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Thread Statistics | Show CCP posts - 11 post(s) |
Pagl1u M
Dead Man's Game RUST415
1372
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Posted - 2015.01.23 09:21:00 -
[1] - Quote
Larger corps will still have enough CP (do we really have to use this two letters???) to change their timers, lock districts and sell clones to farm passively.
If you make it so it is very hard to earn CPs then smaller Corps wouldnt be able to do almost anything.
May I suggest a limit to the number of CPs a corp can earn in a day?
One of the few assaults you'll find in a PC match!
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Pagl1u M
Dead Man's Game RUST415
1372
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Posted - 2015.01.23 10:40:00 -
[2] - Quote
My suggestions:
- Add a cap to the number of CPs a Corp can earn in a single day, this cap should be based on the number of districts a Corp holds, not on the number of members.
If you have a lot of districts you have to do a lot of things so you need more CPs. We can call it, "Cap to Daily Command Points".
- Add a Cap to the number of CPs a corp can hold, based on the number of districts
We dont want Corps to stand out of PC to farm CPs and then just jump in PC and spam the thousands of CPs they earned "passively". This is the Cap to Command Points, CCP.
- Make the first the second and third districts more valuable for the CAPs.
This should make newer Corps wish to join the PC and take 2 or 3 districts. Not just one because we want them to try and fight again after they conquered one. That's also because Corps tend to avoid wiping other Corps out of PC so if you only have 1 district it is usually quite safe.
- Add an Activity Rating. That keep track of the PCs played by a Corp during a week.
So if your Corp have played a lot of PCs during a week in the following week the Corp will have an high Activity Rating. If your Corp has been inactive the Activity Rating is low or negative.
- The actions of your Corp will cost less if you have an high Activity Rating, they will cost more if you have a low or negative Activity Rating.
This will push to use the districts they have and will make it harder to just Sit on your district and passively sell clones.
Sorry for my english.
One of the few assaults you'll find in a PC match!
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Pagl1u M
Dead Man's Game RUST415
1372
|
Posted - 2015.01.23 11:12:00 -
[3] - Quote
Kevall Longstride wrote:We want PC corps to recruit more players and grow the PC playerbase, which as a percentage of the total player base is stupidly low.
This is why CP is based on player numbersin corp and not districts owned. There are a finite number of districts and we don't want them to limit player expansion. This will change nothing, I explain to you what is going to happen.
I will spam invites in every corp I join, I will go to the academy to say everyone to join my corp, I will accept every newb to my corp. Then I will still only play with my friends, I will let the same 20-25 players play PC. I will have a hundred newb in the corp just to be able to obtain more CPs, to be able to passively farm districts, changing Timers and stuff.
You will have more players in PC corps but you wont have more players involved in PC
One of the few assaults you'll find in a PC match!
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Pagl1u M
Dead Man's Game RUST415
1375
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Posted - 2015.01.23 12:12:00 -
[4] - Quote
501st Headstrong wrote:Arkena Wyrnspire wrote:Kevall Longstride wrote:How long do you think you and your 20-25 fiends will hold out against a corp of several hundred, well motivated players?
I can see the elites holding out just fine. 'Several hundred players' sounds so grand, but in the end it's 16v16. It doesn't matter how many average players are in the attacking corp, if there's a solid A-team in the defending corp the defending corp will do just fine. This is why some attacks (for more CP)- Bleed Clones instead of just resources. At least, it should be this way. A corp whose teams are always on to fight can last, but 20 to 25 having to fight off raids of districts and actual PCs will become burned out if mass attacked by plenty of smaller corps, or getting all the PC they wish :) Raids should not be able to take a district, but they sure as hell should severely wound a district Say for example that I have 25 great players, that make my A-Team, and 100 newbs or average players that I invited just to be able to earn more CPs. Now with 25 players I cant cover evry tz so I might be attacked when I only have 6 players.
Do you really think I d use My newbs? I d call ringers to help me...
I hope it is clear that I m not talking about me, or my corp. I m talking about what could be done.
Putting a limit based on number of players only push us to recruit everyone we can, not to train them or to get them involved but just to farm.
One of the few assaults you'll find in a PC match!
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Pagl1u M
Dead Man's Game RUST415
1375
|
Posted - 2015.01.23 12:18:00 -
[5] - Quote
I dont know if it is possible, but if it is, PLEASE CCP, PLEASE add something like this In game.
One of the few assaults you'll find in a PC match!
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