Pages: 1 2 3 4 5 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Niuvo
Vengeance Unbound RISE of LEGION
1040
|
Posted - 2014.11.26 19:22:00 -
[1] - Quote
Is the forge gun caldari tech?
What would be the racial heavy weapons? Gallente heavy hybrid weapon? Amarr heavy laser weapon?
|
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1224
|
Posted - 2014.11.26 20:00:00 -
[2] - Quote
Yes.
Plasma Mortar. Scrambler Lance.
Please, make my Opus pretty...
|
Arkena Wyrnspire
Fatal Absolution
19425
|
Posted - 2014.11.26 20:21:00 -
[3] - Quote
Given the Caldari have by far the greatest variety of racial items and the Amarr have by far the least, if a new heavy weapon was to materialise it should certainly be Amarrian.
There was some chatter about the 'Plasma Mortar' and 'Scrambler Lance' after (IIRC) some offhanded comments by Wolfman in the IRC channel about a year ago, but nothing turned up.
You have long since made your choice. What you make now is a mistake.
Glorious pink victory has been achieved.
|
Wilhelm Klingspor
DUST University Ivy League
359
|
Posted - 2014.11.26 23:44:00 -
[4] - Quote
I think, if they are going to add something like a heavy weapon it will ( and i hope ) be Amarr. To balance things out a bit.
It could also be that these assets are already created and they are spreading out the release of content across a larger period. From a business standpoint this is logical. Why give all your content in one go? The game has more life in it and potential aurum sales and player base growth can take place if a community is drip-fed content for a game.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
|
Imp Smash
Molon Labe. General Tso's Alliance
434
|
Posted - 2014.11.26 23:55:00 -
[5] - Quote
The gallente heavy should TOTALLY get a morter like heavy weapon.
And the Amarr should get a heavy laser. For that range right between the scrambler and the assault scrambler. |
Powerh8er
The Rainbow Effect
555
|
Posted - 2014.11.27 03:22:00 -
[6] - Quote
Cant even have two decent heavy weapons in the game without enormous QQ. Imagine having four. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15109
|
Posted - 2014.11.27 03:43:00 -
[7] - Quote
I'm going to suggest that these assets are most likely already designed but being arbitrarily held back from Dust 514 so that upon, if it even materialises, CCP can claim to have made great leaps and bounds.......
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
107
|
Posted - 2014.11.27 04:01:00 -
[8] - Quote
True Adamance wrote:I'm going to suggest that these assets are most likely already designed but being arbitrarily held back from Dust 514 so that upon, if it even materialises, CCP can claim to have made great leaps and bounds.......
maybe...
Amarr Victor
|
|
CCP Rattati
C C P C C P Alliance
12313
|
Posted - 2014.11.27 06:49:00 -
[9] - Quote
My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Vitharr Foebane
Terminal Courtesy Proficiency V.
2000
|
Posted - 2014.11.27 07:34:00 -
[10] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Do it... for the fatties of dust
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
|
Wilhelm Klingspor
DUST University Ivy League
364
|
Posted - 2014.11.27 07:41:00 -
[11] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
It's Something. How would the Mortar work? `Shooting plasma, and a good chunk of it, in an arc greater than the plasma cannon? And the Lazor with a Superthick beam with a charge up?
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
|
Terry Webber
Molon Labe. General Tso's Alliance
507
|
Posted - 2014.11.27 08:06:00 -
[12] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. If you're really thinking about doing this, I think you should use the heavy weapon models instead of the light ones if that is possible. Make the heavy plasma cannon have the forge gun model and Gallente themed colors. For the heavy laser, let it also have the forge gun model and give it Amarr themed colors. For new anti-infantry heavy weapons for the Gallente, Amarr and Caldari, give them both an HMG with the current Minmatar HMG model and respective racial themed colors. |
Cross Atu
OSG Planetary Operations Covert Intervention
4004
|
Posted - 2014.11.27 08:13:00 -
[13] - Quote
True Adamance wrote:I'm going to suggest that these assets are most likely already designed but being arbitrarily held back from Dust 514 so that upon, if it even materialises, CCP can claim to have made great leaps and bounds....... I'm going to suggest that even applying all NDA knowledge I possess such an assertion holds no grounding.
This being the forums I am sure many will dismiss this statement in favor of keeping whatever preconceptions they possess, even in light of the Dev post here but for those who are - like me - interested in the most current and accurate information they can gather I figured I would still post the above clarification.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
ROMULUS H3X
research lab
239
|
Posted - 2014.11.27 08:46:00 -
[14] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
Awesome.
Can't wait to be Plasma Mortared point blank.
and then
Oblitorated by a Scrambler Lance whilst in free-fall!
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5378
|
Posted - 2014.11.27 08:54:00 -
[15] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
Plasma mortar: steal the firing mechanics of the SPG in WoT where tou target in map ideally.
This would give scouts a giggleworthy job. Forward Observer for artillery.
Heavy laser don't use the laser rifle overheat for more damage mechanic. That would be bad with dropsuits if it was balanced to kill vehicles.
Autocan should behave like a AV mass driver with less arc. Shaped charge with very tight blast at most.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
VikingKong iBUN
T.H.I.R.D R.O.C.K
238
|
Posted - 2014.11.27 09:03:00 -
[16] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Wow. That's lazy.
So in the last few months all CCP have done to Dust is add a couple of very low quality maps and sockets, break more stuff with buffs and nerfs (as usual), and make some weapons fire projectiles that are more flashy than before.
It would seem that CCP have been lazer focused on grabbing as much cash from the players as possible, and now you want to add new weapons that do not even have their own models? The hundreds of thousands of dollars you made from Quafe and APEX suits - or that silly financial adviser lady - isn't enough to pay some of the guys in your Shanghai sweatshop to design some new heavy weapons? You guys have made lots of awesome weapons for this game, you have proven your ability to create great things, so why have you decided to stop now? Do you even care about the quality or future of this game, or are you are merely trying to make as much money out of the fanatically loyal player base as you can before we all realize how stupid we are? |
Spectral Clone
Abandoned Privilege Top Men.
3185
|
Posted - 2014.11.27 10:01:00 -
[17] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
Stop like farming.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5378
|
Posted - 2014.11.27 10:33:00 -
[18] - Quote
VikingKong iBUN wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Wow. That's lazy. So in the last few months all CCP have done to Dust is add a couple of very low quality maps and sockets, break more stuff with buffs and nerfs (as usual), and make some weapons fire projectiles that are more flashy than before. It would seem that CCP have been lazer focused on grabbing as much cash from the players as possible, and now you want to add new weapons that do not even have their own models? The hundreds of thousands of dollars you made from Quafe and APEX suits - or that silly financial adviser lady - isn't enough to pay some of the guys in your Shanghai sweatshop to design some new heavy weapons? You guys have made lots of awesome weapons for this game, you have proven your ability to create great things, so why have you decided to stop now? Do you even care about the quality or future of this game, or are you are merely trying to make as much money out of the fanatically loyal player base as you can before we all realize how stupid we are?
Textbook example of pissing on someone for offering something that has been repeatedly asked for.
We kew this was going to be the only way we're getting racial parity. All of the artists were retasked to Legion and periodically get hijacked for EVE work.
The fact that they're relaxing the pain in the ass policy of no art assets = no new content is nothing short of amazing.
Take your b*tching and stow it. Anything that makes the game more playable is a win regardless of visual effect.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
DeathwindRising
ROGUE RELICS VP Gaming Alliance
701
|
Posted - 2014.11.27 11:10:00 -
[19] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
will there be effort towards making anti-infantry heavy weapons as well for caldari, gallente, and amarr? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5379
|
Posted - 2014.11.27 11:16:00 -
[20] - Quote
DeathwindRising wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. will there be effort towards making anti-infantry heavy weapons as well for caldari, gallente, and amarr? I'm hsving a hard time envisioning that these weapons couldn't be efficiently used on infantry to one degree or another.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
|
MINA Longstrike
Kirjuun Heiian
1691
|
Posted - 2014.11.27 13:15:00 -
[21] - Quote
https://www.youtube.com/watch?v=56bxpv_diTw Heavy laser PLZ.
Give it a short spool up and then have it wreck sh*t
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1230
|
Posted - 2014.11.27 13:32:00 -
[22] - Quote
Could you at least like Nifskope the Laser Rifle and Scrambler Rifle together to make a somewhat newish looking weapon?
Please, make my Opus pretty...
|
Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
907
|
Posted - 2014.11.27 13:54:00 -
[23] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. I want my Sentinel to run around with a handheld version of this: https://www.youtube.com/watch?v=dSp7CipN1pw
GÇ£Never argue with a fool, onlookers may not be able to tell the difference.GÇ¥
GÇò Mark Twain
|
jade gamester
B.A.L.A.M.O.R.Y. G.L.O.R.Y.
36
|
Posted - 2014.11.27 13:58:00 -
[24] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
Heavy shield base weapons hmmmm well bye bye gunnlogi >:D and hmmmm heavy hmg? Autocannon? I want to hear more about this
King of contradiction all hail kingthunderbolt o7
|
jade gamester
B.A.L.A.M.O.R.Y. G.L.O.R.Y.
36
|
Posted - 2014.11.27 13:59:00 -
[25] - Quote
Ohhhhh and a sentinel melee weapon?
King of contradiction all hail kingthunderbolt o7
|
DUST Fiend
Onslaught Inc RISE of LEGION
15209
|
Posted - 2014.11.27 14:20:00 -
[26] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Please for the love of God, do NOT add yet another anti armor AV weapon
Flight Academy coming soon(tm) to my YouTube
WoD 514
|
Fox Gaden
Immortal Guides Learning Alliance
5148
|
Posted - 2014.11.27 14:48:00 -
[27] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. I am really looking forward to the Autocannon.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
5148
|
Posted - 2014.11.27 14:56:00 -
[28] - Quote
Breakin Stuff wrote:DeathwindRising wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. will there be effort towards making anti-infantry heavy weapons as well for caldari, gallente, and amarr? I'm hsving a hard time envisioning that these weapons couldn't be efficiently used on infantry to one degree or another. I think he is making reference to the Autocannon which is an AV variant of the HMG.
I suppose we could add a lower powered lower charge time Forge Gun, but I think it is best to focus on these weapons Rattati has suggested first, and save other ideas for after we have those ones balanced.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Topher Mellen
Scott-Mellen Corporation
127
|
Posted - 2014.11.27 16:02:00 -
[29] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Will we ever see any new art assets in Dust 514? Are the Caldari maps the last visual addition to the game. I don't mean to look a gift horse in the mouth, and I understand the Dust team is a skeleton crew of it's former glory, but never ever? If nothing else, make sure they have a very distinctive skin so they can be told apart on the field. Cascading armor slots makes this light model as a placeholder of a heavy weapon confusing for spotters/snipers. Could be commando or sentinel and have the same silhouette . |
Piercing Serenity
PFB Pink Fluffy Bunnies
738
|
Posted - 2014.11.27 16:24:00 -
[30] - Quote
VikingKong iBUN wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Wow. That's lazy. So in the last few months all CCP have done to Dust is add a couple of very low quality maps and sockets, break more stuff with buffs and nerfs (as usual), and make some weapons fire projectiles that are more flashy than before. It would seem that CCP have been lazer focused on grabbing as much cash from the players as possible, and now you want to add new weapons that do not even have their own models? The hundreds of thousands of dollars you made from Quafe and APEX suits - or that silly financial adviser lady - isn't enough to pay some of the guys in your Shanghai sweatshop to design some new heavy weapons? You guys have made lots of awesome weapons for this game, you have proven your ability to create great things, so why have you decided to stop now? Do you even care about the quality or future of this game, or are you are merely trying to make as much money out of the fanatically loyal player base as you can before we all realize how stupid we are?
You should probably leave before Evil CCP tries to steal more of your money
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
|
|
Greiv Rabbah
KiLo.
18
|
Posted - 2014.11.27 17:14:00 -
[31] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
Sorry but this doesn't make much sense. Heres why: a plasma mortar sounds like a long range weapon while the current "close mid" range weapon (hmg) has been boxed into short range. I really feel a plasma flamethrower is the way to go here as a true close range heavy weapon is needed and thats what plasma technology is intended for. I know ive laid this out before, but heres the basics
1: low damage to start, ramps up as "flame" is held on the enemy(think laser rifle) 2: weapon generates heat as it vents plasma 3: once overheat is reached, instead of the weapon popping(no seize duration), it simply starts dealing more damage to player than to enemies(allowing players to melt themselves trying to finish off that pesky foe bc srsly a galsent can shrug off a little plasma burns)
For an amarr heavy, im not sure i understand what you're saying, but I'll give a preliminary "thumbs down" just bc an autocannon, as any eve player could tell you, belongs on the backseat of a MinJeep, not on the belt of an amarr sentinel. Also, theres already a hmg for heavies, making a heavy heavy machine gun would just displace the existing heavy machine gun. And again, autocannons are already a thing in new eden and they're minmatar tech. I would suggest instead a pulse laser. Likethe kind one may use for mining, but modified for field combat use. Its laser technology which is very amarr, and its a turret ripped off the front of a ship which is very "heavy weapons" (the forge gun is a mining turret too!) the key points for this proposed pulse laser are
1: aiming the gun looses a targeting beam. Could look like the laser rifle but slightly different. Assists the heavy in lining up shots mid-long range(where amarr tech should be focused) but also pretty easily alerts the victims squaddies("holy **** youve got a pulse focusing on you!") 2: holding the trigger sends heavy laser pulses rapidly across the focusing beam(by rapidly i mean faster than shotgun ROF, slower than rail rifle ROF) 3: each pulse sent along the focusing beam generates heat 4: feedback from overheat has a high seize duration(not necessarily as high as the hmg, but similar) and an area of effect that affects everyone resulting from a small explosion in the weapon (may or may not kill the heavy, but be careful not to overheat bc it might kill your logi... Also, maybe an intentional overheat sacrificing yourself to get rid of that scout cutting you up/pile of enemy links around you)
Maybe the aoe overheat would only affect everyone outside of pubs since that'd be easier to code and new player friendly. I couldn't care less if the flamethrower or pulse laser looked like a forge gun/hmg at first(like for testing as in before CCPhas a reason to make a model for them) but they'd be cool to have and fearsome too. Rattati if you'd like me to break down for you how exactly all of this is easily doable with existing code and game mechanics, I'll be happy to. And anybody else please give your thoughts on these racially tech correct, racially range correct proposed heavy weapons |
SagaB
Krusual Covert Operators Minmatar Republic
79
|
Posted - 2014.11.27 18:15:00 -
[32] - Quote
DUST Fiend wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Please for the love of God, do NOT add yet another anti armor AV weapon I'd prefer anti shield AV as well since there is only one(?) right now. I'm hoping for full parity to come out together and not in parts. This way balancing the new weapons together will stop the overbuffing/nerfing of said weapons.
I assume different color schemes to tell the av weapons from their LW counterparts? |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1306
|
Posted - 2014.11.27 18:31:00 -
[33] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
What's the idea behind the autocannon? The HMG is already the minmatar heavy weapon.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Arkena Wyrnspire
Fatal Absolution
19467
|
Posted - 2014.11.27 19:03:00 -
[34] - Quote
I would do many things for a heavy weapon that is just a multi-shot plasma cannon.
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
|
Vitharr Foebane
Terminal Courtesy Proficiency V.
2002
|
Posted - 2014.11.27 19:21:00 -
[35] - Quote
Jaysyn Larrisen wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. What's the idea behind the autocannon? The HMG is already the minmatar heavy weapon. Basically an AV HMG
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
Terry Webber
Molon Labe. General Tso's Alliance
508
|
Posted - 2014.11.27 20:11:00 -
[36] - Quote
I don't think the autocannon would be used as an AV weapon if it does more damage to vehicles as well as infantry even if it's not as accurate as the HMG. Instead, a good Minmatar AV weapon would be a flak cannon that fires ammunition that detonates at a certain distance from vehicles. It can damage infantry too but only if the explosive hits the ground. It would be very effective at destroying Dropships since you don't have to aim directly at them. Give them the forge gun model with a Minmatar color scheme, a very low ROF instead of a charge-up and a higher splash damage radius. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15125
|
Posted - 2014.11.27 20:17:00 -
[37] - Quote
Terry Webber wrote:I don't think the autocannon would be used as an AV weapon if it does more damage to vehicles as well as infantry even if it's not as accurate as the HMG. Instead, a good Minmatar AV weapon would be a flak cannon that fires ammunition that detonates at a certain distance from vehicles. It can damage infantry too but only if the explosive hits the ground. It would be very effective at destroying Dropships since you don't have to aim directly at them. Give them the forge gun model with a Minmatar color scheme, a very low ROF instead of a charge-up and a higher splash damage radius.
Or the Minmatar's other turret type.
Artillery.
Artillery as I see it is essentially this games higher shorter ranged alpha weapons type. This could be an interesting variation on the Plasma cannon.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5404
|
Posted - 2014.11.27 20:44:00 -
[38] - Quote
True Adamance wrote:Terry Webber wrote:I don't think the autocannon would be used as an AV weapon if it does more damage to vehicles as well as infantry even if it's not as accurate as the HMG. Instead, a good Minmatar AV weapon would be a flak cannon that fires ammunition that detonates at a certain distance from vehicles. It can damage infantry too but only if the explosive hits the ground. It would be very effective at destroying Dropships since you don't have to aim directly at them. Give them the forge gun model with a Minmatar color scheme, a very low ROF instead of a charge-up and a higher splash damage radius. Or the Minmatar's other turret type. Artillery. Artillery as I see it is essentially this games higher shorter ranged alpha weapons type. This could be an interesting variation on the Plasma cannon.
arty was traditionally long range.
THe autocannon is already obnoxious about being spitball range (HMG)
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15125
|
Posted - 2014.11.27 20:47:00 -
[39] - Quote
Breakin Stuff wrote:True Adamance wrote:Terry Webber wrote:I don't think the autocannon would be used as an AV weapon if it does more damage to vehicles as well as infantry even if it's not as accurate as the HMG. Instead, a good Minmatar AV weapon would be a flak cannon that fires ammunition that detonates at a certain distance from vehicles. It can damage infantry too but only if the explosive hits the ground. It would be very effective at destroying Dropships since you don't have to aim directly at them. Give them the forge gun model with a Minmatar color scheme, a very low ROF instead of a charge-up and a higher splash damage radius. Or the Minmatar's other turret type. Artillery. Artillery as I see it is essentially this games higher shorter ranged alpha weapons type. This could be an interesting variation on the Plasma cannon. arty was traditionally long range. THe autocannon is already obnoxious about being spitball range (HMG)
Forgive my ignorance on the subject but when we talk long range I'm talking 22-45km. Can Arty in EVE engage to those distances effectively?
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
La Lore Sleipnier
TraSTraS x DeTraS
206
|
Posted - 2014.11.27 21:09:00 -
[40] - Quote
Gallente heavy weapon: riot shield, and only atack with sidearm, gallente is a defensive faction, so I think a shield is a good "weapon" for a sentinel
Soy una hoja al viento a merced de los elementos...
https://dust514.com/recruit/MfQjol/
|
|
Kain Spero
Goonfeet
3868
|
Posted - 2014.11.27 21:30:00 -
[41] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
The is fantastic news and I for one have NO problem getting the weapons in hand ASAP and waiting to get the models some time down the road.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Stefan Stahl
Seituoda Taskforce Command
861
|
Posted - 2014.11.27 21:33:00 -
[42] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) For existing players a "please imagine proper assets here" sign may work, but it will greatly reduce the perceived level of polish for new players. That is a trade-off that shouldn't be done lightheartedly.
Personally I think the AR variants were a good representation of the racial rifles before those were released. If we want to spitball the feel of non-Minmatar heavy anti-infantry weapons we should be looking at variants of that. The same goes for non-Caldari heavy anti-vehicle weapons as variants of the FG.
Just as a basic plan: For HMG's we need: - a short-medium range/medium (sustained) DPS variant that burst-fires and has low movement penalties to hipfire spread. This should be the standard one. - a short range/high DPS variant that can sustain its DPS for a comparatively long time. This is the assault variant. - a medium range/medium DPS variant that has a slowly building negative spread and a (very) large movement penalty to hipfire spread. - a medium-longish range/low DPS variant that has too high spread to be hipfired and needs to be aimed down the sights to apply its DPS at optimal range.
For the FG we'd have: - the standard FG gets the charge time and damage of the current assault one. - the assault FG gets greatly reduced range (100 meters?) but less than a second charge time at current DPS level. Much bigger magazine. - the breach FG keeps the 100% movement penalty but gets to shoot full-auto at the small railgun's RPM after a 3 second charge-time. A sentinel with this basically turns into a static small railgun (175 meters?). - a FG type that has no movement penalty, 175 meters range and a charge-time of ~0.75 seconds. Less DPS than the above mentioned assault variant.
This is just me throwing ideas at the wall, so no warranty on the quality here. I'm trying to demonstrate that we don't have to make the game look awkward by reusing assets in non-intuitive manners (AV-scrambler rifle?) if we can use the existing concept of variants to get what we want. |
postapo wastelander
Krusual Covert Operators Minmatar Republic
749
|
Posted - 2014.11.27 22:35:00 -
[43] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
Can you take a look on this, please ;p
"In the rust we trust"
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5408
|
Posted - 2014.11.27 22:53:00 -
[44] - Quote
True Adamance wrote:Breakin Stuff wrote:True Adamance wrote:Terry Webber wrote:I don't think the autocannon would be used as an AV weapon if it does more damage to vehicles as well as infantry even if it's not as accurate as the HMG. Instead, a good Minmatar AV weapon would be a flak cannon that fires ammunition that detonates at a certain distance from vehicles. It can damage infantry too but only if the explosive hits the ground. It would be very effective at destroying Dropships since you don't have to aim directly at them. Give them the forge gun model with a Minmatar color scheme, a very low ROF instead of a charge-up and a higher splash damage radius. Or the Minmatar's other turret type. Artillery. Artillery as I see it is essentially this games higher shorter ranged alpha weapons type. This could be an interesting variation on the Plasma cannon. arty was traditionally long range. THe autocannon is already obnoxious about being spitball range (HMG) Forgive my ignorance on the subject but when we talk long range I'm talking 22-45km. Can Arty in EVE engage to those distances effectively?
I'vre hit targets upwards of 100 kilometers in EVE with arty.
Just don't use the -50% range ammo. the kinetic loads are awesome combined with the MJD
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15128
|
Posted - 2014.11.27 22:55:00 -
[45] - Quote
Breakin Stuff wrote:True Adamance wrote:Breakin Stuff wrote:True Adamance wrote:Terry Webber wrote:I don't think the autocannon would be used as an AV weapon if it does more damage to vehicles as well as infantry even if it's not as accurate as the HMG. Instead, a good Minmatar AV weapon would be a flak cannon that fires ammunition that detonates at a certain distance from vehicles. It can damage infantry too but only if the explosive hits the ground. It would be very effective at destroying Dropships since you don't have to aim directly at them. Give them the forge gun model with a Minmatar color scheme, a very low ROF instead of a charge-up and a higher splash damage radius. Or the Minmatar's other turret type. Artillery. Artillery as I see it is essentially this games higher shorter ranged alpha weapons type. This could be an interesting variation on the Plasma cannon. arty was traditionally long range. THe autocannon is already obnoxious about being spitball range (HMG) Forgive my ignorance on the subject but when we talk long range I'm talking 22-45km. Can Arty in EVE engage to those distances effectively? I'vre hit targets upwards of 100 kilometers in EVE with arty. Just don't use the -50% range ammo. the kinetic loads are awesome combined with the MJD
Ah I guess I should have specified further..... Small Arty turrets..... I don't think about things in Medium or Large Turret sizes yet.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5439
|
Posted - 2014.11.28 00:40:00 -
[46] - Quote
when I bother with subscription money I can fly literally every subcap except command ships on my main.
I can't bring myself to care about caps.
By the way, autocannon falloff isn't NEARLY as punishing as it is in DUST.
If you ever get your skills up and fly a mach for some insane reason those autocans can reach out and plug things at 70 KM.
Arty can do even more.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
DeathwindRising
ROGUE RELICS VP Gaming Alliance
704
|
Posted - 2014.11.28 01:13:00 -
[47] - Quote
Breakin Stuff wrote:DeathwindRising wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. will there be effort towards making anti-infantry heavy weapons as well for caldari, gallente, and amarr? I'm hsving a hard time envisioning that these weapons couldn't be efficiently used on infantry to one degree or another.
sure. the same effectiveness as large turrets i imagine |
postapo wastelander
Krusual Covert Operators Minmatar Republic
750
|
Posted - 2014.11.28 01:18:00 -
[48] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p
Video 1
Video 2
"In the rust we trust"
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
134
|
Posted - 2014.11.28 01:50:00 -
[49] - Quote
postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2
I keep imagining the Autocannon from Space Marine; big, unwieldy automatic heavy weapon that, basically, fires miniature tank cannon shells about 1 per second or so.
I keep imaging the Plasma Mortar as being like the Death Glider's Staff Cannon from Stargate SG-1
Purifier. First Class.
|
postapo wastelander
Krusual Covert Operators Minmatar Republic
750
|
Posted - 2014.11.28 02:04:00 -
[50] - Quote
Megaman Trigger wrote:postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 I keep imagining the Autocannon from Space Marine; big, unwieldy automatic heavy weapon that, basically, fires miniature tank cannon shells about 1 per second or so. I keep imaging the Plasma Mortar as being like the Death Glider's Staff Cannon from Stargate SG-1
This beast was big and helvete unwieldy in fallout and honestly it wasnt that far away from your 40k one ;)
Fallout one
W40k one
"In the rust we trust"
|
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
|
Posted - 2014.11.28 02:17:00 -
[51] - Quote
postapo wastelander wrote:Megaman Trigger wrote:postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 I keep imagining the Autocannon from Space Marine; big, unwieldy automatic heavy weapon that, basically, fires miniature tank cannon shells about 1 per second or so. I keep imaging the Plasma Mortar as being like the Death Glider's Staff Cannon from Stargate SG-1 This beast was big and helvete unwieldy in fallout and honestly it wasnt that far away from your 40k one ;) Fallout oneW40k one
I think the main difference is that the 40K one is so big that it's limited to being fitted to vehicles, weapon carriages or carried by genetically enhanced super humans. Also means it makes a decent makeshift AV weapon.
Purifier. First Class.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15151
|
Posted - 2014.11.28 02:20:00 -
[52] - Quote
Megaman Trigger wrote:postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 I keep imagining the Autocannon from Space Marine; big, unwieldy automatic heavy weapon that, basically, fires miniature tank cannon shells about 1 per second or so. I keep imaging the Plasma Mortar as being like the Death Glider's Staff Cannon from Stargate SG-1
Auto Cannon is so big it take 2 Guardsmen to maintain and operate......and since their use breaks the Codex Astartes even the Marines don't use them solo.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
postapo wastelander
Krusual Covert Operators Minmatar Republic
750
|
Posted - 2014.11.28 02:23:00 -
[53] - Quote
Megaman Trigger wrote:postapo wastelander wrote:Megaman Trigger wrote:postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 I keep imagining the Autocannon from Space Marine; big, unwieldy automatic heavy weapon that, basically, fires miniature tank cannon shells about 1 per second or so. I keep imaging the Plasma Mortar as being like the Death Glider's Staff Cannon from Stargate SG-1 This beast was big and helvete unwieldy in fallout and honestly it wasnt that far away from your 40k one ;) Fallout oneW40k one I think the main difference is that the 40K one is so big that it's limited to being fitted to vehicles, weapon carriages or carried by genetically enhanced super humans. Also means it makes a decent makeshift AV weapon.
Superhumans in W40k geneticaly made humans with heavy frame suits from plasteele with servos. Superhumans in Dust 514 geneticaly advanced clones with heavy frame suits from nanomaterials with servos.
Again not big difference, helvete if Heavy frame can took heavy machine gun (what is in our world mounted only to vehicles) why no autocannon ;)
"In the rust we trust"
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
|
Posted - 2014.11.28 02:24:00 -
[54] - Quote
True Adamance wrote:Megaman Trigger wrote:postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 I keep imagining the Autocannon from Space Marine; big, unwieldy automatic heavy weapon that, basically, fires miniature tank cannon shells about 1 per second or so. I keep imaging the Plasma Mortar as being like the Death Glider's Staff Cannon from Stargate SG-1 Auto Cannon is so big it take 2 Guardsmen to maintain and operate......and since their use breaks the Codex Astartes even the Marines don't use them solo.
I had more the idea of the one you actually get to pick up and use in Space Marine, which I admit is freaking huge, so scaled down to fit Dust Sentinel suits.
Purifier. First Class.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15151
|
Posted - 2014.11.28 02:34:00 -
[55] - Quote
There's an Auto Cannon in Space Marine?
I know there's a Heavy Bolter, Plasma Cannon, Lascannon, and the Dreadnaught Assault Cannon.....but I don't remember an Autocannon in the game.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
|
Posted - 2014.11.28 02:36:00 -
[56] - Quote
postapo wastelander wrote:Superhumans in W40k geneticaly made humans with heavy frame suits from plasteele with servos. Superhumans in Dust 514 geneticaly advanced clones with heavy frame suits from nanomaterials with servos.
Again not big difference, helvete if Heavy frame can took heavy machine gun (what is in our world mounted only to vehicles) why no autocannon ;)
Autocannon is basically a tank turret so would need to be scaled down quite a bit. It would basically be a single shot or slow autofire Missile Turret shot.
Purifier. First Class.
|
postapo wastelander
Krusual Covert Operators Minmatar Republic
750
|
Posted - 2014.11.28 02:39:00 -
[57] - Quote
True Adamance wrote:Megaman Trigger wrote:postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 I keep imagining the Autocannon from Space Marine; big, unwieldy automatic heavy weapon that, basically, fires miniature tank cannon shells about 1 per second or so. I keep imaging the Plasma Mortar as being like the Death Glider's Staff Cannon from Stargate SG-1 Auto Cannon is so big it take 2 Guardsmen to maintain and operate......and since their use breaks the Codex Astartes even the Marines don't use them solo.
A a aaa, nope terminator with autocannon ;p
"In the rust we trust"
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
|
Posted - 2014.11.28 02:40:00 -
[58] - Quote
True Adamance wrote:There's an Auto Cannon in Space Marine?
I know there's a Heavy Bolter, Plasma Cannon, Lascannon, and the Dreadnaught Assault Cannon.....but I don't remember an Autocannon in the game.
Aside from the Chaos Dread having a twin linked Autocannon (apparently a Reaper Autocannon) in place of the Assault Cannon, there's actually one you can pick up and use in the campaign. The wikia says Chapter 16 and it's a mounted weapon that can be torn off the mount.
Purifier. First Class.
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
|
Posted - 2014.11.28 02:41:00 -
[59] - Quote
postapo wastelander wrote:
Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest.
Purifier. First Class.
|
postapo wastelander
Krusual Covert Operators Minmatar Republic
750
|
Posted - 2014.11.28 02:44:00 -
[60] - Quote
Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest.
I played for Blood Angels, but i have some Tzeentch time too :D
"In the rust we trust"
|
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
|
Posted - 2014.11.28 02:52:00 -
[61] - Quote
postapo wastelander wrote:Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest. I played for Blood Angels, but i have some Tzeentch time too :D
Ultramarines, both in tabletop and in Space Marine.
Purifier. First Class.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15153
|
Posted - 2014.11.28 02:52:00 -
[62] - Quote
Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest.
Indeed. The Codex states conventional military tactics that most loyalist Chapters espouse in their tactics and those tactics conventionally disallow such heavy fire power from a non entrenched position. Moreover the latest Codex Space Marines does not contain any units that can carry auto canon to my knowledge.
Edit: Played Sisters of Battle, Tyranids, and Slaaneshi Emperors Children.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5464
|
Posted - 2014.11.28 02:55:00 -
[63] - Quote
True Adamance wrote:Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest. Indeed. The Codex states conventional military tactics that most loyalist Chapters espouse in their tactics and those tactics conventionally disallow such heavy fire power from a non entrenched position. Moreover the latest Codex Space Marines does not contain any units that can carry auto canon to my knowledge. Edit: Played Sisters of Battle, Tyranids, and Slaaneshi Emperors Children.
Salamanders just appeal to me. Thunder hammers and fire. And plasma. And more fire. And hammers to the face.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
ToRgUe77
Molon Labe.
19
|
Posted - 2014.11.28 02:57:00 -
[64] - Quote
comparing the grenade machingun from fallout and an autocannon from 40k isnt really accurate. fallouts gun lobs grenades (doesnt shoot conventional projectiles)hence the name. if you want something to compare it to in the 40k lore, the heavy bolter would be more accurate. it fires large caliber rocket propelled explosives. not large inert projectiles like the autocanoon. similar to autocannon in most respects regarding anti armor but much more awesome. whats more minmatar, lobbing grenades or hurling 25mm rocket propelled high explosives? my moneys on the latter
http://i89.photobucket.com/albums/k216/ltmitch/HeavyBolter-Side-1.jpg
http://i272.photobucket.com/albums/jj171/Zodiac76/Terrain/PICT0030.jpg
the latter with the just looks cool, not sure if links work. if not just look them up yourself |
Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
|
Posted - 2014.11.28 02:58:00 -
[65] - Quote
True Adamance wrote:Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest. Indeed. The Codex states conventional military tactics that most loyalist Chapters espouse in their tactics and those tactics conventionally disallow such heavy fire power from a non entrenched position. Moreover the latest Codex Space Marines does not contain any units that can carry auto canon to my knowledge. Edit: Played Sisters of Battle, Tyranids, and Slaaneshi Emperors Children.
IIRC, loyalist Marines have never had Autocannons that weren't turret weapons in TT. I'm thinking back as far as second edition Codex and the only Autocannon I recall was on the Predator turret. Only man-portable one I can recall is the Reaper Autocannon on Chaos Terminators (the IG Heavy Weapon team doesn't count because it's either 2 men or a weapon carriage) while the loyalists get the Assault Cannon (now THAT is a HMG)
Purifier. First Class.
|
Jacques Cayton II
Eternal Beings Dark Taboo
1169
|
Posted - 2014.11.28 02:59:00 -
[66] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. If you make a caldari hmg thing I'll sck ur di ck
We fight for the future of the State not our
personal goals
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
|
Posted - 2014.11.28 03:02:00 -
[67] - Quote
ToRgUe77 wrote:comparing the grenade machingun from fallout and an autocannon from 40k isnt really accurate. fallouts gun lobs grenades (doesnt shoot conventional projectiles)hence the name. if you want something to compare it to in the 40k lore, the heavy bolter would be more accurate. it fires large caliber rocket propelled explosives. not large inert projectiles like the autocanoon. similar to autocannon in most respects regarding anti armor but much more awesome. whats more minmatar, lobbing grenades or hurling 25mm rocket propelled high explosives? my moneys on the latter http://i89.photobucket.com/albums/k216/ltmitch/HeavyBolter-Side-1.jpghttp://i272.photobucket.com/albums/jj171/Zodiac76/Terrain/PICT0030.jpgthe latter with the just looks cool, not sure if links work. if not just look them up yourself
Actually the Autocannons can use mass reactive rounds, solid shells are just more common. Heavy Bolter would be like taking a Large Missile Turret, miniaturizing it and giving it to a Sentinel. Okay, now I really want that. Cyclone Missile Launcher, anyone?
Closest thing Dust currently has to a 40K Bolt weapon is the Flaylock. Probably a good thing, since a 40K Bolt Pistol would be uber-OP in Dust terms.
Purifier. First Class.
|
ToRgUe77
Molon Labe.
19
|
Posted - 2014.11.28 03:02:00 -
[68] - Quote
how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? |
Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
|
Posted - 2014.11.28 03:04:00 -
[69] - Quote
Breakin Stuff wrote:True Adamance wrote:Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest. Indeed. The Codex states conventional military tactics that most loyalist Chapters espouse in their tactics and those tactics conventionally disallow such heavy fire power from a non entrenched position. Moreover the latest Codex Space Marines does not contain any units that can carry auto canon to my knowledge. Edit: Played Sisters of Battle, Tyranids, and Slaaneshi Emperors Children. Salamanders just appeal to me. Thunder hammers and fire. And plasma. And more fire. And hammers to the face.
And Melta weapons. Plus they're pretty cool guys (as far as Astartes go) who care about what happens to normal humans. Most Astartes don't give a crap.
Purifier. First Class.
|
Meeko Fent
Kirkinen Risk Control Caldari State
2153
|
Posted - 2014.11.28 03:05:00 -
[70] - Quote
Megaman Trigger wrote:postapo wastelander wrote:Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest. I played for Blood Angels, but i have some Tzeentch time too :D Ultramarines, both in tabletop and in Space Marine. Its all about them Orks brah.
I will drown you in green friends!
(Nevermind if the Mob rule is weird now...)
I Live for Tears
|
|
Meeko Fent
Kirkinen Risk Control Caldari State
2153
|
Posted - 2014.11.28 03:06:00 -
[71] - Quote
ToRgUe77 wrote:how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? I imagine the Caldari heacy CQ weapon being a massive shotgun.
Imagine the Forgegun, but a shotgun. *mindblown*
I Live for Tears
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
|
Posted - 2014.11.28 03:09:00 -
[72] - Quote
Meeko Fent wrote:ToRgUe77 wrote:how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? I imagine the Caldari heacy CQ weapon being a massive shotgun. Imagine the Forgegun, but a shotgun. *mindblown*
X-Com: Enemy Unknown. Alloy Cannon.
Also, doesn't a Shotgun go against general Caldari Codex weapons design? I don't think a Rail Shotgun works.
Purifier. First Class.
|
ToRgUe77
Molon Labe.
19
|
Posted - 2014.11.28 03:10:00 -
[73] - Quote
yea true they are techinically rocket launchers, but i just find them more appealing for the minmatar imo. in the tabletop game they (using your IMAGINATION) have a terrifying double bark boom thats unique to the bolter tree. adding a weapon to dust that actually makes noise when it shoots would be nice. magsec? sound like machinegun farts, smg sounds like someone spitting out a mouthful of peas and what happened to the shotgun? it used to sound like god stepping on legos. now its a pitiful dodge ball. |
Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
|
Posted - 2014.11.28 03:13:00 -
[74] - Quote
ToRgUe77 wrote:yea true they are techinically rocket launchers, but i just find them more appealing for the minmatar imo. in the tabletop game they (using your IMAGINATION) have a terrifying double bark boom thats unique to the bolter tree. adding a weapon to dust that actually makes noise when it shoots would be nice. magsec? sound like machinegun farts, smg sounds like someone spitting out a mouthful of peas and what happened to the shotgun? it used to sound like god stepping on legos. now its a pitiful dodge ball.
I want my HMG to sound like the Gatling used by the Gundam Heavyarms.
Purifier. First Class.
|
Meeko Fent
Kirkinen Risk Control Caldari State
2154
|
Posted - 2014.11.28 03:13:00 -
[75] - Quote
Megaman Trigger wrote:Meeko Fent wrote:ToRgUe77 wrote:how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? I imagine the Caldari heavy CQC weapon being a massive shotgun. Imagine the Forgegun, but a shotgun. *mindblown* X-Com: Enemy Unknown. Alloy Cannon. Also, doesn't a Shotgun go against general Caldari Codex weapons design? I don't think a Rail Shotgun works. And a machinegun does?
NOTHING besides a sniper rifle fits w/ the Caldari Stereotype of being **** in CQC. So a CQC Heavy gun would be wonderfully UP if made according to the idea that we are supposed to suck.
I Live for Tears
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
|
Posted - 2014.11.28 03:16:00 -
[76] - Quote
Meeko Fent wrote:Megaman Trigger wrote:Meeko Fent wrote:ToRgUe77 wrote:how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? I imagine the Caldari heavy CQC weapon being a massive shotgun. Imagine the Forgegun, but a shotgun. *mindblown* X-Com: Enemy Unknown. Alloy Cannon. Also, doesn't a Shotgun go against general Caldari Codex weapons design? I don't think a Rail Shotgun works. And a machinegun does? NOTHING besides a sniper rifle fits w/ the Caldari Stereotype of being **** in CQC. So a CQC Heavy gun would be wonderfully UP if made according to the idea that we are supposed to suck.
Actually I was going more with being geared toward mid to long ranged combat using Rail tech. And yes, I don't see how a Rail weapon works as a machingun.
Purifier. First Class.
|
ToRgUe77
Molon Labe.
19
|
Posted - 2014.11.28 03:18:00 -
[77] - Quote
nah i always thought the gallente would get the heavy shotgun, it fits in with their wide spread and short range. or at least something along the lines of the of the m920 cain form the mass effect series. this would be the anti armor weapon. couldn't act like a nuke like it does in ME though. however now thinking about it its very similar to a forgegun, except in the way propels the slug. cal not really sure what cal anti infantry would be outside of a smaller forgegun type weapon. |
Meeko Fent
Kirkinen Risk Control Caldari State
2154
|
Posted - 2014.11.28 03:24:00 -
[78] - Quote
Megaman Trigger wrote:Meeko Fent wrote:Megaman Trigger wrote:Meeko Fent wrote:ToRgUe77 wrote:how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? I imagine the Caldari heavy CQC weapon being a massive shotgun. Imagine the Forgegun, but a shotgun. *mindblown* X-Com: Enemy Unknown. Alloy Cannon. Also, doesn't a Shotgun go against general Caldari Codex weapons design? I don't think a Rail Shotgun works. And a machinegun does? NOTHING besides a sniper rifle fits w/ the Caldari Stereotype of being **** in CQC. So a CQC Heavy gun would be wonderfully UP if made according to the idea that we are supposed to suck. Actually I was going more with being geared toward mid to long ranged combat using Rail tech. And yes, I don't see how a Rail weapon works as a machingun. In that idea, We would end up with a huge RR (which isn't necessarily bad), Perhaps 4 shot burst, 75 DMG per shot, .5 sec charge per burst.
I personally think that it would be a waste to make another mid-range caldari weapon. While a shotgun isn't particularly NEW to the game as a whole, its a viable shotgun for heavy v heavy fights.
That or a lazor gun that is like a massive LR, which the Amarr already have dibs on.
I Live for Tears
|
ToRgUe77
Molon Labe.
19
|
Posted - 2014.11.28 03:25:00 -
[79] - Quote
either way i wish , even if it were just cosmetic that all heavy's get some sort of ammo pack pack or generator. the current are sort of sad, min sentinel doesn't even have one nor the gal. of all the heavy's ,you'd expect the min sentinel to have ammo canisters hanging off him somewhere. all he's got are two ass packs for storing those snickers he needs to keep moving. just doesn't make sense that a heavy's carrying over 1200 rounds but he there's not a single pack or feed anywhere on him |
postapo wastelander
Fatal Absolution General Tso's Alliance
752
|
Posted - 2014.11.28 05:05:00 -
[80] - Quote
Meeko Fent wrote:Megaman Trigger wrote:postapo wastelander wrote:Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest. I played for Blood Angels, but i have some Tzeentch time too :D Ultramarines, both in tabletop and in Space Marine. Its all about them Orks brah. I will drown you in green friends! (Nevermind if the Mob rule is weird now...)
I played WAAAGH ones on card, love Bonesnapa band ;)
"In the rust we trust"
|
|
postapo wastelander
Fatal Absolution General Tso's Alliance
754
|
Posted - 2014.11.28 05:17:00 -
[81] - Quote
Wait a sec, yup sorry edited ;)
"In the rust we trust"
|
MINA Longstrike
Kirjuun Heiian
1692
|
Posted - 2014.11.28 09:04:00 -
[82] - Quote
Megaman Trigger wrote:X-Com: Enemy Unknown. Alloy Cannon.
Also, doesn't a Shotgun go against general Caldari Codex weapons design? I don't think a Rail Shotgun works.
Not against 'design' per se, it's that making a pepperbox rail is silly. Caldari *DO* however use dual-rail designs on their starships, so it's not impossible to have say a higher caliber 'twin-linked' rail weapon.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
LudiKure ninda
Dead Man's Game RUST415
170
|
Posted - 2014.11.28 11:59:00 -
[83] - Quote
jade gamester wrote:Ohhhhh and a sentinel melee weapon?
Double handed sword
( -í° -£-û -í°)
SCAN ATTEMPT PREVENTED
|
postapo wastelander
Fatal Absolution General Tso's Alliance
758
|
Posted - 2014.11.28 17:13:00 -
[84] - Quote
I dont like this fantasy ideas, swords and axes, meh :s
"In the rust we trust"
|
Fox Gaden
Immortal Guides Learning Alliance
5186
|
Posted - 2014.11.28 17:52:00 -
[85] - Quote
Breakin Stuff wrote:DeathwindRising wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. will there be effort towards making anti-infantry heavy weapons as well for caldari, gallente, and amarr? I'm hsving a hard time envisioning that these weapons couldn't be efficiently used on infantry to one degree or another. I wonder what the effect would be of firing a Heavy Plasma Cannon (mortar) into a low ceiling in a confined space?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Mad Syringe
ReDust Inc.
359
|
Posted - 2014.11.28 17:53:00 -
[86] - Quote
Minnie heavy AV should be a handheld howitzer. Slow but continuous shooting of shells with less damage but higher rpm than forges.
Done.
There was a modular HMG design graphic with a single barrel big bore cannon already, so just use the HMG.
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
|
Fox Gaden
Immortal Guides Learning Alliance
5188
|
Posted - 2014.11.28 18:19:00 -
[87] - Quote
postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 In other words, hand held artillery.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
5189
|
Posted - 2014.11.28 18:32:00 -
[88] - Quote
ToRgUe77 wrote:how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? Magsec HMG?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
postapo wastelander
Fatal Absolution General Tso's Alliance
758
|
Posted - 2014.11.28 18:34:00 -
[89] - Quote
Fox Gaden wrote:postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 In other words, hand held artillery.
Helvete YEAAAAAAAHH The Holy Grail of MATAR ;D
"In the rust we trust"
|
Fox Gaden
Immortal Guides Learning Alliance
5190
|
Posted - 2014.11.28 18:56:00 -
[90] - Quote
Meeko Fent wrote:Megaman Trigger wrote:Actually I was going more with being geared toward mid to long ranged combat using Rail tech. And yes, I don't see how a Rail weapon works as a machingun. In that idea, We would end up with a huge RR (which isn't necessarily bad), Perhaps 4 shot burst, 75 DMG per shot, .5 sec charge per burst. Or, using the Forge Gun model but without the glow, automatic but only 5 rounds per second (0.20 sec charge time) with equivalent DPS to an Assault HMG, but the range of a Rail Rifle. No site or magnification on ADS, so better for mid range than sniping unless you are really good.
An anti infantry Heavy Breach Rail weapon.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
|
Raedon Vo-Graza
Armored Dragon Dust
52
|
Posted - 2014.11.29 02:11:00 -
[91] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
hey numbnuts, there are plenty of people in the modding community that use the unreal engine. why not open an event for people to create their own models and animations, then the winner gets the officer weapon named after them. all you have to do is ballance the dps and clip size. free labor! and everyone else gets their parity. this can be done for heavy weapons, the missing vehicles, even maps *gasps* interesting maps! |
Auris Lionesse
Kang Lo Directorate Gallente Federation
1283
|
Posted - 2014.11.29 04:43:00 -
[92] - Quote
Niuvo wrote:Is the forge gun caldari tech?
What would be the racial heavy weapons? Gallente heavy hybrid weapon? Amarr heavy laser weapon?
a forge gun is a hybrid weapon. its a rail.
caldari and gallente use both rails and blasters. neither has sole ownership of either. and they both share them equally.
the forge gun is as much a gallente weapon as it is caldari.
this isnt explained properly within dust, just so you know. any blaster or hybrid is both simoultaneously a gallente and caldari weapon. not talking about manufacturer. but from a game play standpoint. a gallente purist can use any rail gun and still be playing a gallente and vice versa. theres no difference in eve. they fire the same bullets. the ships get bonuses to both in all cases
but yes caldari and gallente need an anti infantry weapon. the forge gun is the gallente/caldari anti vehicle weapon until there is some sort of heavy missile launcher or drone based weapon because rails are just as much gallente tech as well as caldari.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1283
|
Posted - 2014.11.29 05:04:00 -
[93] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
what do you mean mortar? can you be more specific? a mortar is artillery. and if it acts as a conventional mortar does it would be a long range minmatar weapon in spirit.
we should have a slow firing high damage machine gun. like the opposite of an hmg. and the hmg is already an autocannon. how can you have a heavy heavy machine gun? the hmg is already heavy.
if your talking artillery and an autocannon to complete the min heavy line up they should get a mortar type deal and they already have their autocannon.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
postapo wastelander
Fatal Absolution General Tso's Alliance
759
|
Posted - 2014.11.29 05:12:00 -
[94] - Quote
Auris Lionesse wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. what do you mean mortar? can you be more specific? a mortar is artillery. and if it acts as a conventional mortar does it would be a long range minmatar weapon in spirit. im just curious. ive seen this mentioned several times by players and devs alike. but ive never seen any thing specific regarding how its appropriate in theme as a gallente weapon when it just doesnt sound like a weapon thats made for me to run straight at you head on. we should have a slow firing high damage machine gun. like the opposite of an hmg with a slight plasma burn effect to give it a bit of variety as a compound damage build over time. even if it doesnt kill you continue to take damage and it can kill after youve made it back to cover. like a heavy breach ar/rail that. or a heavy melee weapon. plasma sledge. idk thats just a weird one. and the hmg is already an autocannon. also this is new but how can you have a heavy heavy machine gun? the hmg is already heavy and its name is already a heavy machine gun. if your talking artillery and an autocannon to complete the min heavy line up they should get a mortar type deal as the artillery and they already have their autocannon.
postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2
"In the rust we trust"
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1283
|
Posted - 2014.11.29 05:22:00 -
[95] - Quote
postapo wastelander wrote:Auris Lionesse wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. what do you mean mortar? can you be more specific? a mortar is artillery. and if it acts as a conventional mortar does it would be a long range minmatar weapon in spirit. im just curious. ive seen this mentioned several times by players and devs alike. but ive never seen any thing specific regarding how its appropriate in theme as a gallente weapon when it just doesnt sound like a weapon thats made for me to run straight at you head on. we should have a slow firing high damage machine gun. like the opposite of an hmg with a slight plasma burn effect to give it a bit of variety as a compound damage build over time. even if it doesnt kill you continue to take damage and it can kill after youve made it back to cover. like a heavy breach ar/rail that. or a heavy melee weapon. plasma sledge. idk thats just a weird one. and the hmg is already an autocannon. also this is new but how can you have a heavy heavy machine gun? the hmg is already heavy and its name is already a heavy machine gun. if your talking artillery and an autocannon to complete the min heavy line up they should get a mortar type deal as the artillery and they already have their autocannon. postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2
im confused. because thatd just be an hmg variant. and since the hmg variant that shoots grenades would be an autocannon it also validates what i said about the hmg already being the autocannon. i support the idea. the autocannons in eve have the rotatting minigun style barrels. so the hmg fits. new variants of any weapon are always welcomed as long as they are balanced. if thats all he meant by heavy heavy machine gun as a extremely low rof high damage hmg then thats fine. the wording is just odd and incredibly vague.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
5137
|
Posted - 2014.11.29 06:44:00 -
[96] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
Shame. I wanted a literal scrambler lance. One I could impale people with, and for the alternate attack, hurl the body at enemies for crowd control.
It's my fault FA exists. Direct your rage to me.
|
Apothecary Za'ki
Biomass Positive
2187
|
Posted - 2014.11.29 07:39:00 -
[97] - Quote
Imp Smash wrote:The gallente heavy should TOTALLY get a morter like heavy weapon.
And the Amarr should get a heavy laser. For that range right between the scrambler and the assault scrambler. https://www.youtube.com/watch?v=cFLGeahh8Ws gallente heavy weapon? ;)
#[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
|
Minmatar Mercenary 9292
WarRavens Capital Punishment.
542
|
Posted - 2014.11.29 11:54:00 -
[98] - Quote
Hold up scrubs, there is a more important matter at hand, are you telling me since the new chaos codex havocs can no longer equip auto cannons? Wtf kinda bullcrap is that? They have always been able to do that, termies with the reaper auto cannon and havocs with the regular one.
Dat strength 7 ap 2 glory.
Da only good Amarr is a ded Amarr, an de ony fing betta than a ded one, is a dyin one who tells ya were 'is mates is!
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
137
|
Posted - 2014.11.29 12:26:00 -
[99] - Quote
Auris Lionesse wrote:postapo wastelander wrote:Auris Lionesse wrote:what do you mean mortar? can you be more specific? a mortar is artillery. and if it acts as a conventional mortar does it would be a long range minmatar weapon in spirit. im just curious. ive seen this mentioned several times by players and devs alike. but ive never seen any thing specific regarding how its appropriate in theme as a gallente weapon when it just doesnt sound like a weapon thats made for me to run straight at you head on.
we should have a slow firing high damage machine gun. like the opposite of an hmg with a slight plasma burn effect to give it a bit of variety as a compound damage build over time. even if it doesnt kill you continue to take damage and it can kill after youve made it back to cover. like a heavy breach ar/rail that. or a heavy melee weapon. plasma sledge. idk thats just a weird one.
and the hmg is already an autocannon. also this is new but how can you have a heavy heavy machine gun? the hmg is already heavy and its name is already a heavy machine gun. if your talking artillery and an autocannon to complete the min heavy line up they should get a mortar type deal as the artillery and they already have their autocannon. postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 im confused. because thatd just be an hmg variant. and since the hmg variant that shoots grenades would be an autocannon it also validates what i said about the hmg already being the autocannon. i support the idea. the autocannons in eve have the rotatting minigun style barrels. so the hmg fits. new variants of any weapon are always welcomed as long as they are balanced. if thats all he meant by heavy heavy machine gun as a extremely low rof high damage hmg then thats fine. the wording is just odd and incredibly vague.
Actually, an Autocannon is defined as being "a rapid-fire projectile weapon that fires armour piercing or explosive shells, as opposed to the bullet fired by a machine gun. Autocannon often have a larger calibre than a machine gun (e.g., 20 mm or greater). " A HMG is not an Autocannon since it fires bullets.
Purifier. First Class.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5529
|
Posted - 2014.11.29 12:36:00 -
[100] - Quote
We really need to quit trying to apply EVE ship terminology to DUST weapons and suits.
They don't always translate well.
Nor can a dropsuit be treated like a ship for balancing purposes.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
137
|
Posted - 2014.11.29 14:58:00 -
[101] - Quote
LudiKure ninda wrote:jade gamester wrote:Ohhhhh and a sentinel melee weapon? Double handed sword
CHAIN FIST!
Purifier. First Class.
|
Gyn Wallace
OSG Planetary Operations Covert Intervention
156
|
Posted - 2014.11.29 17:13:00 -
[102] - Quote
For the Gallente heavy weapon, a Heavy Mass Driver. Graphics from the regular mass driver. Stats: Halve the magazine capacity, halve the maximum ammo carried, halve the maximum range while maintaining the height of the arc and travel time, double the damage. Add a flux variant for taking on shield tankers and equipment fields. Reload one shell at a time, like a shotgun, except you have to play the MD reload animation three times to reload three shells.
For the Amarr heavy weapon, a Heavy Laser. Graphics from the forge gun and laser rifle. Range of about 10m. Takes 5 seconds to overheat, 10 seconds to cool down, 5 seconds to unlock if it overheats. Regular damage is triple the laser rifle's damage. Aim-down-sights button causes the Amarr heavy laser wielder to expend all their stamina in a very fast, short sprint, straight forward (turn rate drops lower than when aiming down sights with a sniper rifle, so no sprinting around corners). The aim-down-sights-button sprint only covers up to 10m (from full stamina) in half a second and doubles the Heavy Laser damage during the sprint and for one second afterwards; also doubles the heat build up for that one and a half seconds. If it makes a "Whhhaaw" noise while spinning, like a stupidly large light saber, that would be alright with me.
Is there a way to give weapons a damage bonus against vehicle shields and vehicle armor? Without that, none of the heavy weapons are going to avoid being infantry slaughtering tools.
The Dust/Eve Isk Exchange Thread
|
Greiv Rabbah
13Art of War13
19
|
Posted - 2014.11.29 17:19:00 -
[103] - Quote
Breakin Stuff wrote:We really need to quit trying to apply EVE ship terminology to DUST weapons and suits.
They don't always translate well.
Nor can a dropsuit be treated like a ship for balancing purposes.
No we don't. Eve is the game we play, whether we're eggers or dustbunnies. The egger technology is the proper template for crrating proper dust tech. We want dust weapons to be balanced and appropriate "in world" and looking to how the tech works for the eggers is a good way to visualize how the tech should work for dust bunnies too. Also, why shouldnt dropsuits be treated essentially like ships? Mostly we just use tgem to fight but thats just bc thats all weve been given to do with them so far. And there certainly arent enough vehicles to treat them like eve ships instead. In fact, dust vehicles have veen stripped down to veing very basic when they ought to ve as varied in application and type as eve ships are but since dropsuits are the more varied means of fulfilling our objective, we ought to have handheld shield rechargers, drones(scout drones sentry drones, repair drones, idc even salvage drones!) and salvage tools. The more i consider your statement, the more i disagree. Keeping eve online tech consistent in eve dust514 only deepens immersion and builds a more fleshed out world to do combat in |
Megaman Trigger
Knights of Eternal Darkness League of Infamy
137
|
Posted - 2014.11.29 17:20:00 -
[104] - Quote
Gyn Wallace wrote:For the Gallente heavy weapon, a Heavy Mass Driver. Graphics from the regular mass driver. Stats: Halve the magazine capacity, halve the maximum ammo carried, halve the maximum range while maintaining the height of the arc and travel time, double the damage. Add a flux variant for taking on shield tankers and equipment fields. Reload one shell at a time, like a shotgun, except you have to play the MD reload animation three times to reload three shells.
For the Amarr heavy weapon, a Heavy Laser. Graphics from the forge gun and laser rifle. Range of about 10m. Takes 5 seconds to overheat, 10 seconds to cool down, 5 seconds to unlock if it overheats. Regular damage is triple the laser rifle's damage. Aim-down-sights button causes the Amarr heavy laser wielder to expend all their stamina in a very fast, short sprint, straight forward (turn rate drops lower than when aiming down sights with a sniper rifle, so no sprinting around corners). The aim-down-sights-button sprint only covers up to 10m (from full stamina) in half a second and doubles the Heavy Laser damage during the sprint and for one second afterwards; also doubles the heat build up for that one and a half seconds. If it makes a "Whhhaaw" noise while spinning, like a stupidly large light saber, that would be alright with me.
Is there a way to give weapons a damage bonus against vehicle shields and vehicle armor? Without that, none of the heavy weapons are going to avoid being infantry slaughtering tools.
Actually, the Gallente Heavy Weapon would be better off as a Plasma weapon rather than an explosive. Forge Gun for the basis but works like a horizontal Plasma Cannon.
Purifier. First Class.
|
Gyn Wallace
OSG Planetary Operations Covert Intervention
156
|
Posted - 2014.11.29 17:43:00 -
[105] - Quote
Megaman Trigger wrote:Actually, the Gallente Heavy Weapon would be better off as a Plasma weapon rather than an explosive. Forge Gun for the basis but works like a horizontal Plasma Cannon. Sounds like the flux variant. If it can't fire faster than the plasma cannon's shoot-reload-shoot-reload-shoot-reload pattern though, why not just carry the plasma cannon? The resemblance to the mass driver is in the shoot-shoot-shoot-reload-reload-reload pattern, and the firing arc that's more like a mortar than an rocket-propelled-grenade.
The Dust/Eve Isk Exchange Thread
|
Bethhy
Ancient Exiles.
2509
|
Posted - 2014.11.29 17:49:00 -
[106] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
Have you guys not created those assets for Legion? Did you create those assets with that high of detail that a simple scaled down graphical version can't be transferred into DUST?
Regardless of if the Art is done... Which wouldn't make sense to have the Art team that CCP Shanghai does and not have some mocked up assets made for Heavy racial weaponry that has been talked about for 3 years. However testing the gun variations now on the DUST populous would do nothing but save you guys less headache when trying to implement a more balanced product in Legion. |
Bethhy
Ancient Exiles.
2509
|
Posted - 2014.11.29 17:54:00 -
[107] - Quote
Gyn Wallace wrote:For the Gallente heavy weapon, a Heavy Mass Driver. Graphics from the regular mass driver. Stats: Halve the magazine capacity, halve the maximum ammo carried, halve the maximum range while maintaining the height of the arc and travel time, double the damage. Add a flux variant for taking on shield tankers and equipment fields. Reload one shell at a time, like a shotgun, except you have to play the MD reload animation three times to reload three shells.
For the Amarr heavy weapon, a Heavy Laser. Graphics from the forge gun and laser rifle. Range of about 10m. Takes 5 seconds to overheat, 10 seconds to cool down, 5 seconds to unlock if it overheats. Regular damage is triple the laser rifle's damage. Aim-down-sights button causes the Amarr heavy laser wielder to expend all their stamina in a very fast, short sprint, straight forward (turn rate drops lower than when aiming down sights with a sniper rifle, so no sprinting around corners). The aim-down-sights-button sprint only covers up to 10m (from full stamina) in half a second and doubles the Heavy Laser damage during the sprint and for one second afterwards; also doubles the heat build up for that one and a half seconds. If it makes a "Whhhaaw" noise while spinning, like a stupidly large light saber, that would be alright with me.
Is there a way to give weapons a damage bonus against vehicle shields and vehicle armor? Without that, none of the heavy weapons are going to avoid being infantry slaughtering tools.
The Mass driver is the Minmatar Specialty weapon.
Like the laser is the Amarr's,
And the plasma cannon or Shotgun is Gallente's.
I Would rather a Large Auto version of a shotgun for Gallente.. Something that has a big magazine and you can hold down the fire button and have shotgun like rounds and range but in fully automatic splendor.
Amarrians is pretty obvious with a big fat short range laser.
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
137
|
Posted - 2014.11.29 17:55:00 -
[108] - Quote
Gyn Wallace wrote:Megaman Trigger wrote:Actually, the Gallente Heavy Weapon would be better off as a Plasma weapon rather than an explosive. Forge Gun for the basis but works like a horizontal Plasma Cannon. Sounds like the flux variant. If it can't fire faster than the plasma cannon's shoot-reload- shoot-reload- shoot-reload pattern though, why not just carry the plasma cannon? The resemblance to the mass driver is in the shoot- shoot- shoot-reload-reload-reload pattern, and the firing arc that's more like a mortar than an rocket-propelled-grenade.
I was thinking more like a Plasma version of an Assault Forge Gun.
Purifier. First Class.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5534
|
Posted - 2014.11.29 20:35:00 -
[109] - Quote
Greiv Rabbah wrote: Also, why shouldnt dropsuits be treated essentially like ships?
Because operations in microgravity and vacuum versus ops on the ground in atmosphere are two conceptually and practically incompatible methods of operation.
nevermind the translation of an autocannon doesn't translate to a machinegun.
Autocannons are very different. So it artillery different when applied to ships versus ground artillery.
People get so married to EVE Online terminology that they forget this is an INFANTRY game, and there MUST be some variation due to the nature of the content.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Iron Wolf Saber
Den of Swords
17867
|
Posted - 2014.11.29 20:37:00 -
[110] - Quote
Breakin Stuff wrote:Greiv Rabbah wrote: Also, why shouldnt dropsuits be treated essentially like ships? Because operations in microgravity and vacuum versus ops on the ground in atmosphere are two conceptually and practically incompatible methods of operation. nevermind the translation of an autocannon doesn't translate to a machinegun. Autocannons are very different. So it artillery different when applied to ships versus ground artillery. People get so married to EVE Online terminology that they forget this is an INFANTRY game, and there MUST be some variation due to the nature of the content.
Hence why we have plasma weaponry vs having the usual blasters.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5535
|
Posted - 2014.11.29 20:56:00 -
[111] - Quote
If I may offer a constructive suggestion?
Gallente Plasma Mortar:
Uses Shotgun model (that thing looks like it should have been a heavy weapon anyway)
Utilizes firing mechanics of the old PLC that everyone hated (because they actually were more appropriate to a mortar)
Slow projectile with heavy gravity applied. Has longer range than the old PLC with similar arcing.
Heavy impact, less direct damage, more splash.
Bigger radius.
I would suggest no more than 3-4 shots between reloads.
Slow reloading like the HMG.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
manboar thunder fist
Dead Man's Game RUST415
280
|
Posted - 2014.11.29 21:17:00 -
[112] - Quote
Omg a bf3 mortar type weapon that fires 80m, but renders the heavy immobile while aiming Heavy laser op Heavy auto cannon op
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
|
manboar thunder fist
Dead Man's Game RUST415
280
|
Posted - 2014.11.29 21:19:00 -
[113] - Quote
Instead of auto cannon maybe an artillery launcher, fires an armour piercing missile that deals heavy alpha damage.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5535
|
Posted - 2014.11.29 21:30:00 -
[114] - Quote
manboar thunder fist wrote:Instead of auto cannon maybe an artillery launcher, fires an armour piercing missile that deals heavy alpha damage.
actually the mass driver is the closest weapon to artillery function in the game right now.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
postapo wastelander
Circle of Huskarl Minmatar Republic
762
|
Posted - 2014.11.29 22:09:00 -
[115] - Quote
Apothecary Za'ki wrote:Imp Smash wrote:The gallente heavy should TOTALLY get a morter like heavy weapon.
And the Amarr should get a heavy laser. For that range right between the scrambler and the assault scrambler. https://www.youtube.com/watch?v=cFLGeahh8Ws gallente heavy weapon? ;)
Big fcI_Iking gun, awewsome but "little" OP ;p
"In the rust we trust"
|
XxGhazbaranxX
B.A.L.A.M.O.R.Y. G.L.O.R.Y.
1910
|
Posted - 2014.11.30 04:45:00 -
[116] - Quote
I feel like the plasma cannon heavy weapon should have the s three shots at 75% the damage of the light variant.
Lore, cartridge made of pure mercoxit ( mineral used in tech two production ) permit the loading of more material in the chamber thus peemitting the ejection of three charges.
Balance: no splash, hit or die... You have three chances and a sidearm.
Plasma Cannon Advocate
|
DUST Fiend
Onslaught Inc RISE of LEGION
15299
|
Posted - 2014.11.30 13:43:00 -
[117] - Quote
XxGhazbaranxX wrote:I feel like the plasma cannon heavy weapon should have the s three shots at 75% the damage of the light variant.
Lore, cartridge made of pure mercoxit ( mineral used in tech two production ) permit the loading of more material in the chamber thus peemitting the ejection of three charges.
Balance: no splash, hit or die... You have three chances and a sidearm.
Good bye vehicles :/
Flight Academy coming soon(tm) to my YouTube
WoD 514
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2602
|
Posted - 2014.11.30 14:20:00 -
[118] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
This would be super awesome. Any updates on this? Also, I am not so sure a mortar would be very good VS vehicles unless you want to give us stasis web grenades?
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2279
|
Posted - 2014.11.30 15:17:00 -
[119] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. I am confused, don't we already have a Heavy Weapon HMG?
I'm pretty sure that I've been murdering people with one for the past several days.
I am still hoping for the Heavy Weapon MIRV Mass Driver.
Dust514/Legion should be a(n):
[_] Arcade Lobby Shooter
[X] Sci-fi Military Sim
|
Meeko Fent
Kirkinen Risk Control Caldari State
2163
|
Posted - 2014.11.30 16:19:00 -
[120] - Quote
Greiv Rabbah wrote:Breakin Stuff wrote:We really need to quit trying to apply EVE ship terminology to DUST weapons and suits.
They don't always translate well.
Nor can a dropsuit be treated like a ship for balancing purposes. No we don't. Eve is the game we play, whether we're eggers or dustbunnies. The egger technology is the proper template for crrating proper dust tech. We want dust weapons to be balanced and appropriate "in world" and looking to how the tech works for the eggers is a good way to visualize how the tech should work for dust bunnies too. Also, why shouldnt dropsuits be treated essentially like ships? Mostly we just use tgem to fight but thats just bc thats all weve been given to do with them so far. And there certainly arent enough vehicles to treat them like eve ships instead. In fact, dust vehicles have veen stripped down to veing very basic when they ought to ve as varied in application and type as eve ships are but since dropsuits are the more varied means of fulfilling our objective, we ought to have handheld shield rechargers, drones(scout drones sentry drones, repair drones, idc even salvage drones!) and salvage tools. The more i consider your statement, the more i disagree. Keeping eve online tech consistent in eve dust514 only deepens immersion and builds a more fleshed out world to do combat in nice b8 m8.
I Live for Tears
|
|
Sgt Kirk
Fatal Absolution
8648
|
Posted - 2014.11.30 16:26:00 -
[121] - Quote
Iron Wolf Saber wrote:Breakin Stuff wrote:Greiv Rabbah wrote: Also, why shouldnt dropsuits be treated essentially like ships? Because operations in microgravity and vacuum versus ops on the ground in atmosphere are two conceptually and practically incompatible methods of operation. nevermind the translation of an autocannon doesn't translate to a machinegun. Autocannons are very different. So it artillery different when applied to ships versus ground artillery. People get so married to EVE Online terminology that they forget this is an INFANTRY game, and there MUST be some variation due to the nature of the content. Hence why we have plasma weaponry vs having the usual blasters. Exactly, when a lot of us say we what the game to follow EVE we obviously dont mean everything because some things just won't directly carry over well but there can be translation that is appropriate.
CCP holds the Caldari's hand so this doesn't happen again.
|
Meeko Fent
Kirkinen Risk Control Caldari State
2163
|
Posted - 2014.11.30 16:59:00 -
[122] - Quote
Sgt Kirk wrote:Iron Wolf Saber wrote:Breakin Stuff wrote:Greiv Rabbah wrote: Also, why shouldnt dropsuits be treated essentially like ships? Because operations in microgravity and vacuum versus ops on the ground in atmosphere are two conceptually and practically incompatible methods of operation. nevermind the translation of an autocannon doesn't translate to a machinegun. Autocannons are very different. So it artillery different when applied to ships versus ground artillery. People get so married to EVE Online terminology that they forget this is an INFANTRY game, and there MUST be some variation due to the nature of the content. Hence why we have plasma weaponry vs having the usual blasters. Exactly, when a lot of us say we what the game to follow EVE we obviously dont mean everything because some things just won't directly carry over well but there can be translation that is appropriate. Yet so many seem to want to cram the **** where is DOESN"T need to be.
I Live for Tears
|
B1G Boss
B0SS initiative
27
|
Posted - 2014.11.30 17:07:00 -
[123] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. I believe in you ratatata do it for me. Do it for us.
CEO of Binary Mercs
|
Lady MDK
Kameira Lodge Amarr Empire
193
|
Posted - 2014.11.30 17:39:00 -
[124] - Quote
If its possible to create heavy the remaining heavy weapons using existing assets with tweaked stats what the possibility of creating a rust red reskin of the caldari Lav, Hav and Dropship and having it under minmatar vehicles. Also a Gold reskin of the gallente vehicles but calling them Amarrian.
You would have to insert the skill trees into the game for these races vehicles of course.
They could have weapons that are tweaked to act like the respective races cannons too? A minmatar Dropship with HMG Turrets raining bullets over the battlefield.
Afterthought: If this is possible why not do it for turret mounts as well?
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
|
NextDark Knight
Molon Labe. General Tso's Alliance
654
|
Posted - 2014.11.30 18:02:00 -
[125] - Quote
You can't make the laser lance with current assets?
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
|
Lady MDK
Kameira Lodge Amarr Empire
193
|
Posted - 2014.11.30 18:36:00 -
[126] - Quote
I am imagining a golden reskin of the forge gun that shoots hot beams of death like a heavy laser cannon.
The wielders rotational speed should be reduced drastically while active maybe so it cant decimate whole fields of infantry since its for slicing tanks and drop ships into pieces.
The anti-Infantry weapon for the amar heavy should be a golden HMG that shoots laser pulses at medium ranges :)
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
|
Slave of MORTE
Eyniletti Rangers Minmatar Republic
118
|
Posted - 2014.11.30 21:35:00 -
[127] - Quote
Vitharr Foebane wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Do it... for the fatties of dust Do it for me
Yet another slave of Mortedeamor
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5553
|
Posted - 2014.12.01 08:25:00 -
[128] - Quote
Greiv Rabbah wrote:Breakin Stuff wrote:We really need to quit trying to apply EVE ship terminology to DUST weapons and suits.
They don't always translate well.
Nor can a dropsuit be treated like a ship for balancing purposes. No we don't. Eve is the game we play, whether we're eggers or dustbunnies. The egger technology is the proper template for crrating proper dust tech. We want dust weapons to be balanced and appropriate "in world" and looking to how the tech works for the eggers is a good way to visualize how the tech should work for dust bunnies too. Also, why shouldnt dropsuits be treated essentially like ships? Mostly we just use tgem to fight but thats just bc thats all weve been given to do with them so far. And there certainly arent enough vehicles to treat them like eve ships instead. In fact, dust vehicles have veen stripped down to veing very basic when they ought to ve as varied in application and type as eve ships are but since dropsuits are the more varied means of fulfilling our objective, we ought to have handheld shield rechargers, drones(scout drones sentry drones, repair drones, idc even salvage drones!) and salvage tools. The more i consider your statement, the more i disagree. Keeping eve online tech consistent in eve dust514 only deepens immersion and builds a more fleshed out world to do combat in
The point.
You missed it.
Keeping the TECH consistent is fine. Terminology needs to be more flexible.
And as far as treating dropsuits like ships?
A sentinel is not a megathron, no matter how much someone might cry otherwise.
Dropsuits are not ships. They don't act the same way, operate the same way and I don't have to align to something to pick a goddamn direction.
You cannot balance DUST dropsuits like EVE ships for that reason alone. Human direct control over all aspects of the activity in the game, like aiming and firing instead of turning on auto attack and letting the game calculate how you do, changes how everything works.
So no. Uou cannot balance dropsuits like EVE ships. You can keep the theme, concept and racial flavor.
But a scout mk.0 is not a damn Wolf Frigate.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Greiv Rabbah
13Art of War13
20
|
Posted - 2014.12.01 18:09:00 -
[129] - Quote
Breakin Stuff wrote:Greiv Rabbah wrote:Breakin Stuff wrote:We really need to quit trying to apply EVE ship terminology to DUST weapons and suits.
They don't always translate well.
Nor can a dropsuit be treated like a ship for balancing purposes. No we don't. Eve is the game we play, whether we're eggers or dustbunnies. The egger technology is the proper template for crrating proper dust tech. We want dust weapons to be balanced and appropriate "in world" and looking to how the tech works for the eggers is a good way to visualize how the tech should work for dust bunnies too. Also, why shouldnt dropsuits be treated essentially like ships? Mostly we just use tgem to fight but thats just bc thats all weve been given to do with them so far. And there certainly arent enough vehicles to treat them like eve ships instead. In fact, dust vehicles have veen stripped down to veing very basic when they ought to ve as varied in application and type as eve ships are but since dropsuits are the more varied means of fulfilling our objective, we ought to have handheld shield rechargers, drones(scout drones sentry drones, repair drones, idc even salvage drones!) and salvage tools. The more i consider your statement, the more i disagree. Keeping eve online tech consistent in eve dust514 only deepens immersion and builds a more fleshed out world to do combat in The point. You missed it. Keeping the TECH consistent is fine. Terminology needs to be more flexible. And as far as treating dropsuits like ships? A sentinel is not a megathron, no matter how much someone might cry otherwise. Dropsuits are not ships. They don't act the same way, operate the same way and I don't have to align to something to pick a goddamn direction. You cannot balance DUST dropsuits like EVE ships for that reason alone. Human direct control over all aspects of the activity in the game, like aiming and firing instead of turning on auto attack and letting the game calculate how you do, changes how everything works. So no. Uou cannot balance dropsuits like EVE ships. You can keep the theme, concept and racial flavor. But a scout mk.0 is not a damn Wolf Frigate.
Foul mouthed and presumptuous.... The point? I got it. And I disagree. Manual controls vs automatic RPGstyle controls, kind of less of a big deal than you make it out to be. So long as you're a clone injecting boosters, dealing with agents, and heading out from a space station to do battle in the name of one of the four races of new eden, you're connected with everybody else in new eden who does the same and I saw you said terminology but I ignored it because think about it why should the wording be different? Were all in new eden we should(regional discrepancies may apply) basically speak the "same language" that doesn't mean I have the ability to lay down a cluster of scanning probes and go at it until the whole enemy army is visible, it doesn't mean I get some great item when I successfully complete a hack, but all the same I am still playing EVE and so are you. I disagree with you and you'll just have to live with that
|
Greiv Rabbah
13Art of War13
20
|
Posted - 2014.12.01 18:27:00 -
[130] - Quote
Breakin Stuff wrote:Greiv Rabbah wrote: Also, why shouldnt dropsuits be treated essentially like ships? Because operations in microgravity and vacuum versus ops on the ground in atmosphere are two conceptually and practically incompatible methods of operation. nevermind the translation of an autocannon doesn't translate to a machinegun. Autocannons are very different. So it artillery different when applied to ships versus ground artillery. People get so married to EVE Online terminology that they forget this is an INFANTRY game, and there MUST be some variation due to the nature of the content.
Are you trolling or are you for cereal here? Bc first, I said essentially, and I assumed comments sense applied, but i guess i have to clarify
HEY EVERYBODY I UNDERSTAND NOW THAT SPACE AND GROUND ARE NOT 100% EXACTLY ALIKE. THIS CHANGES EVERYTHING IVE EVER KNOWN AND IM SHAKEN TO MY CORE OVER IT
Satisfied with that? Lol. anyway a hmg is not an autocannon but id like to see an autocannon in dust esp as a turret on vehicles. I also dint see why your pointing out that dust is vs is relevant at all. I for one still favor the inclusion of npcs other than turrets(sleeper drones) and agent driven nissions(you know... Like in EVE) that would bring the depth to this game that i would need to see before i got back on the recruiting warpath |
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
137
|
Posted - 2014.12.01 19:43:00 -
[131] - Quote
Greiv Rabbah wrote: Satisfied with that? Lol. anyway a hmg is not an autocannon but id like to see an autocannon in dust esp as a turret on vehicles. I also dint see why your pointing out that dust is vs is relevant at all. I for one still favor the inclusion of npcs other than turrets(sleeper drones) and agent driven nissions(you know... Like in EVE) that would bring the depth to this game that i would need to see before i got back on the recruiting warpath
Hopefully an Autocannon Turret, if added, comes after the Amarr vehicle weapons, missing Heavy weapons, missing racial vehicles, missing Proto vehicles and Pilot suits have been released.
Purifier. First Class.
|
Mad Kras
Made in Poland... E-R-A
47
|
Posted - 2014.12.01 20:41:00 -
[132] - Quote
Laser HMG: single shot high dps weapon whit the ability to do a precise charge shot.
glitches are for b*tches
arrogance and sarcasm lvl 5
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1286
|
Posted - 2014.12.02 04:02:00 -
[133] - Quote
still waiting on clarification about what the gal mortar is supposed to be and why the gallente have need of long range minmatar themed artillery when we already have the forgegun since gal use rails interchangably with blasters.
there needs to be an amarr heavy weapon and a galente blaster to pair with the forge gun.so caldari and gallente have equal access to 2 hybrid weapons. beyond that add a second min and amarr weapon to round it out. 2 pages later and theres been no explanation yet. this idea doesnt make sense and i hate it. mortars are artillery. i know what a mortar is and im perplexed at whyy its going to the gallente. you want to make a mortar fine. give it to minmatar. i dont want it, i dont need it. it doesnt suit the gallente.
also as someone above me said. no sentinels are not megathrons.
sentinels are marauders. the tech 2 battleship. basic heavies are standard battleships. which is where the megathron fits. megathron is tech 1
this is eve. eve rules apply 100% of the time, end of discussion.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1286
|
Posted - 2014.12.02 04:14:00 -
[134] - Quote
Breakin Stuff wrote:Greiv Rabbah wrote:Breakin Stuff wrote:We really need to quit trying to apply EVE ship terminology to DUST weapons and suits.
They don't always translate well.
Nor can a dropsuit be treated like a ship for balancing purposes. No we don't. Eve is the game we play, whether we're eggers or dustbunnies. The egger technology is the proper template for crrating proper dust tech. We want dust weapons to be balanced and appropriate "in world" and looking to how the tech works for the eggers is a good way to visualize how the tech should work for dust bunnies too. Also, why shouldnt dropsuits be treated essentially like ships? Mostly we just use tgem to fight but thats just bc thats all weve been given to do with them so far. And there certainly arent enough vehicles to treat them like eve ships instead. In fact, dust vehicles have veen stripped down to veing very basic when they ought to ve as varied in application and type as eve ships are but since dropsuits are the more varied means of fulfilling our objective, we ought to have handheld shield rechargers, drones(scout drones sentry drones, repair drones, idc even salvage drones!) and salvage tools. The more i consider your statement, the more i disagree. Keeping eve online tech consistent in eve dust514 only deepens immersion and builds a more fleshed out world to do combat in The point. You missed it. Keeping the TECH consistent is fine. Terminology needs to be more flexible. And as far as treating dropsuits like ships? A sentinel is not a megathron, no matter how much someone might cry otherwise. Dropsuits are not ships. They don't act the same way, operate the same way and I don't have to align to something to pick a goddamn direction. You cannot balance DUST dropsuits like EVE ships for that reason alone. Human direct control over all aspects of the activity in the game, like aiming and firing instead of turning on auto attack and letting the game calculate how you do, changes how everything works. So no. Uou cannot balance dropsuits like EVE ships. You can keep the theme, concept and racial flavor. But a scout mk.0 is not a damn Wolf Frigate.
youre right, no sentinels are not megathrons.
sentinels are marauders. the tech 2 battleship. basic heavies are standard battleships. which is where the megathron fits. megathron is tech 1
and no scout mk.0 is not a wolf. the wolf is an assault frigate. a wolf doesnt use a cloak. the scout mk.0 is the cheetah/hound
this is eve. eve rules apply 100% of the time.
when this game is no longer part of new eden and is no longer made by ccp. we can switch it up and disregard anything from eve. as of this moment this game is the same as eve online. same game, everything can be balanced using the same formulas. from how dps is distributed. to which races repair certain ways. it all comes from eve because its the same universe and the same logic. the only difference is this is an fps. you change some numbers thats it. mechanics and rules stay the same
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1286
|
Posted - 2014.12.02 04:22:00 -
[135] - Quote
manboar thunder fist wrote:Omg a bf3 mortar type weapon that renders the heavy immobile while aiming
i agree with this much, this is exactly what i think of when i read plasma mortar. i disagree about the range op stuff though.
have you used the mortar in bf3? its useless and it rediculous camper friendly at the same time. it doesnt benefit anyone and a weapon like that should be implemented unless its going to fill some sort of role.
its easier to get a kill with the mav on a recon class by flying it into peoples heads full speed. with the mortar you randomly firing at dots on the minimap and if you get a hit they move and goodluck getting the second kill shot. also the bf3 version has infinite ammo. this one would need to have a cap. if its made as a minmatar weapon of course.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
137
|
Posted - 2014.12.02 14:21:00 -
[136] - Quote
Auris Lionesse wrote:still waiting on clarification about what the gal mortar is supposed to be and why the gallente have need of long range minmatar themed artillery when we already have the forgegun since gal use rails interchangably with blasters
It would be a larger version of the Plasma Cannon, so it would lob a big blob of plasma that explodes on impact. It would be a shield targeting AV weapon to balance with the Forge Gun (currently a Caldari product and only manufactured by Caldari companies, so there isn't a Gallente variant) that is effective against armour.
Purifier. First Class.
|
iWanderer
PT-BR
15
|
Posted - 2014.12.02 14:59:00 -
[137] - Quote
Amarr: Laser Pulsed Cannon - Rapid ou Pulsed fire with adequate shield and armor damage Gallente: Flux Cannon - Rapid or Pulsed fire with adequate shield and armor damage
If refered before, just ignore. Too many pages to read... |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5590
|
Posted - 2014.12.02 15:23:00 -
[138] - Quote
Auris Lionesse wrote:Breakin Stuff wrote:Greiv Rabbah wrote:Breakin Stuff wrote:We really need to quit trying to apply EVE ship terminology to DUST weapons and suits.
They don't always translate well.
Nor can a dropsuit be treated like a ship for balancing purposes. No we don't. Eve is the game we play, whether we're eggers or dustbunnies. The egger technology is the proper template for crrating proper dust tech. We want dust weapons to be balanced and appropriate "in world" and looking to how the tech works for the eggers is a good way to visualize how the tech should work for dust bunnies too. Also, why shouldnt dropsuits be treated essentially like ships? Mostly we just use tgem to fight but thats just bc thats all weve been given to do with them so far. And there certainly arent enough vehicles to treat them like eve ships instead. In fact, dust vehicles have veen stripped down to veing very basic when they ought to ve as varied in application and type as eve ships are but since dropsuits are the more varied means of fulfilling our objective, we ought to have handheld shield rechargers, drones(scout drones sentry drones, repair drones, idc even salvage drones!) and salvage tools. The more i consider your statement, the more i disagree. Keeping eve online tech consistent in eve dust514 only deepens immersion and builds a more fleshed out world to do combat in The point. You missed it. Keeping the TECH consistent is fine. Terminology needs to be more flexible. And as far as treating dropsuits like ships? A sentinel is not a megathron, no matter how much someone might cry otherwise. Dropsuits are not ships. They don't act the same way, operate the same way and I don't have to align to something to pick a goddamn direction. You cannot balance DUST dropsuits like EVE ships for that reason alone. Human direct control over all aspects of the activity in the game, like aiming and firing instead of turning on auto attack and letting the game calculate how you do, changes how everything works. So no. Uou cannot balance dropsuits like EVE ships. You can keep the theme, concept and racial flavor. But a scout mk.0 is not a damn Wolf Frigate. youre right, no sentinels are not megathrons. sentinels are marauders. the tech 2 battleship. basic heavies are standard battleships. which is where the megathron fits. megathron is tech 1 and no scout mk.0 is not a wolf. the wolf is an assault frigate. a wolf doesnt use a cloak. the scout mk.0 is the cheetah/hound this is eve. eve rules apply 100% of the time. when this game is no longer part of new eden and is no longer made by ccp. we can switch it up and disregard anything from eve. as of this moment this game is the same as eve online. same game, everything can be balanced using the same formulas. from how dps is distributed. to which races repair certain ways. it all comes from eve because its the same universe and the same logic. the only difference is this is an fps. you change some numbers thats it. mechanics and rules stay the same
I want whatever drugs you are on. They are CLEARLY awesome beyond all reason.
Share damn you.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1289
|
Posted - 2014.12.02 18:35:00 -
[139] - Quote
Megaman Trigger wrote:Auris Lionesse wrote:still waiting on clarification about what the gal mortar is supposed to be and why the gallente have need of long range minmatar themed artillery when we already have the forgegun since gal use rails interchangably with blasters It would be a larger version of the Plasma Cannon, so it would lob a big blob of plasma that explodes on impact. It would be a shield targeting AV weapon to balance with the Forge Gun (currently a Caldari product and only manufactured by Caldari companies, so there isn't a Gallente variant) that is effective against armour.
disagree.
the forgegun is a railgun, making it a hybrid weapon. it is equally useable as a gallente weapon or a caldari as both races use rail guns and both races in eve have bonuses to all hybrids with no distinction made between rails or blasters.
its one category. hyrbids. and cal and gal share the entirety of the category equally.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1289
|
Posted - 2014.12.02 18:37:00 -
[140] - Quote
Breakin Stuff wrote:Auris Lionesse wrote:Breakin Stuff wrote:Greiv Rabbah wrote:Breakin Stuff wrote:We really need to quit trying to apply EVE ship terminology to DUST weapons and suits.
They don't always translate well.
Nor can a dropsuit be treated like a ship for balancing purposes. No we don't. Eve is the game we play, whether we're eggers or dustbunnies. The egger technology is the proper template for crrating proper dust tech. We want dust weapons to be balanced and appropriate "in world" and looking to how the tech works for the eggers is a good way to visualize how the tech should work for dust bunnies too. Also, why shouldnt dropsuits be treated essentially like ships? Mostly we just use tgem to fight but thats just bc thats all weve been given to do with them so far. And there certainly arent enough vehicles to treat them like eve ships instead. In fact, dust vehicles have veen stripped down to veing very basic when they ought to ve as varied in application and type as eve ships are but since dropsuits are the more varied means of fulfilling our objective, we ought to have handheld shield rechargers, drones(scout drones sentry drones, repair drones, idc even salvage drones!) and salvage tools. The more i consider your statement, the more i disagree. Keeping eve online tech consistent in eve dust514 only deepens immersion and builds a more fleshed out world to do combat in The point. You missed it. Keeping the TECH consistent is fine. Terminology needs to be more flexible. And as far as treating dropsuits like ships? A sentinel is not a megathron, no matter how much someone might cry otherwise. Dropsuits are not ships. They don't act the same way, operate the same way and I don't have to align to something to pick a goddamn direction. You cannot balance DUST dropsuits like EVE ships for that reason alone. Human direct control over all aspects of the activity in the game, like aiming and firing instead of turning on auto attack and letting the game calculate how you do, changes how everything works. So no. Uou cannot balance dropsuits like EVE ships. You can keep the theme, concept and racial flavor. But a scout mk.0 is not a damn Wolf Frigate. youre right, no sentinels are not megathrons. sentinels are marauders. the tech 2 battleship. basic heavies are standard battleships. which is where the megathron fits. megathron is tech 1 and no scout mk.0 is not a wolf. the wolf is an assault frigate. a wolf doesnt use a cloak. the scout mk.0 is the cheetah/hound this is eve. eve rules apply 100% of the time. when this game is no longer part of new eden and is no longer made by ccp. we can switch it up and disregard anything from eve. as of this moment this game is the same as eve online. same game, everything can be balanced using the same formulas. from how dps is distributed. to which races repair certain ways. it all comes from eve because its the same universe and the same logic. the only difference is this is an fps. you change some numbers thats it. mechanics and rules stay the same I want whatever drugs you are on. They are CLEARLY awesome beyond all reason. Share damn you.
no drugs, just the correct interpretation of how the game is supposed to operate which is why people agreed with me by liking my post.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
|
John Demonsbane
Unorganized Ninja Infantry Tactics
4781
|
Posted - 2014.12.02 19:01:00 -
[141] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
Don't see this on the raodmap anywhere, Rattati. Wassup with that?
(The godfather of tactical logistics)
|
Buwaro Draemon
WarRavens Capital Punishment.
453
|
Posted - 2014.12.02 23:49:00 -
[142] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Heavy Heavy Machine Gun?
I want to build a shrine of Rattati and put it in my closet and throw money at it every day
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15386
|
Posted - 2014.12.03 00:10:00 -
[143] - Quote
Auris Lionesse wrote:
no drugs, just the correct interpretation of how the game is supposed to operate which is why people agreed with me by liking my post.
Nope. Marauder Tanks are Marauders.
Pitiful infantry playing at being the big boys toys.
..... closest comparison is....... a Destroyer?
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
137
|
Posted - 2014.12.03 12:26:00 -
[144] - Quote
Auris Lionesse wrote:Megaman Trigger wrote:Auris Lionesse wrote:still waiting on clarification about what the gal mortar is supposed to be and why the gallente have need of long range minmatar themed artillery when we already have the forgegun since gal use rails interchangably with blasters It would be a larger version of the Plasma Cannon, so it would lob a big blob of plasma that explodes on impact. It would be a shield targeting AV weapon to balance with the Forge Gun (currently a Caldari product and only manufactured by Caldari companies, so there isn't a Gallente variant) that is effective against armour. disagree. the forgegun is a railgun, making it a hybrid weapon. it is equally useable as a gallente weapon or a caldari as both races use rail guns and both races in eve have bonuses to all hybrids with no distinction made between rails or blasters. its one category. hyrbids. and cal and gal share the entirety of the category equally.
While your point might hold true in EVE, unfortunately in Dust, CCP have decided to split the Hybrid category into two parts and give Caldari and Gallente one half each, giving them something unique in terms of weapons and bonuses. Forge Guns are, currently, only manufactured by Caldari companies in Dust (Hence why you can get Ishukone and Kaalakiota Forges but there are no Allotek ones) while blaster weapons are produced by Gallente companies (again, Allotek and Duvolle ARs but no Ishukone ones.)
So going by how DUST operates, and therefore completely ignoring EVE sicne Dust set up is different, the Plasma Mortar (or Heavy Plasma Cannon if you will) will most likely be a large Plasma Cannon that acts as a shield-targeting AV weapon to be paired with the armour-targeting Forge Gun.
Purifier. First Class.
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2643
|
Posted - 2014.12.03 14:01:00 -
[145] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
You know I will use heavy suit more for some of that mortar action! If it is even anything remotely like the plasma cannon its going to be a new favourite weapon! (I.E requires aiming, and splashes mercs with tasty plasmaaa)
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
137H4RGIC
Bloodline Rebellion Capital Punishment.
418
|
Posted - 2015.01.23 08:59:00 -
[146] - Quote
Timothy Reaper wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. I want my Sentinel to run around with a handheld version of this: https://www.youtube.com/watch?v=dSp7CipN1pw I love Russia
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
|
|
|
|
Pages: 1 2 3 4 5 :: [one page] |