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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6038
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Posted - 2014.12.29 15:10:00 -
[1] - Quote
The only role locking should be because you, the player, make a cost-benefit judgment call.
Do you want the deployables of a logi? If so, stay logi.
Do you want main battle line versatility? If so stay assault.
Do you want a sentinel's firepower? If so stay sentinel.
Do you want to stay sentinel but need to be able to set uplinks and hives to support your team? Switch to logi, lose the firepower and raw defenses of the sentinel butgain the deployables and equipment bonusing.
Want to assassinate people but you need to play a scout to do it? That's fine, go scout. Just accept that you are going to lose your deployable farm in order to gain the benefit of a cloak, detection and speed.
Locking into a role should be based entirely on the judgment of the player.
The people who use bandwidth to scream role locking were the ones exploiting the fact that you used to be able to have the primary benefit of running a logistics suit while actually enjoying the ability to do so in another suit that has it's own strengths not available to the logi.
Bandwidth wasn't a push to lock people into the logi role permanently. It was to push the people who enjoyed playing the benefits of a logi while not being an actual logi off the cliff. It corrected the fact that logi was the disposable role that was unnecessary.
Hope the fall was fun.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6105
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Posted - 2014.12.31 11:19:00 -
[2] - Quote
I shall do "slayer fit logi"
"What ho good sir, I have just dropped all of my hives and will now swap to my tanked fit with cheap equipment and help you push the objective!"
*enemy comes around the corner, sees bright yellow and opens fire. Bullets are exchanged, but alas, the logi fails to have the mobility or firepower of the enemy Assault and dies.*
"Must have been a fluke! Here we go again!"
*fatty belly flops on him*
"will..." *primaried, respawns.*
"you..." *primaried, respawns.*
"Bastards." *primaried, respawns.*
"Quit" *primaried, respawns.*
"Shooting..." *primaried, respawns.*
"Me..." *primaried, respawns.*
First..." *primaried, respawns.*
yeah. flashy yellow suits. Slayer fit logis are a HUGE worry as you can see with their lower tank than assaults.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6107
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Posted - 2014.12.31 12:08:00 -
[3] - Quote
voidfaction wrote: I really don't think anyone here is saying a logi is switching to a slayer logi. It is the assaults that can have 4 uplinks active while being slayer assaults.
this is what equipment is for. Bandwidth wasn't intended to stop non-logis from USING them.
It was intended to stop people from using as MANY of them as EFFECTIVELY as a logi can without having the suit on the field.
There's a difference.
an assault can't choke the map and use up all 16 of a team's allowed uplinks by himself anymore then swap to slay. He can't crap out armor hive after armor hive and rep through oncoming fire by himself.
a logi sitting on top of him can potentially do this. But making it happen requires two players, one to be the force, one to MULTIPLY that force.
Teamwork is OP, and now it's required that teamwork be used to benefit from logistics bennies. It's that simple. It's no longer One player to wreck them all, one player to hive them, one player to link them all and in fatsuits fry them.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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