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Thread Statistics | Show CCP posts - 12 post(s) |
RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
703
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Posted - 2014.12.11 21:18:00 -
[271] - Quote
As has been stated before by many mercs I am also having trouble with the proposed changes to armor.
That situation is reminiscent of the early Uprising days when the TAR was the God weapon and the TTK (time to kill) was so low that if you simply blinked you were dead (many red eyed nights because of that). Lowering armor is the wrong way to go for various change reasons.
TTK is not as much an issue now, but I have felt it lowering in the last few months. Armor nerf lowers it further and we'll be in that hole again; and how will we did ourselves out then? - lower weapon damage again? offer a direct buff to HP for some classes and not others? How will we scale it once again? Will have to go through all this balancing again just to arrive at where we've been?
Making armor lower because more regen is possible is not a decent answer either, one does not directly connect to the other.
Nerfing armor to lower the HP of Brick Tanking scouts (or any other suit) doesn't solve the problem, useful modules do. Useful mechanics do. IF Brick tanking is the only way to survive then the problem is in the overall design of the combat system the makes other modules not viable for actual combat. - but that isn't the core reason either. The reasons are many and the mentality of an FPS is one of them, if a logi is available is another, is another class viable for action X or action Y, what class can do it all, etc.?
It is true that much of my concern lies with my logis - the low stats and short life span will be further hindered with the armor nerf. But it affects all gamers as well.
I am not confident in this Armor nerf, but the penalty to the Scout speeds is understandable. What if there was an HP stacking penalty besides just the Speed % hit. Like the effective HP would stack like our weapon damage modules of 100% then 80% then 50% etc. I'm not backing this up with science or logic, but just the universal stacking penalty - we can create reasons why later.
The Logi Code. Creator, Believer, Follower
Trust CROSS
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Nirwanda Vaughns
1051
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Posted - 2014.12.11 21:22:00 -
[272] - Quote
Fixing brick tanking scouts without harming other suits.... hmm could this really be as easy as treating them like the old commandos? give them a higher base hp but limit slots. this also limits Ewar stacking as well. something so simple huh
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Jotun Izalaru
Goonfeet
246
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Posted - 2014.12.11 21:23:00 -
[273] - Quote
Cat Merc wrote: So basically kill the Gal Assault?
You guys will be promoting brick tanking, since regen is pointless if you can't GTFO.
a 15 percent strafe decrease won't kill your ability to be a coward, i promise.
it was doable back when it was actually 50% of base, and i think the guy suggesting change it to 50% now is pure crazytalk. backpedaling at 50%? maybe. i still think it'd be too much, strafing at that speed is ridiculous.
Right now your strafe and backpedal is 90% of base, for the record. I think 75% would probably be fine - but Dust was a plain better game when it was 50%. it's too late to go back to that now, too much has been built on that mistake, but we can even it out. |
Midas Fool
Prophets of the Velocirapture
542
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Posted - 2014.12.11 22:51:00 -
[274] - Quote
CCP Rattati wrote: Various Increased Warbarge time to X from Y minutes for squadbuilding
Adding all racial frames and tiers to Loyalty Store
YES!!! THIS I LIKE
[Ironically generic forum signature here]
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Valor Goat
91
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Posted - 2014.12.11 23:34:00 -
[275] - Quote
Jotun Izalaru wrote:Cat Merc wrote: So basically kill the Gal Assault?
You guys will be promoting brick tanking, since regen is pointless if you can't GTFO.
a 15 percent strafe decrease won't kill your ability to be a coward, i promise. it was doable back when it was actually 50% of base, and i think the guy suggesting change it to 50% now is pure crazytalk. backpedaling at 50%? maybe. i still think it'd be too much, strafing at that speed is ridiculous. Right now your strafe and backpedal is 90% of base, for the record. I think 75% would probably be fine - but Dust was a plain better game when it was 50%. it's too late to go back to that now, too much has been built on that mistake, but we can even it out. Are you implying that if one strafes on a gallente assault is a coward? Get good?
1EE7
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Valor Goat
91
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Posted - 2014.12.11 23:37:00 -
[276] - Quote
Stefan Stahl wrote:CCP Rattati wrote:Assault Scrambler Rifle Feedback requested, there is nothing (that we see) that says this weapons is not comparable to other assault variants, except armor meta. In that context I keep forgetting to mention that the rifle's fitting requirements haven't yet been cleaned up since their performance was aligned: Here's a comparison of CPU and PG requirements: ADV: AScR: 48/12 AR: 47/6 ACR: 39/4 ARR: 41/12 PRO: AScR: 83/15 AR: 90/13 ACR: 78/8 ARR: 77/14 Can we get that fixed? Make sure all rifles of each tier require the same amount of total fitting cost ("CPU + 5 * PG") and then choose the CPU-PG-ratio based on the racial assault suit's capacity. This is not something to be fixed. If CCP is gonna do that, then they should reduce ARR's PG cost too, as Caldari is a CPU oriented suit.
1EE7
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Nirwanda Vaughns
1051
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Posted - 2014.12.11 23:55:00 -
[277] - Quote
somehting that could be looked at which has been broken for about 2yrs.
Colours on the Militia Suit BPOs. yes they're only Militia but i've spent AUR on them because they're supposed to be vanity items and come in different colours and they've yet to be fixed. i'm getting to point of simply submitting a ticket for a refund as they've been mis-sold as being differently coloured items (pics taken of description too just in case ) and i could use that AUR elsewhere.
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3076
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Posted - 2014.12.12 03:40:00 -
[278] - Quote
Increased RE activation time?
When will sentinels stopped being buffed into invulnerability...?
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
21
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Posted - 2014.12.12 04:00:00 -
[279] - Quote
CCP Rattati wrote: * GÇ£Throwing Remote Explosives at InfantryGÇ¥ versus GÇ£Need to Throw Remote Explosive at VehiclesGÇ¥ * Vehicles
New Packed Remote Explosive STD/ADV/PRO: Current Damage: 1250/1500/1750 DMG +30% Activation Time: 3/3/3 Radius 0.1 Same PG/CPU
Current Remote Explosives STD/ADV/PRO: Activation 5/5/5
Armor Plates STD/ADV/PRO from 85/110/135 to 60/80/100 Strafe speed penalty of regular plates doubled on scouts
Rifles Simple pass on Rifles, the balance is really coming together in Public Contracts as well as Planetary Conquest.
Underperformers (solid) Tactical Assault Rifle Clip to 30 from 18, same clip to ammo ratio
Burst Assault Rifle Rounds in burst from 4 to 5
Assault Rifle Clip to 70 from 60, same clip to ammo ratio
Assault Scrambler Rifle Feedback requested, there is nothing (that we see) that says this weapons is not comparable to other assault variants, except armor meta.
Overperformers (slight) Scrambler Rifle Clip to 40 from 45, same clip to ammo ratio Breach Assault Rifle Clip to 30 from 36, same clip to ammo ratio Effective Range from 70 to 66 meters
Various Increased Warbarge time to X from Y minutes for squadbuilding
Adding all racial frames and tiers to Loyalty Store
Vehicles Reduced Small Blaster Dispersion Transport WP for LAV's Larger Supply Depot Radius Vehicle plate speed penalty discrepancy
Community proposed stats requested: GA LLAV CA LLAV Anti Infantry Small Missiles Anti Vehicle Small Missiles Sagaris Surya Modules
* Alrighty, For the Remote Explosives: You either want to create separate ones for infantry based RE's and separate Vehicle based RE's OR You can use the same existing ones and add separate damage profiles ex: Vehicle Damage : 1200/1400/1600 Infantry Damage : 600/900/1100
* For Rifles: Give the Breach AR a very slight nerf. It's performing well right now. Extend the amount of ammo further for the Assault ScR. (Being fully Amarr as of the moment the ammo capacity is horrible) ( Not clip size)
* For Warbarge ( This has always been a favorite of mine) Extend the timer to 3 Minutes from the current 10 seconds ( I hope this means for pubs )
* Vehicles should be primarily focused as is : Large Turrets on Tanks should be focused around obliterating other tanks Small Turrets on Tanks should be focused around taking care of AVers IE Infantry.
* ADS' ( If we're even talking about them anymore ) I feel the role of the ADS should very well be focused about/on dispersing hot spots or focused areas of interest. Basically making the Reds scatter on points ! . . . . The swarms are somewhat fine now, they need a tiny slight speed reduction.
* Anti-Infantry Missiles Tiers should be as: Basic/ADV/Proto Direct HP 250/ 450/ 600
Basic/ADV/Proto Splash HP 150/250/350
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2746
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Posted - 2014.12.12 04:02:00 -
[280] - Quote
CCP Rattati wrote:Jotun Izalaru wrote:not too late to just reduce strafe speeds 15 percent (or whatever) across the board
it worked well for Dust before! That thought definitely crosses my mind, every other minute.
I would certainly hope not. I am happy with the recent changes to scouts with the ewar changes. They are balanced and fair. I also believe that armour plate changes seem.....reasonable.
The double speed penalty on scouts might be too much I fear but I am happy to see that we are testing (we are testing numbers right?)
On to the other changes:
Tac AR now @ 30 rounds!? Well I originally was bandwagoning for less so I am a little bit concerned that 30 may be a few too many.
If you are able to bring back Logi LAV`s and The old tanks.... that would make me a very happy bitter vet.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CCP Rattati
C C P C C P Alliance
13424
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Posted - 2014.12.12 05:38:00 -
[281] - Quote
Would any zoom changes on the burst assault rifle make it more competitive?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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BL4CKST4R
Crux Special Tasks Group Gallente Federation
3450
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Posted - 2014.12.12 05:40:00 -
[282] - Quote
CCP Rattati wrote:Would any zoom changes on the burst assault rifle make it more competitive?
Very smal maybe, it doesn't operate at a range necessary for high zoom.
50M is borderline short-mid range. At 60M yes.
supercalifragilisticexpialidocious
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CCP Rattati
C C P C C P Alliance
13424
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Posted - 2014.12.12 05:50:00 -
[283] - Quote
ASCR needs love and the Burst, any users that want to get their weapons buffed?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
21
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Posted - 2014.12.12 06:06:00 -
[284] - Quote
I use the burst, it actually kills just amazingly lol. As for the ASCR it needs a damage buff I think, I'm not sure. |
Tesfa Alem
Death by Disassociation
583
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Posted - 2014.12.12 06:07:00 -
[285] - Quote
CCP Rattati wrote:ASCR needs love and the Burst, any users that want to get their weapons buffed?
Carte blanche i want my small railgun turret buffed, and a few more tweaks to the large blaster.
Infantry weapons that do need a bit more love:
- Ion Pistol
- Normal AR
- Lazer Rifle
- Scrambler Pistol
Bolt pistol still needs to be looked at.
- Kalikiota Bolt Pistol does 251 damage per shot
- Kalikiota Sniper Rifle does 221 damage per shot
- Ishikune Sniper rifle does 250 damage per shot
If hipfire / noscope sniping is game breaking then why is the bolt pistol an mini hipfiring sniper rifle?
It ought to have More bullets, less damage per bullet., a better ROF, and keep the same damage per clip.
Redline for Thee, but no Redline for Me.
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BL4CKST4R
Crux Special Tasks Group Gallente Federation
3450
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Posted - 2014.12.12 06:21:00 -
[286] - Quote
Tesfa Alem wrote:CCP Rattati wrote:ASCR needs love and the Burst, any users that want to get their weapons buffed? Carte blanche i want my small railgun turret buffed, and a few more tweaks to the large blaster. Infantry weapons that do need a bit more love: - Ion Pistol - Normal AR - Lazer Rifle - Scrambler Pistol Bolt pistol still needs to be looked at. - Kalikiota Bolt Pistol does 251 damage per shot - Kalikiota Sniper Rifle does 221 damage per shot - Ishikune Sniper rifle does 250 damage per shot If hipfire / noscope sniping is game breaking then why is the bolt pistol an mini hipfiring sniper rifle? It ought to have More bullets, less damage per bullet., a better ROF, and keep the same damage per clip.
What this guy said except the bolt which kinda sucks :/
supercalifragilisticexpialidocious
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Valor Goat
99
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Posted - 2014.12.12 06:32:00 -
[287] - Quote
Tesfa Alem wrote:CCP Rattati wrote:ASCR needs love and the Burst, any users that want to get their weapons buffed? Carte blanche i want my small railgun turret buffed, and a few more tweaks to the large blaster. Infantry weapons that do need a bit more love: - Ion Pistol - Normal AR - Lazer Rifle - Scrambler Pistol Bolt pistol still needs to be looked at. - Kalikiota Bolt Pistol does 251 damage per shot - Kalikiota Sniper Rifle does 221 damage per shot - Ishikune Sniper rifle does 250 damage per shot If hipfire / noscope sniping is game breaking then why is the bolt pistol an mini hipfiring sniper rifle? It ought to have More bullets, less damage per bullet., a better ROF, and keep the same damage per clip. The breach ScP does too much damage as well. Nerf/Change BP along with Breach ScP.
1EE7
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Valor Goat
99
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Posted - 2014.12.12 06:37:00 -
[288] - Quote
Also, Rattati can you please look further at the ScR?
When you will finally get and consider that a Caldari assault has quite no chances to stand againts an Amarr assault due to mainly the ScR effectiveness, check this thread out to see potential changes to the ScR:
https://forums.dust514.com/default.aspx?g=posts&t=184071&find=unread Note that these are not cumulative and are object of discussion
1EE7
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Jacques Cayton II
Titans of Phoenix
1224
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Posted - 2014.12.12 06:44:00 -
[289] - Quote
BL4CKST4R wrote:Valor Goat wrote:Cat Merc wrote:Valor Goat wrote:"Armor plates STD/ADV/PRO from 85/110/135 to 60/80/100"
Awesome, but you should normalize ferroscale plates' and reactives as a consequence of this or everyone will just put complex ferroscale plates that cost way less than armor plates in terms of PG and CPU and give you no movement penalties, at the cost of 25 hp.
STD plate - 60 HP, costs 9 CPU and 3 PG, 3% penalty Complex Ferroscale - 75 HP, 23 CPU and 8 PG, no penalty You pay 14 CPU and 5PG for an extra 15HP and -3% penalty. I was referring to complex armor plates. Complex armor plates - 100 HP, 37 CPU and 12 PG, 5% speed penalty plus strafe penalty Complex ferroscale plates - 75 HP, 23 CPU and 8 PG, 0% penalty of any kind You pay 14 more CPU and 4 PG plus +5% speed penalty and you lose strafe for 25 HP. Just say you don't want your ferros nerfed - you know it's coming. Because they shouldn't be nerfed? Yea they should. Look at shield extenders low hp with a deadly stacking penalty to regen which forces you to put regulators on. Every module needs a stacking penalty. And sadly ferros should to. Since they are armor plates two possibilities 1 slow down slightly or 2 more cpu pg
We fight for the future of the State not our
personal goals
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Jacques Cayton II
Titans of Phoenix
1224
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Posted - 2014.12.12 06:47:00 -
[290] - Quote
Vitantur Nothus wrote:How are Heavies and HMGs not on the list?
Suggestions (not cumulative)
* Add 1/4 to 1/2 second spool up time to HMG. * Invert explosive resistances such that nades and mass drivers deal more damage. * Render HMG unwieldy unless ADS such that spin-spraying is no longer feasible. * Remove HMG headshot multiplier; reduce damage; reduce optimal and effective range. Dude just no. Just no. Heavies are probably the most balanced thing now since you can see them from 40m now. Smh
We fight for the future of the State not our
personal goals
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2386
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Posted - 2014.12.12 06:47:00 -
[291] - Quote
BL4CKST4R wrote:CCP Rattati wrote:Would any zoom changes on the burst assault rifle make it more competitive? Very smal maybe, it doesn't operate at a range necessary for high zoom. 50M is borderline short-mid range. At 60M yes. Agree. Even as it is with one cmpx damage mod the current zoom is close to the edge of it's useful damage envelope.
PSN: RationalSpark
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Jacques Cayton II
Titans of Phoenix
1224
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Posted - 2014.12.12 06:53:00 -
[292] - Quote
30 hp regen after 4 secs..... adds a recharger or energizer now 45 or 50 after 4 secs. Puts hp on 5 sec.... puts reg on 3 sec. Goes to fight gal with brch ar at 60 m gets him down to half armor waits for shields pops out full armor repeat. Why cant i get his armor down. Sees its a logi with 4 rep hives cries on the inside
We fight for the future of the State not our
personal goals
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Arkena Wyrnspire
Fatal Absolution
20109
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Posted - 2014.12.12 07:16:00 -
[293] - Quote
CCP Rattati wrote:Would any zoom changes on the burst assault rifle make it more competitive? I don't think so.
The only thing might be that the sight is more restrictive than those found on other weapons - you have a comparatively smaller field which you can see through.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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Anthany sandifer The2nd
10
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Posted - 2014.12.12 07:17:00 -
[294] - Quote
......
Pew pew and support
The life of a logi and scout
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CeeJ Mantis
Mantodea MC
112
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Posted - 2014.12.12 07:19:00 -
[295] - Quote
CCP Rattati wrote:ASCR needs love and the Burst, any users that want to get their weapons buffed? I used the burst a lot before the tac ar got it's kick reduced. I found it felt really great when I got head shots. It's low ADS recoil made that really easy. I found the four round burst to be a bit of a hindrance as my target would often dodge the last round and the extra shot depletes my clip more quickly. I would prefer a 3 round burst. Feels more precise that way.
The problem seems to stem from the superior performance from it's nearest competitors. The combat rifle, the breach AR, and the tac AR. The combat rifle has more range, fires nearly fully automatically and has very low hipfire spread, and the breach AR has fully automatic with low spread. The tac AR has more range and DPS for the same semi-auto firing type.
The Burst AR is by no means bad, it's just moderate, and nobody in New Eden uses weapons that aren't either overpowered, or really easy to operate effectively.
Longest plasma cannon kill: 236.45m
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Valor Goat
102
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Posted - 2014.12.12 07:27:00 -
[296] - Quote
Jacques Cayton II wrote:Vitantur Nothus wrote:How are Heavies and HMGs not on the list?
Suggestions (not cumulative)
* Add 1/4 to 1/2 second spool up time to HMG. * Invert explosive resistances such that nades and mass drivers deal more damage. * Render HMG unwieldy unless ADS such that spin-spraying is no longer feasible. * Remove HMG headshot multiplier; reduce damage; reduce optimal and effective range. Dude just no. Just no. Heavies are probably the most balanced thing now since you can see them from 40m now. Smh They are balanced indeed, but the HMG isn't.
1EE7
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15802
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Posted - 2014.12.12 08:52:00 -
[297] - Quote
Jacques Cayton II wrote:30 hp regen after 4 secs..... adds a recharger or energizer now 45 or 50 after 4 secs. Puts hp on 5 sec.... puts reg on 3 sec. Goes to fight gal with brch ar at 60 m gets him down to half armor waits for shields pops out full armor repeat. Why cant i get his armor down. Sees its a logi with 4 rep hives cries on the inside
Y'know Jaques oddly enough it is the exact reason you suggest above why Shield HAV are currently over powered.... very odd that its almost completely the opposite way around for infantry.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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nicholas73
Glitched Connection
317
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Posted - 2014.12.12 09:11:00 -
[298] - Quote
CCP Rattati wrote:ASCR needs love and the Burst, any users that want to get their weapons buffed? The Breach Mass Driver & Breach Shotgun.
I would have said the regular Mass Driver as well but the upcoming armour nerf might help. Maybe projectile speed increase, people can still dodge it at 40+ meters
Proud member of Glitched Connection
"Only idiots start a fight they can't win" - Sora (No Game No Life)
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Vell0cet
OSG Planetary Operations Covert Intervention
2666
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Posted - 2014.12.12 09:27:00 -
[299] - Quote
CCP Rattati wrote:Would any zoom changes on the burst assault rifle make it more competitive? No idea. I don't use it, but as a LR user I should mention to please remember that if you do mess with zoom, you should also adjust the ADS turn speed proportionally, or the sensitivity gets screwed up.
Best PvE idea ever!
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The Eristic
Dust 90210
658
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Posted - 2014.12.12 09:31:00 -
[300] - Quote
That Tac clip will be a problem. OK with most everything else. Might do plates 70/90/110 or something, though. Proposed would be a rather substantial hit for what will be the most penalized tank at that point.
Regarding ASCR, It just feels like it's shooting nerf darts and is awkward to hold on target, due to its jittery animation.
Reality is the original Rorschach.
Verily! So much for all that.
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