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Thread Statistics | Show CCP posts - 1 post(s) |
Megaman Trigger
Knights of Eternal Darkness League of Infamy
134
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Posted - 2014.11.28 01:50:00 -
[1] - Quote
postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2
I keep imagining the Autocannon from Space Marine; big, unwieldy automatic heavy weapon that, basically, fires miniature tank cannon shells about 1 per second or so.
I keep imaging the Plasma Mortar as being like the Death Glider's Staff Cannon from Stargate SG-1
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 02:17:00 -
[2] - Quote
postapo wastelander wrote:Megaman Trigger wrote:postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 I keep imagining the Autocannon from Space Marine; big, unwieldy automatic heavy weapon that, basically, fires miniature tank cannon shells about 1 per second or so. I keep imaging the Plasma Mortar as being like the Death Glider's Staff Cannon from Stargate SG-1 This beast was big and helvete unwieldy in fallout and honestly it wasnt that far away from your 40k one ;) Fallout oneW40k one
I think the main difference is that the 40K one is so big that it's limited to being fitted to vehicles, weapon carriages or carried by genetically enhanced super humans. Also means it makes a decent makeshift AV weapon.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 02:24:00 -
[3] - Quote
True Adamance wrote:Megaman Trigger wrote:postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 I keep imagining the Autocannon from Space Marine; big, unwieldy automatic heavy weapon that, basically, fires miniature tank cannon shells about 1 per second or so. I keep imaging the Plasma Mortar as being like the Death Glider's Staff Cannon from Stargate SG-1 Auto Cannon is so big it take 2 Guardsmen to maintain and operate......and since their use breaks the Codex Astartes even the Marines don't use them solo.
I had more the idea of the one you actually get to pick up and use in Space Marine, which I admit is freaking huge, so scaled down to fit Dust Sentinel suits.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 02:36:00 -
[4] - Quote
postapo wastelander wrote:Superhumans in W40k geneticaly made humans with heavy frame suits from plasteele with servos. Superhumans in Dust 514 geneticaly advanced clones with heavy frame suits from nanomaterials with servos.
Again not big difference, helvete if Heavy frame can took heavy machine gun (what is in our world mounted only to vehicles) why no autocannon ;)
Autocannon is basically a tank turret so would need to be scaled down quite a bit. It would basically be a single shot or slow autofire Missile Turret shot.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 02:40:00 -
[5] - Quote
True Adamance wrote:There's an Auto Cannon in Space Marine?
I know there's a Heavy Bolter, Plasma Cannon, Lascannon, and the Dreadnaught Assault Cannon.....but I don't remember an Autocannon in the game.
Aside from the Chaos Dread having a twin linked Autocannon (apparently a Reaper Autocannon) in place of the Assault Cannon, there's actually one you can pick up and use in the campaign. The wikia says Chapter 16 and it's a mounted weapon that can be torn off the mount.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 02:41:00 -
[6] - Quote
postapo wastelander wrote:
Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 02:52:00 -
[7] - Quote
postapo wastelander wrote:Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest. I played for Blood Angels, but i have some Tzeentch time too :D
Ultramarines, both in tabletop and in Space Marine.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 02:58:00 -
[8] - Quote
True Adamance wrote:Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest. Indeed. The Codex states conventional military tactics that most loyalist Chapters espouse in their tactics and those tactics conventionally disallow such heavy fire power from a non entrenched position. Moreover the latest Codex Space Marines does not contain any units that can carry auto canon to my knowledge. Edit: Played Sisters of Battle, Tyranids, and Slaaneshi Emperors Children.
IIRC, loyalist Marines have never had Autocannons that weren't turret weapons in TT. I'm thinking back as far as second edition Codex and the only Autocannon I recall was on the Predator turret. Only man-portable one I can recall is the Reaper Autocannon on Chaos Terminators (the IG Heavy Weapon team doesn't count because it's either 2 men or a weapon carriage) while the loyalists get the Assault Cannon (now THAT is a HMG)
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 03:02:00 -
[9] - Quote
ToRgUe77 wrote:comparing the grenade machingun from fallout and an autocannon from 40k isnt really accurate. fallouts gun lobs grenades (doesnt shoot conventional projectiles)hence the name. if you want something to compare it to in the 40k lore, the heavy bolter would be more accurate. it fires large caliber rocket propelled explosives. not large inert projectiles like the autocanoon. similar to autocannon in most respects regarding anti armor but much more awesome. whats more minmatar, lobbing grenades or hurling 25mm rocket propelled high explosives? my moneys on the latter http://i89.photobucket.com/albums/k216/ltmitch/HeavyBolter-Side-1.jpghttp://i272.photobucket.com/albums/jj171/Zodiac76/Terrain/PICT0030.jpgthe latter with the just looks cool, not sure if links work. if not just look them up yourself
Actually the Autocannons can use mass reactive rounds, solid shells are just more common. Heavy Bolter would be like taking a Large Missile Turret, miniaturizing it and giving it to a Sentinel. Okay, now I really want that. Cyclone Missile Launcher, anyone?
Closest thing Dust currently has to a 40K Bolt weapon is the Flaylock. Probably a good thing, since a 40K Bolt Pistol would be uber-OP in Dust terms.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 03:04:00 -
[10] - Quote
Breakin Stuff wrote:True Adamance wrote:Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest. Indeed. The Codex states conventional military tactics that most loyalist Chapters espouse in their tactics and those tactics conventionally disallow such heavy fire power from a non entrenched position. Moreover the latest Codex Space Marines does not contain any units that can carry auto canon to my knowledge. Edit: Played Sisters of Battle, Tyranids, and Slaaneshi Emperors Children. Salamanders just appeal to me. Thunder hammers and fire. And plasma. And more fire. And hammers to the face.
And Melta weapons. Plus they're pretty cool guys (as far as Astartes go) who care about what happens to normal humans. Most Astartes don't give a crap.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 03:09:00 -
[11] - Quote
Meeko Fent wrote:ToRgUe77 wrote:how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? I imagine the Caldari heacy CQ weapon being a massive shotgun. Imagine the Forgegun, but a shotgun. *mindblown*
X-Com: Enemy Unknown. Alloy Cannon.
Also, doesn't a Shotgun go against general Caldari Codex weapons design? I don't think a Rail Shotgun works.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 03:13:00 -
[12] - Quote
ToRgUe77 wrote:yea true they are techinically rocket launchers, but i just find them more appealing for the minmatar imo. in the tabletop game they (using your IMAGINATION) have a terrifying double bark boom thats unique to the bolter tree. adding a weapon to dust that actually makes noise when it shoots would be nice. magsec? sound like machinegun farts, smg sounds like someone spitting out a mouthful of peas and what happened to the shotgun? it used to sound like god stepping on legos. now its a pitiful dodge ball.
I want my HMG to sound like the Gatling used by the Gundam Heavyarms.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 03:16:00 -
[13] - Quote
Meeko Fent wrote:Megaman Trigger wrote:Meeko Fent wrote:ToRgUe77 wrote:how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? I imagine the Caldari heavy CQC weapon being a massive shotgun. Imagine the Forgegun, but a shotgun. *mindblown* X-Com: Enemy Unknown. Alloy Cannon. Also, doesn't a Shotgun go against general Caldari Codex weapons design? I don't think a Rail Shotgun works. And a machinegun does? NOTHING besides a sniper rifle fits w/ the Caldari Stereotype of being **** in CQC. So a CQC Heavy gun would be wonderfully UP if made according to the idea that we are supposed to suck.
Actually I was going more with being geared toward mid to long ranged combat using Rail tech. And yes, I don't see how a Rail weapon works as a machingun.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
137
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Posted - 2014.11.29 12:26:00 -
[14] - Quote
Auris Lionesse wrote:postapo wastelander wrote:Auris Lionesse wrote:what do you mean mortar? can you be more specific? a mortar is artillery. and if it acts as a conventional mortar does it would be a long range minmatar weapon in spirit. im just curious. ive seen this mentioned several times by players and devs alike. but ive never seen any thing specific regarding how its appropriate in theme as a gallente weapon when it just doesnt sound like a weapon thats made for me to run straight at you head on.
we should have a slow firing high damage machine gun. like the opposite of an hmg with a slight plasma burn effect to give it a bit of variety as a compound damage build over time. even if it doesnt kill you continue to take damage and it can kill after youve made it back to cover. like a heavy breach ar/rail that. or a heavy melee weapon. plasma sledge. idk thats just a weird one.
and the hmg is already an autocannon. also this is new but how can you have a heavy heavy machine gun? the hmg is already heavy and its name is already a heavy machine gun. if your talking artillery and an autocannon to complete the min heavy line up they should get a mortar type deal as the artillery and they already have their autocannon. postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 im confused. because thatd just be an hmg variant. and since the hmg variant that shoots grenades would be an autocannon it also validates what i said about the hmg already being the autocannon. i support the idea. the autocannons in eve have the rotatting minigun style barrels. so the hmg fits. new variants of any weapon are always welcomed as long as they are balanced. if thats all he meant by heavy heavy machine gun as a extremely low rof high damage hmg then thats fine. the wording is just odd and incredibly vague.
Actually, an Autocannon is defined as being "a rapid-fire projectile weapon that fires armour piercing or explosive shells, as opposed to the bullet fired by a machine gun. Autocannon often have a larger calibre than a machine gun (e.g., 20 mm or greater). " A HMG is not an Autocannon since it fires bullets.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
137
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Posted - 2014.11.29 14:58:00 -
[15] - Quote
LudiKure ninda wrote:jade gamester wrote:Ohhhhh and a sentinel melee weapon? Double handed sword
CHAIN FIST!
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
137
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Posted - 2014.11.29 17:20:00 -
[16] - Quote
Gyn Wallace wrote:For the Gallente heavy weapon, a Heavy Mass Driver. Graphics from the regular mass driver. Stats: Halve the magazine capacity, halve the maximum ammo carried, halve the maximum range while maintaining the height of the arc and travel time, double the damage. Add a flux variant for taking on shield tankers and equipment fields. Reload one shell at a time, like a shotgun, except you have to play the MD reload animation three times to reload three shells.
For the Amarr heavy weapon, a Heavy Laser. Graphics from the forge gun and laser rifle. Range of about 10m. Takes 5 seconds to overheat, 10 seconds to cool down, 5 seconds to unlock if it overheats. Regular damage is triple the laser rifle's damage. Aim-down-sights button causes the Amarr heavy laser wielder to expend all their stamina in a very fast, short sprint, straight forward (turn rate drops lower than when aiming down sights with a sniper rifle, so no sprinting around corners). The aim-down-sights-button sprint only covers up to 10m (from full stamina) in half a second and doubles the Heavy Laser damage during the sprint and for one second afterwards; also doubles the heat build up for that one and a half seconds. If it makes a "Whhhaaw" noise while spinning, like a stupidly large light saber, that would be alright with me.
Is there a way to give weapons a damage bonus against vehicle shields and vehicle armor? Without that, none of the heavy weapons are going to avoid being infantry slaughtering tools.
Actually, the Gallente Heavy Weapon would be better off as a Plasma weapon rather than an explosive. Forge Gun for the basis but works like a horizontal Plasma Cannon.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
137
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Posted - 2014.11.29 17:55:00 -
[17] - Quote
Gyn Wallace wrote:Megaman Trigger wrote:Actually, the Gallente Heavy Weapon would be better off as a Plasma weapon rather than an explosive. Forge Gun for the basis but works like a horizontal Plasma Cannon. Sounds like the flux variant. If it can't fire faster than the plasma cannon's shoot-reload- shoot-reload- shoot-reload pattern though, why not just carry the plasma cannon? The resemblance to the mass driver is in the shoot- shoot- shoot-reload-reload-reload pattern, and the firing arc that's more like a mortar than an rocket-propelled-grenade.
I was thinking more like a Plasma version of an Assault Forge Gun.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
137
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Posted - 2014.12.01 19:43:00 -
[18] - Quote
Greiv Rabbah wrote: Satisfied with that? Lol. anyway a hmg is not an autocannon but id like to see an autocannon in dust esp as a turret on vehicles. I also dint see why your pointing out that dust is vs is relevant at all. I for one still favor the inclusion of npcs other than turrets(sleeper drones) and agent driven nissions(you know... Like in EVE) that would bring the depth to this game that i would need to see before i got back on the recruiting warpath
Hopefully an Autocannon Turret, if added, comes after the Amarr vehicle weapons, missing Heavy weapons, missing racial vehicles, missing Proto vehicles and Pilot suits have been released.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
137
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Posted - 2014.12.02 14:21:00 -
[19] - Quote
Auris Lionesse wrote:still waiting on clarification about what the gal mortar is supposed to be and why the gallente have need of long range minmatar themed artillery when we already have the forgegun since gal use rails interchangably with blasters
It would be a larger version of the Plasma Cannon, so it would lob a big blob of plasma that explodes on impact. It would be a shield targeting AV weapon to balance with the Forge Gun (currently a Caldari product and only manufactured by Caldari companies, so there isn't a Gallente variant) that is effective against armour.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
137
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Posted - 2014.12.03 12:26:00 -
[20] - Quote
Auris Lionesse wrote:Megaman Trigger wrote:Auris Lionesse wrote:still waiting on clarification about what the gal mortar is supposed to be and why the gallente have need of long range minmatar themed artillery when we already have the forgegun since gal use rails interchangably with blasters It would be a larger version of the Plasma Cannon, so it would lob a big blob of plasma that explodes on impact. It would be a shield targeting AV weapon to balance with the Forge Gun (currently a Caldari product and only manufactured by Caldari companies, so there isn't a Gallente variant) that is effective against armour. disagree. the forgegun is a railgun, making it a hybrid weapon. it is equally useable as a gallente weapon or a caldari as both races use rail guns and both races in eve have bonuses to all hybrids with no distinction made between rails or blasters. its one category. hyrbids. and cal and gal share the entirety of the category equally.
While your point might hold true in EVE, unfortunately in Dust, CCP have decided to split the Hybrid category into two parts and give Caldari and Gallente one half each, giving them something unique in terms of weapons and bonuses. Forge Guns are, currently, only manufactured by Caldari companies in Dust (Hence why you can get Ishukone and Kaalakiota Forges but there are no Allotek ones) while blaster weapons are produced by Gallente companies (again, Allotek and Duvolle ARs but no Ishukone ones.)
So going by how DUST operates, and therefore completely ignoring EVE sicne Dust set up is different, the Plasma Mortar (or Heavy Plasma Cannon if you will) will most likely be a large Plasma Cannon that acts as a shield-targeting AV weapon to be paired with the armour-targeting Forge Gun.
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