they're smart about it and basically operate on a "Alpha Strike" principle.
The most impressive AV I ever saw was 4 AVers (1 Forger 3x Swarms) vs 4 tanks (3 Shield and 1 Armour) they basically used the forger to Mark the targeted HAV and alpha'd it off field with missiles. Was honestly beautiful and with the space of 30 seconds 3 tanks were on fire and I couldn't more from behind a crate.......
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17135
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Posted - 2015.02.12 21:07:00 -
[7] - Quote
Breakin Stuff wrote:Mary Sedillo wrote:Breakin Stuff wrote:Mary Sedillo wrote:Also, lets remove proto-suits in the game that are incredibly tough to 1v1 in basic or militia suits. 1 = 1 right? Even for Infantry. I find it hilarious that you think there's a tank nerf in the offing Tank nerfs are always preceding by Infantry who know not the role bitching on the forums about it. the same could be said about vehicle drivers vs. AV
"Could be"?
You mean
"Is always"
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17143
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Posted - 2015.02.12 23:12:00 -
[8] - Quote
CCP Rattati wrote:Yes I am, but it's really just because I want to be able to deploy a DHAV and take HAVS out, so I can go back to shooting people with rifles That statement, conjouring imagines of a youthful gleam in the eye and rife with exuberant cheek, is rather disconcerting.......
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17147
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Posted - 2015.02.13 00:23:00 -
[9] - Quote
killian178 wrote:Sgt Kirk wrote:By any chance Rattati were you facing Shield Gunlogis? Because Shield Gunlogis are a pain by itself but then you have the dual tanked issue which makes it even worse Rattati.
I run Plasma Cannon as my only AV and you are correct, it is painfully UP even against shields when compared to swarms which it's supposed to be good at but even then Swarms outperform PLCs against a defense they are supposed to be weak against.
Madrugars on the other hand are pretty easy for me to take out compared to Gunlogis and even Sicas that are properly fitted. But that's more of an issue of the Gallente HAVs being terrible.
I digress and have no clue what I'm rambling on about but what I'm trying to say is that Dual Tanked Gunlogis are the main issue with HAVs right now. The ease of dual tanking is way too easy and way too effective and coupled with the fact that all AV save for one is weak against shields you're always going to have a terrible time taking out HAVs in this game as long as this meta is around. In order to dual tank a gunlogi, you need armor and shield optimizations to lvl 3-5, soooo, you kinda pay for that tiny, tiny, tiny advantage, with like 4 mil sp, just in those specializations.......... Just sayin
Sure but in all honestly Dual Tanking, and especially on Caldari content, should not be viable or encouraged.
Especially not on a Standard Hull. 10,000 eHP is just too much.
Gimme some time because I don't think you need that much SP to build 10k eHP tank..... off the top of my head I think I could do it for less than 10 Million SP (Imma take that bet against myself)
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17150
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Posted - 2015.02.13 01:24:00 -
[10] - Quote
Vesta Opalus wrote:
Oh man, how convincing! Quick everyone lets balance AV around ridiculous AV fits that don't work and tankers who don't react to damage!
You are now my favourite.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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