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Thread Statistics | Show CCP posts - 1 post(s) |
Meeko Fent
Kirkinen Risk Control Caldari State
2153
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Posted - 2014.11.28 03:05:00 -
[1] - Quote
Megaman Trigger wrote:postapo wastelander wrote:Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest. I played for Blood Angels, but i have some Tzeentch time too :D Ultramarines, both in tabletop and in Space Marine. Its all about them Orks brah.
I will drown you in green friends!
(Nevermind if the Mob rule is weird now...)
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2153
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Posted - 2014.11.28 03:06:00 -
[2] - Quote
ToRgUe77 wrote:how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? I imagine the Caldari heacy CQ weapon being a massive shotgun.
Imagine the Forgegun, but a shotgun. *mindblown*
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2154
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Posted - 2014.11.28 03:13:00 -
[3] - Quote
Megaman Trigger wrote:Meeko Fent wrote:ToRgUe77 wrote:how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? I imagine the Caldari heavy CQC weapon being a massive shotgun. Imagine the Forgegun, but a shotgun. *mindblown* X-Com: Enemy Unknown. Alloy Cannon. Also, doesn't a Shotgun go against general Caldari Codex weapons design? I don't think a Rail Shotgun works. And a machinegun does?
NOTHING besides a sniper rifle fits w/ the Caldari Stereotype of being **** in CQC. So a CQC Heavy gun would be wonderfully UP if made according to the idea that we are supposed to suck.
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2154
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Posted - 2014.11.28 03:24:00 -
[4] - Quote
Megaman Trigger wrote:Meeko Fent wrote:Megaman Trigger wrote:Meeko Fent wrote:ToRgUe77 wrote:how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? I imagine the Caldari heavy CQC weapon being a massive shotgun. Imagine the Forgegun, but a shotgun. *mindblown* X-Com: Enemy Unknown. Alloy Cannon. Also, doesn't a Shotgun go against general Caldari Codex weapons design? I don't think a Rail Shotgun works. And a machinegun does? NOTHING besides a sniper rifle fits w/ the Caldari Stereotype of being **** in CQC. So a CQC Heavy gun would be wonderfully UP if made according to the idea that we are supposed to suck. Actually I was going more with being geared toward mid to long ranged combat using Rail tech. And yes, I don't see how a Rail weapon works as a machingun. In that idea, We would end up with a huge RR (which isn't necessarily bad), Perhaps 4 shot burst, 75 DMG per shot, .5 sec charge per burst.
I personally think that it would be a waste to make another mid-range caldari weapon. While a shotgun isn't particularly NEW to the game as a whole, its a viable shotgun for heavy v heavy fights.
That or a lazor gun that is like a massive LR, which the Amarr already have dibs on.
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2163
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Posted - 2014.11.30 16:19:00 -
[5] - Quote
Greiv Rabbah wrote:Breakin Stuff wrote:We really need to quit trying to apply EVE ship terminology to DUST weapons and suits.
They don't always translate well.
Nor can a dropsuit be treated like a ship for balancing purposes. No we don't. Eve is the game we play, whether we're eggers or dustbunnies. The egger technology is the proper template for crrating proper dust tech. We want dust weapons to be balanced and appropriate "in world" and looking to how the tech works for the eggers is a good way to visualize how the tech should work for dust bunnies too. Also, why shouldnt dropsuits be treated essentially like ships? Mostly we just use tgem to fight but thats just bc thats all weve been given to do with them so far. And there certainly arent enough vehicles to treat them like eve ships instead. In fact, dust vehicles have veen stripped down to veing very basic when they ought to ve as varied in application and type as eve ships are but since dropsuits are the more varied means of fulfilling our objective, we ought to have handheld shield rechargers, drones(scout drones sentry drones, repair drones, idc even salvage drones!) and salvage tools. The more i consider your statement, the more i disagree. Keeping eve online tech consistent in eve dust514 only deepens immersion and builds a more fleshed out world to do combat in nice b8 m8.
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2163
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Posted - 2014.11.30 16:59:00 -
[6] - Quote
Sgt Kirk wrote:Iron Wolf Saber wrote:Breakin Stuff wrote:Greiv Rabbah wrote: Also, why shouldnt dropsuits be treated essentially like ships? Because operations in microgravity and vacuum versus ops on the ground in atmosphere are two conceptually and practically incompatible methods of operation. nevermind the translation of an autocannon doesn't translate to a machinegun. Autocannons are very different. So it artillery different when applied to ships versus ground artillery. People get so married to EVE Online terminology that they forget this is an INFANTRY game, and there MUST be some variation due to the nature of the content. Hence why we have plasma weaponry vs having the usual blasters. Exactly, when a lot of us say we what the game to follow EVE we obviously dont mean everything because some things just won't directly carry over well but there can be translation that is appropriate. Yet so many seem to want to cram the **** where is DOESN"T need to be.
I Live for Tears
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