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Nothing Certain
Bioshock Rejects
1411
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Posted - 2014.12.29 14:05:00 -
[31] - Quote
True Adamance wrote:Clone D wrote:
3. Humans have what is called need for competence, which essentially means that when you master one skill, then you GET BORED if you don't progress to mastering another skill. If you force people to just play one role in a match, or all of the time, then you will effectively create a BORING game. Thanks for making life mundane.
Humans are rarely if ever competent. Band width only affects one role and all it does is suggest if you want to be able to use the benefits of that role you need to keep using it. You cannot swap out of being a heavy but keep your Heavy Machine Gun. You cannot swap out of scout and keep your Cloak and bonuses, nor can you swap out of Assault and have your magazine or heat build up bonuses. If you want the benefits of Logistical suit bandwidth you need to remain in a Logisitcs role on the field until your role is complete or you die.
You get to drive a tank and keep any of those bonuses.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1411
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Posted - 2014.12.29 14:09:00 -
[32] - Quote
Also, prior to bandwidth you also lost all your Logi bonuses.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1411
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Posted - 2014.12.29 14:11:00 -
[33] - Quote
KAGEHOSHI Horned Wolf wrote:Bandwidth doesn't get in my way of switching roles. If I play as a logi and set a bunch of uplinks, I can switch to an assault when I feel my team is doing alright enough, and still keep 2 of those uplinks active (an assault can support 2 uplinks). Often the value of the equipment deployed is outweighed by the value of the role you're switching to, so don't worry so much about losing some equipment, and just switch roles if you really feel you need to.
and if I lay hives so I can forge gun?
Because, that's why.
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Nothing Certain
Bioshock Rejects
1411
|
Posted - 2014.12.29 14:22:00 -
[34] - Quote
The truth is this is not about Logistics or roles, Rep tools and injectors are not affected by it at all. It is about equipment. People were unhappy that some players were achieving high scores using equipment while still being able to do other things.
Because, that's why.
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Dubya Guy
Abandoned Privilege Top Men.
137
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Posted - 2014.12.29 14:33:00 -
[35] - Quote
I think being skilled (fully) into multiple roles is great, and the mark of an experienced player.
I think squadding up and pre-battle communication should be encouraged and facilitated in any way possible, including providing a game mode where these things ARE NOT allowed, just for those DUST players who don't like communicating and coordinating and are looking for that solo experience.
WITHIN A BATTLE, I think there should be a price to switching roles. Switching not prohibited, just a cost which must be factored in before switching in a battle. Why? Because it puts the mid-level player, skilled in only one role, on a slightly more even playing field with the very experienced player fully skilled in multiple roles. I think that is good for the game. It also encourages, pre-battle coordination (above) which I also think is good for the game and sets DUST apart from other games.
I was not a fan of the Bandwidth idea because I thought there were simpler, more elegant ways to address the stated goal of stopping equipment spam. Nevertheless, in the process of reducing equipment spam, Bandwidth does provide a penalty to SOME role switching in a battle. Many see it as unfair because it does not apply the same penalty across all roles.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
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Ripley Riley
Incorruptibles
5754
|
Posted - 2014.12.29 14:55:00 -
[36] - Quote
Clone D wrote:I AM NOT SAYING THAT BANDWIDTH FORCES US TO PLAY ONE ROLE. THERE ARE PEOPLE WHO WANT TO PUSH FOR OUR BEING FORCED TO PLAY ONE ROLE. So what? There are people who believe the moon landing was faked There are people who believe a lot of silly stuff. The people you are addressing are a minority of players.
My advice to you, playa...
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6038
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Posted - 2014.12.29 15:10:00 -
[37] - Quote
The only role locking should be because you, the player, make a cost-benefit judgment call.
Do you want the deployables of a logi? If so, stay logi.
Do you want main battle line versatility? If so stay assault.
Do you want a sentinel's firepower? If so stay sentinel.
Do you want to stay sentinel but need to be able to set uplinks and hives to support your team? Switch to logi, lose the firepower and raw defenses of the sentinel butgain the deployables and equipment bonusing.
Want to assassinate people but you need to play a scout to do it? That's fine, go scout. Just accept that you are going to lose your deployable farm in order to gain the benefit of a cloak, detection and speed.
Locking into a role should be based entirely on the judgment of the player.
The people who use bandwidth to scream role locking were the ones exploiting the fact that you used to be able to have the primary benefit of running a logistics suit while actually enjoying the ability to do so in another suit that has it's own strengths not available to the logi.
Bandwidth wasn't a push to lock people into the logi role permanently. It was to push the people who enjoyed playing the benefits of a logi while not being an actual logi off the cliff. It corrected the fact that logi was the disposable role that was unnecessary.
Hope the fall was fun.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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voidfaction
Nos Nothi
809
|
Posted - 2014.12.29 15:46:00 -
[38] - Quote
Iron Wolf Saber wrote:Bandwidth is not forcing you to stay one role.
It is simply asking you to give up advantages of one role for another when you do swap just like any other role in existence.
You can't keep the sentinels HP
You can't keep the scout's movement
You can't keep the assault's well roundedness
You can't keep the commando's versatility
when you swap roles. But you can keep some of the EQ you drop even if the fitting you swap to does not have any EQ. So YOU CAN play 2 roles. 1 drop EQ 2 switch to HP stacked proto weapon fitting with no EQ that you would not be able to use if you had EQ on your suit. 3 gain effects of 2 roles in 1. BW does not work when it is tied to the suit.
I want to run my proto cloak without the need to equip my cloak. I should be able to switch suits to a suit with no cloak and still use my previous cloak. its the same thing as dropping EQ and switching to a suit with no EQ but still getting the effects of the dropped equipment.
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Ripley Riley
Incorruptibles
5754
|
Posted - 2014.12.29 15:54:00 -
[39] - Quote
voidfaction wrote: But you can keep some of the EQ you drop even if the fitting you swap to does not have any EQ. So YOU CAN play 2 roles. 1 drop EQ 2 switch to HP stacked proto weapon fitting with no EQ that you would not be able to use if you had EQ on your suit. 3 gain effects of 2 roles in 1.
You are still an assault though. Even with the equipment deployed and proto weapon, you are an assault. Your role is the same.
My advice to you, playa...
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DDx77
The Exemplars RISE of LEGION
59
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Posted - 2014.12.29 16:10:00 -
[40] - Quote
100% agree
The more I play the more I realize bandwidth is a complete waste of time
Uplinks and nanohives continue to be spammed ( main reason for BW)
Lag is worse than ever (a main argument for BW)
Proxy mines continue to be irrelevant and nerfed further due to BW
BW has not improved gameplay |
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NextDark Knight
Molon Labe. General Tso's Alliance
768
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Posted - 2014.12.29 16:19:00 -
[41] - Quote
Ripley Riley wrote:NextDark Knight wrote:But I can tell you that 80% of the time I'm put on a losing team with the new bandwidth changes. Are you solo queuing? If so, that's why. Stop solo queuing and you will start winning matches.
Didn't have to squad up before to be a deciding factor in a battle. Now I'm either part of the grinder or part of the meat. I can go 20 and 1 from fighting on our redline and still have no effect on the battle.
But Bandwidth makes a select few very happy.. for me it just makes the game a little duller.
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
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voidfaction
Nos Nothi
810
|
Posted - 2014.12.29 16:23:00 -
[42] - Quote
Ripley Riley wrote:voidfaction wrote: But you can keep some of the EQ you drop even if the fitting you swap to does not have any EQ. So YOU CAN play 2 roles. 1 drop EQ 2 switch to HP stacked proto weapon fitting with no EQ that you would not be able to use if you had EQ on your suit. 3 gain effects of 2 roles in 1.
You are still an assault though. Even with the equipment deployed and proto weapon, you are an assault. Your role is the same. If you drop uplinks and switch to a fitting without uplinks do you not gain the benefit of a fitting with more cpu/pg while still having the benefit of the uplinks? Don't matter if your an assault going to assault or scout going to scout you are getting the benefits of having something from previous suit that is no longer fitted. As I said I can not start out in a match with proto cloak scout and switch to a different scout without a cloak and still cloak.
What is the use of a logi if EVERYONE can run out drop proto uplinks in there assault suit and then switch to their slayer assault without uplinks and still have the benefit of all the uplinks. Logi is not needed. All the assaults can even change to a repair tool or injector while all the uplinks are still running. Why not just remove Logi if it is not needed. Same can be done with scout Not as well with the lowest BW. |
ADAM-OF-EVE
Dead Man's Game RUST415
1831
|
Posted - 2014.12.29 16:29:00 -
[43] - Quote
DDx77 wrote:100% agree
The more I play the more I realize bandwidth is a complete waste of time
Uplinks and nanohives continue to be spammed ( main reason for BW)
Lag is worse than ever (a main argument for BW)
Proxy mines continue to be irrelevant and nerfed further due to BW
BW has not improved gameplay
its not spam if the player remains in role. spam from someone who then switches role is not ok
bandwidth was never a fix to lag. it was a fix to spam from players who had no intentions of playing the role properly. lag can be seen as worse not because of bandwidth but because of the new scanning mechanics.
i agree on the proxy mines. there is no real reason for a high bandwidth due to their limited use
i stopped playing dust for 4 months because i hated the only role i loved and that was logi. now its more fun than ever because i'm always busy. bw has improved my gameplay and got me back into dust and i enjoy it more than ever
All Hail Legion
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Ripley Riley
Incorruptibles
5758
|
Posted - 2014.12.29 16:30:00 -
[44] - Quote
NextDark Knight wrote:Didn't have to squad up before to be a deciding factor in a battle. Adapt and overcome. If you are not willing to adapt to a changing battlefield you were doomed to fail from the start.
While Dust 514 can technically be played solo, it is best enjoyed in a squad. You don't even have to mic up, just be listening. Join an active corp or channel with people you enjoy playing with. Join a few channels so that when you login you can LFS in a few at once; saves a lot of time.
If you are okay with occasionally having to listen to a squeaky 12 year old, try the squad finder. I've meet a few interesting mercs in squad finder and I still squad with them to this day.
NextDark Knight wrote:Now I'm either part of the grinder or part of the meat. I can go 20 and 1 from fighting on our redline and still have no effect on the battle. If you went 20/1 then you helped you team and definitely effected the battle, regardless of if you earned a victory.
NextDark Knight wrote:But Bandwidth makes a select few very happy... for me it just makes the game a little duller. It prevents rampant WP spam. If reducing WP spam makes the game more dull for you then so be it
My advice to you, playa...
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DDx77
The Exemplars RISE of LEGION
59
|
Posted - 2014.12.29 16:38:00 -
[45] - Quote
Iron Wolf Saber wrote:Bandwidth is not forcing you to stay one role.
It is simply asking you to give up advantages of one role for another when you do swap just like any other role in existence.
You can't keep the sentinels HP
You can't keep the scout's movement
You can't keep the assault's well roundedness
You can't keep the commando's versatility
when you swap roles.
I don't think bandwidth is about roles. It is about two specific types of equipment.
Uplinks and nanhives are the only things that should have been tweaked.
Ie: 2 total amount of deployed uplinks allowed per player at a time. No heavy suit can have any deployed uplinks/nanos already in play.
Remotes and proxies should be exempt from BW
Contrary to what you just wrote, I CAN have the scouts movement AND the well roundness of an assault while also utilizing uplinks/rep tool/needles. I of course can not and should not with a heavy
I have always thought that BW actually limits logi players as they are the ones that truly have to stay a logi the whole match if their deployed equipment matters to them. - I realize if you ask a logi about this they will tell you they don't care because they like being a logi
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Logi Bro
Brutor Vanguard Minmatar Republic
3393
|
Posted - 2014.12.29 17:58:00 -
[46] - Quote
Wow, this thread.
Bandwidth doesn't stop you from changing your roles, it just stops you from WP whoring via playing multiple roles at one time. You are welcome to change to assault at any time during the match, but you have to be assault if you are going to be assault, not assault plus all of the equipment you laid down as logistics, ya dig?
SP Sinks? Fixed.
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Clone D
Grundstein Automation
1220
|
Posted - 2014.12.29 18:14:00 -
[47] - Quote
Logi Bro wrote:Wow, this thread.
Bandwidth doesn't stop you from changing your roles, it just stops you from WP whoring via playing multiple roles at one time. You are welcome to change to assault at any time during the match, but you have to be assault if you are going to be assault, not assault plus all of the equipment you laid down as logistics, ya dig?
This thread was not intended to become a bandwidth discussion. It was meant to argue against being forced to play only one role, either one role per match, or one role all of the time period. There are some people saying that you shouldn't be able to change roles during a match, or that there should be consequences if you do.
ISK Trader
channel: blitz
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LAVALLOIS Nash
QcGOLD
386
|
Posted - 2014.12.29 18:32:00 -
[48] - Quote
Dubya Guy wrote:I think being skilled (fully) into multiple roles is great, and the mark of an experienced player. I think squadding up and pre-battle communication should be encouraged and facilitated in any way possible, including providing a game mode where these things ARE NOT allowed, just for those DUST players who don't like communicating and coordinating and are looking for that solo experience.
Wow! Its extremely rare that a player in Dust who understands that squads is not for everyone. People dont understand that If I was forced into a squad, i would buy an airhorn and hold it down the entire time over the mic.
Iron Wolf Saber wrote:Bandwidth is not forcing you to stay one role.
It is simply asking you to give up advantages of one role for another when you do swap just like any other role in existence.
You can't keep the sentinels HP
You can't keep the scout's movement
You can't keep the assault's well roundedness
You can't keep the commando's versatility
when you swap roles.
Again, the mentality is looking at the long range. If an assault switches to double swarm commando to take out a passing dropship, and then back to assault. they were able to project power that an assault suit couldnt. A double swarm commando has zero anti infantry ability. Why should an anti infantry assault suit be able to gain for 20 seconds heavy AV power, and then, once my dropship is shot down, switch back to assault and go after my clone?
Basically everyone else gets to have fun and meet situations accordingly. Not me. if I do such a thing, since im frequently the only guy with uplinks, now my team has to spawn out of the redline. A invisible scout can go to a 1200HP HMG suit, clear out a squad, and then go back to being an invisible scout. People can switch roles the second theirs is obsolete.
You guys all think that its such a severe consequence that im loosing out on 25WP. I dont give a **** about WP, I dont want to have to spend 10 minutes walking in from the redline each time I spawn. Thats the entire reason I started putting out uplinks in the first place.
Also, Proto assaults and scouts can put out as much equipment as a STD logi, despite being not a logistics. Where is your justification in that? |
LAVALLOIS Nash
QcGOLD
386
|
Posted - 2014.12.29 18:37:00 -
[49] - Quote
Ripley Riley wrote: While Dust 514 can technically be played solo, it is best enjoyed in a squad. You don't even have to mic up, just be listening.
I would rather grate my face with a cheese grater than spend 5 minutes listening to the noise created on mics in squads. Because the sensation of having my skin stripped away layer by layer would be a soothing relif compared to how my ears feel after "listening" to a squad. Im not interested in hearing 16 year olds rage when they die, or peoples loud music and TV commercials, or people eating, or people smoking weed, or grown men pretending they are in the military.
Videogames are supposed to be fun. When you mix in what i described above, it becomes not so much fun, but a frustrating chore. Now I have to add "patience for idiots" as one of the things i have to put up with each game. Not. Interested.
I respect your choice to be in a squad, it would be nice if you could respect my choice to not be in one. |
Ripley Riley
Incorruptibles
5758
|
Posted - 2014.12.29 18:40:00 -
[50] - Quote
LAVALLOIS Nash wrote:Again, the mentality is looking at the long range. If an assault switches to double swarm commando to take out a passing dropship, and then back to assault. they were able to project power that an assault suit couldnt. A double swarm commando has zero anti infantry ability. Why should an anti infantry assault suit be able to gain for 20 seconds heavy AV power, and then, once my dropship is shot down, switch back to assault and go after my clone? Because the player is only able to occupy a role at a time. When you are in that commando dropsuit you don't get [insert assault dropsuit command bonuses]. When you are in an assault dropsuit you don't get the commando's two light weapons, higher eHP, etc.
LAVALLOIS Nash wrote:Basically everyone else gets to have fun and meet situations accordingly. Not me. if I do such a thing, since im frequently the only guy with uplinks, now my team has to spawn out of the redline. A invisible scout can go to a 1200HP HMG suit, clear out a squad, and then go back to being an invisible scout. People can switch roles the second theirs is obsolete. Run with a squad. Designate who will carry uplinks. Pray the blueberries don't drop many uplinks so you and your squad get mad WP's. Enjoy.
Also, why don't people realize you can fit uplinks to a suit other than a logi? I fit uplinks to my assault fittings frequently and it works great. If I see the blueberries are dropping uplinks then I switch to a needle fitting.
LAVALLOIS Nash wrote:Also, Proto assaults and scouts can put out as much equipment as a STD logi, despite being not a logistics. Where is your justification in that? Because they are in a proto dropsuit. It's one of minor advantages of a proto dropsuit: more bandwidth. The logis remain kings of bandwidth when you compare them against the appropriate tiers; standand logi vs. standard assault, proto logi vs. proto assault.
LAVALLOIS Nash wrote:I respect your choice to be in a squad, it would be nice if you could respect my choice to not be in one. http://dust514.com/game/faq/
"Combat in DUST 514 is tactical and squad-based"
Solo play is only allowed because forcing people into squads makes people yell and scream. Being a solo player is willingly accepting a handicap and bringing your team down, potentially causing a defeat.
Please squad up so if we happen to be on the same team you will be useful. Please squad up so if you are on my opposing team you will present a challenge.
P.S. - All of the generalizations you described on squad comms won't happen if you find squadmates you enjoy playing with. Sounds like you have had some poor experiences before. That sucks. Find higher quality people to squad with.
My advice to you, playa...
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Z3dog
BIG BAD W0LVES
92
|
Posted - 2014.12.29 18:49:00 -
[51] - Quote
Logi Bro wrote:Wow, this thread.
Bandwidth doesn't stop you from changing your roles, it just stops you from WP whoring via playing multiple roles at one time. You are welcome to change to assault at any time during the match, but you have to be assault if you are going to be assault, not assault plus all of the equipment you laid down as logistics, ya dig?
"It just stops you from WP whoring via playing multiple roles at one time"
This statement is complete BS and needs to die.
Assaults and scouts running rep tools are performing multiple roles at the same time.
Assaults and scouts running uplinks are performing multiple roles at the same time.
Assaults and scouts running nanite injectors are performing multiple roles at the same time.
Assaults and scouts running swarms (or plasma cannon), AV grenades, and a non AV side arm are performing multiple roles at the same time.
No other suit than the logistics suit gets their role penalized so harshly for adapting to the battlefield.
Dust 5/14
bandwidth lol
And totally not p2w haha
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Ripley Riley
Incorruptibles
5758
|
Posted - 2014.12.29 18:54:00 -
[52] - Quote
Z3dog wrote:Assaults and scouts running rep tools are performing multiple roles at the same time.
Assaults and scouts running uplinks are performing multiple roles at the same time.
Assaults and scouts running nanite injectors are performing multiple roles at the same time.
Assaults and scouts running swarms (or plasma cannon), AV grenades, and a non AV side arm are performing multiple roles at the same time. Logis can run multiple pieces of equipment, and higher tier equipment due to their PG/CPU reduction bonus. If I'm an assault I can only have one deployable in play and then one non-deployable in play (assuming I am willing to spend the time switching fittings).
If I'm a logi I can field multiple deployables and non-deployables at once. The equipment I bring to the table also receives a bonus that assaults can't take advantage of (e.g. more rep range on the Minmatar logi).
So yeah, the argument isn't bullshit. It's 100% valid.
My advice to you, playa...
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LAVALLOIS Nash
QcGOLD
388
|
Posted - 2014.12.29 19:03:00 -
[53] - Quote
Ripley Riley wrote:Because the player is only able to occupy a role at a time. When you are in that commando dropsuit you don't get [insert assault dropsuit command bonuses]. When you are in an assault dropsuit you don't get the commando's two light weapons, higher eHP, etc.
So they dont get a ROF bonus to racial rifles when they switch to a dual swarm commando? Lol such a loss. The difference is that they can do that, go from anti infantry to anit vehicle back to anti infantry with nothing other than personal consequence.
If I switch, and my team loses their uplinks, they can no longer do much. its like having to start the match over, everyone has to spawn from the redline and walk it. Now if you told me that my uplinks will be inactive or not yield WP if I switch to a forge gun fit, I wouldn't mind that. But the way it is now, its my team that will suffer the consequences.
Ripley Riley wrote: Also, why don't people realize you can fit uplinks to a suit other than a logi? I fit uplinks to my assault fittings frequently and it works great. If I see the blueberries are dropping uplinks then I switch to a needle fitting.
As for the assaults dropping uplinks, I see that as infringing on a logis territory. Its bad enough that I have to stay in my suit. Now other suits can do my role too? Kind of ridiculous.
Ripley Riley wrote:http://dust514.com/game/faq/
"Combat in DUST 514 is tactical and squad-based"
Solo play is only allowed because forcing people into squads makes people yell and scream. Being a solo player is willingly accepting a handicap and bringing your team down, potentially causing a defeat.
Please squad up so if we happen to be on the same team you will be useful. Please squad up so if you are on my opposing team you will present a challenge.
P.S. - All of the generalizations you described on squad comms won't happen if you find squadmates you enjoy playing with. Sounds like you have had some poor experiences before. That sucks. Find higher quality people to squad with.
I dont want to be in a squad for 100s of reasons, ok?The voice comms spam is just the added cherry onto that guarantees I wont squad up. If you want I can give you a comprehensive list. On it are deal breakers such as "at midnight I cant be making ANY noise at my TV" and " I have a big problem with being told what to do".
It says in the description for Public Contracts: "For lone mercenaries or small squads". Squads have their place in PC, and and FW. When im in Public contracts, I will NEVER be in a squad. I refuse. I dont need to squad up and stomp new players in milita fits to feel good about myself. Especially since Public Contracts is supposed to be a casual, relaxed mode. I dont need to win that bad to the point ill seek out every advantage I can just to crush new players in a causal mode.
At this point Ive asked you politely several times to leave me alone with telling me to join a squad. The next time I decline to be in a squad, I will be much more abrupt in my reply. Please, respect my choice. The answer to a squad now is no, tomorrow its no....its always no. Thankyou. |
Z3dog
BIG BAD W0LVES
93
|
Posted - 2014.12.29 19:18:00 -
[54] - Quote
Ripley Riley wrote:. When you are in an assault dropsuit you don't get the commando's two light weapons, higher eHP, etc. When I switched from a logi suit in the past i didn't keep my 3 equipment slots and i was in no position to maintain a high number of deployed equipment. Also I did not keep my logistics related bonuses. The logistics role gets a double penalty now.
Ripley Riley wrote:Run with a squad. Designate who will carry uplinks. Pray the blueberries don't drop many uplinks so you and your squad get mad WP's. Enjoy.
Also, why don't people realize you can fit uplinks to a suit other than a logi? I fit uplinks to my assault fittings frequently and it works great. If I see the blueberries are dropping uplinks then I switch to a needle fitting. Running two roles at the same time? You mean doing the same thing the logi was nerfed for?
Ripley Riley wrote: Because they are in a proto dropsuit. It's one of minor advantages of a proto dropsuit: more bandwidth. The logis remain kings of bandwidth when you compare them against the appropriate tiers; standand logi vs. standard assault, proto logi vs. proto assault. It is not appropriate that a suit dedicated to a role performs exactly the same as a suit not dedicated to the logistics role. Proto scouts should not have the same ability to carry equipment and do it faster than a suit dedicated to that job because it undermines the specialization players undertake.
Ripley Riley wrote:http://dust514.com/game/faq/"Combat in DUST 514 is tactical and squad-based" Solo play is only allowed because forcing people into squads makes people yell and scream. Being a solo player is willingly accepting a handicap and bringing your team down, potentially causing a defeat. Please squad up so if we happen to be on the same team you will be useful. Please squad up so if you are on my opposing team you will present a challenge. P.S. - All of the generalizations you described on squad comms won't happen if you find squadmates you enjoy playing with. Sounds like you have had some poor experiences before. That sucks. Find higher quality people to squad with. "Combat in DUST 514 is tactical and squad-based" Just because it is stated does not make it true. The majority players battling in dust do not run in a squad and by "tactics" they mean whatever suit they decide to make the FOTM.
Solo play is allowed because of the experiences Nash listed.
Dust 5/14
bandwidth lol
And totally not p2w haha
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Ripley Riley
Incorruptibles
5758
|
Posted - 2014.12.29 19:25:00 -
[55] - Quote
LAVALLOIS Nash wrote:As for the assaults dropping uplinks, I see that as infringing on a logis territory. Its bad enough that I have to stay in my suit. Now other suits can do my role too? Kind of ridiculous. You are hilarious. I'm not infringing on a logi's role by fitting a single uplink An Amarr logi's uplinks are faster and last longer than mine, and he can fit more of them.
LAVALLOIS Nash wrote:At this point I've asked you politely several times to leave me alone with telling me to join a squad. The next time I decline to be in a squad, I will be much more abrupt in my reply. Please, respect my choice. The answer to a squad now is no, tomorrow its no....its always no. Thank you.
My advice to you, playa...
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Dubya Guy
Abandoned Privilege Top Men.
138
|
Posted - 2014.12.29 19:39:00 -
[56] - Quote
LAVALLOIS Nash wrote:Dubya Guy wrote:I think being skilled (fully) into multiple roles is great, and the mark of an experienced player. I think squadding up and pre-battle communication should be encouraged and facilitated in any way possible, including providing a game mode where these things ARE NOT allowed, just for those DUST players who don't like communicating and coordinating and are looking for that solo experience. Wow! Its extremely rare that a player in Dust who understands that squads is not for everyone. People dont understand that If I was forced into a squad, i would buy an airhorn and hold it down the entire time over the mic. I, personally, am bored whitless with solo play. If a game doesn't have co-op mode, I am "meh" at best. BUT, I advocate making room in DUST for solo play for two fundamental reasons:
1) I really enjoy Dust, and I don't want doctrinaire purists to reduce the player base to where the game is no longer viable. We should welcome people who want to play the game, even if they don't want to play it exactly the way it was originally promoted. They might eventually change their minds as the game improves.
2) As someone who is highly motivated NOT to let others down, I occasionally play a solo game when I know I am not at my best, or I might have to bail out half way through due to RL things , or my headset is charging, etc. If I join your squad, know that you have my full effort and attention.
A place should be reserved in Dust for those who can't or won't, FOR WHATEVER REASON, coordinate and communicate as part of a squad. My suggestion has been a special game mode so that those who assume a certain level of coordination on the part of their blueberry teammates won't feel so put out by those who don't. To tie back to the OP's topic, I think such a game mode would be just the sort of place someone who liked switching roles a lot within a match would feel right at home.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
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Z3dog
BIG BAD W0LVES
93
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Posted - 2014.12.29 19:43:00 -
[57] - Quote
Ripley Riley wrote:Z3dog wrote:Assaults and scouts running rep tools are performing multiple roles at the same time.
Assaults and scouts running uplinks are performing multiple roles at the same time.
Assaults and scouts running nanite injectors are performing multiple roles at the same time.
Assaults and scouts running swarms (or plasma cannon), AV grenades, and a non AV side arm are performing multiple roles at the same time. Logis can run multiple pieces of equipment, and higher tier equipment due to their PG/CPU reduction bonus. If I'm an assault I can only have one deployable in play and then one non-deployable in play (assuming I am willing to spend the time switching fittings). If I'm a logi I can field multiple deployables and non-deployables at once. The equipment I bring to the table also receives a bonus that assaults can't take advantage of (e.g. more rep range on the Minmatar logi). So yeah, the argument isn't bullshit. It's 100% valid.
You completely ignored what the statement was saying. Which is probably why you didn't include it in the quote. The statement addresses playing multiple roles at the same time. Not the effectiveness different suits have at performing those roles.
Also (the rep tool as an example) any non logi suit with an equipment slot can run the rep tool as well as 3/4 of logistics suits.
The fitting bonus logis receive is only worthwhile when their are multiple equipment slots being filled. A single equipment slot is negligible. Scouts make up for their poor fitting bonus with speed. Their speed actually making them better than logistics at running certain equipment.
Dust 5/14
bandwidth lol
And totally not p2w haha
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Ripley Riley
Incorruptibles
5758
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Posted - 2014.12.29 19:51:00 -
[58] - Quote
Z3dog wrote:You completely ignored what the statement was saying. Which is probably why you didn't include it in the quote. The statement addresses playing multiple roles at the same time. Not the effectiveness different suits have at performing those roles.
Also (the rep tool as an example) any non logi suit with an equipment slot can run the rep tool as well as 3/4 of logistics suits.
The fitting bonus logis receive is only worthwhile when their are multiple equipment slots being filled. A single equipment slot is negligible. Scouts make up for their poor fitting bonus with speed. Their speed actually making them better than logistics at running certain equipment. A scout will never be as good at supporting their team with equipment as a logi. This isn't a debate. The speed might help in certain situations, but it does not trump the increased effectiveness logis receive with their tools of the trade.
Logis need more eHP to increase their survivability a tad. That is mostly unrelated to the topic but needs to be said.
My advice to you, playa...
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voidfaction
Nos Nothi
813
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Posted - 2014.12.29 20:39:00 -
[59] - Quote
Ripley Riley wrote:Z3dog wrote:You completely ignored what the statement was saying. Which is probably why you didn't include it in the quote. The statement addresses playing multiple roles at the same time. Not the effectiveness different suits have at performing those roles.
Also (the rep tool as an example) any non logi suit with an equipment slot can run the rep tool as well as 3/4 of logistics suits.
The fitting bonus logis receive is only worthwhile when their are multiple equipment slots being filled. A single equipment slot is negligible. Scouts make up for their poor fitting bonus with speed. Their speed actually making them better than logistics at running certain equipment. A scout will never be as good at supporting their team with equipment as a logi. This isn't a debate. The speed might help in certain situations, but it does not trump the increased effectiveness logis receive with their tools of the trade. Logis need more eHP to increase their survivability a tad. That is mostly unrelated to the topic but needs to be said. I say give them more eHP when you force logi on the field. The way it is now nobody cares about the bonus speed to a logi uplinks because the game is not about the few speedy uplinks its about getting as many on the field and switching to a slayer role. 16 players can drop what 3 uplinks each and switch to slayer role giving 48 uplinks on the field and not a 1 logi and not a single fit after switching having uplinks even on their fitting. I know that is very unlikely but that is what is possible. I'm not saying don't allow assaults, scouts or whoever from being able to drop equipment I'm saying if you drop them then have them on your fitting you switch to or they go POOF. Now you are forcing logi on the field because the slayers are not going to want to use up cpu/pg to keep there equipment giong so the Logi role is reborn and needed on the field and deserving of eHP buff you name it.
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Z3dog
BIG BAD W0LVES
94
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Posted - 2014.12.29 20:53:00 -
[60] - Quote
Ripley Riley wrote:Z3dog wrote:You completely ignored what the statement was saying. Which is probably why you didn't include it in the quote. The statement addresses playing multiple roles at the same time. Not the effectiveness different suits have at performing those roles.
Also (the rep tool as an example) any non logi suit with an equipment slot can run the rep tool as well as 3/4 of logistics suits.
The fitting bonus logis receive is only worthwhile when their are multiple equipment slots being filled. A single equipment slot is negligible. Scouts make up for their poor fitting bonus with speed. Their speed actually making them better than logistics at running certain equipment. A scout will never be as good at supporting their team with equipment as a logi. This isn't a debate. The speed might help in certain situations, but it does not trump the increased effectiveness logis receive with their tools of the trade. Logis need more eHP to increase their survivability a tad. That is mostly unrelated to the topic but needs to be said.
Z3dog wrote: You completely ignored what the statement was saying.
Again.
Z3dog wrote: The statement addresses playing multiple roles at the same time. Not the effectiveness different suits have at performing those roles.
However still.
Scouts are almost always superior when running nanite injectors because they can beat out logis with their speed and be in and out of danger in a shorter period of time.
Scouts are always superior in the beginning of matches when running uplinks.
Scouts are better than 3/4 of logis at running rep tools.
Assaults only need to be closer to a downed teammate when running a nanite injector to beat a logi. (and they usually are because they are closer to the enemy and more likely to be near a downed teammate). Their hp is higher and they are more likely to survive if something goes wrong.
etc.
Dust 5/14
bandwidth lol
And totally not p2w haha
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