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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Auris Lionesse
Kang Lo Directorate Gallente Federation
1283
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Posted - 2014.11.29 04:43:00 -
[1] - Quote
Niuvo wrote:Is the forge gun caldari tech?
What would be the racial heavy weapons? Gallente heavy hybrid weapon? Amarr heavy laser weapon?
a forge gun is a hybrid weapon. its a rail.
caldari and gallente use both rails and blasters. neither has sole ownership of either. and they both share them equally.
the forge gun is as much a gallente weapon as it is caldari.
this isnt explained properly within dust, just so you know. any blaster or hybrid is both simoultaneously a gallente and caldari weapon. not talking about manufacturer. but from a game play standpoint. a gallente purist can use any rail gun and still be playing a gallente and vice versa. theres no difference in eve. they fire the same bullets. the ships get bonuses to both in all cases
but yes caldari and gallente need an anti infantry weapon. the forge gun is the gallente/caldari anti vehicle weapon until there is some sort of heavy missile launcher or drone based weapon because rails are just as much gallente tech as well as caldari.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1283
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Posted - 2014.11.29 05:04:00 -
[2] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
what do you mean mortar? can you be more specific? a mortar is artillery. and if it acts as a conventional mortar does it would be a long range minmatar weapon in spirit.
we should have a slow firing high damage machine gun. like the opposite of an hmg. and the hmg is already an autocannon. how can you have a heavy heavy machine gun? the hmg is already heavy.
if your talking artillery and an autocannon to complete the min heavy line up they should get a mortar type deal and they already have their autocannon.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1283
|
Posted - 2014.11.29 05:22:00 -
[3] - Quote
postapo wastelander wrote:Auris Lionesse wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. what do you mean mortar? can you be more specific? a mortar is artillery. and if it acts as a conventional mortar does it would be a long range minmatar weapon in spirit. im just curious. ive seen this mentioned several times by players and devs alike. but ive never seen any thing specific regarding how its appropriate in theme as a gallente weapon when it just doesnt sound like a weapon thats made for me to run straight at you head on. we should have a slow firing high damage machine gun. like the opposite of an hmg with a slight plasma burn effect to give it a bit of variety as a compound damage build over time. even if it doesnt kill you continue to take damage and it can kill after youve made it back to cover. like a heavy breach ar/rail that. or a heavy melee weapon. plasma sledge. idk thats just a weird one. and the hmg is already an autocannon. also this is new but how can you have a heavy heavy machine gun? the hmg is already heavy and its name is already a heavy machine gun. if your talking artillery and an autocannon to complete the min heavy line up they should get a mortar type deal as the artillery and they already have their autocannon. postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2
im confused. because thatd just be an hmg variant. and since the hmg variant that shoots grenades would be an autocannon it also validates what i said about the hmg already being the autocannon. i support the idea. the autocannons in eve have the rotatting minigun style barrels. so the hmg fits. new variants of any weapon are always welcomed as long as they are balanced. if thats all he meant by heavy heavy machine gun as a extremely low rof high damage hmg then thats fine. the wording is just odd and incredibly vague.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1286
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Posted - 2014.12.02 04:02:00 -
[4] - Quote
still waiting on clarification about what the gal mortar is supposed to be and why the gallente have need of long range minmatar themed artillery when we already have the forgegun since gal use rails interchangably with blasters.
there needs to be an amarr heavy weapon and a galente blaster to pair with the forge gun.so caldari and gallente have equal access to 2 hybrid weapons. beyond that add a second min and amarr weapon to round it out. 2 pages later and theres been no explanation yet. this idea doesnt make sense and i hate it. mortars are artillery. i know what a mortar is and im perplexed at whyy its going to the gallente. you want to make a mortar fine. give it to minmatar. i dont want it, i dont need it. it doesnt suit the gallente.
also as someone above me said. no sentinels are not megathrons.
sentinels are marauders. the tech 2 battleship. basic heavies are standard battleships. which is where the megathron fits. megathron is tech 1
this is eve. eve rules apply 100% of the time, end of discussion.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1286
|
Posted - 2014.12.02 04:14:00 -
[5] - Quote
Breakin Stuff wrote:Greiv Rabbah wrote:Breakin Stuff wrote:We really need to quit trying to apply EVE ship terminology to DUST weapons and suits.
They don't always translate well.
Nor can a dropsuit be treated like a ship for balancing purposes. No we don't. Eve is the game we play, whether we're eggers or dustbunnies. The egger technology is the proper template for crrating proper dust tech. We want dust weapons to be balanced and appropriate "in world" and looking to how the tech works for the eggers is a good way to visualize how the tech should work for dust bunnies too. Also, why shouldnt dropsuits be treated essentially like ships? Mostly we just use tgem to fight but thats just bc thats all weve been given to do with them so far. And there certainly arent enough vehicles to treat them like eve ships instead. In fact, dust vehicles have veen stripped down to veing very basic when they ought to ve as varied in application and type as eve ships are but since dropsuits are the more varied means of fulfilling our objective, we ought to have handheld shield rechargers, drones(scout drones sentry drones, repair drones, idc even salvage drones!) and salvage tools. The more i consider your statement, the more i disagree. Keeping eve online tech consistent in eve dust514 only deepens immersion and builds a more fleshed out world to do combat in The point. You missed it. Keeping the TECH consistent is fine. Terminology needs to be more flexible. And as far as treating dropsuits like ships? A sentinel is not a megathron, no matter how much someone might cry otherwise. Dropsuits are not ships. They don't act the same way, operate the same way and I don't have to align to something to pick a goddamn direction. You cannot balance DUST dropsuits like EVE ships for that reason alone. Human direct control over all aspects of the activity in the game, like aiming and firing instead of turning on auto attack and letting the game calculate how you do, changes how everything works. So no. Uou cannot balance dropsuits like EVE ships. You can keep the theme, concept and racial flavor. But a scout mk.0 is not a damn Wolf Frigate.
youre right, no sentinels are not megathrons.
sentinels are marauders. the tech 2 battleship. basic heavies are standard battleships. which is where the megathron fits. megathron is tech 1
and no scout mk.0 is not a wolf. the wolf is an assault frigate. a wolf doesnt use a cloak. the scout mk.0 is the cheetah/hound
this is eve. eve rules apply 100% of the time.
when this game is no longer part of new eden and is no longer made by ccp. we can switch it up and disregard anything from eve. as of this moment this game is the same as eve online. same game, everything can be balanced using the same formulas. from how dps is distributed. to which races repair certain ways. it all comes from eve because its the same universe and the same logic. the only difference is this is an fps. you change some numbers thats it. mechanics and rules stay the same
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1286
|
Posted - 2014.12.02 04:22:00 -
[6] - Quote
manboar thunder fist wrote:Omg a bf3 mortar type weapon that renders the heavy immobile while aiming
i agree with this much, this is exactly what i think of when i read plasma mortar. i disagree about the range op stuff though.
have you used the mortar in bf3? its useless and it rediculous camper friendly at the same time. it doesnt benefit anyone and a weapon like that should be implemented unless its going to fill some sort of role.
its easier to get a kill with the mav on a recon class by flying it into peoples heads full speed. with the mortar you randomly firing at dots on the minimap and if you get a hit they move and goodluck getting the second kill shot. also the bf3 version has infinite ammo. this one would need to have a cap. if its made as a minmatar weapon of course.
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Vote for someone who will help the community i.e. anyone else.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1289
|
Posted - 2014.12.02 18:35:00 -
[7] - Quote
Megaman Trigger wrote:Auris Lionesse wrote:still waiting on clarification about what the gal mortar is supposed to be and why the gallente have need of long range minmatar themed artillery when we already have the forgegun since gal use rails interchangably with blasters It would be a larger version of the Plasma Cannon, so it would lob a big blob of plasma that explodes on impact. It would be a shield targeting AV weapon to balance with the Forge Gun (currently a Caldari product and only manufactured by Caldari companies, so there isn't a Gallente variant) that is effective against armour.
disagree.
the forgegun is a railgun, making it a hybrid weapon. it is equally useable as a gallente weapon or a caldari as both races use rail guns and both races in eve have bonuses to all hybrids with no distinction made between rails or blasters.
its one category. hyrbids. and cal and gal share the entirety of the category equally.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1289
|
Posted - 2014.12.02 18:37:00 -
[8] - Quote
Breakin Stuff wrote:Auris Lionesse wrote:Breakin Stuff wrote:Greiv Rabbah wrote:Breakin Stuff wrote:We really need to quit trying to apply EVE ship terminology to DUST weapons and suits.
They don't always translate well.
Nor can a dropsuit be treated like a ship for balancing purposes. No we don't. Eve is the game we play, whether we're eggers or dustbunnies. The egger technology is the proper template for crrating proper dust tech. We want dust weapons to be balanced and appropriate "in world" and looking to how the tech works for the eggers is a good way to visualize how the tech should work for dust bunnies too. Also, why shouldnt dropsuits be treated essentially like ships? Mostly we just use tgem to fight but thats just bc thats all weve been given to do with them so far. And there certainly arent enough vehicles to treat them like eve ships instead. In fact, dust vehicles have veen stripped down to veing very basic when they ought to ve as varied in application and type as eve ships are but since dropsuits are the more varied means of fulfilling our objective, we ought to have handheld shield rechargers, drones(scout drones sentry drones, repair drones, idc even salvage drones!) and salvage tools. The more i consider your statement, the more i disagree. Keeping eve online tech consistent in eve dust514 only deepens immersion and builds a more fleshed out world to do combat in The point. You missed it. Keeping the TECH consistent is fine. Terminology needs to be more flexible. And as far as treating dropsuits like ships? A sentinel is not a megathron, no matter how much someone might cry otherwise. Dropsuits are not ships. They don't act the same way, operate the same way and I don't have to align to something to pick a goddamn direction. You cannot balance DUST dropsuits like EVE ships for that reason alone. Human direct control over all aspects of the activity in the game, like aiming and firing instead of turning on auto attack and letting the game calculate how you do, changes how everything works. So no. Uou cannot balance dropsuits like EVE ships. You can keep the theme, concept and racial flavor. But a scout mk.0 is not a damn Wolf Frigate. youre right, no sentinels are not megathrons. sentinels are marauders. the tech 2 battleship. basic heavies are standard battleships. which is where the megathron fits. megathron is tech 1 and no scout mk.0 is not a wolf. the wolf is an assault frigate. a wolf doesnt use a cloak. the scout mk.0 is the cheetah/hound this is eve. eve rules apply 100% of the time. when this game is no longer part of new eden and is no longer made by ccp. we can switch it up and disregard anything from eve. as of this moment this game is the same as eve online. same game, everything can be balanced using the same formulas. from how dps is distributed. to which races repair certain ways. it all comes from eve because its the same universe and the same logic. the only difference is this is an fps. you change some numbers thats it. mechanics and rules stay the same I want whatever drugs you are on. They are CLEARLY awesome beyond all reason. Share damn you.
no drugs, just the correct interpretation of how the game is supposed to operate which is why people agreed with me by liking my post.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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