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Nothing Certain
Bioshock Rejects
1411
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Posted - 2014.12.29 14:05:00 -
[1] - Quote
True Adamance wrote:Clone D wrote:
3. Humans have what is called need for competence, which essentially means that when you master one skill, then you GET BORED if you don't progress to mastering another skill. If you force people to just play one role in a match, or all of the time, then you will effectively create a BORING game. Thanks for making life mundane.
Humans are rarely if ever competent. Band width only affects one role and all it does is suggest if you want to be able to use the benefits of that role you need to keep using it. You cannot swap out of being a heavy but keep your Heavy Machine Gun. You cannot swap out of scout and keep your Cloak and bonuses, nor can you swap out of Assault and have your magazine or heat build up bonuses. If you want the benefits of Logistical suit bandwidth you need to remain in a Logisitcs role on the field until your role is complete or you die.
You get to drive a tank and keep any of those bonuses.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1411
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Posted - 2014.12.29 14:09:00 -
[2] - Quote
Also, prior to bandwidth you also lost all your Logi bonuses.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1411
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Posted - 2014.12.29 14:11:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Bandwidth doesn't get in my way of switching roles. If I play as a logi and set a bunch of uplinks, I can switch to an assault when I feel my team is doing alright enough, and still keep 2 of those uplinks active (an assault can support 2 uplinks). Often the value of the equipment deployed is outweighed by the value of the role you're switching to, so don't worry so much about losing some equipment, and just switch roles if you really feel you need to.
and if I lay hives so I can forge gun?
Because, that's why.
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Nothing Certain
Bioshock Rejects
1411
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Posted - 2014.12.29 14:22:00 -
[4] - Quote
The truth is this is not about Logistics or roles, Rep tools and injectors are not affected by it at all. It is about equipment. People were unhappy that some players were achieving high scores using equipment while still being able to do other things.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1412
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Posted - 2014.12.29 21:51:00 -
[5] - Quote
The fact is BW was a buff to those who run proto and those who run in a squad. The whole "two roles simultaneously" argument is a mere smokescreen because rep tools and injectors can be used by everyone but heavies. Uplinks and hives can be deployed by everyone but heavies. Tankers and pilots all play two roles simultaneously.
The only reason BW was supported was because protostomping squaddies didn't want to share the leaderboard glory with lone wolves. Personally, I mostly just run logi or AV now, my WP is the same as before but I can't have much effect on the outcome of a match. Stomping just got slightly worse but those that don't mind that seem to not notice.
It isn't a game breaker though. I will provably just never see my heavy suits again since the only time they outweigh the use of equipment is when my team is slaughtering the other and equipment is already spammed everywhere. In those matches I tend to go explore my own redline or call in a DS and practice flying and giving swarmers target practice.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1413
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Posted - 2014.12.29 23:28:00 -
[6] - Quote
Ripley Riley wrote:Z3dog wrote:You seriously disagree that solo players make up the majority of public contracts? I never declared it to be evidence it is clearly stated as an experience. I have no data to make a statement one way or another. I don't interview every blueberry post-patch to see if they were in a squad or not. I simply don't know and neither do you. Z3dog wrote:I know its not apples to apples, but you said it yourself "logis get bonuses with equipment and scouts technically do to" you cannot say that scouts do not get a bonus to equipment. Yet someone who is a scout can drop uplinks and equip a rep tool (perform two roles at the same time) and that is apparently ok when a scout does it. A scout can fit a repair tool but he is going to suck in a big way. An assault can fit a nanohive, but those hives will never perform as well as those dropped by a Caldari logi. Z3dog wrote:A logi cannot run high tier equipment and expect to tank effectively either. Or equip decent weapons. Caldari logi I threw together vs. Caldari scout I threw togetherLogi: 625.7 eHP, 6 total hives functioning with more nanites and higher resupply/repair rate plus an advanced needle for when the hives run out. Enough bandwidth to deploy 5 hives at once. Scout: 582.2 eHP, 6 total hives with no bonuses, no needle for when the hives pop. Enough bandwidth to deploy 2 hives at once... Scout walk/strafe: 5.43m/s Logi walk/strafe: 4.61m/s So you are saying that scouts are as good as being a logi because of... 0.82m/s walk/strafe speeds and an advanced weapon?
No, and prior to BW logi bonuses and versatility didn't transfer either, so what point are you trying to make? The difference is that now using proto gear and proto suits allow you to use more equipment , coordinating with squadmates allow you to still spam equipment. Is that really the problem with this game, not enough vets running proto squads?
Because, that's why.
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Nothing Certain
Bioshock Rejects
1414
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Posted - 2014.12.30 09:59:00 -
[7] - Quote
Logi Bro wrote:Z3dog wrote:Logi Bro wrote:Wow, this thread.
Bandwidth doesn't stop you from changing your roles, it just stops you from WP whoring via playing multiple roles at one time. You are welcome to change to assault at any time during the match, but you have to be assault if you are going to be assault, not assault plus all of the equipment you laid down as logistics, ya dig? "It just stops you from WP whoring via playing multiple roles at one time" This statement is complete BS and needs to die. Assaults and scouts running rep tools are performing multiple roles at the same time. Assaults and scouts running uplinks are performing multiple roles at the same time. Assaults and scouts running nanite injectors are performing multiple roles at the same time. Assaults and scouts running swarms (or plasma cannon), AV grenades, and a non AV side arm are performing multiple roles at the same time. No other suit than the logistics suit gets their role penalized so harshly for adapting to the battlefield. Your butthurt over bandwidth is noted. But more to the point, if you consider using a non-AV sidearm as playing another role, you obviously don't understand roles. Roles are specialized. Logistics have bonuses to specific pieces equipment, and reduction in CPU/PG on their equipment. They can equip a primary weapon and grenade, but does that make the logistic's role to kill people? Not at all. It is a secondary ability that is less effective than suits that are specialized for it. Same goes for equipment on assaults/scouts. It isn't as effective as logistics, takes up more of your CPU/PG so you have to sacrifice more for it, and you don't get as many pieces of equipment at one time. It's all secondary to assault/scout roles. So to make my point clear, no, assaults and scouts with equipment are not performing multiple roles at once.
If Assaaults and Scouts who deploy equipment are not playing two roles simultaneously, then explain the argument how BW is to prevent people from doing two roles simultaneously. You can't have it both ways and use which ever argument suits you.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1432
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Posted - 2014.12.31 04:52:00 -
[8] - Quote
An ADS pilot in a logi suit dropping links isn't playing two roles? Yet if I want to drop a hive and an uplink and then forge I am? A tanker with an HMG, hack suit or uplink suit isn't playing two roles but if I drop an uplink at an objective and come back as a heavy to defend it, I am? A scout running a needle and repper isn't playing two roles? Sorry, but it is hypocritical to suggest that BW addresses the "two roles" issue.
BW is a result of WP envy and it only affects certain players. There were more elegant, less complicated ways to fix equipment spam. I would have just gotten rud of the ability to switch suits at an SD. Figuring out what is needed and then being committed to that choice would add to the strategy of the game, rather than "own the SD and do whatwver you want" situation we have now.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1437
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Posted - 2015.01.01 01:56:00 -
[9] - Quote
Logi Bro wrote:SirManBoy wrote:voidfaction wrote: Spam away everyone. The team with the most spammed equipment on the field while its not on their present fitting wins should be a game mode.
I'm not sure what you're getting at. Logistics noun definition: the detailed coordination of a complex operation involving many people, facilities, or supplies.military usage: the organization of moving, housing, and supplying troops and equipment.Bandwidth is allowing logis to truly be the masters of the supply line and quantity matters just as much quality. If you're a true logi, you should be thrilled by this and thriving in your intended role. I have to disagree with you on this. If you are a true logi, you always carry your nanohives with you, to better expedite ammo to team-mates in need. You always carry your uplinks with you so you can create a new spawn point as the battlefield changes and enemy positions change. Spamming as much equipment as BW lets you then changing to pure active equipment is not, "a true logi." Deployable equipment isn't about having as many as you can on the field, it's about placing them is appropriate locations at appropriate times, and you are doing neither if you place it all at once in relative close proximity to each other. This is, simply put, the mentality of a WP farmer.
No, it is the mentality of a logi who brings what is most needed. I have half a dozen fits, some with UL and/or hives and some without.
Because, that's why.
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