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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
postapo wastelander
Krusual Covert Operators Minmatar Republic
749
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Posted - 2014.11.27 22:35:00 -
[1] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
Can you take a look on this, please ;p
"In the rust we trust"
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postapo wastelander
Krusual Covert Operators Minmatar Republic
750
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Posted - 2014.11.28 01:18:00 -
[2] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p
Video 1
Video 2
"In the rust we trust"
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postapo wastelander
Krusual Covert Operators Minmatar Republic
750
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Posted - 2014.11.28 02:04:00 -
[3] - Quote
Megaman Trigger wrote:postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 I keep imagining the Autocannon from Space Marine; big, unwieldy automatic heavy weapon that, basically, fires miniature tank cannon shells about 1 per second or so. I keep imaging the Plasma Mortar as being like the Death Glider's Staff Cannon from Stargate SG-1
This beast was big and helvete unwieldy in fallout and honestly it wasnt that far away from your 40k one ;)
Fallout one
W40k one
"In the rust we trust"
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postapo wastelander
Krusual Covert Operators Minmatar Republic
750
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Posted - 2014.11.28 02:23:00 -
[4] - Quote
Megaman Trigger wrote:postapo wastelander wrote:Megaman Trigger wrote:postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 I keep imagining the Autocannon from Space Marine; big, unwieldy automatic heavy weapon that, basically, fires miniature tank cannon shells about 1 per second or so. I keep imaging the Plasma Mortar as being like the Death Glider's Staff Cannon from Stargate SG-1 This beast was big and helvete unwieldy in fallout and honestly it wasnt that far away from your 40k one ;) Fallout oneW40k one I think the main difference is that the 40K one is so big that it's limited to being fitted to vehicles, weapon carriages or carried by genetically enhanced super humans. Also means it makes a decent makeshift AV weapon.
Superhumans in W40k geneticaly made humans with heavy frame suits from plasteele with servos. Superhumans in Dust 514 geneticaly advanced clones with heavy frame suits from nanomaterials with servos.
Again not big difference, helvete if Heavy frame can took heavy machine gun (what is in our world mounted only to vehicles) why no autocannon ;)
"In the rust we trust"
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postapo wastelander
Krusual Covert Operators Minmatar Republic
750
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Posted - 2014.11.28 02:39:00 -
[5] - Quote
True Adamance wrote:Megaman Trigger wrote:postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 I keep imagining the Autocannon from Space Marine; big, unwieldy automatic heavy weapon that, basically, fires miniature tank cannon shells about 1 per second or so. I keep imaging the Plasma Mortar as being like the Death Glider's Staff Cannon from Stargate SG-1 Auto Cannon is so big it take 2 Guardsmen to maintain and operate......and since their use breaks the Codex Astartes even the Marines don't use them solo.
A a aaa, nope terminator with autocannon ;p
"In the rust we trust"
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postapo wastelander
Krusual Covert Operators Minmatar Republic
750
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Posted - 2014.11.28 02:44:00 -
[6] - Quote
Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest.
I played for Blood Angels, but i have some Tzeentch time too :D
"In the rust we trust"
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postapo wastelander
Fatal Absolution General Tso's Alliance
752
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Posted - 2014.11.28 05:05:00 -
[7] - Quote
Meeko Fent wrote:Megaman Trigger wrote:postapo wastelander wrote:Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest. I played for Blood Angels, but i have some Tzeentch time too :D Ultramarines, both in tabletop and in Space Marine. Its all about them Orks brah. I will drown you in green friends! (Nevermind if the Mob rule is weird now...)
I played WAAAGH ones on card, love Bonesnapa band ;)
"In the rust we trust"
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postapo wastelander
Fatal Absolution General Tso's Alliance
754
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Posted - 2014.11.28 05:17:00 -
[8] - Quote
Wait a sec, yup sorry edited ;)
"In the rust we trust"
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postapo wastelander
Fatal Absolution General Tso's Alliance
758
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Posted - 2014.11.28 17:13:00 -
[9] - Quote
I dont like this fantasy ideas, swords and axes, meh :s
"In the rust we trust"
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postapo wastelander
Fatal Absolution General Tso's Alliance
758
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Posted - 2014.11.28 18:34:00 -
[10] - Quote
Fox Gaden wrote:postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 In other words, hand held artillery.
Helvete YEAAAAAAAHH The Holy Grail of MATAR ;D
"In the rust we trust"
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postapo wastelander
Fatal Absolution General Tso's Alliance
759
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Posted - 2014.11.29 05:12:00 -
[11] - Quote
Auris Lionesse wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. what do you mean mortar? can you be more specific? a mortar is artillery. and if it acts as a conventional mortar does it would be a long range minmatar weapon in spirit. im just curious. ive seen this mentioned several times by players and devs alike. but ive never seen any thing specific regarding how its appropriate in theme as a gallente weapon when it just doesnt sound like a weapon thats made for me to run straight at you head on. we should have a slow firing high damage machine gun. like the opposite of an hmg with a slight plasma burn effect to give it a bit of variety as a compound damage build over time. even if it doesnt kill you continue to take damage and it can kill after youve made it back to cover. like a heavy breach ar/rail that. or a heavy melee weapon. plasma sledge. idk thats just a weird one. and the hmg is already an autocannon. also this is new but how can you have a heavy heavy machine gun? the hmg is already heavy and its name is already a heavy machine gun. if your talking artillery and an autocannon to complete the min heavy line up they should get a mortar type deal as the artillery and they already have their autocannon.
postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2
"In the rust we trust"
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postapo wastelander
Circle of Huskarl Minmatar Republic
762
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Posted - 2014.11.29 22:09:00 -
[12] - Quote
Apothecary Za'ki wrote:Imp Smash wrote:The gallente heavy should TOTALLY get a morter like heavy weapon.
And the Amarr should get a heavy laser. For that range right between the scrambler and the assault scrambler. https://www.youtube.com/watch?v=cFLGeahh8Ws gallente heavy weapon? ;)
Big fcI_Iking gun, awewsome but "little" OP ;p
"In the rust we trust"
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