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Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Rattati
C C P C C P Alliance
13061
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Posted - 2014.12.09 08:48:00 -
[1] - Quote
We are working on a hotfix as a followup to 1.10, both to fix any issues as well as set us up well for the holidays.
These are our thoughts, but we will not be able to do all of them, based on the following Community feedback: * GÇ£Throwing Remote Explosives at InfantryGÇ¥ versus GÇ£Need to Throw Remote Explosive at VehiclesGÇ¥ * High Hit Point scouts/assaults strafe speeds * Stacking Hit Point Modules * Tweaks on Rifles based on Efficiency Data * Missing Gear from Loyalty Store * Vehicles
New Packed Remote Explosive STD/ADV/PRO: Current Damage: 1250/1500/1750 DMG +30% Activation Time: 3/3/3 Radius 0.1 Same PG/CPU
Current Remote Explosives STD/ADV/PRO: Activation 5/5/5
Armor Plates STD/ADV/PRO from 85/110/135 to 60/80/100 Strafe speed penalty of regular plates doubled on scouts
Rifles Simple pass on Rifles, the balance is really coming together in Public Contracts as well as Planetary Conquest.
Underperformers (solid) Tactical Assault Rifle Clip to 30 from 18, same clip to ammo ratio
Burst Assault Rifle Rounds in burst from 4 to 5
Assault Rifle Clip to 70 from 60, same clip to ammo ratio
Assault Scrambler Rifle Feedback requested, there is nothing (that we see) that says this weapons is not comparable to other assault variants, except armor meta.
Overperformers (slight) Scrambler Rifle Clip to 40 from 45, same clip to ammo ratio Breach Assault Rifle Clip to 30 from 36, same clip to ammo ratio Effective Range from 70 to 66 meters
Various Increased Warbarge time to X from Y minutes for squadbuilding
Adding all racial frames and tiers to Loyalty Store
Vehicles Reduced Small Blaster Dispersion Transport WP for LAV's Larger Supply Depot Radius Vehicle plate speed penalty discrepancy
Community proposed stats requested: GA LLAV CA LLAV Anti Infantry Small Missiles Anti Vehicle Small Missiles Sagaris Surya Modules
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Spectral Clone
Abandoned Privilege Top Men.
3280
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Posted - 2014.12.09 08:54:00 -
[2] - Quote
Niiice!
CCP Rattati wrote: Scrambler Rifle Clip to 40 from 45, same clip to ammo ratio
What is the thought behind this change?
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
My PS3: http://imgur.com/a/5O8ok
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CCP Rattati
C C P C C P Alliance
13061
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Posted - 2014.12.09 08:58:00 -
[3] - Quote
Spectral Clone wrote:Niiice! CCP Rattati wrote: Scrambler Rifle Clip to 40 from 45, same clip to ammo ratio
What is the thought behind this change?
Too much damage in the clip compared to others, normalizing this with the TAR for both the tactical rifles.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Spectral Clone
Abandoned Privilege Top Men.
3280
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Posted - 2014.12.09 09:03:00 -
[4] - Quote
CCP Rattati wrote:Spectral Clone wrote:Niiice! CCP Rattati wrote: Scrambler Rifle Clip to 40 from 45, same clip to ammo ratio
What is the thought behind this change? Too much damage in the clip compared to others, normalizing this with the TAR for both the tactical rifles.
It makes sense, thanks.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
My PS3: http://imgur.com/a/5O8ok
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Kain Spero
Goonfeet
3938
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Posted - 2014.12.09 09:05:00 -
[5] - Quote
A lot of good stuff. Looks pretty solid overall.
So standard RE activation is going up to 5 seconds?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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THE-PIMP-NAMED-SLICKBACK
Direct Action Resources
267
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Posted - 2014.12.09 09:26:00 -
[6] - Quote
Are the shield mod strafing penalties still on the table? If so how would the reduction scale.
The One And Only
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pagl1u M
Dead Man's Game RUST415
1032
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Posted - 2014.12.09 09:28:00 -
[7] - Quote
Are you really not balancing sentinels yet? Wow.
One of the few assaults you'll find in a PC match!
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Evan Gotabor
Prima Gallicus
119
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Posted - 2014.12.09 09:31:00 -
[8] - Quote
For the remotes (it was about time), can't you make them sticky like for AV grenades ? When you throw an AV, there is an area when it can still hit the tank. Apply the same thing. For the short time a remote is -½-áin the air-á-+, make it be attracted by a vehicle in a specified range. If the remote touch the ground, then it stays on the ground.
As for vehicles, well IGÇÖve been asking and posting for a so long time that I think my eyes are fooling me .
Eve 21 day Trial
Dust 514 win 5M ISK for 100.000WP
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Jebus McKing
Jebus Hates Scans
1231
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Posted - 2014.12.09 09:43:00 -
[9] - Quote
CCP Rattati wrote: * GÇ£Throwing Remote Explosives at InfantryGÇ¥ versus GÇ£Need to Throw Remote Explosive at VehiclesGÇ¥
New Packed Remote Explosive STD/ADV/PRO: Current Damage: 1250/1500/1750 DMG +30% Activation Time: 3/3/3 Radius 0.1 Same PG/CPU
Current Remote Explosives STD/ADV/PRO: Activation 5/5/5 Wait, is this an activation time nerf to REs? REs DEFINATELY DON'T need another nerf. They are really effective against people who don't pay attention. I rarely get killed by people using REs as Grenades+. And they already got nerfed when they got the same delay when switching back to a weapon as the cloak. (BTW was this intended?) I like the Packed REs though.
CCP Rattati wrote:Armor Plates STD/ADV/PRO from 85/110/135 to 60/80/100 I'm primarily a shield user, but still I'm really interested in the reasoning behind this. That's almost a 40% nerf for plates. Why not increase movement penalty instead?
CCP Rattati wrote:Strafe speed penalty of regular plates doubled on scouts Seems reasonable, I guess.
CCP Rattati wrote: * High Hit Point scouts/assaults strafe speeds I think we should wait how the changes for 1.10 work out before we keep hitting scouts with the nerfbat, to be honest. They are getting hit quite a lot lately.
CCP Rattati wrote: * Stacking Hit Point Modules I'd still prefer to buff the other modules instead of penalizing HP stacking.
...
You can only quote 5 times per post.
You have been scanned
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jade gamester
B.A.L.A.M.O.R.Y. G.L.O.R.Y.
45
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Posted - 2014.12.09 09:47:00 -
[10] - Quote
pagl1u M wrote:Are you really not balancing sentinels yet? Wow.
Are you blind?
What's the story in balamory?
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Fleen Costell'o
Vacuum Cleaner. LLC Steel Balls Alliance
475
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Posted - 2014.12.09 09:52:00 -
[11] - Quote
You me devteam hero Rattati From Russia with love.
BUGS514 Find all.
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Kain Spero
Goonfeet
3938
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Posted - 2014.12.09 09:56:00 -
[12] - Quote
Jebus McKing wrote: Wait, is this an activation time nerf to REs? REs DEFINATELY DON'T need another nerf. They are really effective against people who don't pay attention. I rarely get killed by people using REs as Grenades+. And they already got nerfed when they got the same delay when switching back to a weapon as the cloak. (BTW was this intended?) I like the Packed REs though.
RE's being used as death frisbees always seemed like a flaw, so I'm happy to see them get an increased activation time.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Orber Gen
Academy Inferno E-R-A
255
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Posted - 2014.12.09 09:57:00 -
[13] - Quote
CCP Rattati wrote: Underperformers (solid) Tactical Assault Rifle Clip to 30 from 18, same clip to ammo ratio
Thx bro, u just announced FOTM TAC AR 514, I believe that u don't know, but TAC AR allows u to shoot triple shot on a moded controller, with 18 bullets heavy is always going down... with 30 - we have new Gal tactical shootgun. Anyway, thx - I know what I'll spec into |
thehellisgoingon
The Unholy Legion Of DarkStar DARKSTAR ARMY
35
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Posted - 2014.12.09 10:06:00 -
[14] - Quote
Kain Spero wrote:A lot of good stuff. Looks pretty solid overall.
So standard RE activation is going up to 5 seconds?
And a min scout can hack in 3 seconds |
Kain Spero
Goonfeet
3938
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Posted - 2014.12.09 10:11:00 -
[15] - Quote
thehellisgoingon wrote:Kain Spero wrote:A lot of good stuff. Looks pretty solid overall.
So standard RE activation is going up to 5 seconds? And a min scout can hack in 3 seconds
I'm pretty sure this is the throw and ready time not a delay in the explosion after you push the button for the RE to explode.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Jebus McKing
Jebus Hates Scans
1231
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Posted - 2014.12.09 10:19:00 -
[16] - Quote
Kain Spero wrote:Jebus McKing wrote: Wait, is this an activation time nerf to REs? REs DEFINATELY DON'T need another nerf. They are really effective against people who don't pay attention. I rarely get killed by people using REs as Grenades+. And they already got nerfed when they got the same delay when switching back to a weapon as the cloak. (BTW was this intended?) I like the Packed REs though.
RE's being used as death frisbees always seemed like a flaw, so I'm happy to see them get an increased activation time. No, they don't need this. I've never had a problem with "death frisbees", because anyone who pays attention can see and hear them coming. If you are getting killed by those, then you probably deserved it because you made a mistake.
REs are perfect to deal with Heavies, and groups of people who don't pay attention. With an activation time of 5 seconds everything you can do with REs is easily countered by either rushing forward, paddle backwards, or using a flux.
This is a straight buff to Heavies. When there is a Heavy and I don't have the firepower to deal with him directly and if he then rushes after me like an idiot he gets the RE treatment. He dies, and rightfully so, because he did not pay attention. With a 5 second activation time there is not much I can do other than run, hoping that I'll get away from him in time.
If this was really about DEATH FRISBEES then it would be a change to how REs are deployed, i.e. stop them from flying for 10m after throwing but drop to the ground right in front you. This change though only seems to cater to RE QQers.
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pagl1u M
Dead Man's Game RUST415
1032
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Posted - 2014.12.09 10:22:00 -
[17] - Quote
jade gamester wrote:pagl1u M wrote:Are you really not balancing sentinels yet? Wow. Are you blind? Show me how they are nerfing sentinels and I'll happily call myself a retrad.
PS if you are talking about that nerf to plates I ll laugh at you
One of the few assaults you'll find in a PC match!
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Valor Goat
44
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Posted - 2014.12.09 10:26:00 -
[18] - Quote
"Armor plates STD/ADV/PRO from 85/110/135 to 60/80/100"
Awesome, but you should normalize ferroscale plates' and reactives as a consequence of this or everyone will just put complex ferroscale plates that cost way less than armor plates in terms of PG and CPU and give you no movement penalties, at the cost of 25 hp.
"Tactical Assault Rifle Clip to 30 from 18, same clip to ammo ratio"
I would instantly advice a RoF nerf as a consequence of this because otherwise we are gonna see everyone using the TAR with modded controllers (once again). Or just put it down to 24 from 30.
1EE7
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Valor Goat
44
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Posted - 2014.12.09 10:28:00 -
[19] - Quote
pagl1u M wrote:jade gamester wrote:pagl1u M wrote:Are you really not balancing sentinels yet? Wow. Are you blind? Show me how they are nerfing sentinels and I'll happily call myself a retrad. PS if you are talking about that nerf to plates I ll laugh at you Agreed, heavies are pretty much getting indirect buffs in both 1.1 and Hotfix Echo.
1EE7
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1047
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Posted - 2014.12.09 10:33:00 -
[20] - Quote
Rattati, i hope, "armor plate strafe penalty" should be understood as "any HP Module strafe penalty"? Otherwise, it is one-sided gall nerf.
Please support fair play!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11654
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Posted - 2014.12.09 10:35:00 -
[21] - Quote
Liking RE changes (please stay firm on these), rifle changes (for the most part), warbarge time returning. Not sure how I feel about the new plate values, but I'm open to it. I think the tac AR buff is too much. I would suggest maybe a clip size of 23. The SCR being able to fire 30 rounds in quick succession would be OP, and for that same reason I think a 30 round tAR magazine would also be OP. Scale it back a bit to 23 please. Since I've been back on Dust I've seen a lot of breach AR users, but I'm not convinced it needs a magazine nerf. It might be more likely that the other ARs were underperforming compared to the breach, in which case the buffs to the tac, burst, and base variant ARs may be all that is needed.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Lazer Fo Cused
Shining Flame Amarr Empire
171
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Posted - 2014.12.09 10:37:00 -
[22] - Quote
Evan Gotabor wrote:For the remotes (it was about time), can't you make them sticky like for AV grenades ? When you throw an AV, there is an area when it can still hit the tank. Apply the same thing. For the short time a remote is -½-áin the air-á-+, make it be attracted by a vehicle in a specified range. If the remote touch the ground, then it stays on the ground. But of course delete the distance when you can throw equipment. When I want to put an uplink (or any equipment) on the ground, I don't really wan't to play freesbee with red guys in PC... As for vehicles, well IGÇÖve been asking and posting for a so long time that I think my eyes are fooling me .
1. Such a bad idea
2. With AV nades you can wildly miss and the auto aim on it makes it hit the tank, if you cant hit a tank with a nade you should quit |
Tesfa Alem
Death by Disassociation
526
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Posted - 2014.12.09 10:38:00 -
[23] - Quote
I think you already have a couple in depth looks at turrets and turret stats
Halla Mur nails it here
Vulpes also did a great job here
As far as complete stats on all of the vehicles, can't say with out understanding what your are trying to accomplish with each tank.
Obviously higher tier definitley needs more slots (one more high and low slot) and the Suraya and Sagaris need the PG and CPU necessary to fit proto modules, without fitting pg and cpu mods on them. Unless they are going to be amarr and minmatar placeholders in which case the entire thing need to be built ground up.
For the LLAV 3 high, two low for the cal LAV 2 high 3 low for the gal LAV. Rep modules of must be default. The default LLAVs were fine, it was the skill book that inmroved resistance to AV to unfathomable levels, plus collision damage on LAVS were broken, plus not the ungodly amounts of AV we have now. Take away those natural resists, price them little high, and i don't forsee why they should become the menace they once were.
In terms of which modules returning? Well, the question i think needs to be discussed is how much can utilizing a module affect survivability and combat?
- The Heat sink is one of them.
- Overdrive modules to improve manueverability?
I'm would to have a look at the old modules and see which ones i would reccomend and which ones we simply can't use. Heres a complete list.
Quote:
SK 6000 Nanofiber Structure I ISK 32000 Heavy Shield Transporter I ISK 6000 Power Diagnostic System I ISK 8680 Beta Power Diagnostic System ISK 12560 Local Power Diagnostic System ISK 18200 Type-G Power Diagnostic System ISK 25000 Systemic Field Stabilizer I ISK 16000 Light Remote Armor Repair Unit I ISK 6000 Energized Plating I ISK 32000 Heavy Remote Armor Repair Unit I ISK 46320 Heavy Remote IG-R Polarized Armor Regenerator ISK 67080 Heavy Remote Efficient Armor Repair Unit ISK 97160 Heavy Remote Automated Armor Repair Unit ISK 23160 Light Remote IG-R Polarized Armor Regenerator ISK 33560 Light Remote Efficient Armor Repair Unit ISK 48560 Light Remote Automated Armor Repair Unit ISK 46320 Heavy Converse Shield Transporter ISK 67080 Heavy Clarity Ward Shield Transporter ISK 97160 Heavy C5-R Shield Transporter ISK 16000 Light Shield Transporter I ISK 23160 Light Converse Shield Transporter ISK 48560 Light C3-R Shield Transporter ISK 33560 Light Clarity Ward Shield Transporter ISK 8680 Energized Nanite Plating ISK 12560 Voltaic Energized Plating ISK 18200 N-Type Energized Plating ISK 6000 Shield Resistance Amplifier I ISK 8680 Supplemental Shield Amplifier ISK 12560 Ward Shield Amplifier ISK 18200 F-S3 Shield Amplifier ISK 36240 Systemic Vortex Stabilizer ISK 52480 Systemic Field Stabilizer II ISK 14000 Damage Control Unit I ISK 20280 Crisis Damage Control Unit ISK 29360 F45 Peripheral Damage Control Unit ISK 42520 Electron Damage Control Unit ISK 32000 180mm Reinforced Steel Plates ISK 46320 180mm Reinforced Nanofibre Plates ISK 67080 180mm Reinforced Polycrystalline Plates ISK 97160 180mm Reinforced Type-A Plates ISK 8680 Modified P-Type Nanofiber ISK 12560 Altered M-Type Nanofiber ISK 18200 Type-G Nanofibre Internal Structure ISK 6000 Shield Regenerator I ISK 8680 Supplemental Shield Regenerator ISK 12560 Ward Shield Regenerator ISK 18200 M42 Shield Regenerator ISK 22080 Militia 180mm Reinforced Steel Plates ISK 4160 Militia Energized Plating ISK 4160 Militia Power Diagnostic System ISK 4160 Militia Shield Regenerator ISK 4160 Militia Shield Resistance Amplifier ISK 12000 Fire Control System ISK 12000 Conscript Heat Sink ISK 17360 Asynchronous Fire Control ISK 25160 Fire Control System II ISK 25160 'Trojan' Fire Control System ISK 17360 Modified Extruded Heat Sink ISK 25160 Vented Heat Sink ISK 25160 'Helios' Heat Sink ISK 12000 Basic Blaster Damage Amplifier ISK 25160 Enhanced Blaster Damage Amplifier ISK 36240 Complex Blaster Damage Amplifier ISK 12000 Heavy Payload Control System I ISK 17360 HP Multiphasic Bolt Array I ISK 25160 Heavy Payload Control System II ISK 12000 Systemic Ballistic Control System I ISK 25160 Systemic Bolt Array I ISK 36240 Systemic Ballistic Control System II ISK 16000 Active Heat Sink I ISK 23160 Azeotripic Coolant Pump ISK 33560 Active Heat Sink II ISK 33560 Gadolinium Array ISK 12000 Conscript Tracking Enhancer I ISK 16000 Conscript Tracking Computer I ISK 36240 G-11 Nonlinear Tracking Processor ISK 33560 Conscript Tracking Computer II ISK 33560 'Delphi' Tracking CPU ISK 17360 Delta-Nought Tracking Mode ISK 17360 Conscript Tracking Enhancer II ISK 25160 Zeta-Nought Tracking Mode AUR 4800 Militia 180mm Reinforced Steel Plates Blueprint AUR 4800 Militia Shield Regenerator Blueprint AUR 4800 Militia Shield Resistance Amplifier AUR 4800 Militia Power Diagnostic System Blueprint ISK 8280 Militia Spool Reduction Unit ISK 8280 Militia Heat Sink ISK 8280 Militia Tracking Enhancement ISK 11040 Militia Active Heat Sink ISK 11040 Militia Tracking CPU ISK 9680 Militia Damage Control Unit
Redline for Thee, but no Redline for Me.
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Wilhelm Klingspor
DUST University Ivy League
416
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Posted - 2014.12.09 10:39:00 -
[24] - Quote
CCP Rattati wrote:We are working on a hotfix as a followup to 1.10, both to fix any issues as well as set us up well for the holidays.
Various Increased Warbarge time to X from Y minutes for squadbuilding
Back are the days of the Warpolonaise! Also nice to see who you are up against.
Also, the plates nerf wil probably hit me like a kick in the jarbles, but my cheek shall remain dry.
Frisbee of death changes are sensible.
I won't leave my trusty PLC so i'll leave the bickering about rifles to clearer minds.
cheers
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Sinboto Simmons
Murphys-Law General Tso's Alliance
6640
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Posted - 2014.12.09 10:46:00 -
[25] - Quote
The return of logistic vehicles is hopefully a triumphant one, will the scout LAV also be considered?
Reduced Small Blaster Dispersion: on top of this, perhaps a damage buffer for the gunners of LAVs, it's far too easy to take them out currently. A look at the turn speed of the turret would also be welcome as it's fatally slow as of now.
Transport WP for LAV's: Awesome, similar to dropships, or is this distance related?
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
Born of the Brutor tribe
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Francois Sanchez
Prima Gallicus
178
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Posted - 2014.12.09 10:46:00 -
[26] - Quote
The RE nerf isn't needed at all as now people will be able to scan them. |
Fleen Costell'o
Vacuum Cleaner. LLC Steel Balls Alliance
475
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Posted - 2014.12.09 10:48:00 -
[27] - Quote
John Psi wrote:Rattati, i hope, "armor plate strafe penalty" should be understood as "any HP Module strafe penalty"? Otherwise, it is one-sided gall nerf. yes or not?
BUGS514 Find all.
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Sinboto Simmons
Murphys-Law General Tso's Alliance
6640
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Posted - 2014.12.09 10:50:00 -
[28] - Quote
Francois Sanchez wrote:The RE nerf isn't needed at all as now people will be able to scan them. RE nerf? I think I missed that....
I can't see it.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
Born of the Brutor tribe
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Sinboto Simmons
Murphys-Law General Tso's Alliance
6640
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Posted - 2014.12.09 10:59:00 -
[29] - Quote
As much as many AV users will disagree (I believe) the return of the LLV and prototype HAV will go far in efforts to balance current AV vs vehicles of it's rank. As of now there's only standard and militia vehicles against all four tiers of AV.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
Born of the Brutor tribe
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THUNDERGROOVE
Fatal Absolution
1226
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Posted - 2014.12.09 11:00:00 -
[30] - Quote
CCP Rattati wrote: Community proposed stats requested: GA LLAV CA LLAV Anti Infantry Small Missiles Anti Vehicle Small Missiles Sagaris Surya Modules
I'm wet.
I'll let someone else post numbers, I'm far better at giving feedback on stats.
More like Titans of Penis amirite?
Come play a better game.
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