| Author | Thread Statistics | Show CCP posts - 12 post(s) | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 13061
 
 
  
 
      | Posted - 2014.12.09 08:48:00 -
          [1] - Quote 
 We are working on a hotfix as a followup to 1.10, both to fix any issues as well as set us up well for the holidays.
 
 These are our thoughts, but we will not be able to do all of them, based on the following Community feedback:
 * GÇ£Throwing Remote Explosives at InfantryGÇ¥ versus GÇ£Need to Throw Remote Explosive at VehiclesGÇ¥
 * High Hit Point scouts/assaults strafe speeds
 * Stacking Hit Point Modules
 * Tweaks on Rifles based on Efficiency Data
 * Missing Gear from Loyalty Store
 * Vehicles
 
 New Packed Remote Explosive
 STD/ADV/PRO:
 Current Damage: 1250/1500/1750
 DMG +30%
 Activation Time: 3/3/3
 Radius 0.1
 Same PG/CPU
 
 Current Remote Explosives
 STD/ADV/PRO:
 Activation 5/5/5
 
 Armor Plates
 STD/ADV/PRO from 85/110/135 to 60/80/100
 Strafe speed penalty of regular plates doubled on scouts
 
 Rifles
 Simple pass on Rifles, the balance is really coming together in Public Contracts as well as Planetary Conquest.
 
 Underperformers (solid)
 Tactical Assault Rifle
 Clip to 30 from 18, same clip to ammo ratio
 
 Burst Assault Rifle
 Rounds in burst from 4 to 5
 
 Assault Rifle
 Clip to 70 from 60, same clip to ammo ratio
 
 Assault Scrambler Rifle
 Feedback requested, there is nothing (that we see) that says this weapons is not comparable to other assault variants, except armor meta.
 
 Overperformers (slight)
 Scrambler Rifle
 Clip to 40 from 45, same clip to ammo ratio
 Breach Assault Rifle
 Clip to 30 from 36, same clip to ammo ratio
 Effective Range from 70 to 66 meters
 
 Various
 Increased Warbarge time to X from Y minutes for squadbuilding
 
 Adding all racial frames and tiers to Loyalty Store
 
 Vehicles
 Reduced Small Blaster Dispersion
 Transport WP for LAV's
 Larger Supply Depot Radius
 Vehicle plate speed penalty discrepancy
 
 Community proposed stats requested:
 GA LLAV
 CA LLAV
 Anti Infantry Small Missiles
 Anti Vehicle Small Missiles
 Sagaris
 Surya
 Modules
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 13061
 
 
  
 
      | Posted - 2014.12.09 08:58:00 -
          [2] - Quote 
 
 Spectral Clone wrote:Niiice! CCP Rattati wrote:Scrambler Rifle
 Clip to 40 from 45, same clip to ammo ratio
 
 What is the thought behind this change? 
 Too much damage in the clip compared to others, normalizing this with the TAR for both the tactical rifles.
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 13093
 
 
  
 
      | Posted - 2014.12.09 13:46:00 -
          [3] - Quote 
 I actually forgot to write the HMG nerf, in the form of heat, again.
 
 Removing headshot bonus is actually something we can look at too, but that eliminates skill in heavy vs heavy. So many times am I bested by someone that knows how to aim, don't want to mess with that.
 
 Managing heat is the way to go to reward skill, you want to get that window of opportunity during the animation to get your kill.
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 13261
 
 
  
 
      | Posted - 2014.12.10 02:24:00 -
          [4] - Quote 
 
 hfderrtgvcd wrote:Tac ar buff too mucharmor plate nerf too much
 scrambler nerf is irrelevant and not really a nerf at all
 
 Tac AR kills are 1% in PC. It's obviously not borderline OP.
 
 Remains to be seen.
 
 Scrambler is just to get rifle alignment for future balancing.
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 13268
 
 
  
 
      | Posted - 2014.12.10 04:30:00 -
          [5] - Quote 
 
 hfderrtgvcd wrote:CCP Rattati wrote:hfderrtgvcd wrote:Tac ar buff too mucharmor plate nerf too much
 scrambler nerf is irrelevant and not really a nerf at all
 Tac AR kills are 1% in PC. It's obviously not borderline OP. Remains to be seen. Scrambler is just to get rifle alignment for future balancing. The tac ar being unpopular has more to do with map design than the weapon. The gun is very good but the vast majority of fighting in pc is in cqc. That is why hmgs and shotguns are so popular. If you nerf armor plates without touching the speed penalty everyone will simply switch to ferros and reactives. 65/90/115 seems more reasonable to me. 
 scrambler rifle has a very similar function, and is still used in PC
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 13338
 
 
  
 
      | Posted - 2014.12.11 00:06:00 -
          [6] - Quote 
 
 Kaze Eyrou wrote:Sinboto Simmons wrote:Valor Goat wrote:John Psi wrote:Rattati, i hope, "armor plate strafe penalty" should be understood as "any HP Module  strafe penalty"? Otherwise, it is one-sided gall nerf. No, leave us shield tankers alone; we're already poor and wretched. Now, now, be diplomatic: you can have that if we get our lowslot damage mods.... Speaking of that... I wouldn't mind seeing a ROF Damage Mod for the lows. Works perfect with the EVE mindset too. High slot Damage mods straight increase the damage of the weapon. Low slot ROF mod would increase any weapon's DPS with the downside of chewing through more ammo. Shield tankers will have the ability of fitting shields with damage (or rather ROF) mods in lows, similar to how Gallente or Amarr can fit damage mods in highs and armor in lows. Glass cannon fits could be made. No tank with high damage, fast hitting weapons. Thoughts? 
 Really cool
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 13342
 
 
  
 
      | Posted - 2014.12.11 00:26:00 -
          [7] - Quote 
 
 Funkmaster Whale wrote:CCP Rattati wrote:hfderrtgvcd wrote:Tac ar buff too mucharmor plate nerf too much
 scrambler nerf is irrelevant and not really a nerf at all
 Tac AR kills are 1% in PC. It's obviously not borderline OP. Remains to be seen. Scrambler is just to get rifle alignment for future balancing. Rattati before you go and buff the TAC so much, please watch this video of mine:http://www.twitch.tv/funkmasterwhale/c/5584743 This is me using the ADV TAC for the first time since I think 1.0 after a viewer asked me to demonstrate it. I think if you gave this gun a 30 round clip it'd be a little too much. It's honestly fine as it is. At most it should be like 22-24 if you really feel like you need to buff it, which I don't understand why. The problem with the TAC is not that it's weak, it's that it's currently surpassed by the Breach in almost every way because of the CQC meta surrounding objectives. Second, kills in PC means absolutely nothing. I don't even understand why this is a metric you go by. PC is completely and utterly different from a public match. PC is all about taking and camping objectives. People don't go around farming kills and warpoints in PC like they do in public matches. This is the reason you see Boundless HMG and Shotguns as the top killers because everything revolves around spamming an objective with as much EHP and high-alpha damage to keep it protected. In a public contract, people just go around farming warpoints and mercilessly killing everything. The objectives are cool but winning doesn't give you anything, so the dynamic of the battle is entirely different. Please don't base your balancing off people who claim "it's not used in PC". 
 PC data, not word of mouth, is excellent to gauge whether a gun is too good, normal or useless. Weapons that are not used at all in PC, are the last category, based on the actions of top tier players.
 
 Three weapons are not used, 1% or less of kills, the TAR, the ASCR and the Burst AR. I want at least someone in PC to think, well here is a hidden gem of a weapon. They need to be competitive. If the Combat Rifle is used, then the Burst AR should be used, if the Scrambler is used, the TAR should be used. And as always, I simply don't know why the ASCR isn't used, except for armor meta. Public Contracts usually mirror PC, PC is just quicker to find the OP meta. Currently, the rest of kills in PC are split fairly equally between the rest of all the rifles, which is a huge win for the balancing effort that's been going on since Hotfix Alpha.
 
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 13345
 
 
  
 
      | Posted - 2014.12.11 00:33:00 -
          [8] - Quote 
 
 Jotun Izalaru wrote:not too late to just reduce strafe speeds 15 percent (or whatever) across the board
 it worked well for Dust before!
 
 That thought definitely crosses my mind, every other minute.
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 13424
 
 
  
 
      | Posted - 2014.12.12 05:38:00 -
          [9] - Quote 
 Would any zoom changes on the burst assault rifle make it more competitive?
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 13424
 
 
  
 
      | Posted - 2014.12.12 05:50:00 -
          [10] - Quote 
 ASCR needs love and the Burst, any users that want to get their weapons buffed?
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 13605
 
 
  
 
      | Posted - 2014.12.14 03:53:00 -
          [11] - Quote 
 After reading this thread, and going back and forth on the numbers, I am not so sure any more that armor is overall more viable than shield tanking. I do know that high speed high tanked roles suffer from hit detection issues/high strafe speeds. I may tackle that instead of a HP nerf of plates or a smaller HP nerf. I want players to use reactives and ferros so they will not be touched.
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 14739
 
 
  
 
      | Posted - 2015.01.14 08:46:00 -
          [12] - Quote 
 Thanks for the feedback!
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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