|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5378
|
Posted - 2014.11.27 08:54:00 -
[1] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
Plasma mortar: steal the firing mechanics of the SPG in WoT where tou target in map ideally.
This would give scouts a giggleworthy job. Forward Observer for artillery.
Heavy laser don't use the laser rifle overheat for more damage mechanic. That would be bad with dropsuits if it was balanced to kill vehicles.
Autocan should behave like a AV mass driver with less arc. Shaped charge with very tight blast at most.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5378
|
Posted - 2014.11.27 10:33:00 -
[2] - Quote
VikingKong iBUN wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Wow. That's lazy. So in the last few months all CCP have done to Dust is add a couple of very low quality maps and sockets, break more stuff with buffs and nerfs (as usual), and make some weapons fire projectiles that are more flashy than before. It would seem that CCP have been lazer focused on grabbing as much cash from the players as possible, and now you want to add new weapons that do not even have their own models? The hundreds of thousands of dollars you made from Quafe and APEX suits - or that silly financial adviser lady - isn't enough to pay some of the guys in your Shanghai sweatshop to design some new heavy weapons? You guys have made lots of awesome weapons for this game, you have proven your ability to create great things, so why have you decided to stop now? Do you even care about the quality or future of this game, or are you are merely trying to make as much money out of the fanatically loyal player base as you can before we all realize how stupid we are?
Textbook example of pissing on someone for offering something that has been repeatedly asked for.
We kew this was going to be the only way we're getting racial parity. All of the artists were retasked to Legion and periodically get hijacked for EVE work.
The fact that they're relaxing the pain in the ass policy of no art assets = no new content is nothing short of amazing.
Take your b*tching and stow it. Anything that makes the game more playable is a win regardless of visual effect.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5379
|
Posted - 2014.11.27 11:16:00 -
[3] - Quote
DeathwindRising wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. will there be effort towards making anti-infantry heavy weapons as well for caldari, gallente, and amarr? I'm hsving a hard time envisioning that these weapons couldn't be efficiently used on infantry to one degree or another.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5404
|
Posted - 2014.11.27 20:44:00 -
[4] - Quote
True Adamance wrote:Terry Webber wrote:I don't think the autocannon would be used as an AV weapon if it does more damage to vehicles as well as infantry even if it's not as accurate as the HMG. Instead, a good Minmatar AV weapon would be a flak cannon that fires ammunition that detonates at a certain distance from vehicles. It can damage infantry too but only if the explosive hits the ground. It would be very effective at destroying Dropships since you don't have to aim directly at them. Give them the forge gun model with a Minmatar color scheme, a very low ROF instead of a charge-up and a higher splash damage radius. Or the Minmatar's other turret type. Artillery. Artillery as I see it is essentially this games higher shorter ranged alpha weapons type. This could be an interesting variation on the Plasma cannon.
arty was traditionally long range.
THe autocannon is already obnoxious about being spitball range (HMG)
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5408
|
Posted - 2014.11.27 22:53:00 -
[5] - Quote
True Adamance wrote:Breakin Stuff wrote:True Adamance wrote:Terry Webber wrote:I don't think the autocannon would be used as an AV weapon if it does more damage to vehicles as well as infantry even if it's not as accurate as the HMG. Instead, a good Minmatar AV weapon would be a flak cannon that fires ammunition that detonates at a certain distance from vehicles. It can damage infantry too but only if the explosive hits the ground. It would be very effective at destroying Dropships since you don't have to aim directly at them. Give them the forge gun model with a Minmatar color scheme, a very low ROF instead of a charge-up and a higher splash damage radius. Or the Minmatar's other turret type. Artillery. Artillery as I see it is essentially this games higher shorter ranged alpha weapons type. This could be an interesting variation on the Plasma cannon. arty was traditionally long range. THe autocannon is already obnoxious about being spitball range (HMG) Forgive my ignorance on the subject but when we talk long range I'm talking 22-45km. Can Arty in EVE engage to those distances effectively?
I'vre hit targets upwards of 100 kilometers in EVE with arty.
Just don't use the -50% range ammo. the kinetic loads are awesome combined with the MJD
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5439
|
Posted - 2014.11.28 00:40:00 -
[6] - Quote
when I bother with subscription money I can fly literally every subcap except command ships on my main.
I can't bring myself to care about caps.
By the way, autocannon falloff isn't NEARLY as punishing as it is in DUST.
If you ever get your skills up and fly a mach for some insane reason those autocans can reach out and plug things at 70 KM.
Arty can do even more.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5464
|
Posted - 2014.11.28 02:55:00 -
[7] - Quote
True Adamance wrote:Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest. Indeed. The Codex states conventional military tactics that most loyalist Chapters espouse in their tactics and those tactics conventionally disallow such heavy fire power from a non entrenched position. Moreover the latest Codex Space Marines does not contain any units that can carry auto canon to my knowledge. Edit: Played Sisters of Battle, Tyranids, and Slaaneshi Emperors Children.
Salamanders just appeal to me. Thunder hammers and fire. And plasma. And more fire. And hammers to the face.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5529
|
Posted - 2014.11.29 12:36:00 -
[8] - Quote
We really need to quit trying to apply EVE ship terminology to DUST weapons and suits.
They don't always translate well.
Nor can a dropsuit be treated like a ship for balancing purposes.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5534
|
Posted - 2014.11.29 20:35:00 -
[9] - Quote
Greiv Rabbah wrote: Also, why shouldnt dropsuits be treated essentially like ships?
Because operations in microgravity and vacuum versus ops on the ground in atmosphere are two conceptually and practically incompatible methods of operation.
nevermind the translation of an autocannon doesn't translate to a machinegun.
Autocannons are very different. So it artillery different when applied to ships versus ground artillery.
People get so married to EVE Online terminology that they forget this is an INFANTRY game, and there MUST be some variation due to the nature of the content.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5535
|
Posted - 2014.11.29 20:56:00 -
[10] - Quote
If I may offer a constructive suggestion?
Gallente Plasma Mortar:
Uses Shotgun model (that thing looks like it should have been a heavy weapon anyway)
Utilizes firing mechanics of the old PLC that everyone hated (because they actually were more appropriate to a mortar)
Slow projectile with heavy gravity applied. Has longer range than the old PLC with similar arcing.
Heavy impact, less direct damage, more splash.
Bigger radius.
I would suggest no more than 3-4 shots between reloads.
Slow reloading like the HMG.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5535
|
Posted - 2014.11.29 21:30:00 -
[11] - Quote
manboar thunder fist wrote:Instead of auto cannon maybe an artillery launcher, fires an armour piercing missile that deals heavy alpha damage.
actually the mass driver is the closest weapon to artillery function in the game right now.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5553
|
Posted - 2014.12.01 08:25:00 -
[12] - Quote
Greiv Rabbah wrote:Breakin Stuff wrote:We really need to quit trying to apply EVE ship terminology to DUST weapons and suits.
They don't always translate well.
Nor can a dropsuit be treated like a ship for balancing purposes. No we don't. Eve is the game we play, whether we're eggers or dustbunnies. The egger technology is the proper template for crrating proper dust tech. We want dust weapons to be balanced and appropriate "in world" and looking to how the tech works for the eggers is a good way to visualize how the tech should work for dust bunnies too. Also, why shouldnt dropsuits be treated essentially like ships? Mostly we just use tgem to fight but thats just bc thats all weve been given to do with them so far. And there certainly arent enough vehicles to treat them like eve ships instead. In fact, dust vehicles have veen stripped down to veing very basic when they ought to ve as varied in application and type as eve ships are but since dropsuits are the more varied means of fulfilling our objective, we ought to have handheld shield rechargers, drones(scout drones sentry drones, repair drones, idc even salvage drones!) and salvage tools. The more i consider your statement, the more i disagree. Keeping eve online tech consistent in eve dust514 only deepens immersion and builds a more fleshed out world to do combat in
The point.
You missed it.
Keeping the TECH consistent is fine. Terminology needs to be more flexible.
And as far as treating dropsuits like ships?
A sentinel is not a megathron, no matter how much someone might cry otherwise.
Dropsuits are not ships. They don't act the same way, operate the same way and I don't have to align to something to pick a goddamn direction.
You cannot balance DUST dropsuits like EVE ships for that reason alone. Human direct control over all aspects of the activity in the game, like aiming and firing instead of turning on auto attack and letting the game calculate how you do, changes how everything works.
So no. Uou cannot balance dropsuits like EVE ships. You can keep the theme, concept and racial flavor.
But a scout mk.0 is not a damn Wolf Frigate.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5590
|
Posted - 2014.12.02 15:23:00 -
[13] - Quote
Auris Lionesse wrote:Breakin Stuff wrote:Greiv Rabbah wrote:Breakin Stuff wrote:We really need to quit trying to apply EVE ship terminology to DUST weapons and suits.
They don't always translate well.
Nor can a dropsuit be treated like a ship for balancing purposes. No we don't. Eve is the game we play, whether we're eggers or dustbunnies. The egger technology is the proper template for crrating proper dust tech. We want dust weapons to be balanced and appropriate "in world" and looking to how the tech works for the eggers is a good way to visualize how the tech should work for dust bunnies too. Also, why shouldnt dropsuits be treated essentially like ships? Mostly we just use tgem to fight but thats just bc thats all weve been given to do with them so far. And there certainly arent enough vehicles to treat them like eve ships instead. In fact, dust vehicles have veen stripped down to veing very basic when they ought to ve as varied in application and type as eve ships are but since dropsuits are the more varied means of fulfilling our objective, we ought to have handheld shield rechargers, drones(scout drones sentry drones, repair drones, idc even salvage drones!) and salvage tools. The more i consider your statement, the more i disagree. Keeping eve online tech consistent in eve dust514 only deepens immersion and builds a more fleshed out world to do combat in The point. You missed it. Keeping the TECH consistent is fine. Terminology needs to be more flexible. And as far as treating dropsuits like ships? A sentinel is not a megathron, no matter how much someone might cry otherwise. Dropsuits are not ships. They don't act the same way, operate the same way and I don't have to align to something to pick a goddamn direction. You cannot balance DUST dropsuits like EVE ships for that reason alone. Human direct control over all aspects of the activity in the game, like aiming and firing instead of turning on auto attack and letting the game calculate how you do, changes how everything works. So no. Uou cannot balance dropsuits like EVE ships. You can keep the theme, concept and racial flavor. But a scout mk.0 is not a damn Wolf Frigate. youre right, no sentinels are not megathrons. sentinels are marauders. the tech 2 battleship. basic heavies are standard battleships. which is where the megathron fits. megathron is tech 1 and no scout mk.0 is not a wolf. the wolf is an assault frigate. a wolf doesnt use a cloak. the scout mk.0 is the cheetah/hound this is eve. eve rules apply 100% of the time. when this game is no longer part of new eden and is no longer made by ccp. we can switch it up and disregard anything from eve. as of this moment this game is the same as eve online. same game, everything can be balanced using the same formulas. from how dps is distributed. to which races repair certain ways. it all comes from eve because its the same universe and the same logic. the only difference is this is an fps. you change some numbers thats it. mechanics and rules stay the same
I want whatever drugs you are on. They are CLEARLY awesome beyond all reason.
Share damn you.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
|
|
|