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Z3dog
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Posted - 2014.12.29 18:49:00 -
[1] - Quote
Logi Bro wrote:Wow, this thread.
Bandwidth doesn't stop you from changing your roles, it just stops you from WP whoring via playing multiple roles at one time. You are welcome to change to assault at any time during the match, but you have to be assault if you are going to be assault, not assault plus all of the equipment you laid down as logistics, ya dig?
"It just stops you from WP whoring via playing multiple roles at one time"
This statement is complete BS and needs to die.
Assaults and scouts running rep tools are performing multiple roles at the same time.
Assaults and scouts running uplinks are performing multiple roles at the same time.
Assaults and scouts running nanite injectors are performing multiple roles at the same time.
Assaults and scouts running swarms (or plasma cannon), AV grenades, and a non AV side arm are performing multiple roles at the same time.
No other suit than the logistics suit gets their role penalized so harshly for adapting to the battlefield.
Dust 5/14
bandwidth lol
And totally not p2w haha
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Z3dog
BIG BAD W0LVES
93
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Posted - 2014.12.29 19:18:00 -
[2] - Quote
Ripley Riley wrote:. When you are in an assault dropsuit you don't get the commando's two light weapons, higher eHP, etc. When I switched from a logi suit in the past i didn't keep my 3 equipment slots and i was in no position to maintain a high number of deployed equipment. Also I did not keep my logistics related bonuses. The logistics role gets a double penalty now.
Ripley Riley wrote:Run with a squad. Designate who will carry uplinks. Pray the blueberries don't drop many uplinks so you and your squad get mad WP's. Enjoy.
Also, why don't people realize you can fit uplinks to a suit other than a logi? I fit uplinks to my assault fittings frequently and it works great. If I see the blueberries are dropping uplinks then I switch to a needle fitting. Running two roles at the same time? You mean doing the same thing the logi was nerfed for?
Ripley Riley wrote: Because they are in a proto dropsuit. It's one of minor advantages of a proto dropsuit: more bandwidth. The logis remain kings of bandwidth when you compare them against the appropriate tiers; standand logi vs. standard assault, proto logi vs. proto assault. It is not appropriate that a suit dedicated to a role performs exactly the same as a suit not dedicated to the logistics role. Proto scouts should not have the same ability to carry equipment and do it faster than a suit dedicated to that job because it undermines the specialization players undertake.
Ripley Riley wrote:http://dust514.com/game/faq/"Combat in DUST 514 is tactical and squad-based" Solo play is only allowed because forcing people into squads makes people yell and scream. Being a solo player is willingly accepting a handicap and bringing your team down, potentially causing a defeat. Please squad up so if we happen to be on the same team you will be useful. Please squad up so if you are on my opposing team you will present a challenge. P.S. - All of the generalizations you described on squad comms won't happen if you find squadmates you enjoy playing with. Sounds like you have had some poor experiences before. That sucks. Find higher quality people to squad with. "Combat in DUST 514 is tactical and squad-based" Just because it is stated does not make it true. The majority players battling in dust do not run in a squad and by "tactics" they mean whatever suit they decide to make the FOTM.
Solo play is allowed because of the experiences Nash listed.
Dust 5/14
bandwidth lol
And totally not p2w haha
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Z3dog
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93
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Posted - 2014.12.29 19:43:00 -
[3] - Quote
Ripley Riley wrote:Z3dog wrote:Assaults and scouts running rep tools are performing multiple roles at the same time.
Assaults and scouts running uplinks are performing multiple roles at the same time.
Assaults and scouts running nanite injectors are performing multiple roles at the same time.
Assaults and scouts running swarms (or plasma cannon), AV grenades, and a non AV side arm are performing multiple roles at the same time. Logis can run multiple pieces of equipment, and higher tier equipment due to their PG/CPU reduction bonus. If I'm an assault I can only have one deployable in play and then one non-deployable in play (assuming I am willing to spend the time switching fittings). If I'm a logi I can field multiple deployables and non-deployables at once. The equipment I bring to the table also receives a bonus that assaults can't take advantage of (e.g. more rep range on the Minmatar logi). So yeah, the argument isn't bullshit. It's 100% valid.
You completely ignored what the statement was saying. Which is probably why you didn't include it in the quote. The statement addresses playing multiple roles at the same time. Not the effectiveness different suits have at performing those roles.
Also (the rep tool as an example) any non logi suit with an equipment slot can run the rep tool as well as 3/4 of logistics suits.
The fitting bonus logis receive is only worthwhile when their are multiple equipment slots being filled. A single equipment slot is negligible. Scouts make up for their poor fitting bonus with speed. Their speed actually making them better than logistics at running certain equipment.
Dust 5/14
bandwidth lol
And totally not p2w haha
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Z3dog
BIG BAD W0LVES
94
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Posted - 2014.12.29 20:53:00 -
[4] - Quote
Ripley Riley wrote:Z3dog wrote:You completely ignored what the statement was saying. Which is probably why you didn't include it in the quote. The statement addresses playing multiple roles at the same time. Not the effectiveness different suits have at performing those roles.
Also (the rep tool as an example) any non logi suit with an equipment slot can run the rep tool as well as 3/4 of logistics suits.
The fitting bonus logis receive is only worthwhile when their are multiple equipment slots being filled. A single equipment slot is negligible. Scouts make up for their poor fitting bonus with speed. Their speed actually making them better than logistics at running certain equipment. A scout will never be as good at supporting their team with equipment as a logi. This isn't a debate. The speed might help in certain situations, but it does not trump the increased effectiveness logis receive with their tools of the trade. Logis need more eHP to increase their survivability a tad. That is mostly unrelated to the topic but needs to be said.
Z3dog wrote: You completely ignored what the statement was saying.
Again.
Z3dog wrote: The statement addresses playing multiple roles at the same time. Not the effectiveness different suits have at performing those roles.
However still.
Scouts are almost always superior when running nanite injectors because they can beat out logis with their speed and be in and out of danger in a shorter period of time.
Scouts are always superior in the beginning of matches when running uplinks.
Scouts are better than 3/4 of logis at running rep tools.
Assaults only need to be closer to a downed teammate when running a nanite injector to beat a logi. (and they usually are because they are closer to the enemy and more likely to be near a downed teammate). Their hp is higher and they are more likely to survive if something goes wrong.
etc.
Dust 5/14
bandwidth lol
And totally not p2w haha
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Z3dog
BIG BAD W0LVES
94
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Posted - 2014.12.29 20:54:00 -
[5] - Quote
Ripley Riley wrote:Z3dog wrote:The majority players battling in dust do not run in a squad First, cite your sources on this statement. Second, if it is true, they are blueberries who will most likely quit in their first 30 days of playing. People who stick around for the long haul find companionship in the form of corpmates and channels to squad with. Z3dog wrote:It is not appropriate that a suit dedicated to a role performs exactly the same as a suit not dedicated to the logistics role. Proto scouts should not have the same ability to carry equipment and do it faster than a suit dedicated to that job because it undermines the specialization players undertake. Please provide a screen capture of a scout dropsuit that gives a passive bonus to equipment other than a cloaking device. Scouts can fit ONE piece of equipment in addition to a cloak and they do not receive the dropsuit command bonuses for whatever they fit. Scouts also lack the CPU/PG reduction bonus, meaning they cannot field higher tiered equipment as easily.
I don't need to site a source on that claim I only need to play the game. In PC (an extreme minority) games are completely squad based. In FW there is an increase in squads, but its still a toss up. It is undeniable in public contracts that the majority are solo players and even if they weren't a squad wouldn't protect them from squads of Protostompers which is likely a large factor in them quitting. IF they quit.
Not all people who stick around for the long hall find nor want companionship in squads. Did you forget your conversation with Nash?
"Please provide a screen capture of a scout dropsuit that gives a passive bonus to equipment other than a cloaking device." Oh man this is a gem. "Provide a screen capture of a scout getting a bonus to equipment other than the piece of equipment I say!" lol
And scouts AREN'T required to use a cloak. The two equipment slots are available for any equipment they want.
Dust 5/14
bandwidth lol
And totally not p2w haha
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Z3dog
BIG BAD W0LVES
94
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Posted - 2014.12.29 21:34:00 -
[6] - Quote
Ripley Riley wrote:Z3dog wrote:I don't need to site a source on that claim I only need to play the game. In PC (an extreme minority) games are completely squad based. In FW there is an increase in squads, but its still a toss up. It is undeniable in public contracts that the majority are solo players and even if they weren't a squad wouldn't protect them from squads of Protostompers which is likely a large factor in them quitting. IF they quit. Still no data or source to back up what you are saying then? Just purely anecdotal "evidence". Understood. You seriously disagree that solo players make up the majority of public contracts? I never declared it to be evidence it is clearly stated as an experience.
Ripley Riley wrote: Because the scout's bonus with a cloak doesn't support his team in the same way a logi's bonus with uplinks, nanohives, repair tools, or active scanners does. It mostly helps the scout himself survive when crossing wide breaks in cover or flank unsuspecting hostiles. While the cloak is active the scout's scan radius actually drops, removing any shared passive squad scans. Sure, logis get bonuses with equipment and scouts technically do to, but it's not comparing apples to apples and you know it, homie I know its not apples to apples, but you said it yourself "logis get bonuses with equipment and scouts technically do to" you cannot say that scouts do not get a bonus to equipment. Yet someone who is a scout can drop uplinks and equip a rep tool (perform two roles at the same time) and that is apparently ok when a scout does it.
Ripley Riley wrote:Yes, but the scout's bandwidth is purposefully gimped so they can't fit two deployable equipment. He also doesn't recieve a single bonus with the deployable equipment he carries.
I'll also say again, if a scout wants to drop higher tier equipment he is going to eat through his CPU/PG. This won't leave nearly as much resource left to tank or fit decent weapons. In short, he's sacrificing much for the ability to carry two pieces of equipment that he doesn't even get passive bonuses for. A logi cannot run high tier equipment and expect to tank effectively either. Or equip decent weapons.
Dust 5/14
bandwidth lol
And totally not p2w haha
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Z3dog
BIG BAD W0LVES
94
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Posted - 2014.12.29 22:35:00 -
[7] - Quote
Ripley Riley wrote:Z3dog wrote:You seriously disagree that solo players make up the majority of public contracts? I never declared it to be evidence it is clearly stated as an experience. I have no data to make a statement one way or another. I don't interview every blueberry post-patch to see if they were in a squad or not. I simply don't know and neither do you. Yes I do know. It is painfully obvious if you are in pub matches. And even if wasn't squads won't save noobs from protostompers.
Z3dog wrote:I know its not apples to apples, but you said it yourself "logis get bonuses with equipment and scouts technically do to" you cannot say that scouts do not get a bonus to equipment. Yet someone who is a scout can drop uplinks and equip a rep tool (perform two roles at the same time) and that is apparently ok when a scout does it. A scout can fit a repair tool but he is going to suck in a big way. An assault can fit a nanohive, but those hives will never perform as well as those dropped by a Caldari logi.
He is going to operate the repair tool better than Amarr, Caldari, and Gallente logistics. That is he will operate that repair tool better than 3/4 of logistics suits.
Z3dog wrote:A logi cannot run high tier equipment and expect to tank effectively either. Or equip decent weapons. Caldari logi I threw together vs. Caldari scout I threw together
Logi: 625.7 eHP, 6 total hives functioning with more nanites and higher resupply/repair rate plus an advanced needle for when the hives run out. Enough bandwidth to deploy 5 hives at once.
Scout: 582.2 eHP, 6 total hives with no bonuses, no needle for when the hives pop. Enough bandwidth to deploy 2 hives at once...
Scout walk/strafe: 5.43m/s Logi walk/strafe: 4.61m/s
So you are saying that scouts are as good as being a logi because of... 0.82m/s walk/strafe speeds and an advanced weapon?[/quote] Yes strafe speed makes a big difference especially with smaller hit boxes.
I like how you just completely ignored the sprint speed more than a meter difference speed being very important when running ammo to mercs. Then you completely ignored the rep tool and nanite injector points in this thread and equipped two nanohives (deployable equipment) which i wouldn't expect people to do anyway.
Dust 5/14
bandwidth lol
And totally not p2w haha
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Z3dog
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99
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Posted - 2015.01.06 07:19:00 -
[8] - Quote
Ripley Riley wrote:NextDark Knight wrote:People like Ripple that want to force people to play the game only the way they see it and limit players options. I'm not against players having options, but I am against options that negate a role entirely. No role should have it's bonuses used, then be able to be tossed aside. Imagine if you could fit a sentinel dropsuit, receive the resistance and splash damage reduction bonuses, plus fit heavy weapons to your dropsuits, then switch to a scout. The sentinel wouldn't be very useful, would it? Players would use it as a means to receive perks then switch to other dropsuits. That is what was happening to logi dropsuits. It was bullshit, and you know it. NextDark Knight wrote:and the internal CCP staff and external CCP consultants that want to see this game burn to the ground. Yes, a business wants to see a source of profit "burn to the burn"... /s Also, "Ripple"? I love it. It's my new nickname. Check the sig.
source of profit
bandwidth lol
And totally not p2w haha
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