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Z3dog
BIG BAD W0LVES
94
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Posted - 2014.12.29 20:54:00 -
[61] - Quote
Ripley Riley wrote:Z3dog wrote:The majority players battling in dust do not run in a squad First, cite your sources on this statement. Second, if it is true, they are blueberries who will most likely quit in their first 30 days of playing. People who stick around for the long haul find companionship in the form of corpmates and channels to squad with. Z3dog wrote:It is not appropriate that a suit dedicated to a role performs exactly the same as a suit not dedicated to the logistics role. Proto scouts should not have the same ability to carry equipment and do it faster than a suit dedicated to that job because it undermines the specialization players undertake. Please provide a screen capture of a scout dropsuit that gives a passive bonus to equipment other than a cloaking device. Scouts can fit ONE piece of equipment in addition to a cloak and they do not receive the dropsuit command bonuses for whatever they fit. Scouts also lack the CPU/PG reduction bonus, meaning they cannot field higher tiered equipment as easily.
I don't need to site a source on that claim I only need to play the game. In PC (an extreme minority) games are completely squad based. In FW there is an increase in squads, but its still a toss up. It is undeniable in public contracts that the majority are solo players and even if they weren't a squad wouldn't protect them from squads of Protostompers which is likely a large factor in them quitting. IF they quit.
Not all people who stick around for the long hall find nor want companionship in squads. Did you forget your conversation with Nash?
"Please provide a screen capture of a scout dropsuit that gives a passive bonus to equipment other than a cloaking device." Oh man this is a gem. "Provide a screen capture of a scout getting a bonus to equipment other than the piece of equipment I say!" lol
And scouts AREN'T required to use a cloak. The two equipment slots are available for any equipment they want.
Dust 5/14
bandwidth lol
And totally not p2w haha
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Lazer Fo Cused
Shining Flame Amarr Empire
320
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Posted - 2014.12.29 20:55:00 -
[62] - Quote
1. Welcome to being an Amarr/Caldari Logi where your bonus only works when your alive and not dead and if you try to adapt to any situation you are punished for trying to help out the team, sit in the corner and afk after you put links down unless you like throwing away proto suits |
Ripley Riley
Incorruptibles
5758
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Posted - 2014.12.29 21:07:00 -
[63] - Quote
Z3dog wrote:I don't need to site a source on that claim I only need to play the game. In PC (an extreme minority) games are completely squad based. In FW there is an increase in squads, but its still a toss up. It is undeniable in public contracts that the majority are solo players and even if they weren't a squad wouldn't protect them from squads of Protostompers which is likely a large factor in them quitting. IF they quit. Still no data or source to back up what you are saying then? Just purely anecdotal "evidence". Understood.
Z3dog wrote:"Please provide a screen capture of a scout dropsuit that gives a passive bonus to equipment other than a cloaking device." Oh man this is a gem. "Provide a screen capture of a scout getting a bonus to equipment other than the piece of equipment I say!" Because the scout's bonus with a cloak doesn't support his team in the same way a logi's bonus with uplinks, nanohives, repair tools, or active scanners does. It mostly helps the scout himself survive when crossing wide breaks in cover or flank unsuspecting hostiles. While the cloak is active the scout's scan radius actually drops, removing any shared passive squad scans.
Sure, logis get bonuses with equipment and scouts technically do to, but it's not comparing apples to apples and you know it, homie
Z3dog wrote:And scouts AREN'T required to use a cloak. The two equipment slots are available for any equipment they want. Yes, but the scout's bandwidth is purposefully gimped so they can't fit two deployable equipment. He also doesn't recieve a single bonus with the deployable equipment he carries.
I'll also say again, if a scout wants to drop higher tier equipment he is going to eat through his CPU/PG. This won't leave nearly as much resource left to tank or fit decent weapons. In short, he's sacrificing much for the ability to carry two pieces of equipment that he doesn't even get passive bonuses for.
My advice to you, playa...
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Z3dog
BIG BAD W0LVES
94
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Posted - 2014.12.29 21:34:00 -
[64] - Quote
Ripley Riley wrote:Z3dog wrote:I don't need to site a source on that claim I only need to play the game. In PC (an extreme minority) games are completely squad based. In FW there is an increase in squads, but its still a toss up. It is undeniable in public contracts that the majority are solo players and even if they weren't a squad wouldn't protect them from squads of Protostompers which is likely a large factor in them quitting. IF they quit. Still no data or source to back up what you are saying then? Just purely anecdotal "evidence". Understood. You seriously disagree that solo players make up the majority of public contracts? I never declared it to be evidence it is clearly stated as an experience.
Ripley Riley wrote: Because the scout's bonus with a cloak doesn't support his team in the same way a logi's bonus with uplinks, nanohives, repair tools, or active scanners does. It mostly helps the scout himself survive when crossing wide breaks in cover or flank unsuspecting hostiles. While the cloak is active the scout's scan radius actually drops, removing any shared passive squad scans. Sure, logis get bonuses with equipment and scouts technically do to, but it's not comparing apples to apples and you know it, homie I know its not apples to apples, but you said it yourself "logis get bonuses with equipment and scouts technically do to" you cannot say that scouts do not get a bonus to equipment. Yet someone who is a scout can drop uplinks and equip a rep tool (perform two roles at the same time) and that is apparently ok when a scout does it.
Ripley Riley wrote:Yes, but the scout's bandwidth is purposefully gimped so they can't fit two deployable equipment. He also doesn't recieve a single bonus with the deployable equipment he carries.
I'll also say again, if a scout wants to drop higher tier equipment he is going to eat through his CPU/PG. This won't leave nearly as much resource left to tank or fit decent weapons. In short, he's sacrificing much for the ability to carry two pieces of equipment that he doesn't even get passive bonuses for. A logi cannot run high tier equipment and expect to tank effectively either. Or equip decent weapons.
Dust 5/14
bandwidth lol
And totally not p2w haha
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Nothing Certain
Bioshock Rejects
1412
|
Posted - 2014.12.29 21:51:00 -
[65] - Quote
The fact is BW was a buff to those who run proto and those who run in a squad. The whole "two roles simultaneously" argument is a mere smokescreen because rep tools and injectors can be used by everyone but heavies. Uplinks and hives can be deployed by everyone but heavies. Tankers and pilots all play two roles simultaneously.
The only reason BW was supported was because protostomping squaddies didn't want to share the leaderboard glory with lone wolves. Personally, I mostly just run logi or AV now, my WP is the same as before but I can't have much effect on the outcome of a match. Stomping just got slightly worse but those that don't mind that seem to not notice.
It isn't a game breaker though. I will provably just never see my heavy suits again since the only time they outweigh the use of equipment is when my team is slaughtering the other and equipment is already spammed everywhere. In those matches I tend to go explore my own redline or call in a DS and practice flying and giving swarmers target practice.
Because, that's why.
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Ripley Riley
Incorruptibles
5758
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Posted - 2014.12.29 21:51:00 -
[66] - Quote
Z3dog wrote:You seriously disagree that solo players make up the majority of public contracts? I never declared it to be evidence it is clearly stated as an experience. I have no data to make a statement one way or another. I don't interview every blueberry post-patch to see if they were in a squad or not. I simply don't know and neither do you.
Z3dog wrote:I know its not apples to apples, but you said it yourself "logis get bonuses with equipment and scouts technically do to" you cannot say that scouts do not get a bonus to equipment. Yet someone who is a scout can drop uplinks and equip a rep tool (perform two roles at the same time) and that is apparently ok when a scout does it. A scout can fit a repair tool but he is going to suck in a big way. An assault can fit a nanohive, but those hives will never perform as well as those dropped by a Caldari logi.
Z3dog wrote:A logi cannot run high tier equipment and expect to tank effectively either. Or equip decent weapons. Caldari logi I threw together vs. Caldari scout I threw together
Logi: 625.7 eHP, 6 total hives functioning with more nanites and higher resupply/repair rate plus an advanced needle for when the hives run out. Enough bandwidth to deploy 5 hives at once.
Scout: 582.2 eHP, 6 total hives with no bonuses, no needle for when the hives pop. Enough bandwidth to deploy 2 hives at once...
Scout walk/strafe: 5.43m/s Logi walk/strafe: 4.61m/s
So you are saying that scouts are as good as being a logi because of... 0.82m/s walk/strafe speeds and an advanced weapon?
My advice to you, playa...
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Z3dog
BIG BAD W0LVES
94
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Posted - 2014.12.29 22:35:00 -
[67] - Quote
Ripley Riley wrote:Z3dog wrote:You seriously disagree that solo players make up the majority of public contracts? I never declared it to be evidence it is clearly stated as an experience. I have no data to make a statement one way or another. I don't interview every blueberry post-patch to see if they were in a squad or not. I simply don't know and neither do you. Yes I do know. It is painfully obvious if you are in pub matches. And even if wasn't squads won't save noobs from protostompers.
Z3dog wrote:I know its not apples to apples, but you said it yourself "logis get bonuses with equipment and scouts technically do to" you cannot say that scouts do not get a bonus to equipment. Yet someone who is a scout can drop uplinks and equip a rep tool (perform two roles at the same time) and that is apparently ok when a scout does it. A scout can fit a repair tool but he is going to suck in a big way. An assault can fit a nanohive, but those hives will never perform as well as those dropped by a Caldari logi.
He is going to operate the repair tool better than Amarr, Caldari, and Gallente logistics. That is he will operate that repair tool better than 3/4 of logistics suits.
Z3dog wrote:A logi cannot run high tier equipment and expect to tank effectively either. Or equip decent weapons. Caldari logi I threw together vs. Caldari scout I threw together
Logi: 625.7 eHP, 6 total hives functioning with more nanites and higher resupply/repair rate plus an advanced needle for when the hives run out. Enough bandwidth to deploy 5 hives at once.
Scout: 582.2 eHP, 6 total hives with no bonuses, no needle for when the hives pop. Enough bandwidth to deploy 2 hives at once...
Scout walk/strafe: 5.43m/s Logi walk/strafe: 4.61m/s
So you are saying that scouts are as good as being a logi because of... 0.82m/s walk/strafe speeds and an advanced weapon?[/quote] Yes strafe speed makes a big difference especially with smaller hit boxes.
I like how you just completely ignored the sprint speed more than a meter difference speed being very important when running ammo to mercs. Then you completely ignored the rep tool and nanite injector points in this thread and equipped two nanohives (deployable equipment) which i wouldn't expect people to do anyway.
Dust 5/14
bandwidth lol
And totally not p2w haha
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IAmDuncanIdaho II
R 0 N 1 N
1179
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Posted - 2014.12.29 23:10:00 -
[68] - Quote
Z3dog wrote: Complaining about non-logi's being able to play two roles at the same time
Dude seriously - you're using a scout being able to use equipment other than a cloak as evidence that a logi can't what? Do scoutly things? Sure - but they have more HP and are better designed for a fire-fight.
What about assaults? What dual roles is it that assaults can do? Use equipment and....what? Fire a weapon?
A logi can fire weapons. Good ones. Ones as good as assaults. Without the assault bonuses.....coz you're a logi.
Your role is support. That means great equipment and covering / suppressing fire. Your role is not a slayer.
I am so struggling to understand the mentality of ppl who think logis have been nerfed.
Do you think you can present your argument as a matrix of pros and cons? I might be able to understand your argument if you made it clear. Right now, I can't begin to imagine short of the obvious WP-whoring you used to be able to do, what your beef is. That goes for all of you who don't like the changes.
Oh and as for the OP's initial concern - I don't think it's ever gonna happen - that would make no sense at all, and there can only be a tiny minority who think it should. If it annoys you in-game - then force it by locking down the supply depots that you all so conveniently don't mention as being a requirement for the style of play you disagree with.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Nothing Certain
Bioshock Rejects
1413
|
Posted - 2014.12.29 23:28:00 -
[69] - Quote
Ripley Riley wrote:Z3dog wrote:You seriously disagree that solo players make up the majority of public contracts? I never declared it to be evidence it is clearly stated as an experience. I have no data to make a statement one way or another. I don't interview every blueberry post-patch to see if they were in a squad or not. I simply don't know and neither do you. Z3dog wrote:I know its not apples to apples, but you said it yourself "logis get bonuses with equipment and scouts technically do to" you cannot say that scouts do not get a bonus to equipment. Yet someone who is a scout can drop uplinks and equip a rep tool (perform two roles at the same time) and that is apparently ok when a scout does it. A scout can fit a repair tool but he is going to suck in a big way. An assault can fit a nanohive, but those hives will never perform as well as those dropped by a Caldari logi. Z3dog wrote:A logi cannot run high tier equipment and expect to tank effectively either. Or equip decent weapons. Caldari logi I threw together vs. Caldari scout I threw togetherLogi: 625.7 eHP, 6 total hives functioning with more nanites and higher resupply/repair rate plus an advanced needle for when the hives run out. Enough bandwidth to deploy 5 hives at once. Scout: 582.2 eHP, 6 total hives with no bonuses, no needle for when the hives pop. Enough bandwidth to deploy 2 hives at once... Scout walk/strafe: 5.43m/s Logi walk/strafe: 4.61m/s So you are saying that scouts are as good as being a logi because of... 0.82m/s walk/strafe speeds and an advanced weapon?
No, and prior to BW logi bonuses and versatility didn't transfer either, so what point are you trying to make? The difference is that now using proto gear and proto suits allow you to use more equipment , coordinating with squadmates allow you to still spam equipment. Is that really the problem with this game, not enough vets running proto squads?
Because, that's why.
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neausea 1987
1.U.P
230
|
Posted - 2014.12.30 01:21:00 -
[70] - Quote
one role players are the reason people most often lose, lmao have you ever heard someone scream where the F*** is the forge/medic/ whatever. i always laugh like why dont you have it then BUM. but this is dust.
SELF PROCLAIMED LORD OF THE DANCE AND MASTER OF THE FLANK AND SPANK (no cloak required) i strive or perfection.
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Henchmen21
Planet Express LLC
1131
|
Posted - 2014.12.30 03:52:00 -
[71] - Quote
I just wish there was a visual indicator of how much BW is in use. Since BW I've been able to narrow my used fits down to 4-5 because if I am going to lose my equipment its going to be to a suit that can bring in WP on their own. I used to use tons a fittings switching to what ever the battle called for each death. Now its either all out logi or all out killing and blowing up tanks. That said I don't think I've logi'd so much in ages. The logi role seems to have gotten its identity back, as in you now have to be dedicated to the role to reap the rewards, now I am getting the WP others were farming.
/Faceplam
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Logi Bro
Brutor Vanguard Minmatar Republic
3394
|
Posted - 2014.12.30 04:09:00 -
[72] - Quote
Z3dog wrote:Logi Bro wrote:Wow, this thread.
Bandwidth doesn't stop you from changing your roles, it just stops you from WP whoring via playing multiple roles at one time. You are welcome to change to assault at any time during the match, but you have to be assault if you are going to be assault, not assault plus all of the equipment you laid down as logistics, ya dig? "It just stops you from WP whoring via playing multiple roles at one time" This statement is complete BS and needs to die. Assaults and scouts running rep tools are performing multiple roles at the same time. Assaults and scouts running uplinks are performing multiple roles at the same time. Assaults and scouts running nanite injectors are performing multiple roles at the same time. Assaults and scouts running swarms (or plasma cannon), AV grenades, and a non AV side arm are performing multiple roles at the same time. No other suit than the logistics suit gets their role penalized so harshly for adapting to the battlefield.
Your butthurt over bandwidth is noted.
But more to the point, if you consider using a non-AV sidearm as playing another role, you obviously don't understand roles. Roles are specialized.
Logistics have bonuses to specific pieces equipment, and reduction in CPU/PG on their equipment. They can equip a primary weapon and grenade, but does that make the logistic's role to kill people? Not at all. It is a secondary ability that is less effective than suits that are specialized for it.
Same goes for equipment on assaults/scouts. It isn't as effective as logistics, takes up more of your CPU/PG so you have to sacrifice more for it, and you don't get as many pieces of equipment at one time. It's all secondary to assault/scout roles.
So to make my point clear, no, assaults and scouts with equipment are not performing multiple roles at once.
SP Sinks? Fixed.
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voidfaction
Nos Nothi
818
|
Posted - 2014.12.30 04:16:00 -
[73] - Quote
Logi Bro wrote:Z3dog wrote:Logi Bro wrote:Wow, this thread.
Bandwidth doesn't stop you from changing your roles, it just stops you from WP whoring via playing multiple roles at one time. You are welcome to change to assault at any time during the match, but you have to be assault if you are going to be assault, not assault plus all of the equipment you laid down as logistics, ya dig? "It just stops you from WP whoring via playing multiple roles at one time" This statement is complete BS and needs to die. Assaults and scouts running rep tools are performing multiple roles at the same time. Assaults and scouts running uplinks are performing multiple roles at the same time. Assaults and scouts running nanite injectors are performing multiple roles at the same time. Assaults and scouts running swarms (or plasma cannon), AV grenades, and a non AV side arm are performing multiple roles at the same time. No other suit than the logistics suit gets their role penalized so harshly for adapting to the battlefield. Your butthurt over bandwidth is noted. But more to the point, if you consider using a non-AV sidearm as playing another role, you obviously don't understand roles. Roles are specialized. Logistics have bonuses to specific pieces equipment, and reduction in CPU/PG on their equipment. They can equip a primary weapon and grenade, but does that make the logistic's role to kill people? Not at all. It is a secondary ability that is less effective than suits that are specialized for it. Same goes for equipment on assaults/scouts. It isn't as effective as logistics, takes up more of your CPU/PG so you have to sacrifice more for it, and you don't get as many pieces of equipment at one time. It's all secondary to assault/scout roles.So to make my point clear, no, assaults and scouts with equipment are not performing multiple roles at once. How are they sacrificing cpu/pg when they drop there equipment then switch to a scanner/repair/injector or no equipment fitting while the uplinks/hives dropped before keep working? They are getting the benefits of the equipment without the cpu/pg sacrifice.
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Clone D
Grundstein Automation
1226
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Posted - 2014.12.30 04:31:00 -
[74] - Quote
voidfaction wrote:How are they sacrificing cpu/pg when they drop there equipment then switch to a scanner/repair/injector or no equipment fitting while the uplinks/hives dropped before keep working? They are getting the benefits of the equipment without the cpu/pg sacrifice. Logi can do the same thing. start in full uplink/hive/proximity fitting and drop all equipment then switch to a 2x scanners/repair/injector fitting and have tons of equipment on the field while not having to sacrifice nothing with the benefits of 4 different equipment. Its not just a assault and scout getting benefits of eq after switching.
Yes, logis are ten fold more touristy than any other role now. They just wanted exclusive rights to WP w horing.
ISK Trader
channel: blitz
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voidfaction
Nos Nothi
820
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Posted - 2014.12.30 04:49:00 -
[75] - Quote
Clone D wrote:voidfaction wrote:How are they sacrificing cpu/pg when they drop there equipment then switch to a scanner/repair/injector or no equipment fitting while the uplinks/hives dropped before keep working? They are getting the benefits of the equipment without the cpu/pg sacrifice. Logi can do the same thing. start in full uplink/hive/proximity fitting and drop all equipment then switch to a 2x scanners/repair/injector fitting and have tons of equipment on the field while not having to sacrifice nothing with the benefits of 4 different equipment. Its not just a assault and scout getting benefits of eq after switching. Yes, logis are ten fold more touristy than any other role now. They just wanted exclusive rights to WP w horing. I would not even be in this argument if I would have got WP for running 2x Flux scanners on my scout solo. Not getting WP from team is what got me thinking how uplinks and hives give WP from team and they don't even need to be on present fitting. yes I know this has always been possible but since BW update have seen more uplinks being spammed and I just starting using scanners and never used any other equipment other than cloak and compact hive.
I guess I should just add to the uplink spam and drop uplinks and switch to my dual scanner scout and shut up. I guess it is fair if everyone can do it. Double uplink and hive BW and or add BW to repair, scanner, and injectors |
Flint Beastgood III
Carbon 7 Iron Oxide.
1123
|
Posted - 2014.12.30 08:03:00 -
[76] - Quote
KAGEHOSHI Horned Wolf wrote:Bandwidth doesn't get in my way of switching roles. If I play as a logi and set a bunch of uplinks, I can switch to an assault when I feel my team is doing alright enough, and still keep 2 of those uplinks active (an assault can support 2 uplinks). Often the value of the equipment deployed is outweighed by the value of the role you're switching to, so don't worry so much about losing some equipment, and just switch roles if you really feel you need to.
As much as it pains me, this is pretty much true.
When soloing (and sometimes when in squad) I am often required to play A LOT of the spontaneously-needed roles, and at such points in battle, I have to lose the majority of my uplinks in order to take down another threat to my team's success.
Sometimes this can hinder my team's ability to stay in the fight, until I can complete my task and switch back to my logi to replace my uplinks.
This has now stopped me from running links in anything other than DOM (where it is truly a game-deciding role). Nowadays I pray before each match that someone else takes on the link-reinforcement role so I don't have to worry about bandwidth the whole match, whereas I used to pray that I was the only one doing links so I could farm them WP, lol.
I am still undecided about the whole bandwidth system but, as with all other changes, I just try to adapt as best I can.
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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voidfaction
Nos Nothi
820
|
Posted - 2014.12.30 08:22:00 -
[77] - Quote
Flint Beastgood III wrote:KAGEHOSHI Horned Wolf wrote:Bandwidth doesn't get in my way of switching roles. If I play as a logi and set a bunch of uplinks, I can switch to an assault when I feel my team is doing alright enough, and still keep 2 of those uplinks active (an assault can support 2 uplinks). Often the value of the equipment deployed is outweighed by the value of the role you're switching to, so don't worry so much about losing some equipment, and just switch roles if you really feel you need to. As much as it pains me, this is pretty much true. When soloing (and sometimes when in squad) I am often required to play A LOT of the spontaneously-needed roles, and at such points in battle, I have to lose the majority of my uplinks in order to take down another threat to my team's success. Sometimes this can hinder my team's ability to stay in the fight, until I can complete my task and switch back to my logi to replace my uplinks. This has now stopped me from running links in anything other than DOM (where it is truly a game-deciding role). Nowadays I pray before each match that someone else takes on the link-reinforcement role so I don't have to worry about bandwidth the whole match, whereas I used to pray that I was the only one doing links so I could farm them WP, lol. I am still undecided about the whole bandwidth system but, as with all other changes, I just try to adapt as best I can.
Just tell everyone in your squad to start match with uplinks and switch to injector, scanner, repair, or no equipment after. uplink problem solved. that is how its being spammed now. An assault or commando can have 2 active uplinks running without uplinks even on their fitting. Or you as a logi can drop as many uplinks as you can and switch to injector, scanner, and repair logi untill you need uplinks again. again problem solved. For a logi it is like you have 8 equipment slots. |
Nothing Certain
Bioshock Rejects
1414
|
Posted - 2014.12.30 09:59:00 -
[78] - Quote
Logi Bro wrote:Z3dog wrote:Logi Bro wrote:Wow, this thread.
Bandwidth doesn't stop you from changing your roles, it just stops you from WP whoring via playing multiple roles at one time. You are welcome to change to assault at any time during the match, but you have to be assault if you are going to be assault, not assault plus all of the equipment you laid down as logistics, ya dig? "It just stops you from WP whoring via playing multiple roles at one time" This statement is complete BS and needs to die. Assaults and scouts running rep tools are performing multiple roles at the same time. Assaults and scouts running uplinks are performing multiple roles at the same time. Assaults and scouts running nanite injectors are performing multiple roles at the same time. Assaults and scouts running swarms (or plasma cannon), AV grenades, and a non AV side arm are performing multiple roles at the same time. No other suit than the logistics suit gets their role penalized so harshly for adapting to the battlefield. Your butthurt over bandwidth is noted. But more to the point, if you consider using a non-AV sidearm as playing another role, you obviously don't understand roles. Roles are specialized. Logistics have bonuses to specific pieces equipment, and reduction in CPU/PG on their equipment. They can equip a primary weapon and grenade, but does that make the logistic's role to kill people? Not at all. It is a secondary ability that is less effective than suits that are specialized for it. Same goes for equipment on assaults/scouts. It isn't as effective as logistics, takes up more of your CPU/PG so you have to sacrifice more for it, and you don't get as many pieces of equipment at one time. It's all secondary to assault/scout roles. So to make my point clear, no, assaults and scouts with equipment are not performing multiple roles at once.
If Assaaults and Scouts who deploy equipment are not playing two roles simultaneously, then explain the argument how BW is to prevent people from doing two roles simultaneously. You can't have it both ways and use which ever argument suits you.
Because, that's why.
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voidfaction
Nos Nothi
820
|
Posted - 2014.12.30 10:37:00 -
[79] - Quote
Nothing Certain wrote:Logi Bro wrote:Z3dog wrote:Logi Bro wrote:Wow, this thread.
Bandwidth doesn't stop you from changing your roles, it just stops you from WP whoring via playing multiple roles at one time. You are welcome to change to assault at any time during the match, but you have to be assault if you are going to be assault, not assault plus all of the equipment you laid down as logistics, ya dig? "It just stops you from WP whoring via playing multiple roles at one time" This statement is complete BS and needs to die. Assaults and scouts running rep tools are performing multiple roles at the same time. Assaults and scouts running uplinks are performing multiple roles at the same time. Assaults and scouts running nanite injectors are performing multiple roles at the same time. Assaults and scouts running swarms (or plasma cannon), AV grenades, and a non AV side arm are performing multiple roles at the same time. No other suit than the logistics suit gets their role penalized so harshly for adapting to the battlefield. Your butthurt over bandwidth is noted. But more to the point, if you consider using a non-AV sidearm as playing another role, you obviously don't understand roles. Roles are specialized. Logistics have bonuses to specific pieces equipment, and reduction in CPU/PG on their equipment. They can equip a primary weapon and grenade, but does that make the logistic's role to kill people? Not at all. It is a secondary ability that is less effective than suits that are specialized for it. Same goes for equipment on assaults/scouts. It isn't as effective as logistics, takes up more of your CPU/PG so you have to sacrifice more for it, and you don't get as many pieces of equipment at one time. It's all secondary to assault/scout roles. So to make my point clear, no, assaults and scouts with equipment are not performing multiple roles at once. If Assaaults and Scouts who deploy equipment are not playing two roles simultaneously, then explain the argument how BW is to prevent people from doing two roles simultaneously. You can't have it both ways and use which ever argument suits you. They are not performing 2 roles if they are using what they have fitted. It is when they drop uplinks or hives then change to a different suit and use repair, injectors, scanners or no equipment to gain cpu/pg for stronger suit that makes them doing 2 roles at same time. This is not just assaults and scouts but commando and logi can do the same thing. A logi can virtually have 8 equipment slots because they can spawn in and drop equipment and change out and use 2 scanners, repair and injector all while the droped equipment is still in play. It is nothing new as before the BW update just finally being recognized. If everyone can do it then it is ballanced. keep on spamming uplinks.
Proto Stomper G-I Scout
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Logi Bro
Brutor Vanguard Minmatar Republic
3395
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Posted - 2014.12.30 15:15:00 -
[80] - Quote
Nothing Certain wrote: If Assaaults and Scouts who deploy equipment are not playing two roles simultaneously, then explain the argument how BW is to prevent people from doing two roles simultaneously. You can't have it both ways and use which ever argument suits you.
I think you are looking at this wrong, I'm still using the same argument.
Bandwidth is to stop people from going to logistics, spamming a very large amount of equipment that only a logi could be capable of spamming, and then switching to another class that has better killing potential and still keeping all of that equipment. BW has fixed this, now they only get to keep a small portion of that equipment, depending on the suit they chose.
Assaults and scouts get less equipment and less bandwidth, and as I mentioned, have to sacrifice more CPU/PG than a logi, and ultimately have less effective equipment. An assault deploying two uplinks is not a role, it's a secondary benefit. A logi deploying uplinks, nanohives, and running around with a nanite injector and rep tool IS a role.
Granted, as people have mentioned, they could deploy their assault, put down uplinks in it, then switch to the same assault with active equipment instead of deployable, thereby cheating the system, HOWEVER, they are cheating the system on a much smaller scale than when they could have 10 nanohives and 10 uplinks on the field and still run around in an HMG heavy tearing people up and whoring the WPs on a huge scale.
I never said BW was perfect, but it is definitely helping to quell the WP farmers.
SP Sinks? Fixed.
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voidfaction
Nos Nothi
826
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Posted - 2014.12.30 18:28:00 -
[81] - Quote
Logi Bro wrote:Nothing Certain wrote: If Assaaults and Scouts who deploy equipment are not playing two roles simultaneously, then explain the argument how BW is to prevent people from doing two roles simultaneously. You can't have it both ways and use which ever argument suits you.
I think you are looking at this wrong, I'm still using the same argument. Bandwidth is to stop people from going to logistics, spamming a very large amount of equipment that only a logi could be capable of spamming, and then switching to another class that has better killing potential and still keeping all of that equipment. BW has fixed this, now they only get to keep a small portion of that equipment, depending on the suit they chose. Assaults and scouts get less equipment and less bandwidth, and as I mentioned, have to sacrifice more CPU/PG than a logi, and ultimately have less effective equipment. An assault deploying two uplinks is not a role, it's a secondary benefit. A logi deploying uplinks, nanohives, and running around with a nanite injector and rep tool IS a role. Granted, as people have mentioned, they could deploy their assault, put down uplinks in it, then switch to the same assault with active equipment instead of deployable, thereby cheating the system, HOWEVER, they are cheating the system on a much smaller scale than when they could have 10 nanohives and 10 uplinks on the field and still run around in an HMG heavy tearing people up and whoring the WPs on a huge scale. I never said BW was perfect, but it is definitely helping to quell the WP farmers. I want perfect. I want If I drop std uplinks and switch to another fitting and want to keep my uplinks then I better have std uplink or better on the new fitting. if I drop proto uplinks then I would need to swap to a different fitting that has proto uplinks. a logi would need the same number of uplink equipment slots used as they used to drop uplinks so if they need to use 2 slots for uplinks then when they respawn they need to have 2 uplinks fitted. Only field what you are fitted for. Yes BW is better but i run 2 scanners on a scout and get no wp because i run solo and on top of that i cant equip 2 scanners and switch to no scanners and still scan. I would really like to run 2 scanners and cloak and have injector but I can not do that so why should those using hives or uplinks have the ability to virtually have 2x the eq slots and not those that do not use uplinks or hives? Another way to kinda fix this would be to add BW to active equipment too. Oh and if all equipment is going to give wp from team then scanners need to be given wp from team. if it is only in squad then same with all other equipment. if they dont need to be in a squad when running a support i should not need to be in a squad when running support.
Proto Stomper G-I Scout
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Iron Wolf Saber
Den of Swords
18096
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Posted - 2014.12.31 02:35:00 -
[82] - Quote
We could make it that when you activate your cloak your BW goes to zero. :D :D :p
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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DeadlyAztec11
Ostrakon Agency
6684
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Posted - 2014.12.31 04:31:00 -
[83] - Quote
People are fighting over bits and pieces of WP. The entire display is rather despicable.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Nothing Certain
Bioshock Rejects
1432
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Posted - 2014.12.31 04:52:00 -
[84] - Quote
An ADS pilot in a logi suit dropping links isn't playing two roles? Yet if I want to drop a hive and an uplink and then forge I am? A tanker with an HMG, hack suit or uplink suit isn't playing two roles but if I drop an uplink at an objective and come back as a heavy to defend it, I am? A scout running a needle and repper isn't playing two roles? Sorry, but it is hypocritical to suggest that BW addresses the "two roles" issue.
BW is a result of WP envy and it only affects certain players. There were more elegant, less complicated ways to fix equipment spam. I would have just gotten rud of the ability to switch suits at an SD. Figuring out what is needed and then being committed to that choice would add to the strategy of the game, rather than "own the SD and do whatwver you want" situation we have now.
Because, that's why.
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Clone D
Grundstein Automation
1250
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Posted - 2014.12.31 05:23:00 -
[85] - Quote
DeadlyAztec11 wrote:People are fighting over bits and pieces of WP. The entire display is rather despicable.
WPs are the most material incentive of the game, as they directly affect SP and character development. Don't we all wish we could develop our characters faster? Of course there is a WP tug of war.
Within our own teams we compete with each other for WP, everyone racing to beat the next team mate to the kill, and encouraging shady team play, like letting another person put forth a lot of effort and then sweeping in for the WP right at the end. WPs encourage back stabbing within the team, causing distrust. WPs encourage w horing and imbalance of roles within the team. Ever been on that team where everybody wants to be an uplink w hore?
WPs drive our behavior. If you ever find a reprehensible behavior occurring on the battlefield, look for the WP incentive.
ISK Trader
channel: blitz
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voidfaction
Nos Nothi
826
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Posted - 2014.12.31 05:40:00 -
[86] - Quote
Iron Wolf Saber wrote:We could make it that when you activate your cloak your BW goes to zero. :D :D :p If I am running 2 scanners how many slots does my scout have left for a cloak? Come on IWS don't look it up answer from the top of your head. You been CPM for what 2 years you should know how many EQ slots a scout has. Head starting to hurt yet? After you get done looking that up tell me how would making my BW go to 0 hurt me if and when I am running 1 scanner and a cloak. Do you need to look that up too? :D :D
Proto Stomper G-I Scout
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John Demonsbane
Unorganized Ninja Infantry Tactics
5023
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Posted - 2014.12.31 06:53:00 -
[87] - Quote
voidfaction wrote:Iron Wolf Saber wrote:We could make it that when you activate your cloak your BW goes to zero. :D :D :p If I am running 2 scanners how many slots does my scout have left for a cloak? Come on IWS don't look it up answer from the top of your head. You been CPM for what 2 years you should know how many EQ slots a scout has. Head starting to hurt yet? After you get done looking that up tell me how would making my BW go to 0 hurt me if and when I am running 1 scanner and a cloak. Do you need to look that up too? :D :D
Let me summarize here. You're unhappy that you don't get team WP for scans, right? That seems to be the recurring theme in your posts. That's quite valid and understandable. I agree, you should get WP for team assists. Probably not 15, but 5 is totally reasonable.
So here's the thing... Why is this in any way related to BW? Where is the relationship? I don't really see one. Why not just push for a more equitable distribution of WP for other contributions rather than rail against the unrelated mechanic of BW and the red headed stepchildren of dust, the post-1.7 logi?
And good lord I have to lol at the people who somehow think it's even remotely problematic that you can switch to a different LOGI suit and still keep your EQ but use needles and reps or whatever. Common sense would like to have a word with you if your brain tells you that this is a) at all different than before or b) somehow unfair that EQ based suits can use EQ in a more effective manner than others.. That's just idiotic.
...Or you are unable to get past your prior ability to wh0re WP in your vastly more viable scout or sentinel suit while I hemorrhaged ISK in my logI suits trying vainly to perform a dying role.
(The godfather of tactical logistics)
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voidfaction
Nos Nothi
826
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Posted - 2014.12.31 08:15:00 -
[88] - Quote
John Demonsbane wrote:voidfaction wrote:Iron Wolf Saber wrote:We could make it that when you activate your cloak your BW goes to zero. :D :D :p If I am running 2 scanners how many slots does my scout have left for a cloak? Come on IWS don't look it up answer from the top of your head. You been CPM for what 2 years you should know how many EQ slots a scout has. Head starting to hurt yet? After you get done looking that up tell me how would making my BW go to 0 hurt me if and when I am running 1 scanner and a cloak. Do you need to look that up too? :D :D Let me summarize here. You're unhappy that you don't get team WP for scans, right? That seems to be the recurring theme in your posts. That's quite valid and understandable. I agree, you should get WP for team assists. Probably not 15, but 5 is totally reasonable. So here's the thing... Why is this in any way related to BW? Where is the relationship? I don't really see one. Why not just push for a more equitable distribution of WP for other contributions rather than rail against the unrelated mechanic of BW and the red headed stepchildren of dust, the post-1.7 logi? And good lord I have to lol at the people who somehow think it's even remotely problematic that you can switch to a different LOGI suit and still keep your EQ but use needles and reps or whatever. Common sense would like to have a word with you if your brain tells you that this is a) at all different than before or b) somehow unfair that EQ based suits can use EQ in a more effective manner than others.. That's just idiotic. ...Or you are unable to get past your prior ability to wh0re WP in your vastly more viable scout or sentinel suit while I hemorrhaged ISK in my logI suits trying vainly to perform a dying role. I would agree with +5 WP on scanned kills.
It was the not getting WP for my scans that lead me to realize the unfairness in the how dropped equipment was used.
I thought If ANYONE can w hore WP from the whole team with uplinks and hives and not have them on their present fitting then everyone should be able to w hore WP from the team with equipment they have to have on their fitting (scanners). Read that twice and tell me how I realized Hey, They are getting WP and not even running the EQ. I can't get WP for running with my EQ. To hell with WP I want to be able to use my scanner without having it on my fitting too. Where do I get my scanner I can use without it on my fitting? Is it listed under scanner that takes no slot and no cpu or pg?
Now am i against the logi? NO. Am I against them getting buffed? YES, Because after learning they have virtually 8 EQ slots with this stupid system of load in drop all EQ then switch to active tools then they are not the redheaded step child they are support monsters and they should be. Now I have even said BW is better then what we had before but it did not really fix anything because now instead of loading in a logi and dropping all eq and switching to a slayer suit everyone loads in assault/commando and a few logi drops EQ and switches to different 16bw fitting. You want to make logi needed let them keep their virtual 8 EQ slots but force the others to have to spawn with the eq they have dropped in order to keep in on the field. Logi is support so make them support assault is not support so make them assaults. just like my scout is a scout and uses cloak and ewar (scanners)
Now as far as me w horing WP in my more viable SCOUT as I have 0 pts in any suit other than cal and gal scout. Feel free to click on my signature to see what i run over 90% of the time and what I am skilled in. I am by far not w horing any WP, taking advantage of a garbage game mechanic with EQ that is not on my fitting, or proto stomping pubs
Proto Stomper G-I Scout
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John Demonsbane
Unorganized Ninja Infantry Tactics
5023
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Posted - 2014.12.31 08:46:00 -
[89] - Quote
So I wasnt referring to you personally about wh0ring WP since I already read you run scans and it doesn't take a genius to figure out you're a scout from your corp tag alone. Chill, I'm being less antagonistic than it seems... Towards you at least.
Anyway, since by your own admission this is better than before, what's the major problem here? Iteration is always good, you can always tweak from this point. Also, if it's better, it had to have fixed something. In this case the "playstyle" or "skill" of crapping out 9 uplinks to steal my WP (yes, MY f*cking WP as an Amarr logi) and then switching to an HMG sentinel has died the can't-be-horrible-enough-for-its-crimes-against-humanity death it so richly deserved. That's a huge positive step for this game.
As for the other part, it's late and admittedly I'm not totally sure what you're getting at... But if I do understand correctly I've always felt that locking someone only to EQ that's actively on your suit is too restrctive in their current state.
That said, as a general rule I wouldn't argue against limiting EQ functionality on non logi suits to reduce spam so that's something to consider/debate.
(The godfather of tactical logistics)
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voidfaction
Nos Nothi
826
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Posted - 2014.12.31 09:23:00 -
[90] - Quote
John Demonsbane wrote:So I wasnt referring to you personally about wh0ring WP since I already read you run scans and it doesn't take a genius to figure out you're a scout from your corp tag alone. Chill, I'm being less antagonistic than it seems... Towards you at least.
Anyway, since by your own admission this is better than before, what's the major problem here? Iteration is always good, you can always tweak from this point. Also, if it's better, it had to have fixed something. In this case the "playstyle" or "skill" of crapping out 9 uplinks to steal my WP (yes, MY f*cking WP as an Amarr logi) and then switching to an HMG sentinel has died the can't-be-horrible-enough-for-its-crimes-against-humanity death it so richly deserved. That's a huge positive step for this game.
As for the other part, it's late and admittedly I'm not totally sure what you're getting at... But if I do understand correctly I've always felt that locking someone only to EQ that's actively on your suit is too restrctive in their current state.
That said, as a general rule I wouldn't argue against limiting EQ functionality on non logi suits to reduce spam so that's something to consider/debate. I hate the uplink spam. Have you noticed you see A LOT less hives but at least 2x more uplinks since the BW update? If it were up to me no suit other than a Logi would be able to drop/keep more than 1.
Proto Stomper G-I Scout
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