Indy Strizer
Osmon Surveillance Caldari State
174
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Posted - 2014.11.06 11:29:00 -
[1] - Quote
CCP Rattati wrote:Everyone,
Easy to do Remove all directional information about the enemy - Enemies can be pure circles without the arrow Good change... I can't tell you how many times I've caught a scout and we end up playing ring around the rosie with a wall between us- it's nearly impossible to win because they know which direction I'm facing. Not to mention, this limits a scout's ability to take on groups of enemies significantly in my opinion...
CCP Rattati wrote: Could do Commando should have better sig profile (-5) than Sentinel, Sentinel has better precision (+5) - skirmisher vs point defense Assault should have better sig profile (-5) than Logi, Logi has better precision (+5)
I feel that the logi should have better signature profile and the assault should have better precision. The logi should focus on survivability a bit more than the assault focuses on offense. That's just me though and my opinion on this is not very thought out.
CCP Rattati wrote:Plot twist: Extenders and Plates add signature profile Really good idea... I am curious if others think shield energizers/rechargers and armor repairers should add signature too? I think this would help making protosuits have a bit more of a drawback. It'd help enhance the shield tanking experience by making them a bit better at flanking with their mobility and high regen- now they can have a bit more of a lower signature too. This could also finally bring calscouts and calscouts in line since both can dampen and be pretty tough to find and remain tanky. I think I like this idea a lot.
CCP Rattati wrote:Spy uplinks - std only heavies, adv only mediums+, pro scouts+, this is to be able to use "motion sensors" to set up a defense in PC I think I'd rather have STD "spylinks" to work reasonably well within "STD gear only environment"... Make the STD tier one pick up STD heavies, and undampened STD logis and STD assaults... Spamming proto spylinks just to pick up scouts seems too expensive and vet exclusive to me. Maybe ADV and PRO suits can have slightly lower profile signatures to compensate for the plate/extender stacking, but not nearly enough to offset the penalty completely? Maybe then prototype assaults can be on a bit more even ground with prototype scouts? Just tossing ideas around.
CCP Rattati wrote:Reduce ultra range of Active Scanners by 50% - no reason for a fully skilled logi to see the whole battle field Agreed... No reason for that at all... |
Indy Strizer
Osmon Surveillance Caldari State
174
|
Posted - 2014.11.06 11:30:00 -
[2] - Quote
CCP Rattati wrote:Put all frames at same passive ranges at 15, otherwise amplifiers are just too good for scouts and useless for others Not gonna bother working out math on this, but I think making e-war capabilities redundant is a great trick to balancing the game. It lets more players get on even ground with the scouts. Not so sure about letting heavies have that range though.
CCP Rattati wrote:STD Active scanner only sees STD Deployables, and so forth, Proximity AV Mines - get much better if they can't be seen, same with uplinks. Only problem I see here is that many people would say that proximities aren't even that good to begin with. I personally love them, but I tend to lay STD and ADV proxies together in a death trap for tanks in choke points. I'd hate it if my trap failed only because the STD proxies gave away the ADV proxies. Maybe increase the maximum proxies active at one time? That way, I can equip two ADV proxies in a fit. My friends' low opinion of them makes me think they need a buff anyways. Otherwise, this is a solid idea in my opinion.
CCP Rattati wrote:Reduce Scan duration across the board Hand in hand - Gallogi/Cloak and Stealth Scout changes - can be isolated Focused Scanner should be set at share with Squad only
And more, these were the basic premise. Combined with the Orbital EMP strikes, this could get very interesting indeed.
Math I didn't go all out and do every combination, but was playing with these scenarios
1) "what if an Assault is running lvl 5 skills" 1) "what if an Assault is running lvl 5 skills and a single complex dampener"
Both of them should have a good incentive to do, 1) should beat a lazy scout with no EWAR and STD Active Scanners, and 2) should beat an ADV active scanner. The key is to not jump to "everyone is a lvl 5proto Gallogi" and design from there.
I believe that most of these make sense and would make EWAR a lot less binary, even if binary in nature, and allow for awesome gameplay that makes skilling properly into roles pay off.
I agree with this. Let's put the "war" back in e-war. |