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voidfaction
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809
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Posted - 2014.12.29 15:46:00 -
[1] - Quote
Iron Wolf Saber wrote:Bandwidth is not forcing you to stay one role.
It is simply asking you to give up advantages of one role for another when you do swap just like any other role in existence.
You can't keep the sentinels HP
You can't keep the scout's movement
You can't keep the assault's well roundedness
You can't keep the commando's versatility
when you swap roles. But you can keep some of the EQ you drop even if the fitting you swap to does not have any EQ. So YOU CAN play 2 roles. 1 drop EQ 2 switch to HP stacked proto weapon fitting with no EQ that you would not be able to use if you had EQ on your suit. 3 gain effects of 2 roles in 1. BW does not work when it is tied to the suit.
I want to run my proto cloak without the need to equip my cloak. I should be able to switch suits to a suit with no cloak and still use my previous cloak. its the same thing as dropping EQ and switching to a suit with no EQ but still getting the effects of the dropped equipment.
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voidfaction
Nos Nothi
810
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Posted - 2014.12.29 16:23:00 -
[2] - Quote
Ripley Riley wrote:voidfaction wrote: But you can keep some of the EQ you drop even if the fitting you swap to does not have any EQ. So YOU CAN play 2 roles. 1 drop EQ 2 switch to HP stacked proto weapon fitting with no EQ that you would not be able to use if you had EQ on your suit. 3 gain effects of 2 roles in 1.
You are still an assault though. Even with the equipment deployed and proto weapon, you are an assault. Your role is the same. If you drop uplinks and switch to a fitting without uplinks do you not gain the benefit of a fitting with more cpu/pg while still having the benefit of the uplinks? Don't matter if your an assault going to assault or scout going to scout you are getting the benefits of having something from previous suit that is no longer fitted. As I said I can not start out in a match with proto cloak scout and switch to a different scout without a cloak and still cloak.
What is the use of a logi if EVERYONE can run out drop proto uplinks in there assault suit and then switch to their slayer assault without uplinks and still have the benefit of all the uplinks. Logi is not needed. All the assaults can even change to a repair tool or injector while all the uplinks are still running. Why not just remove Logi if it is not needed. Same can be done with scout Not as well with the lowest BW. |
voidfaction
Nos Nothi
813
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Posted - 2014.12.29 20:39:00 -
[3] - Quote
Ripley Riley wrote:Z3dog wrote:You completely ignored what the statement was saying. Which is probably why you didn't include it in the quote. The statement addresses playing multiple roles at the same time. Not the effectiveness different suits have at performing those roles.
Also (the rep tool as an example) any non logi suit with an equipment slot can run the rep tool as well as 3/4 of logistics suits.
The fitting bonus logis receive is only worthwhile when their are multiple equipment slots being filled. A single equipment slot is negligible. Scouts make up for their poor fitting bonus with speed. Their speed actually making them better than logistics at running certain equipment. A scout will never be as good at supporting their team with equipment as a logi. This isn't a debate. The speed might help in certain situations, but it does not trump the increased effectiveness logis receive with their tools of the trade. Logis need more eHP to increase their survivability a tad. That is mostly unrelated to the topic but needs to be said. I say give them more eHP when you force logi on the field. The way it is now nobody cares about the bonus speed to a logi uplinks because the game is not about the few speedy uplinks its about getting as many on the field and switching to a slayer role. 16 players can drop what 3 uplinks each and switch to slayer role giving 48 uplinks on the field and not a 1 logi and not a single fit after switching having uplinks even on their fitting. I know that is very unlikely but that is what is possible. I'm not saying don't allow assaults, scouts or whoever from being able to drop equipment I'm saying if you drop them then have them on your fitting you switch to or they go POOF. Now you are forcing logi on the field because the slayers are not going to want to use up cpu/pg to keep there equipment giong so the Logi role is reborn and needed on the field and deserving of eHP buff you name it.
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voidfaction
Nos Nothi
818
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Posted - 2014.12.30 04:16:00 -
[4] - Quote
Logi Bro wrote:Z3dog wrote:Logi Bro wrote:Wow, this thread.
Bandwidth doesn't stop you from changing your roles, it just stops you from WP whoring via playing multiple roles at one time. You are welcome to change to assault at any time during the match, but you have to be assault if you are going to be assault, not assault plus all of the equipment you laid down as logistics, ya dig? "It just stops you from WP whoring via playing multiple roles at one time" This statement is complete BS and needs to die. Assaults and scouts running rep tools are performing multiple roles at the same time. Assaults and scouts running uplinks are performing multiple roles at the same time. Assaults and scouts running nanite injectors are performing multiple roles at the same time. Assaults and scouts running swarms (or plasma cannon), AV grenades, and a non AV side arm are performing multiple roles at the same time. No other suit than the logistics suit gets their role penalized so harshly for adapting to the battlefield. Your butthurt over bandwidth is noted. But more to the point, if you consider using a non-AV sidearm as playing another role, you obviously don't understand roles. Roles are specialized. Logistics have bonuses to specific pieces equipment, and reduction in CPU/PG on their equipment. They can equip a primary weapon and grenade, but does that make the logistic's role to kill people? Not at all. It is a secondary ability that is less effective than suits that are specialized for it. Same goes for equipment on assaults/scouts. It isn't as effective as logistics, takes up more of your CPU/PG so you have to sacrifice more for it, and you don't get as many pieces of equipment at one time. It's all secondary to assault/scout roles.So to make my point clear, no, assaults and scouts with equipment are not performing multiple roles at once. How are they sacrificing cpu/pg when they drop there equipment then switch to a scanner/repair/injector or no equipment fitting while the uplinks/hives dropped before keep working? They are getting the benefits of the equipment without the cpu/pg sacrifice.
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voidfaction
Nos Nothi
820
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Posted - 2014.12.30 04:49:00 -
[5] - Quote
Clone D wrote:voidfaction wrote:How are they sacrificing cpu/pg when they drop there equipment then switch to a scanner/repair/injector or no equipment fitting while the uplinks/hives dropped before keep working? They are getting the benefits of the equipment without the cpu/pg sacrifice. Logi can do the same thing. start in full uplink/hive/proximity fitting and drop all equipment then switch to a 2x scanners/repair/injector fitting and have tons of equipment on the field while not having to sacrifice nothing with the benefits of 4 different equipment. Its not just a assault and scout getting benefits of eq after switching. Yes, logis are ten fold more touristy than any other role now. They just wanted exclusive rights to WP w horing. I would not even be in this argument if I would have got WP for running 2x Flux scanners on my scout solo. Not getting WP from team is what got me thinking how uplinks and hives give WP from team and they don't even need to be on present fitting. yes I know this has always been possible but since BW update have seen more uplinks being spammed and I just starting using scanners and never used any other equipment other than cloak and compact hive.
I guess I should just add to the uplink spam and drop uplinks and switch to my dual scanner scout and shut up. I guess it is fair if everyone can do it. Double uplink and hive BW and or add BW to repair, scanner, and injectors |
voidfaction
Nos Nothi
820
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Posted - 2014.12.30 08:22:00 -
[6] - Quote
Flint Beastgood III wrote:KAGEHOSHI Horned Wolf wrote:Bandwidth doesn't get in my way of switching roles. If I play as a logi and set a bunch of uplinks, I can switch to an assault when I feel my team is doing alright enough, and still keep 2 of those uplinks active (an assault can support 2 uplinks). Often the value of the equipment deployed is outweighed by the value of the role you're switching to, so don't worry so much about losing some equipment, and just switch roles if you really feel you need to. As much as it pains me, this is pretty much true. When soloing (and sometimes when in squad) I am often required to play A LOT of the spontaneously-needed roles, and at such points in battle, I have to lose the majority of my uplinks in order to take down another threat to my team's success. Sometimes this can hinder my team's ability to stay in the fight, until I can complete my task and switch back to my logi to replace my uplinks. This has now stopped me from running links in anything other than DOM (where it is truly a game-deciding role). Nowadays I pray before each match that someone else takes on the link-reinforcement role so I don't have to worry about bandwidth the whole match, whereas I used to pray that I was the only one doing links so I could farm them WP, lol. I am still undecided about the whole bandwidth system but, as with all other changes, I just try to adapt as best I can.
Just tell everyone in your squad to start match with uplinks and switch to injector, scanner, repair, or no equipment after. uplink problem solved. that is how its being spammed now. An assault or commando can have 2 active uplinks running without uplinks even on their fitting. Or you as a logi can drop as many uplinks as you can and switch to injector, scanner, and repair logi untill you need uplinks again. again problem solved. For a logi it is like you have 8 equipment slots. |
voidfaction
Nos Nothi
820
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Posted - 2014.12.30 10:37:00 -
[7] - Quote
Nothing Certain wrote:Logi Bro wrote:Z3dog wrote:Logi Bro wrote:Wow, this thread.
Bandwidth doesn't stop you from changing your roles, it just stops you from WP whoring via playing multiple roles at one time. You are welcome to change to assault at any time during the match, but you have to be assault if you are going to be assault, not assault plus all of the equipment you laid down as logistics, ya dig? "It just stops you from WP whoring via playing multiple roles at one time" This statement is complete BS and needs to die. Assaults and scouts running rep tools are performing multiple roles at the same time. Assaults and scouts running uplinks are performing multiple roles at the same time. Assaults and scouts running nanite injectors are performing multiple roles at the same time. Assaults and scouts running swarms (or plasma cannon), AV grenades, and a non AV side arm are performing multiple roles at the same time. No other suit than the logistics suit gets their role penalized so harshly for adapting to the battlefield. Your butthurt over bandwidth is noted. But more to the point, if you consider using a non-AV sidearm as playing another role, you obviously don't understand roles. Roles are specialized. Logistics have bonuses to specific pieces equipment, and reduction in CPU/PG on their equipment. They can equip a primary weapon and grenade, but does that make the logistic's role to kill people? Not at all. It is a secondary ability that is less effective than suits that are specialized for it. Same goes for equipment on assaults/scouts. It isn't as effective as logistics, takes up more of your CPU/PG so you have to sacrifice more for it, and you don't get as many pieces of equipment at one time. It's all secondary to assault/scout roles. So to make my point clear, no, assaults and scouts with equipment are not performing multiple roles at once. If Assaaults and Scouts who deploy equipment are not playing two roles simultaneously, then explain the argument how BW is to prevent people from doing two roles simultaneously. You can't have it both ways and use which ever argument suits you. They are not performing 2 roles if they are using what they have fitted. It is when they drop uplinks or hives then change to a different suit and use repair, injectors, scanners or no equipment to gain cpu/pg for stronger suit that makes them doing 2 roles at same time. This is not just assaults and scouts but commando and logi can do the same thing. A logi can virtually have 8 equipment slots because they can spawn in and drop equipment and change out and use 2 scanners, repair and injector all while the droped equipment is still in play. It is nothing new as before the BW update just finally being recognized. If everyone can do it then it is ballanced. keep on spamming uplinks.
Proto Stomper G-I Scout
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voidfaction
Nos Nothi
826
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Posted - 2014.12.30 18:28:00 -
[8] - Quote
Logi Bro wrote:Nothing Certain wrote: If Assaaults and Scouts who deploy equipment are not playing two roles simultaneously, then explain the argument how BW is to prevent people from doing two roles simultaneously. You can't have it both ways and use which ever argument suits you.
I think you are looking at this wrong, I'm still using the same argument. Bandwidth is to stop people from going to logistics, spamming a very large amount of equipment that only a logi could be capable of spamming, and then switching to another class that has better killing potential and still keeping all of that equipment. BW has fixed this, now they only get to keep a small portion of that equipment, depending on the suit they chose. Assaults and scouts get less equipment and less bandwidth, and as I mentioned, have to sacrifice more CPU/PG than a logi, and ultimately have less effective equipment. An assault deploying two uplinks is not a role, it's a secondary benefit. A logi deploying uplinks, nanohives, and running around with a nanite injector and rep tool IS a role. Granted, as people have mentioned, they could deploy their assault, put down uplinks in it, then switch to the same assault with active equipment instead of deployable, thereby cheating the system, HOWEVER, they are cheating the system on a much smaller scale than when they could have 10 nanohives and 10 uplinks on the field and still run around in an HMG heavy tearing people up and whoring the WPs on a huge scale. I never said BW was perfect, but it is definitely helping to quell the WP farmers. I want perfect. I want If I drop std uplinks and switch to another fitting and want to keep my uplinks then I better have std uplink or better on the new fitting. if I drop proto uplinks then I would need to swap to a different fitting that has proto uplinks. a logi would need the same number of uplink equipment slots used as they used to drop uplinks so if they need to use 2 slots for uplinks then when they respawn they need to have 2 uplinks fitted. Only field what you are fitted for. Yes BW is better but i run 2 scanners on a scout and get no wp because i run solo and on top of that i cant equip 2 scanners and switch to no scanners and still scan. I would really like to run 2 scanners and cloak and have injector but I can not do that so why should those using hives or uplinks have the ability to virtually have 2x the eq slots and not those that do not use uplinks or hives? Another way to kinda fix this would be to add BW to active equipment too. Oh and if all equipment is going to give wp from team then scanners need to be given wp from team. if it is only in squad then same with all other equipment. if they dont need to be in a squad when running a support i should not need to be in a squad when running support.
Proto Stomper G-I Scout
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voidfaction
Nos Nothi
826
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Posted - 2014.12.31 05:40:00 -
[9] - Quote
Iron Wolf Saber wrote:We could make it that when you activate your cloak your BW goes to zero. :D :D :p If I am running 2 scanners how many slots does my scout have left for a cloak? Come on IWS don't look it up answer from the top of your head. You been CPM for what 2 years you should know how many EQ slots a scout has. Head starting to hurt yet? After you get done looking that up tell me how would making my BW go to 0 hurt me if and when I am running 1 scanner and a cloak. Do you need to look that up too? :D :D
Proto Stomper G-I Scout
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voidfaction
Nos Nothi
826
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Posted - 2014.12.31 08:15:00 -
[10] - Quote
John Demonsbane wrote:voidfaction wrote:Iron Wolf Saber wrote:We could make it that when you activate your cloak your BW goes to zero. :D :D :p If I am running 2 scanners how many slots does my scout have left for a cloak? Come on IWS don't look it up answer from the top of your head. You been CPM for what 2 years you should know how many EQ slots a scout has. Head starting to hurt yet? After you get done looking that up tell me how would making my BW go to 0 hurt me if and when I am running 1 scanner and a cloak. Do you need to look that up too? :D :D Let me summarize here. You're unhappy that you don't get team WP for scans, right? That seems to be the recurring theme in your posts. That's quite valid and understandable. I agree, you should get WP for team assists. Probably not 15, but 5 is totally reasonable. So here's the thing... Why is this in any way related to BW? Where is the relationship? I don't really see one. Why not just push for a more equitable distribution of WP for other contributions rather than rail against the unrelated mechanic of BW and the red headed stepchildren of dust, the post-1.7 logi? And good lord I have to lol at the people who somehow think it's even remotely problematic that you can switch to a different LOGI suit and still keep your EQ but use needles and reps or whatever. Common sense would like to have a word with you if your brain tells you that this is a) at all different than before or b) somehow unfair that EQ based suits can use EQ in a more effective manner than others.. That's just idiotic. ...Or you are unable to get past your prior ability to wh0re WP in your vastly more viable scout or sentinel suit while I hemorrhaged ISK in my logI suits trying vainly to perform a dying role. I would agree with +5 WP on scanned kills.
It was the not getting WP for my scans that lead me to realize the unfairness in the how dropped equipment was used.
I thought If ANYONE can w hore WP from the whole team with uplinks and hives and not have them on their present fitting then everyone should be able to w hore WP from the team with equipment they have to have on their fitting (scanners). Read that twice and tell me how I realized Hey, They are getting WP and not even running the EQ. I can't get WP for running with my EQ. To hell with WP I want to be able to use my scanner without having it on my fitting too. Where do I get my scanner I can use without it on my fitting? Is it listed under scanner that takes no slot and no cpu or pg?
Now am i against the logi? NO. Am I against them getting buffed? YES, Because after learning they have virtually 8 EQ slots with this stupid system of load in drop all EQ then switch to active tools then they are not the redheaded step child they are support monsters and they should be. Now I have even said BW is better then what we had before but it did not really fix anything because now instead of loading in a logi and dropping all eq and switching to a slayer suit everyone loads in assault/commando and a few logi drops EQ and switches to different 16bw fitting. You want to make logi needed let them keep their virtual 8 EQ slots but force the others to have to spawn with the eq they have dropped in order to keep in on the field. Logi is support so make them support assault is not support so make them assaults. just like my scout is a scout and uses cloak and ewar (scanners)
Now as far as me w horing WP in my more viable SCOUT as I have 0 pts in any suit other than cal and gal scout. Feel free to click on my signature to see what i run over 90% of the time and what I am skilled in. I am by far not w horing any WP, taking advantage of a garbage game mechanic with EQ that is not on my fitting, or proto stomping pubs
Proto Stomper G-I Scout
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voidfaction
Nos Nothi
826
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Posted - 2014.12.31 09:23:00 -
[11] - Quote
John Demonsbane wrote:So I wasnt referring to you personally about wh0ring WP since I already read you run scans and it doesn't take a genius to figure out you're a scout from your corp tag alone. Chill, I'm being less antagonistic than it seems... Towards you at least.
Anyway, since by your own admission this is better than before, what's the major problem here? Iteration is always good, you can always tweak from this point. Also, if it's better, it had to have fixed something. In this case the "playstyle" or "skill" of crapping out 9 uplinks to steal my WP (yes, MY f*cking WP as an Amarr logi) and then switching to an HMG sentinel has died the can't-be-horrible-enough-for-its-crimes-against-humanity death it so richly deserved. That's a huge positive step for this game.
As for the other part, it's late and admittedly I'm not totally sure what you're getting at... But if I do understand correctly I've always felt that locking someone only to EQ that's actively on your suit is too restrctive in their current state.
That said, as a general rule I wouldn't argue against limiting EQ functionality on non logi suits to reduce spam so that's something to consider/debate. I hate the uplink spam. Have you noticed you see A LOT less hives but at least 2x more uplinks since the BW update? If it were up to me no suit other than a Logi would be able to drop/keep more than 1.
Proto Stomper G-I Scout
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voidfaction
Nos Nothi
826
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Posted - 2014.12.31 10:08:00 -
[12] - Quote
SirManBoy wrote:Logi Bro wrote:[quote=Nothing Certain]
Granted, as people have mentioned, they could deploy their assault, put down uplinks in it, then switch to the same assault with active equipment instead of deployable, thereby cheating the system. For the record, I don't think that is cheating at all. That's just smart. I do the exact same thing in my logi suit once I have reached my bandwidth threshold. It's a totally legit thing to do as it adheres to the limitations placed upon us by the bandwidth system. Let's not mistake ingenuity with foul play. Spam away everyone. The team with the most spammed equipment on the field while its not on their present fitting wins should be a game mode. [edit] No wait, That would require the use of logi and we can't have a game mode that makes them needed.
Proto Stomper G-I Scout
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voidfaction
Nos Nothi
826
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Posted - 2014.12.31 10:57:00 -
[13] - Quote
SirManBoy wrote:voidfaction wrote: Spam away everyone. The team with the most spammed equipment on the field while its not on their present fitting wins should be a game mode.
I'm not sure what you're getting at. Logistics noun definition: the detailed coordination of a complex operation involving many people, facilities, or supplies.military usage: the organization of moving, housing, and supplying troops and equipment.Bandwidth is allowing logis to truly be the masters of the supply line and quantity matters just as much quality. If you're a true logi, you should be thrilled by this and thriving in your intended role. Problem is everyone else is dropping eq and still switching to slayer fitts. I mean how many uplinks do you really need on 1 roof? in 1 battle? example: if over half of 1 team can have 4 uplinks active each and run slayer fitts what is the need for a logi? I don't care if a logi can have 8 virtual eq slots. My problem is the slayer fitting having equipment dropped and not running it on their fitting. Limit everyone but logi to having no more than 1 deployed SUPPORT equipment. Force the use of logi instead of the dual role assault, commandos and even scouts. Let the logi drop 50 uplinks or hives I don't care because that is the role of a logistics.
Proto Stomper G-I Scout
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voidfaction
Nos Nothi
826
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Posted - 2014.12.31 11:34:00 -
[14] - Quote
Breakin Stuff wrote:I shall do "slayer fit logi"
"What ho good sir, I have just dropped all of my hives and will now swap to my tanked fit with cheap equipment and help you push the objective!"
*enemy comes around the corner, sees bright yellow and opens fire. Bullets are exchanged, but alas, the logi fails to have the mobility or firepower of the enemy Assault and dies.*
"Must have been a fluke! Here we go again!"
*fatty belly flops on him*
"will..." *primaried, respawns.*
"you..." *primaried, respawns.*
"Bastards." *primaried, respawns.*
"Quit" *primaried, respawns.*
"Shooting..." *primaried, respawns.*
"Me..." *primaried, respawns.*
First..." *primaried, respawns.*
yeah. flashy yellow suits. Slayer fit logis are a HUGE worry as you can see with their lower tank than assaults. I really don't think anyone here is saying a logi is switching to a slayer logi. It is the assaults that can have 4 uplinks active while being slayer assaults.
Proto Stomper G-I Scout
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voidfaction
Nos Nothi
827
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Posted - 2014.12.31 16:08:00 -
[15] - Quote
Dubya Guy wrote:Logi Bro wrote:SirManBoy wrote:voidfaction wrote: Spam away everyone. The team with the most spammed equipment on the field while its not on their present fitting wins should be a game mode.
I'm not sure what you're getting at. Logistics noun definition: the detailed coordination of a complex operation involving many people, facilities, or supplies.military usage: the organization of moving, housing, and supplying troops and equipment.Bandwidth is allowing logis to truly be the masters of the supply line and quantity matters just as much quality. If you're a true logi, you should be thrilled by this and thriving in your intended role. I have to disagree with you on this. If you are a true logi, you always carry your nanohives with you, to better expedite ammo to team-mates in need. You always carry your uplinks with you so you can create a new spawn point as the battlefield changes and enemy positions change. Spamming as much equipment as BW lets you then changing to pure active equipment is not, "a true logi." Deployable equipment isn't about having as many as you can on the field, it's about placing them is appropriate locations at appropriate times, and you are doing neither if you place it all at once in relative close proximity to each other. This is, simply put, the mentality of a WP farmer. There is advanced deployment and ongoing support. They are both necessary. Advanced deployment happens less now because role-switchers are doing less of it. As a Logi, it made me all "jelly" to see a speed scout race in ahead and drop links and hives, then switch to a Sentinel for the rest of the battle. That job, I thought, was what a dedicated Logi should be doing and getting "credit" for. It just so happened that folks who did this also tended to spam those links and hives when they could get to a supply depot because they didn't take the role seriously and took advantage of every "feature" of the system. Perhaps only 25% of what they deployed was team-useful. Bandwidth threw this 25% out with the spam. Perhaps more Logi's will enter the game and make up the difference, but I certainly see less advance-deployed equipment now than before. I used to NEVER see a map that didn't have at least one uplink to fall back on. Now it happens, and the rare dedicated Logi is sore pressed to make up the difference when it does. The ongoing support duty you describe is also essential to the team, and my favorite aspect of being a squad-support Logi. But it is very difficult to do given the harsh limits on # carried (not deployable) of equipment. There are several threads which suggest increasing this, particularly for Logi suits or skills. I think that needs to happen. It was suggested that a Logi revamp would happen right after Bandwidth, and would include something along those lines. Still waiting... The matches I have been in you have a good 5 uplinks on the rooftops of every objective and plenty more scattered around the map either on my team or the enemy. Running 2 flux scanners and all you see is uplinks everywhere from 200m away. I see it being spammed like crazy. I guess my MU has me in the uplink spammers matchmaking ratting.
Proto Stomper G-I Scout
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voidfaction
Nos Nothi
828
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Posted - 2014.12.31 18:39:00 -
[16] - Quote
Ripley Riley wrote:NextDark Knight wrote:Looking back at my replays.. just about ever game I play now is one-sided. I think band with is allowing better players to easily predict how a game is evolving and squash it earily. It removes them wildcard players that can turn battles around.
I think if you wanted easy mode the band with has really changed the game into a stomp or be stomped play style.
I see lots more players disconnecting from battles not just the players whom care about k d. You are still going on with the bandwidth whining? Adapt. In reality, bandwidth requires a team to have good role composition now. You can't have a super slayer player also pull double duty as a logi by flinging a dozen uplinks everywhere at the beginning of a match. With bandwidth in place the team needs that super slayer AND an accompanying player running logi to fling those uplinks, repair tool, etc. The best way to ensure this is to join a squad OH NO I SAID THE "S" WORD! In a squad, you and your squadmates can talk pre-match. "I'll pack uplinks and so will Steve." "I'm going to run scout with a scanner this time." "Good. I'm going assault with needles." You have done the pre-planning necessary to ensure the team has what it needs to earn a victory. But solo players, they just derp around trying to guess what the team needs when half of the blueberries probably don't even speak your native language. Or everyone drop uplinks then switch to slayer assault. that seems to be what im seeing.
Proto Stomper G-I Scout
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voidfaction
Nos Nothi
830
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Posted - 2015.01.01 19:46:00 -
[17] - Quote
Iron Wolf Saber wrote:I love listening to real logis so easy to separate them from the tourists.
Also BW system was originally designed by the Dust 514 1.0 beta team on paper. Was not implemented until just recently. CPM only encouraged the logic and reasoning to develop it based on community woes the largest of which was that Logistic players were not being appreciated.
BW system is likely to never go away but instead evolve and adapt to newer equipment designs and game play methods from drones, more powerful deployables and interesting play and counterplay.
Imagine having BW expansion modules? BW jammers? 'Super powers' that come at the cost of shutting everything else off? Possibilities are limitless when BW becomes a conscious and up and forward subject similar to the ammo in your current gun's magazine I know I am a tourist and I am in no way saying nerf the logi. The logi should be a support monster and the way BW works they can be. My problem is the assault, commando and even scout with its low BW able to drop so many uplinks or hives and switch to a repair, injector, scanner or no eq at all. To me it is like they are doing 2 roles. I understand that we all can do it so it is fair. I just need to learn to add to the uplink spam and shut up. I look forward to new equipment even as a scout. I hope for some scout drones or something that can help the scout role a little too.
Proto Stomper G-I Scout
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