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Thread Statistics | Show CCP posts - 1 post(s) |
Fox Gaden
Immortal Guides Learning Alliance
5148
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Posted - 2014.11.27 14:48:00 -
[1] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. I am really looking forward to the Autocannon.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5148
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Posted - 2014.11.27 14:56:00 -
[2] - Quote
Breakin Stuff wrote:DeathwindRising wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. will there be effort towards making anti-infantry heavy weapons as well for caldari, gallente, and amarr? I'm hsving a hard time envisioning that these weapons couldn't be efficiently used on infantry to one degree or another. I think he is making reference to the Autocannon which is an AV variant of the HMG.
I suppose we could add a lower powered lower charge time Forge Gun, but I think it is best to focus on these weapons Rattati has suggested first, and save other ideas for after we have those ones balanced.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5186
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Posted - 2014.11.28 17:52:00 -
[3] - Quote
Breakin Stuff wrote:DeathwindRising wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. will there be effort towards making anti-infantry heavy weapons as well for caldari, gallente, and amarr? I'm hsving a hard time envisioning that these weapons couldn't be efficiently used on infantry to one degree or another. I wonder what the effect would be of firing a Heavy Plasma Cannon (mortar) into a low ceiling in a confined space?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5188
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Posted - 2014.11.28 18:19:00 -
[4] - Quote
postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 In other words, hand held artillery.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5189
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Posted - 2014.11.28 18:32:00 -
[5] - Quote
ToRgUe77 wrote:how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? Magsec HMG?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5190
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Posted - 2014.11.28 18:56:00 -
[6] - Quote
Meeko Fent wrote:Megaman Trigger wrote:Actually I was going more with being geared toward mid to long ranged combat using Rail tech. And yes, I don't see how a Rail weapon works as a machingun. In that idea, We would end up with a huge RR (which isn't necessarily bad), Perhaps 4 shot burst, 75 DMG per shot, .5 sec charge per burst. Or, using the Forge Gun model but without the glow, automatic but only 5 rounds per second (0.20 sec charge time) with equivalent DPS to an Assault HMG, but the range of a Rail Rifle. No site or magnification on ADS, so better for mid range than sniping unless you are really good.
An anti infantry Heavy Breach Rail weapon.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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