|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dubya Guy
Abandoned Privilege Top Men.
137
|
Posted - 2014.12.29 14:33:00 -
[1] - Quote
I think being skilled (fully) into multiple roles is great, and the mark of an experienced player.
I think squadding up and pre-battle communication should be encouraged and facilitated in any way possible, including providing a game mode where these things ARE NOT allowed, just for those DUST players who don't like communicating and coordinating and are looking for that solo experience.
WITHIN A BATTLE, I think there should be a price to switching roles. Switching not prohibited, just a cost which must be factored in before switching in a battle. Why? Because it puts the mid-level player, skilled in only one role, on a slightly more even playing field with the very experienced player fully skilled in multiple roles. I think that is good for the game. It also encourages, pre-battle coordination (above) which I also think is good for the game and sets DUST apart from other games.
I was not a fan of the Bandwidth idea because I thought there were simpler, more elegant ways to address the stated goal of stopping equipment spam. Nevertheless, in the process of reducing equipment spam, Bandwidth does provide a penalty to SOME role switching in a battle. Many see it as unfair because it does not apply the same penalty across all roles.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
|
Dubya Guy
Abandoned Privilege Top Men.
138
|
Posted - 2014.12.29 19:39:00 -
[2] - Quote
LAVALLOIS Nash wrote:Dubya Guy wrote:I think being skilled (fully) into multiple roles is great, and the mark of an experienced player. I think squadding up and pre-battle communication should be encouraged and facilitated in any way possible, including providing a game mode where these things ARE NOT allowed, just for those DUST players who don't like communicating and coordinating and are looking for that solo experience. Wow! Its extremely rare that a player in Dust who understands that squads is not for everyone. People dont understand that If I was forced into a squad, i would buy an airhorn and hold it down the entire time over the mic. I, personally, am bored whitless with solo play. If a game doesn't have co-op mode, I am "meh" at best. BUT, I advocate making room in DUST for solo play for two fundamental reasons:
1) I really enjoy Dust, and I don't want doctrinaire purists to reduce the player base to where the game is no longer viable. We should welcome people who want to play the game, even if they don't want to play it exactly the way it was originally promoted. They might eventually change their minds as the game improves.
2) As someone who is highly motivated NOT to let others down, I occasionally play a solo game when I know I am not at my best, or I might have to bail out half way through due to RL things , or my headset is charging, etc. If I join your squad, know that you have my full effort and attention.
A place should be reserved in Dust for those who can't or won't, FOR WHATEVER REASON, coordinate and communicate as part of a squad. My suggestion has been a special game mode so that those who assume a certain level of coordination on the part of their blueberry teammates won't feel so put out by those who don't. To tie back to the OP's topic, I think such a game mode would be just the sort of place someone who liked switching roles a lot within a match would feel right at home.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
|
Dubya Guy
Abandoned Privilege Top Men.
150
|
Posted - 2014.12.31 15:13:00 -
[3] - Quote
Logi Bro wrote:SirManBoy wrote:voidfaction wrote: Spam away everyone. The team with the most spammed equipment on the field while its not on their present fitting wins should be a game mode.
I'm not sure what you're getting at. Logistics noun definition: the detailed coordination of a complex operation involving many people, facilities, or supplies.military usage: the organization of moving, housing, and supplying troops and equipment.Bandwidth is allowing logis to truly be the masters of the supply line and quantity matters just as much quality. If you're a true logi, you should be thrilled by this and thriving in your intended role. I have to disagree with you on this. If you are a true logi, you always carry your nanohives with you, to better expedite ammo to team-mates in need. You always carry your uplinks with you so you can create a new spawn point as the battlefield changes and enemy positions change. Spamming as much equipment as BW lets you then changing to pure active equipment is not, "a true logi." Deployable equipment isn't about having as many as you can on the field, it's about placing them is appropriate locations at appropriate times, and you are doing neither if you place it all at once in relative close proximity to each other. This is, simply put, the mentality of a WP farmer.
There is advanced deployment and ongoing support. They are both necessary.
Advanced deployment happens less now because role-switchers are doing less of it. As a Logi, it made me all "jelly" to see a speed scout race in ahead and drop links and hives, then switch to a Sentinel for the rest of the battle. That job, I thought, was what a dedicated Logi should be doing and getting "credit" for. It just so happened that folks who did this also tended to spam those links and hives when they could get to a supply depot because they didn't take the role seriously and took advantage of every "feature" of the system. Perhaps only 25% of what they deployed was team-useful. Bandwidth threw this 25% out with the spam. Perhaps more Logi's will enter the game and make up the difference, but I certainly see less advance-deployed equipment now than before. I used to NEVER see a map that didn't have at least one uplink to fall back on. Now it happens, and the rare dedicated Logi is sore pressed to make up the difference when it does.
The ongoing support duty you describe is also essential to the team, and my favorite aspect of being a squad-support Logi. But it is very difficult to do given the harsh limits on # carried (not deployable) of equipment. There are several threads which suggest increasing this, particularly for Logi suits or skills. I think that needs to happen. It was suggested that a Logi revamp would happen right after Bandwidth, and would include something along those lines. Still waiting...
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
|
Dubya Guy
Abandoned Privilege Top Men.
161
|
Posted - 2015.01.02 16:32:00 -
[4] - Quote
SirManBoy wrote:You just have to understand how it works and take advantage of the fact that your squad and team is looking to you to be in charge of deployable gear. If you're a logi and your team is short on uplinks and ammo, then it is your fault for not providing that support. Do your job better.
I agree with you. I sure could do my job better, though, if # carried (not deployable) were increased for hives and links so that we Logis could better take on this shift/re-alignment of responsibility. Cheap flux strikes exacerbate the challenge, and there's not always a supply depot around. Suiciding to bring back more gear, while noble, is a bit much to ask except under extreme circumstances. From one dedicated Logi to another, I plead with you as CPM to push hard for this. IMO, it should have gone in simultaneous with Bandwidth.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
|
|
|
|