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Pocket Rocket Girl
Psygod9
239
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Posted - 2015.01.12 18:06:00 -
[1] - Quote
Vodar 540 wrote:Soraya Xel wrote:LOL. You didn't get past the first paragraph before admitting you think you should be immune to an AV. Nice job. You should never EVER be impossible to take down by a single other player. Ever. I do not think i should be immune to good AV but to average AV yes because im in a tank that would cost 3 times the amount and i would have far more sp invested so yes i should be immune to a a bunch of crap swarms or AV or at least i should be able to withstand it for far longer than i can now because at the moment i have to run to survive from all but the worst AV.
First off i have been playing since closed beta, and have done just about every role i could in this game. except scouts just getting into that role.
in your original post there were some things that i do agree with and other things that i don't. You mentioned that you were being attacked by a single swarmer how do you know that was so? it take 3 seconds to lock about 1.5 to reestablish lock box and another 3 seconds to relock to fire another swarm volly plus flight time, thats roughly about 7-8 seconds in between vollies, the shield booster takes a second for it to pulse and restart recharging the shields. i do not know how you fly but i have 2 different fittings the python and the myron that i use one for troop transport and battle platform where i depend on my gunners to target ground troops and i just worry about flying. my python is more of a glass cannon which i use to cover my squad mates on the ground, once AV appears my squad moves in and takes them out if possible but at that point im already out of the hot zone. There have been times when I think im out of the hot zone just to be pegged by more AV.
You also mentioned that tanks shouldnt have to fear AV then what would the role of AV be? Its anti vehicle, it is supposed to be a threat it is supposed to make vehicles back off, but killing them 100% of the time every time no and thats where player skill comes into play. My AV fit is a proto minmando with 2 proto swarms and a repper. i stick as close a possible to my squad and act a a medic since the only thing can hurt are vehicles but in return my squad tries to keep reds off of me while i rep them and in turn when a DS/ADS or tank shows up i protect them. since that suit is nothing but AV why shouldnt i be able to keep a vehicle back if not destroy it depending on skill of pilot/ AVer?
I agree that people who camp roof tops suck ( i admit i do it from time to time but only do it when im bored and with forge gun to practice aiming at moving targets) but how is that any different than corps that run nothing but proto gear? proto scouts? Snipers in red lines? just because you feel that its bull **** it dosent make it so.
i Admit im not the best pilot or tanker ( i can keep my DS/ADS alive longer than i can a tank) but i find it that when i get killed it because im not paying attention or just being a derpy derp, every once in a while it will be because of some random bull swarms not rendering or extreme knock around.
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Pocket Rocket Girl
Psygod9
239
|
Posted - 2015.01.12 18:16:00 -
[2] - Quote
Vodar 540 wrote:Soraya Xel wrote:Vodar 540 wrote:Cost is irrelevant? what is the point of having a currency in the game then i would recommend you just leave this thread because you clearly have no idea what you are talking about and are hell bent on keeping this game from getting anywhere. And my tank does cost more than AV I clearly know a lot more than you. For instance, you're crying that you might have to run away to survive. Whereas AV doesn't have that option. Vehicles outright kill infantry, and they don't have the opportunity to escape. Furthermore, vehicle users can bail from their vehicles and survive, continuing to deny opponents from actually killing them. Vehicles are STILL overpowered today, even with some nerfs to bring them back into line a bit. Are you completely incompetent there is no turret left in this game that can hit infantry and infantry can take cover vehicles can not. As for you knowing more than me because you have clearly not tried out tanks whereas i have tried both AV and tanks and in my experience it is much easier to take down a vehicle with AV
I haven no problem hitting and killing inf. with turrets except the rail havent figured its secret yet but i can kill a majority of inf. using the missile DS/ADS and blaster LAV, i suck at tanking i admit ( i no like the way they move )
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Pocket Rocket Girl
Psygod9
239
|
Posted - 2015.01.12 18:30:00 -
[3] - Quote
LUGMOS wrote:Jack McReady wrote:I can only laugh at that forum "wisdom", my shield tanked vehicles can tank swarms all day *sigh Get your big boy pants on and quit being a sarcastic child. It doesn't make anyone look good. You have to admit, shield tanks are very good against swarms (at least while hardened) as it should be. But because of this, swarmers want their av buffed to deal with this, in which case armor based vehicles get **** on even harder. Armor vehicles are not the problem, its mostly shielded vehicles.
I have yet to see a BUFF AV thread or a NERF vehcle thread as of lately so how can you say that? all ive seen is AV is OP threads. i know that my swarms are not good against shield vehicles hardened or not but i QQ for a buff to my weapon of choice. i just find a way around it ie. waiting for the hardnerders to go on cool down then attacking
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Pocket Rocket Girl
Psygod9
240
|
Posted - 2015.01.12 18:52:00 -
[4] - Quote
Vodar 540 wrote:Pocket Rocket Girl wrote:LUGMOS wrote:Jack McReady wrote:I can only laugh at that forum "wisdom", my shield tanked vehicles can tank swarms all day *sigh Get your big boy pants on and quit being a sarcastic child. It doesn't make anyone look good. You have to admit, shield tanks are very good against swarms (at least while hardened) as it should be. But because of this, swarmers want their av buffed to deal with this, in which case armor based vehicles get **** on even harder. Armor vehicles are not the problem, its mostly shielded vehicles. I have yet to see a BUFF AV thread or a NERF vehcle thread as of lately so how can you say that? all ive seen is AV is OP threads. i know that my swarms are not good against shield vehicles hardened or not but i QQ for a buff to my weapon of choice. i just find a way around it ie. waiting for the hardnerders to go on cool down then attacking All the calls to buff AV happen in the buff vehicle threads. And yes hardened shield tanks are hard to to take down with maxed out skills a shield hardener will last 45 seconds and a cool down of 60 seconds. so it is too often that you have to retreat and for the majority of the game you cant do anything. so while shield is good while hardened against swarms the active tanking style is very inconvenient.
i haven't seen any one in this thread say AV needs a buff or have i missed it? and yet if some even said to buff AV it would be a response to the tank QQ about AV, what im talking about is a thread specifically started to get AV buffed like all the tank threads about being underpowered or complaining that AV is overpowered. dont get me wrong there might be some one saying AV needs x,y,z. but as for seeing it in GD i havent seen one or every tanker and pilot would be down that persons throat.
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Pocket Rocket Girl
Psygod9
240
|
Posted - 2015.01.12 18:53:00 -
[5] - Quote
Spkr4theDead wrote:Vitantur Nothus wrote:
There was a time when the ADS could literally hover above and ignore a proto swarmer.
You obviously don't have any experience in an ADS.
hey buddy still going to pretend that you know what you're talking about?
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
|
Pocket Rocket Girl
Psygod9
240
|
Posted - 2015.01.12 18:54:00 -
[6] - Quote
Spkr4theDead wrote:Soraya Xel wrote:Um... we have to limit how many vehicles can be on the field at one time because of how overpowered they are. o_o Vehicles are limited, the number is at 7. If you play game, and if you use vehicles, you'd know that. Oh, and the Bolas counts towards the 7. So no, we can't have 7 vehicles coming in at the same time.
wrong i have seen 4 tanks and 3 ADS in a match do you even pilot?
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
|
Pocket Rocket Girl
Psygod9
240
|
Posted - 2015.01.12 19:01:00 -
[7] - Quote
Toobar Zoobar wrote:Pocket Rocket Girl wrote:Spkr4theDead wrote:Vitantur Nothus wrote:
There was a time when the ADS could literally hover above and ignore a proto swarmer.
You obviously don't have any experience in an ADS. hey buddy still going to pretend that you know what you're talking about? I don't know why... you don't just play CoD. Seems more your type of game.
why dont you just be a better tanker? if i can survive with a myron why can you with a tank?
and no i actually refuse to play that crappy game, never have never will.
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
|
Pocket Rocket Girl
Psygod9
240
|
Posted - 2015.01.12 19:10:00 -
[8] - Quote
Vodar 540 wrote:Duke Noobiam wrote:. If anything, other types of AV need a boost, in no way do tanks need a buff. I think this disproves you pocket rocket girl
i never said i was right i ask if i missed it, and besides like i sad i was talking about threads in GD like "the problem with vehicles and lack of purpose....and av "
or
Daily swarm QQ"
or Here's the deal people (making tanks relevent again)
or
Vehicles situation.
or
Is it me or Swarm Launchers are ridiculous?
havent seen one with something like "AV buff needed tankers are too OP "
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
|
Pocket Rocket Girl
Psygod9
240
|
Posted - 2015.01.12 19:14:00 -
[9] - Quote
True Adamance wrote:QQ MOAR!
well it is feeding time spkr is here
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
|
Pocket Rocket Girl
Psygod9
240
|
Posted - 2015.01.12 19:18:00 -
[10] - Quote
Toobar Zoobar wrote: Don't worry man I'm pretty good at surviving. That's actually the easy part.
Now the hard part is being of any real use on the battle field.
that's nice then why the QQ? i dont QQ when i cant kill a tank or a DS/ADS or when a hvy in his tank drives up to me and blaps me and hops back in? wait does this count as QQ ?, i understand not having a use on the battle field it sucks but complain about AV isnt going to give you a use on the field.
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
|
|
Pocket Rocket Girl
Psygod9
240
|
Posted - 2015.01.12 19:29:00 -
[11] - Quote
Toobar Zoobar wrote:Pocket Rocket Girl wrote: Go back 6 months and the forums were infested with those threads. Then all the cry babies got what they wanted and stopped crying.
I tried went back like 60 pages got about 5 pages though but then realized 6 months about it was all scout nerf QQ and hvy nerf QQ. still going to look though i could be wrong also GD isnt kept by date.
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
|
Pocket Rocket Girl
Psygod9
240
|
Posted - 2015.01.12 19:54:00 -
[12] - Quote
Spkr4theDead wrote:Pocket Rocket Girl wrote:First off i have been playing since closed beta,
If you were ever a pilot, you'd know it's not easy.
and have done just about every role i could in this game.
See above about piloting.
You mentioned that you were being attacked by a single swarmer how do you know that was so?
A single swarm dishes out thousands worth of damage in 3 volleys. The only way you're able to tell it's multiple people is when you blow up within 2 seconds.
it take 3 seconds to lock
One of the biggest lies I've ever seen here about the "difficulty" of using AV. MLT swarm lock-on is 1.4 seconds. At level 5, it's just slightly longer than one second. The math has been done.
bout 1.5 to reestablish lock box and another 3 seconds to relock to fire another swarm volly plus flight time,
See above, stop lying.
thats roughly about 7-8 seconds in between vollies,
See above, stop lying.
the shield booster takes a second for it to pulse and restart recharging the shields.
The recharge stops if the vehicle takes damage.
i do not know how you fly
That's because you're not a pilot.
but i have 2 different fittings the python and the myron
Clearly not.
that i use one for troop transport and battle platform where i depend on my gunners to target ground troops and i just worry about flying.
Swarms still annihilate shield ships.
my python is more of a glass cannon
It's far more glass than cannon.
which i use to cover my squad mates on the ground, once AV appears my squad moves in and takes them out if possible
Assaults have a sidearm, heavies have a sidearm, scouts have a sidearm and cloak, commandos have 2 light weapons, logis are screwed except for the Amarr.
but at that point im already out of the hot zone.
No you're not, because swarms have a max range of 400m.
There have been times when I think im out of the hot zone just to be pegged by more AV.
See above
You also mentioned that tanks shouldnt have to fear AV then what would the role of AV be?
AV should be a deterrent. There's a big difference between accessing PRO AV with a little over 1mil SP, and accessing complex vehicle mods with 12mil SP. Also a huge ISK difference.
Its anti vehicle, it is supposed to be a threat it is supposed to make vehicles back off,
Swarms have a max range of 400m, as well as ignoring hills and obstacles.
but killing them 100% of the time every time no and thats where player skill comes into play.
My experience matters little in the face of PRO AV.
My AV fit is a proto minmando with 2 proto swarms and a repper.
And you still can't destroy vehicles? Looks like the problem isn't OP vehicles or weak AV.
i stick as close a possible to my squad and act a a medic since the only thing can hurt are vehicles but in return my squad tries to keep reds off of me while i rep them and in turn when a DS/ADS or tank shows up i protect them. since that suit is nothing but AV why shouldnt i be able to keep a vehicle back if not destroy it depending on skill of pilot/ AVer?
You rep blue dots in a commando suit? Again, your problem isn't OP vehicles or UP AV.
I agree that people who camp roof tops suck
[Getting the high ground isn't fair? lol[/i]
( i admit i do it from time to time but only do it when im bored and with forge gun to practice aiming at moving targets)
It's essential to locking down objectives, and denying ground and air vehicles.
but how is that any different than corps that run nothing but proto gear?
Infantry can hack objectives, and their suits cost less than a well-fit vehicle.
proto scouts? Snipers in red lines? just because you feel that its bull **** it dosent make it so.
A cloaked scout that can fire 2 shotgun rounds before the cloak drops is little risk, all reward. A redline sniper that's really far in the redline is little risk, all reward.
i Admit im not the best pilot or tanker
Seems you're not a pilot at all.
( i can keep my DS/ADS alive longer than i can a tank)
See above-mentioned 400m swarms.
but i find it that when i get killed it because im not paying attention or just being a derpy derp,
Doesn't matter if you are or aren't paying attention, a pair of Minmandos is kicking out far more than enough damage to destroy a vehicle in 4 seconds.
until you can actually answer the question in this thread anything you say is null, you have yet to give a single example of how to improve vehicles all you have said is that AV is OP and it appears that's all you can do.
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
|
Pocket Rocket Girl
Psygod9
240
|
Posted - 2015.01.12 20:08:00 -
[13] - Quote
Toobar Zoobar wrote:Pocket Rocket Girl wrote:Toobar Zoobar wrote: Don't worry man I'm pretty good at surviving. That's actually the easy part.
Now the hard part is being of any real use on the battle field.
that's nice then why the QQ? i dont QQ when i cant kill a tank or a DS/ADS or when a hvy in his tank drives up to me and blaps me and hops back in? wait does this count as QQ ? , i understand not having a use on the battle field it sucks but complain about AV isnt going to give you a use on the field. Infantry take the hack points. Infantry kill most clones. Infantry ultimately win the battle. What do vehicles do? Or better question what do you think vehicles should be doing? The LAV is spawned at the start as a mobility aid for heavies then forgotten about. The DS is spawned at the start of match, flies onto a tower then is also forgotten about. The ADS flies around a bit maybe farms some installations, shoots maybe 5 or 6 infantry then gets shot at by swarms then has to fly away possibly for the rest of the match. The HAV cowers in its redline and waits to see if an enemy calls in a HAV of their own so that they actually have something to shoot at. I could try killing some infantry with a large blaster but that thing is so ineffective at killing stuff now what's the point. And so as you can see all the serious vehicles are irrelevant. They can't even hold their own ground.
if thats the issue you have finding a role to perform then what does that have to do with AV being "OP" yes i agree there need to be more for vehicles to do but blaming that AV is "OP" isnt going to solve it.
Ok lets say AV isnt a issue what then? what would be a acceptable amount of time? people? before you get destroyed? should you be allowed to even be destroyed? its a tricky thing to do finding something for every role to do, some roles are easier than others.
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
|
Pocket Rocket Girl
Psygod9
241
|
Posted - 2015.01.12 20:10:00 -
[14] - Quote
Spkr4theDead wrote:Her Nibs wrote:Black, I feel your pain, but check how many times swarms have been nerfed. When have swarms ever been nerfed?
clip reduced from 4 to 3, 6 missiles to 4 ( which is stupid since you cant tell what level of swarm it is), damage reduction( altough not much still), lock on range 400m- 175m ( which i agree is a good thing).
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
|
Pocket Rocket Girl
Psygod9
241
|
Posted - 2015.01.12 20:17:00 -
[15] - Quote
Spkr4theDead wrote:Pocket Rocket Girl wrote: wrong i have seen 4 tanks and 3 ADS in a match do you even pilot?
And I thought I was bad at math. 4 + 3 = 7
? wernt you the one that said the max vehicle was ummm 7 and that the RDV counted towards the max?
umm from what you said page 4 post #70
"Vehicles are limited, the number is at 7. If you play game, and if you use vehicles, you'd know that.
Oh, and the Bolas counts towards the 7. So no, we can't have 7 vehicles coming in at the same time."
to me that mean you cannot have more than 7 vehicles out and that the RDV counts as one, OR did you mean 7 people cannot call their vehicles in at the same time?
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
|
Pocket Rocket Girl
Psygod9
241
|
Posted - 2015.01.12 20:19:00 -
[16] - Quote
Atiim wrote:Vodar 540 wrote:Quite frankly I am severely disapointed with this thread it was meant to be a discussion on how to improve the game, but yet again all the AV people came in here to start whining and fight against change. Actually, what happened is that an AVer offered a rebuttal to your premise, than you offered a counter-argument while also claiming that I'm a biased [evil] AVer who doesn't know what it's like to be a Pilot (which is false, as I've been piloting vehicles for over a year now). Then vehicle Pilots (mainly Stupid Blueberry, Toolbar Zoobar, and Spkr) decided to begin flaming your thread. The only AVers I see here is me (who only made one slightly off-topic statement), Breakin Stuff (who made only one speculation), and Soraya Xel (who was abrasive, yet still constructive). It's okay to not like AVers, but don't blame your problems on them when they're not the source.
im not included in team AV?
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
|
Pocket Rocket Girl
Psygod9
241
|
Posted - 2015.01.12 20:25:00 -
[17] - Quote
Toobar Zoobar wrote:Pocket Rocket Girl wrote:Spkr4theDead wrote:Pocket Rocket Girl wrote:First off i have been playing since closed beta,
If you were ever a pilot, you'd know it's not easy.
and have done just about every role i could in this game.
See above about piloting.
You mentioned that you were being attacked by a single swarmer how do you know that was so?
A single swarm dishes out thousands worth of damage in 3 volleys. The only way you're able to tell it's multiple people is when you blow up within 2 seconds.
it take 3 seconds to lock
One of the biggest lies I've ever seen here about the "difficulty" of using AV. MLT swarm lock-on is 1.4 seconds. At level 5, it's just slightly longer than one second. The math has been done.
bout 1.5 to reestablish lock box and another 3 seconds to relock to fire another swarm volly plus flight time,
See above, stop lying.
thats roughly about 7-8 seconds in between vollies,
See above, stop lying.
the shield booster takes a second for it to pulse and restart recharging the shields.
The recharge stops if the vehicle takes damage.
i do not know how you fly
That's because you're not a pilot.
but i have 2 different fittings the python and the myron
Clearly not.
that i use one for troop transport and battle platform where i depend on my gunners to target ground troops and i just worry about flying.
Swarms still annihilate shield ships.
my python is more of a glass cannon
It's far more glass than cannon.
which i use to cover my squad mates on the ground, once AV appears my squad moves in and takes them out if possible
Assaults have a sidearm, heavies have a sidearm, scouts have a sidearm and cloak, commandos have 2 light weapons, logis are screwed except for the Amarr.
but at that point im already out of the hot zone.
No you're not, because swarms have a max range of 400m.
There have been times when I think im out of the hot zone just to be pegged by more AV.
See above
You also mentioned that tanks shouldnt have to fear AV then what would the role of AV be?
AV should be a deterrent. There's a big difference between accessing PRO AV with a little over 1mil SP, and accessing complex vehicle mods with 12mil SP. Also a huge ISK difference.
Its anti vehicle, it is supposed to be a threat it is supposed to make vehicles back off,
Swarms have a max range of 400m, as well as ignoring hills and obstacles.
but killing them 100% of the time every time no and thats where player skill comes into play.
My experience matters little in the face of PRO AV.
My AV fit is a proto minmando with 2 proto swarms and a repper.
And you still can't destroy vehicles? Looks like the problem isn't OP vehicles or weak AV.
i stick as close a possible to my squad and act a a medic since the only thing can hurt are vehicles but in return my squad tries to keep reds off of me while i rep them and in turn when a DS/ADS or tank shows up i protect them. since that suit is nothing but AV why shouldnt i be able to keep a vehicle back if not destroy it depending on skill of pilot/ AVer?
You rep blue dots in a commando suit? Again, your problem isn't OP vehicles or UP AV.
I agree that people who camp roof tops suck
[Getting the high ground isn't fair? lol[/i]
( i admit i do it from time to time but only do it when im bored and with forge gun to practice aiming at moving targets)
It's essential to locking down objectives, and denying ground and air vehicles.
but how is that any different than corps that run nothing but proto gear?
Infantry can hack objectives, and their suits cost less than a well-fit vehicle.
proto scouts? Snipers in red lines? just because you feel that its bull **** it dosent make it so.
A cloaked scout that can fire 2 shotgun rounds before the cloak drops is little risk, all reward. A redline sniper that's really far in the redline is little risk, all reward.
i Admit im not the best pilot or tanker
Seems you're not a pilot at all.
( i can keep my DS/ADS alive longer than i can a tank)
See above-mentioned 400m swarms.
but i find it that when i get killed it because im not paying attention or just being a derpy derp,
Doesn't matter if you are or aren't paying attention, a pair of Minmandos is kicking out far more than enough damage to destroy a vehicle in 4 seconds.
until you can actually answer the question in this thread anything you say is null, you have yet to give a single example of how to improve vehicles all you have said is that AV is OP and it appears that's all you can do. Yeah you should soooooooooo be a lawyer, you'd be so awesome at that. Cuz you know you're so good at 'backing people into corners' and repeating the same BS questions over and over again and trying to make it seem like you know what you're talking about.
well if he actually answered the question which he never did i can ask you the same thats in the thread. i would like to know maybe something can finally be done instead of QQ AV or QQ tanks/ADS
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
|
Pocket Rocket Girl
Psygod9
242
|
Posted - 2015.01.12 20:47:00 -
[18] - Quote
Toobar Zoobar wrote:Pocket Rocket Girl wrote:Toobar Zoobar wrote:Pocket Rocket Girl wrote:Toobar Zoobar wrote: Don't worry man I'm pretty good at surviving. That's actually the easy part.
Now the hard part is being of any real use on the battle field.
that's nice then why the QQ? i dont QQ when i cant kill a tank or a DS/ADS or when a hvy in his tank drives up to me and blaps me and hops back in? wait does this count as QQ ? , i understand not having a use on the battle field it sucks but complain about AV isnt going to give you a use on the field. Infantry take the hack points. Infantry kill most clones. Infantry ultimately win the battle. What do vehicles do? Or better question what do you think vehicles should be doing? The LAV is spawned at the start as a mobility aid for heavies then forgotten about. The DS is spawned at the start of match, flies onto a tower then is also forgotten about. The ADS flies around a bit maybe farms some installations, shoots maybe 5 or 6 infantry then gets shot at by swarms then has to fly away possibly for the rest of the match. The HAV cowers in its redline and waits to see if an enemy calls in a HAV of their own so that they actually have something to shoot at. I could try killing some infantry with a large blaster but that thing is so ineffective at killing stuff now what's the point. And so as you can see all the serious vehicles are irrelevant. They can't even hold their own ground. if thats the issue you have finding a role to perform then what does that have to do with AV being "OP" yes i agree there need to be more for vehicles to do but blaming that AV is "OP" isnt going to solve it. Ok lets say AV isnt a issue what then? what would be a acceptable amount of time? people? before you get destroyed? should you be allowed to even be destroyed? its a tricky thing to do finding something for every role to do, some roles are easier than others. My gunnlogi doesn't mind AV. Im fine with that. Actually heres a list:
- Buff armor peppers by 15%
Reduce active vehicle module (hardeners) recharge by 20% Reduce after-burner and fuel injector recharge by 50% Some lock on warnings for swarms. My incubus should have the capacity to brawl with at the very least one swarm launcher user. (so the 3rd volley. Either that goes or I get an ECM module) The tier 2 HAVs better be real tough. skirmish 1.0
this i can respond to YOU actually gave a answer something that i can respond to and discuss with
i can agree that armor reppers do need a slight buff 10-15% to start out with and then go from there
i cannot really say anything on hardners because i dont use them but ill take your advice on that
the after burner i feel is fine the basic recharges quick enough for me and i feel that any quicker would promote abuse and dependency on it
i would like to see some sort of lock on warning some sort of hud indicator like little triangles on the edge of the screen showing what direction they are coming from and that change colors from green (far) fades to yellow (closer ) fades to red ( about 60m close)
the issue i have with having the incubus a brawler is that its a armored going against a AV thats primarily made to deal with armor as opposed to having a shielded vehicle go against a primary armor damaging weapon.
i think we should wait for the new mods and tanks to come out but yes they should be better than the STD we have now
skirm 1.0 was fun, more so what about skirm 1.0?
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
|
Pocket Rocket Girl
Psygod9
242
|
Posted - 2015.01.12 20:52:00 -
[19] - Quote
Give me a capacitor which powers both guns and modules. Let my modules be active indefinitely thus giving me the ability to manage them with more depth. Then it becomes a mini game of balancing offence v. defence.
That's what I really want.[/quote]
that would be interesting, it would be like the olde days when you tactfully had to manage the reppers, hardners, and damage control modules as well as drive and gun, that would be one aspect i would enjoy to see come back
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Pocket Rocket Girl
Psygod9
247
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Posted - 2015.01.13 06:07:00 -
[20] - Quote
xavier zor wrote:Soraya Xel wrote:LOL. You didn't get past the first paragraph before admitting you think you should be immune to an AV. Nice job. You should never EVER be impossible to take down by a single other player. Ever. you should. A tank is a tank. A mercenary is a mercenary. Your view is so one-minded and skewed, just express your hate for tanks some other way. A single-repped madrugar should be able to withstand a constant swarmer Soraya Xel wrote:The first paragraph here is the key point. I used to commonly lose five or six 200k suits trying to kill a single ADS. And failing.
But the reality is costs can be tweaked later, so they're irrelevant for balance. The point is making the gameplay engaging and fun. And vehicles not dying isn't actually fun for anyone. If you lose 5-6 suits, you are doing it wrong.... and besides, how fun is it to an ADS pilot who can get maybe 1-2 kills before a swarmer notices him, and he has to retreat? Don't forget the bloody redline railguns/railtanks that one-shot my python, 2 shot my incubus (as in, i get shot once, knocked around then by the time i stabilize and start thrusting upwards he has launched his second shot and i'm dead)
just saying that a AVer loosing 5-6 suit they must be doing it wrong is like some one sayinf loosing 2-4 tanks your doing it wrong, you dont know what he came up on, when i loose a suit its because i ran into inf. trying to catch up on to my squad or if im alone. for tanks it could be that they got jumped by AV or out tanked
second the last line you wrote instead of trying to stabilize roll with the hit if it knocks you to the left go with that direction you will get momentum and gain speed from it, instead of fighting against the force. its what i do and it works for me
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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