|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |
nickmunson
Capital Acquisitions LLC Bad Intention
43
|
Posted - 2015.01.27 07:50:00 -
[1] - Quote
CCP Rattati wrote:Dear players,
after a lot of feedback, and a combination of ideas from veterans, plus all the known issues we wanted to fix, we have a proposal.
I will try to explain as simply as I can, without going too much into details. I will followup and update the OP with Q&A collected from the thread. I am not going to explain the back story or why we are doing things, that has been covered already in multiple threads.
Here goes:
New Concept: Command Points Command Points will be earned by players in Corporations doing Corporate Missions. This is akin to "fuel" proposed by the community.
New Concept: Corporate Missions Players will gain access to Corporate Missions by unlocking the Stratagem: Mission Network in their Corporate Command structure
New Concept: Corporate Command Corporate Command is the metaphysical superstructure of Corporations, AKA Corporate Warbarge AKA Warbarge Fleet/Flotilla. This is the "Pentagon", and it issues Stratagems.
The Corporate Command will auto upgrade if it has available components, and does not require the CEO or Directors to do so.
New Concept: Stratagem Stratagems are to Corporate Command as Modules are to Dropsuits, and Subsystems are to Warbarges. They can be levelled/improved using Warbarge Components donated or earned by Members.
New Concept: Earning and Donating Components and Command Points. Each successful Corporate Mission will earn Warbarge Componants, that are auto-donated to the Corporate Command. Every such auto-donation will be mirrored (duplicated) as Command Points into the Command Point pool of the Corporation.
New Concept: Member Donations Corporation Members can also "fuel the war" by donating their own Components, generating Command Points.
New Concept: Corporate Actions All PC Actions will cost Command Points, that includes Attacking, Defending and changing Timers. Also, claiming Clones, Rarity, changing SI's
Proposed Stratagems: Mission Network - grants Corporate Missions, upgrading adds more missions Planet Trading - Claim Resources (TBD) from Districts Clone Directive(clone pack)/Orbital Construction(mcc) - generates clonepacks/mcc, upgrading creates and holds more War Council - Reduces CP cost of Actions
Updated Concept: District Income As Command Points need to be earned, Clones will be allowed to be sold once more to generate income and provide a reason. Clones will however need to be sold using Command Points, so it is not "passive" in nature anymore.
Rarity will be generated on Districts, but has no further design at this moment.
New Concept: Default Timers All districts will be given Default Timers, based on PCU coverage and distance from TQ DT.
If Timers have been changed and the District is lost, the Timer will reset to Default.
Updated Concept: Changing Timers All timers can be changed as is possibly currently, in the 1st hour of being conquered. District Timer changes will cost Command Points, few for short changes, massive for massive changes. This should make rapid, huge leaps in timers very difficult to maintain and make it more desirable to hold land in your "own" timezone.
New Concept: Raids We want to make it possible to add District Raiding, in the form of short warning challenges. Raids will not cause Districts to be lost, but the margin of win will dictate how much ISK the Raiders get away with. You should put up a fight to defend your district against Raids, but it will not buckle you to let one Raid slide. Perfect to train New Players, both on Attacking and Defending. These might be in 8v8, 12v12 or 16v16 varieties.
Updated Concept: Rewards Team A earns what Team B lost, Team B earns what Team A lost, is the fundamental principle. BPO's are calculated as BPC's into the formula so there is no particular gain in using them except limiting own losses. This will be balanced so that PC fighting remains lucrative.
Updated Concept: Maps We want to move from always fighting on Cargo Hubs, so while PC2.0 is being implemented, maps should be more randomly generated and possibly all SI' bonuses set to zero.
I think that is all, remember, read, digest and reply, thoughtfully. This thread will be rigorously and mercilessly kept "tidy". All non-constructive comments will be deleted, without hesitation.
And here is a diagram for you chart lovers. [img]http://puu.sh/eU0Xx/eacaee5035.png[/img]
All numbers, subject to thorough feedback and scenarios from current top District holders on what are feasible and non-burdensome Command Point earnings and costs.
Look forward to seeing your feedback!
im gonna say this once STOP LISTENING TO FREAKING PLAYER QQ"S damn, are you stupid ccp, think bout this, you are gonna single out other time zone players and corps that are in certain just for a couple qqs.. this is the dumbest thing i have ever heard you say so far. you want to make this just a game for americans who wont pay so much then find, but your punishing corps that are all aussie, jap and chinesse, which are the rare time zones, which you have very little amount of corps like that, if you want those corps to stop playing pc by all means do this stupid idea. cater to the few americans who qq that timers are unfare and hiding cause a groupd of friends all play and have the same sleep and work schedule. take my corp we are at the 0600 timer which playrs qq to you about . but if you look we are most active then cause we formed friendships with players around the world who play the same time and over 2 years built something strong. tired of you cottling a couple winers for this game you get paid to develop a game then do that. but dont touch the timers . god ruin the game some more .
love me or hate me. you kill me i hunt you.
|
nickmunson
Capital Acquisitions LLC Bad Intention
43
|
Posted - 2015.01.27 09:41:00 -
[2] - Quote
also ccp, think , if you have a standard timer, for those who prime time is different like japans night time is. your forcing them to play american timers, if anything your looking at a possible lawsuit cause no where in your ula does it state that this is a primarily an american time game. the way you have it is fine, it calls for logistics just like on eve, eve people want to hit the russians they have to plan a week or two in advance, alarm clock that, make sure the approriate pilots will be available. this is no different on dust. your just listening to the dumbest qq in game so far to date.and if anything i will be on the foriegners side. because a set default timer forces other to grind while a select group does not have to do a damn thing. you call that balance? the game is balanced timer wise, just not as many foriegn players, and no one is to blame but your company and your advertising ability as well as sonys advertising of your game.do your self a favor save your time , effort and money, and just advertise to get a bigger player base in the regional timers that your lacking player count. like do i seriously have to tell you how to run a company correctly? so what if 65% if the players complain about timers,(all american timers) , to set a default is to single out, to single out people is possible and most likely a lawsuit, i know i would if you had it 12 hour different from when i played,
love me or hate me. you kill me i hunt you.
|
nickmunson
Capital Acquisitions LLC Bad Intention
44
|
Posted - 2015.01.27 11:54:00 -
[3] - Quote
also you guys are forgetting eve bonuses for all of this. make it worth while. if your gonna bring something this big to game . then make it worth while on dust and EVE. id like better bonuses and/or more bonuses then we currently get eve side. you want to see dust progress cater to the eve players cpm, ccp caters to them, you get eve interested in dust it will get ccp more involved as well. it works both ways. as of right now the bonuses are gay, and i could contract my eve toon to the highest paying corp to pay me to drop bombs for the battle then drop tags. as of right now, no corp or alliance in game has enough power in game to get the obs, which are a game changer. ask war ravens, they lost a 1.6 mil pod yesterday. you want to make the game bigger, get more eve involved, they will prolly try dust out as well thus increasing player basis on dust. pos bonus gay, indy bonus kinda cool. production lab nothing,
love me or hate me. you kill me i hunt you.
|
nickmunson
Capital Acquisitions LLC Bad Intention
44
|
Posted - 2015.01.27 11:59:00 -
[4] - Quote
Radar R4D-47 wrote:nickmunson wrote:also ccp, think , if you have a standard timer, for those who prime time is different like japans night time is. your forcing them to play american timers, if anything your looking at a possible lawsuit cause no where in your ula does it state that this is a primarily an american time game. the way you have it is fine, it calls for logistics just like on eve, eve people want to hit the russians they have to plan a week or two in advance, alarm clock that, make sure the approriate pilots will be available. this is no different on dust. your just listening to the dumbest qq in game so far to date.and if anything i will be on the foriegners side. because a set default timer forces other to grind while a select group does not have to do a damn thing. you call that balance? the game is balanced timer wise, just not as many foriegn players, and no one is to blame but your company and your advertising ability as well as sonys advertising of your game.do your self a favor save your time , effort and money, and just advertise to get a bigger player base in the regional timers that your lacking player count. like do i seriously have to tell you how to run a company correctly? so what if 65% if the players complain about timers,(all american timers) , to set a default is to single out, to single out people is possible and most likely a lawsuit, i know i would if you had it 12 hour different from when i played, You dont understand at all how this is going to work apparently. PC when it released was a massive land grab with people getting as much land as they could and changing the timers to suit themselves. Luckily at that time we had a playerbase of around 40k so there was a good player base for all regions and time zones. So balance was had with corps attacking corps based on their timers. However we now have a player base of 10k or less. the main players are North American, followed by EU then Asia. The goal is to make timers have a default time for the district to make sure there is always a districts to attack at different time zones. This in theory will allow a broader timer placement instead of our current 00:00-05:00 (117 Districts) and 12:00-13:00 (37) making up 63% of our districts. So the 245 districts will be split evenly between all 23 hours of the day making each hour have 10.7 districts in that hour. If the community lets that shift it shifts gradually based on activity and not by instantaneous transfer. Example- Nyain San taking a district out of thier timezone and instantly setting it to 12 thus unattainable by defenders to attempt to retaliate. The goal is when the attackers take a district they have logistical issues trying to achieve a timer that suits them. This gives defenders a chance to retake the land. Should the New owner be able to defend the district at this default timer they are rewarded by being allowed to slowly adjust the timer to something more suited to them. This gives foreigners, as you say, protection against a team that is "alarmclocking" to quickly take the district and change it to something unattainable. Again everyone can still "alarmclock" to take a district but if its a timer that is well out of reach of your corps comfort zone you will have to prepare to get up multiple days in a row to defend till you can spend the cp to get it to a more manageable timer.
like i said a waste of time, effort and money, when the money they are using to pay their workers on this project could just as easliy be used in advertising their game more. god for bid a business does business stuff. the highest player base games are that way due to good advertising, the game could be the way it use to be with 40k player base. but ccp would actually have to do work and not let the players do it for them. free labor.
love me or hate me. you kill me i hunt you.
|
|
|
|