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Thread Statistics | Show CCP posts - 12 post(s) |
Arkena Wyrnspire
Fatal Absolution
19969
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Posted - 2014.12.09 21:22:00 -
[1] - Quote
CCP Rattati wrote: Tactical Assault Rifle Clip to 30 from 18, same clip to ammo ratio
I am concerned that this is will take the TAR from underpowered to overpowered.
That's a very significant clip size buff on something which I don't believe is a terrible weapon. I do believe that the clip size is the primary hindering factor on the TAR - and if it's underperforming that is indeed a good place to begin.
However... That is a very large clip size buff. The TAR now has very similar DPS levels to the SCR. With 30 rounds that is going to be an exceptionally potent weapon, with no great operational difficulties.
I propose a more modest increase of 18 --> 24, rather than 18 --> 30.
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
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Arkena Wyrnspire
Fatal Absolution
20002
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Posted - 2014.12.10 07:07:00 -
[2] - Quote
I don't think anyone is going to use regular plates, especially not at the higher tiers.
Stacking reactives will be significantly more effective than plate/rep combos. Consider 3x complex plates and 2x complex reppers vs 5x complex reactives. 5x complex reactives will yield the same amount of HP as 3 complex plates (330) and almost as much rep as the dual complex reppers (15 vs 18) while having much lower fitting requirements and a very small speed penalty.
These plates are close to ferroscales in performance while having higher fitting requirements and a speed penalty. Reactives and ferroscales will replace regular plates across the board.
For these reasons I feel the armour nerf is over the top. If you feel that these reasons merit nerfing reactives and ferroscales as well, I will be happy to give you a comparison of armour and shield tanks and why armour tanking will promptly go from the preferred meta to underpowered.
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
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Arkena Wyrnspire
Fatal Absolution
20029
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Posted - 2014.12.10 22:23:00 -
[3] - Quote
Kaeru Nayiri wrote:On the topic of REs.
I feel that 5 second arm time will be too long to set a trap while being chased. If you are being chased down a corridor, turn the corner, set an RE and wait, 5 seconds is too long to be able to use it when the chaser comes around the way. If 5 seconds would've been enough, you could've just kept running and lost them completely. I propose a 3 second arm time in this case, what do you think?
I feel that it is a good thing for sudden RE frisbee death to be nerfed.
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
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Arkena Wyrnspire
Fatal Absolution
20109
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Posted - 2014.12.12 07:16:00 -
[4] - Quote
CCP Rattati wrote:Would any zoom changes on the burst assault rifle make it more competitive? I don't think so.
The only thing might be that the sight is more restrictive than those found on other weapons - you have a comparatively smaller field which you can see through.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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Arkena Wyrnspire
Fatal Absolution
20179
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Posted - 2014.12.14 08:42:00 -
[5] - Quote
Cavani1EE7 wrote: Problem is, they already are much more used than armor plates. Ferroscales and reactives can still put you at high HP amounts without hurting your strafe speed (A gallente assault with three ferroscales reaches 600 armor HP and still has two slots for armor repairers and/or other stuff).
Why is this a problem?
Okay, you have your 591 armour Galassault with two armour repairers. Let's compare an equal tier Calassault.
Stick 4 shield extenders and a recharger on there and you have a 631 shield Calassault. HP is a win for the Calassault, let's look at regen.
20 HP/s vs 45 HP/s with 5s delay (which can be reduced using regulators). Even with the 5s delay, the Calassault will comfortably out-regenerate the Galassault if it drops back to recover for a moment.
If you regulate the shields, the regeneration gap becomes even more pronounced.
Why are ferroscales a problem, then?
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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Arkena Wyrnspire
Fatal Absolution
20206
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Posted - 2014.12.15 10:51:00 -
[6] - Quote
Mexxx Dust-Slayer wrote: Seems balanced since gal assault will deal extra damage with damage mods, if the cal assault adds a damage mod, it will have 562 shield. The gal assault's shield buffer is also better than the cal assaults armour buffer.
And the Calassault can use any of the following in its utility slots: Kinetic Catalysers Shield Regulators Cardiac Regulators Codebreakers Range Amplifiers PG Upgrade CPU Upgrade Profile Dampener
The Galassault can fit damage mods. The Calassault gets a huge number of beneficial items to pick from. This is not in favour of the Galassault.
The Galassault shield buffer is not stronger than the Calassault armour buffer. They are equivalent. What are you talking about?
Quote: I'd fit my gal assault with a complex armour plate and a kincat, this would mimmic the current situation with cal and gal vehicles where gal has greater linear speed and the cal with greater left and right speed (or acceleration).
A shield tank can fit kincats without compromising their tank. They can fit a full shield tank and use kincats as well. An armour tank does not outpace them.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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