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Sequal Rise
Les Desanusseurs
161
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Posted - 2014.11.05 01:05:00 -
[1] - Quote
And they are doing it for everybody! Not only scouts as I'm not one of them, but MAINLY aussault suits!!!
How can we play smart, attack on flank, use any kind of "surprise" strategy, when there is constantly written at the top of your screen "You've been scanned'
This absolutely ruining the assault gameplay, now everybody sees everybody, strategy is completely gone, all you can do is kill people with RR/LR from a good range. Even if they see you, they can't kill you ...
Remove this shared scan thing CCP please, it is a really bad idea that needs to be undone.
Assaulting people since way too long..
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KEROSIINI-TERO
The Rainbow Effect
1468
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Posted - 2014.11.05 01:08:00 -
[2] - Quote
Really? I thought passive scans did it far more efficiently.
You know, those 24/7 permascans, which give opponents no warning, have on even while gunning down bogeys. Talk about wallhack.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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One Eyed King
Land of the BIind
5456
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Posted - 2014.11.05 01:18:00 -
[3] - Quote
KEROSIINI-TERO wrote:Really? I thought passive scans did it far more efficiently.
You know, those 24/7 permascans, which give opponents no warning, have on even while gunning down bogeys. Talk about wallhack. Passive shared scans (which shouldn't be a thing) were shared only with squad.
Now, Active Scanners are spamming the entire team with scans.
If you had just played like you do now, assuming that everyone can see you, and that there are scouts not showing on tacnet, then you would have been just fine.
Don't you see the only thing that has change is that you now have a permanent "You have been scanned" message?
Scouts can still see you. They can still hide from you.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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Sequal Rise
Les Desanusseurs
161
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Posted - 2014.11.05 01:29:00 -
[4] - Quote
One Eyed King wrote:KEROSIINI-TERO wrote:Really? I thought passive scans did it far more efficiently.
You know, those 24/7 permascans, which give opponents no warning, have on even while gunning down bogeys. Talk about wallhack. Passive shared scans (which shouldn't be a thing) were shared only with squad. Now, Active Scanners are spamming the entire team with scans. If you had just played like you do now, assuming that everyone can see you, and that there are scouts not showing on tacnet, then you would have been just fine. Don't you see the only thing that has change is that you now have a permanent "You have been scanned" message? Scouts can still see you. They can still hide from you.
Scouts still have a perma wallhack OP passive scan, but as you said they only share intels to their squads, so as the scanner used to do. This way the scanner was useless compare to the passives.
With the actual shared scanner you shine on THE WHOLE ENEMY TEAM's screen like saying "Hey look at me! I'm here!" Not only scouts, but everybody. This has to stop.
CCP, you must stop giving easy mode tools to noobs so they can have easy wins. Strategy is the most important part of a FPS and you're spitting on it because scrubs don't know a sh*t about it.
Assaulting people since way too long..
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CCP Rattati
C C P C C P Alliance
10287
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Posted - 2014.11.05 01:46:00 -
[5] - Quote
I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14197
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Posted - 2014.11.05 01:48:00 -
[6] - Quote
CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more
That could work and would be a sort of one off tactical use scanner that you pulse every couple of seconds for an instant heads up.
Plus I just want to yell at my squad.
"Eyes up you scum!" as I snap shot the battlefield.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6927
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Posted - 2014.11.05 01:55:00 -
[7] - Quote
CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more
Hear the other side of the argument, please.
Gallente Logi's bonus applies to Active Scanners. -> Active Scanners were the only equipment that only gave WP rewards from squad usage. --> Passive Scans were arguably better and -all- scouts were made to be able to avoid Gal Logi scans. ----> Thereby, Gal Logi had no role.
Team scanners allow the Gallente Logi to have a role, it was just done in the wrong way. The way it -SHOULD- be done is that Team Scanners should have been a separate variant with a worse precision than their Squad-based counterparts. That way there is incentive for the Gallente Logi to perform scans for his team (or his squad) on a case-by-case basis and have his bonus apply more broadly to reap the rewards like the other Logis do for their team(s).
Legion Transparency
Me and My Girl
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BL4CKST4R
La Muerte Eterna Dark Taboo
3290
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Posted - 2014.11.05 01:59:00 -
[8] - Quote
CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more
What about the scanner activates itself like a cloak for x seconds and pulses every couple of seconds leaving a shadow of the old position of that player.
Shortening the blip would just kill the scanner, the scan time and cool downs are bad enough already.
supercalifragilisticexpialidocious
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matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
79
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Posted - 2014.11.05 02:02:00 -
[9] - Quote
CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more
i'd accept that, i was trying the scanner today, and i did note that it doesn't give me any scan assist wp, oh, and i also noticed the toxic mood seems to apply even in the warbarge -_-
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2466
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Posted - 2014.11.05 02:04:00 -
[10] - Quote
CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
One way would be to shorten the blip timer massively, just so you see them instantly, and no more I like that, but perhaps make it only last 2-3sec, enough to turn and get a grasp of the situation before it going dark.
Sort of on topic, but I'd rather have all scanners (active and passive, if possible) "blip" rather than being constantly over everyone's head. Meaning, during the whatever time an active scanner is functioning (or someone's within passive range), it would "stamp" the enemies location at that point, but not follow over head.
Passives would also only be on the "minimap" while actives would be on the hud.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Bahirae Serugiusu
Vendetta Reactionary Force
232
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Posted - 2014.11.05 02:06:00 -
[11] - Quote
Scouts are killing the game! Heavies are killing the game! AV are killing the game! What isn't killing the game?
Theres always money in the banana stand.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6929
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Posted - 2014.11.05 02:10:00 -
[12] - Quote
Vulpes Dolosus wrote:CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
One way would be to shorten the blip timer massively, just so you see them instantly, and no more I like that, but perhaps make it only last 2-3sec, enough to turn and get a grasp of the situation before it going dark. Sort of on topic, but I'd rather have all scanners (active and passive, if possible) "blip" rather than being constantly over everyone's head. Meaning, during the whatever time an active scanner is functioning (or someone's within passive range), it would "stamp" the enemies location at that point, but not follow over head. Passives would also only be on the "minimap" while actives would be on the hud.
That'd probably break the Gallente Logi's 'Intel Assist' WP rewards and I honestly would -NEVER- use Active Scanners again if they only flashed the person's chevron.
The only way I'd accept something like that is if their chevron froze in place whenever the scan was made and even then it'd probably ruin the active scanners' gameplay.
If you don't like being scanned, go Scout, or fit some Prof Dampeners. Just saying; it's not like there's not ways to go around it and -ALL- scouts can get under a Gal Logi Focused Scanner.
Legion Transparency
Me and My Girl
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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
292
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Posted - 2014.11.05 02:18:00 -
[13] - Quote
CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Sorry but you made uour bed Rattati. You nerfed the needle, we picked the scanner . If you nerf the scanner , we will run hives and remotes. This cycle will continue till all equipment is useless.
The scans are currently fine, it just other equipment was made less desirable, thus creating a mass influx of the scanners equiped. Look back to the forum "Needle Changes Will Hurt the Game" and look at my posts. I gave reasons why the scanner would be so widely used and the needle wouldn't prior to 1.9
Sage /thread
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2467
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Posted - 2014.11.05 02:27:00 -
[14] - Quote
Aeon Amadi wrote:Vulpes Dolosus wrote:CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
One way would be to shorten the blip timer massively, just so you see them instantly, and no more I like that, but perhaps make it only last 2-3sec, enough to turn and get a grasp of the situation before it going dark. Sort of on topic, but I'd rather have all scanners (active and passive, if possible) "blip" rather than being constantly over everyone's head. Meaning, during the whatever time an active scanner is functioning (or someone's within passive range), it would "stamp" the enemies location at that point, but not follow over head. Passives would also only be on the "minimap" while actives would be on the hud. That'd probably break the Gallente Logi's 'Intel Assist' WP rewards and I honestly would -NEVER- use Active Scanners again if they only flashed the person's chevron. The only way I'd accept something like that is if their chevron froze in place whenever the scan was made and even then it'd probably ruin the active scanners' gameplay. If you don't like being scanned, go Scout, or fit some Prof Dampeners. Just saying; it's not like there's not ways to go around it and -ALL- scouts can get under a Gal Logi Focused Scanner. True. I'd rather this be for passive scans honestly, just spitballing some ideas.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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PLAYSTTION
GamersForChrist
259
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Posted - 2014.11.05 02:36:00 -
[15] - Quote
Sequal Rise wrote:And they are doing it for everybody! Not only scouts as I'm not one of them, but MAINLY aussault suits!!! How can we play smart, attack on flank, use any kind of "surprise" strategy, when there is constantly written at the top of your screen "You've been scanned' This absolutely ruining the assault gameplay, now everybody sees everybody, strategy is completely gone, all you can do is kill people with RR/LR from a good range. Even if they see you, they can't kill you ... Remove this shared scan thing CCP please, it is a really bad idea that needs to be undone. You get level 5 whatever it is and dot get scanned.
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
- Open Beta Vet - 31mil sp -
R.I.P Dust 514
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KEROSIINI-TERO
The Rainbow Effect
1469
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Posted - 2014.11.05 02:39:00 -
[16] - Quote
CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
PROPOSAL FOR TRULY BETTER SCANNING AND EWAR SYSTEM, The ISM:
My suggestion (the first old variation here with no dev attention) is:
Steps of change:
- Give up the on/off detection (meaning you are no longer simply scanned or not)
- Make it so that when scanner is pointed at hidden red direction, it accumulates scan strength on it.
- Different suits have different scan thresholds. When reached, THEN target lights up.
Implications: - The more damped the suit, the longer it takes for it to be detected. This means scouts gain advantage over other suits, even when the scanner is the most powerful one. - Adds scanner user skill to estimate where hidden reds might be as he has to anticipate where to keep the 'aim'. - Adding sole dampeners have now some use over lesser native damped suits, the module isn't completely useless (as it is if the scanner is simply too powerful). - This model opens up new scanner variation possibilities (see the old thread's follow up posts)
Further tuning:
4. Let the scan strength accumulate even after detection
5. Once the scan is off, let is fall again. If highlighted target is again out of threshold, he disappears.
Implications: - This means scouts disappear first. Furthermore, it means they would be visible only very short time, at least the best damped ones. They would suffer from wallhacks the minimum amount. With luck opponents with poor awareness might even miss that momentary red blip on tacnet.
I call this system the Incremental Scanning Model or lovingly the ISM. ISM could even be applied to passive scans(!)
All this while still keeping active scanners viable!
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Juno Tristan
Namtar Elite Gallente Federation
143
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Posted - 2014.11.05 02:42:00 -
[17] - Quote
Remove the direction indicator, sure you can see everyone but you don't know exactly what they're doing |
Llast 326
An Arkhos
5224
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Posted - 2014.11.05 02:51:00 -
[18] - Quote
Bahirae Serugiusu wrote:Scouts are killing the game! Heavies are killing the game! AV are killing the game! What isn't killing the game? Assault Swarm Launcher
MOAR Ladders
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14205
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Posted - 2014.11.05 02:57:00 -
[19] - Quote
Bahirae Serugiusu wrote:Scouts are killing the game! Heavies are killing the game! AV are killing the game! What isn't killing the game?
My own pessimism at never having the opportunity to drive and Amarr HAV is killing this game!
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
367
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Posted - 2014.11.05 03:11:00 -
[20] - Quote
Team scan duration should be much shorter-5 seconds at most to give snaphot information. Team scan could cover a large area- sort of a flux range with a wider area.
While squad scans hold for a bit longer with more frequent scans.
I think team scans down time should be about 50-60 seconds between uses. Really, giving out intel to the whole team is a powerful tool. All it takes is a quick snapshot of an area to help give your teammates an idea of where the action may be or what to expect.....but not constant data that should be communicated between squads.
I think my biggest peeve is vehicle scans.....they should be SQUAD ONLY because of their insane coverage yet constant data scan.......the thought of a vehicle to use as a mobile radar station is interesting but its game-breaking and abuse potential.
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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Bahirae Serugiusu
Vendetta Reactionary Force
232
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Posted - 2014.11.05 03:27:00 -
[21] - Quote
Llast 326 wrote:Bahirae Serugiusu wrote:Scouts are killing the game! Heavies are killing the game! AV are killing the game! What isn't killing the game? Assault Swarm Launcher That is true.
True Adamance wrote:My own pessimism at never having the opportunity to drive and Amarr HAV is killing this game! That is also true.
Theres always money in the banana stand.
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Joybox
Blast Monkey
0
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Posted - 2014.11.05 03:37:00 -
[22] - Quote
I think active scanners should show the position of the scanner to the scannees, like a sonar ping. Therefore making it a double edged sword, and thus preventing people over using them when running solo. In this situation a scanner would have to stick with his squad mates for protection. This could make for some good bait and flank gameplay. |
Indy Strizer
Osmon Surveillance Caldari State
173
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Posted - 2014.11.05 03:43:00 -
[23] - Quote
CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
One way would be to shorten the blip timer massively, just so you see them instantly, and no more
I have a couple of ideas floating around in my head for a while...
Active Dampeners: Pretty self explanatory. Point it at team mates, they get dampened. Only problem I feel with this is that it can get pretty stupid and it becomes a "active scanner/dampener spam war". Maybe cool down times can be increased?
E-War Info Gained Only by Proximity: Information can still be shared with the entire team/squad automatically, but only with players who are near the scout/active scanner logi. This encourages grouping up as a squad and makes having 6 scouts redundant and not as effective as stomping.
Scenario 1: A squad with 2 assaults, 1 logi, 2 heavies, and 1 E-war scout grouped up charge into an objective and encounter a squad of 6 scouts camping the objective. The scout squad, with their low hp, lack of logitistics abilities, and unable to communicate e-war information if they're spread out and slaying, should be no match for this well balanced squad that is focused on moving to the objective in a group.
Scenario 2: Team 1 is being redlined by Team 2.
Under the current set-up, all Team 2 has to do to find any possible push from Team 1 is to send out scouts and active scanner using team mates along the red line. The instant Team 1 is scanned by a single isolated scout is the same instant many players from Team 2 converge at Team 1's location to stomp them.
In my proposed set-up, Team 2's players can spread out along the red line like before, but that single scout/logi isn't going to be able to automatically pin point where the push is coming from. He'll have to explain it verbally on microphones or his team will have to be aware that there is a rush that he couldn't handle alone. This way, Team 2 has a chance to get through without all of Team 1 instantly converging on them.
E-War Receiver/Broadcast Amplication Modules: Players can only get E-War information if they equip this module on their suit. This reinforces the coveted "risk-reward" dynamic- Does a player give up a module slot for more HP? Or do they equip the module to get the ewar information being relayed by scouts and active scanners?
These modules open up a huge door of possibilities... We can have variants that can receive E-war information from a longer distance and broadcast is a long distance. Not to mention, the possibility for a proper 4th scout e-war bonus. |
zzZaXxx
Vengeance Unbound
625
|
Posted - 2014.11.05 03:58:00 -
[24] - Quote
CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
One way would be to shorten the blip timer massively, just so you see them instantly, and no more Maybe nerf the scan duration by a percentage. Squad sees 100% of scan time, team sees 50%. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2294
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Posted - 2014.11.05 04:24:00 -
[25] - Quote
Juno Tristan wrote:Remove the direction indicator, sure you can see everyone but you don't know exactly what they're doing +1 Absolutely this. The secret of a good scanner mechanic that results in richer gameplay: Give partial information that requires multivariate inference on the user's part.
1) remove direction indicator.
2) make dots into fuzzy gaussian blobs representing probable location
3) introduce error - huge 'fun' to be had from misreported locations.
4) introduce falloff for accuracy, precision, etc.
5) introduce noise in scan results - also maybe certain structures could mess with scanning - reflections, ghosting, intermittentcy, inversion, etc.
I suppose if we were approaching the topic more seriously we'd have to figure out how to differentiate between active and passive scans. - For passive scans i'd say keep the high scan precision but reduce the location information. this would mean that a scout with high precision would always know something was around that corner, but wouldn't know exactly where that something was. -For active scans allow good near-field location resolution but have accuracy falloff in the far-field.
Once we nail down specific statistical behaviors for passive and active scans we open up a whole new family of damping modules that can target location, accuracy, precision, noise, etc.
PSN: RationalSpark
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Cass Caul
1431
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Posted - 2014.11.05 04:39:00 -
[26] - Quote
CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more
Here's an idea: take away the Gal-logi bonus to active scan precision
Then Medium Frames can just use 2 complex dampeners to avoid active scans, like they could in 1.4-1.7 It then becomes a choice whether to have more tank or more flank power on your Assault and Logistics.
A healthier medium frame game that will be until Shared Passives are removed.
On Hiatus.
This is my smartphone alt
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137H4RGIC
Bloodline Rebellion Capital Punishment.
265
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Posted - 2014.11.05 05:35:00 -
[27] - Quote
Aeon Amadi wrote:CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Hear the other side of the argument, please. Gallente Logi's bonus applies to Active Scanners. -> Active Scanners were the only equipment that only gave WP rewards from squad usage. --> Passive Scans were arguably better and -all- scouts were made to be able to avoid Gal Logi scans. ----> Thereby, Gal Logi had no role. Team scanners allow the Gallente Logi to have a role, it was just done in the wrong way. The way it -SHOULD- be done is that Team Scanners should have been a separate variant with a worse precision than their Squad-based counterparts. That way there is incentive for the Gallente Logi to perform scans for his team (or his squad) on a case-by-case basis and have his bonus apply more broadly to reap the rewards like the other Logis do for their team(s). EDIT: Could do this by making three tiers of Team Scanners (Standard/Advanced/Prototype) with the following stats: Normal Precision: 60 / 55 / 50 Gal Logi 5 Precision: 51 / 46.75 / 42.5 This way, even using a team scanner your typical player would only ever be able to scan down Sentinels/Commandos (Assaults/Logis with a proto scanner); but a Gal Logi could scan down Assaults and Logis who have Prof Dampening 5 at the Proto level. Then your Gallente Logis have a new role as 'Team Support' with the Team based Active Scanners and the Squad-based active scanners are still powerful enough to hold their own weight and can be balanced accordingly. *notices the poster leavs out scouts* Uh huh, this guy's a scout. This is just more QQ about how scouts are getting probed down.
D.U.S.T. Don't Underestimate Stupid Tryhards...
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Cyrus Grevare
WarRavens Capital Punishment.
365
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Posted - 2014.11.05 05:44:00 -
[28] - Quote
Sequal Rise wrote:And they are doing it for everybody! Not only scouts as I'm not one of them, but MAINLY aussault suits!!! How can we play smart, attack on flank, use any kind of "surprise" strategy, when there is constantly written at the top of your screen "You've been scanned' This absolutely ruining the assault gameplay, now everybody sees everybody, strategy is completely gone, all you can do is kill people with RR/LR from a good range. Even if they see you, they can't kill you ... Remove this shared scan thing CCP please, it is a really bad idea that needs to be undone.
I partially agree with you, partially because assault suits have NO competitive role as is, scouts alpha damage from the back, heavies outlast and outgun from the front in any PC match.
Casually, yep, we're screwed too if moving alone, we need to hug a squad having a good scout to be our eyes or a heavy to hide behind and be support support drawing fire or softening targets, maybe covering fire for a heavy as he moves to cover. Medium frames need the capability to have better ewar. For now just move with the blob (and check your six - constantly)
www.protofits.com - a Dust 514 fitting tool
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Jacques Cayton II
Fatal Absolution General Tso's Alliance
1001
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Posted - 2014.11.05 06:28:00 -
[29] - Quote
CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Actually just nerf scanners a wee bit and it will also force people to wear damps
We fight for the future of the State not our
personal goals
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7373
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Posted - 2014.11.05 07:07:00 -
[30] - Quote
Bahirae Serugiusu wrote:Scouts are killing the game! Heavies are killing the game! AV are killing the game! What isn't killing the game?
Assault Swarm Launchers
EDIT: Dammit. Just look above. Someone beat me to it
Seriously CCP, why are these things still here? They are practically worthless.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2104
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Posted - 2014.11.05 07:10:00 -
[31] - Quote
CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Make active scanners build up heat. You scan targets as long as you hold down R1, but as soon as you release the trigger or overheat, they stop being scanned. Puts the active in active scanner.
Proof that Rattati/CCP do listen to the playerbase.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2311
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Posted - 2014.11.05 07:25:00 -
[32] - Quote
I hate to be blunt about this but I think this is a good thing. As a scout if you want to be sneaky, dampen up! No more brick tanking for you scrubs!
I'm no going to say this solution is perfect but so far I find the changes have been enjoyable.
My only concern would be that we help medium suits out a little with their scan profile. Maybe bring it down a little bit.
But on the whole, I disagree with the OP I think things are ok right now. (That being said it is still very early days so who knows I might change my mind over time.....so far though so good).
Or you know, we could remove EWAR and scanning all together and then we can go back to using our eyes, ears and knowledge of maps....... I am actually all for that even as a scout but I doubt people can stomach that sort of change.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Jebus McKing
lol Proto
863
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Posted - 2014.11.05 07:54:00 -
[33] - Quote
You could always make dampeners more useful for mediums, you know...
like I suggested a few days ago...
DUST514 is love // @JebusMcKing
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6961
|
Posted - 2014.11.05 08:27:00 -
[34] - Quote
137H4RGIC wrote:Aeon Amadi wrote:CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Hear the other side of the argument, please. Gallente Logi's bonus applies to Active Scanners. -> Active Scanners were the only equipment that only gave WP rewards from squad usage. --> Passive Scans were arguably better and -all- scouts were made to be able to avoid Gal Logi scans. ----> Thereby, Gal Logi had no role. Team scanners allow the Gallente Logi to have a role, it was just done in the wrong way. The way it -SHOULD- be done is that Team Scanners should have been a separate variant with a worse precision than their Squad-based counterparts. That way there is incentive for the Gallente Logi to perform scans for his team (or his squad) on a case-by-case basis and have his bonus apply more broadly to reap the rewards like the other Logis do for their team(s). EDIT: Could do this by making three tiers of Team Scanners (Standard/Advanced/Prototype) with the following stats: Normal Precision: 60 / 55 / 50 Gal Logi 5 Precision: 51 / 46.75 / 42.5 This way, even using a team scanner your typical player would only ever be able to scan down Sentinels/Commandos (Assaults/Logis with a proto scanner); but a Gal Logi could scan down Assaults and Logis who have Prof Dampening 5 at the Proto level. Then your Gallente Logis have a new role as 'Team Support' with the Team based Active Scanners and the Squad-based active scanners are still powerful enough to hold their own weight and can be balanced accordingly. *notices the poster leavs out scouts* Uh huh, this guy's a scout. This is just more QQ about how scouts are getting probed down.
You clearly don't know a thing about me then. Scouts don't matter because every single one of them has the capability to get under a Gal Logi with a Focused Scanner, so there's no point in including them in any metrics at all. They already won that battle.
Legion Transparency
Me and My Girl
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shaman oga
The Dunwich Horror
3006
|
Posted - 2014.11.05 08:33:00 -
[35] - Quote
CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more
First of all i would divide scanners in 2 categories, squad and team. Team do only a snapshot, but recharge faster (it's a good compromise). |
Bright Cloud
Namtar Elite Gallente Federation
509
|
Posted - 2014.11.05 08:41:00 -
[36] - Quote
lol look at all the wannabe guys in here pretend to know how it was before beeing a gal. logi. Previously gal. logi where shafted cause their scans where beeing valued by nobody. Cause i couldnt tell randoms in pubs that there are 10 guys heading their way, i couldnt assist the team, i couldnt stop scouts killing my blueberrys. Things have changed for the better. No more sitting in a corner and shoting some 1 in the back. Now we have pure frontline fights which means the matches end quicker. What we got helps vets and newbies equally and gives you a incentive to actually use dampeners rather then just go "full tank" on scouts. Things are balanced and the only people on here who want it to be changed are just cannonfodder.
Bright is the opposite of dark! Who would have thought of that?!
|
Stryker Syx Vector
D3ATH CARD RUST415
15
|
Posted - 2014.11.05 08:57:00 -
[37] - Quote
Bright Cloud wrote:lol look at all the wannabe guys in here pretend to know how it was before beeing a gal. logi. Previously gal. logi where shafted cause their scans where beeing valued by nobody. Cause i couldnt tell randoms in pubs that there are 10 guys heading their way, i couldnt assist the team, i couldnt stop scouts killing my blueberrys. Things have changed for the better. No more sitting in a corner and shoting some 1 in the back. Now we have pure frontline fights which means the matches end quicker. What we got helps vets and newbies equally and gives you a incentive to actually use dampeners rather then just go "full tank" on scouts. Things are balanced and the only people on here who want it to be changed are just cannonfodder.
The grammar. It burns. |
KEROSIINI-TERO
The Rainbow Effect
1478
|
Posted - 2014.11.05 08:58:00 -
[38] - Quote
shaman oga wrote:CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more First of all i would divide scanners in 2 categories, squad and team. Team do only a snapshot, but recharge faster (it's a good compromise).
Squad and Team scanners: Too simple, too boring.
Snapshotting is a possibility.
Alena Ventrallis wrote:CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Make active scanners build up heat. You scan targets as long as you hold down R1, but as soon as you release the trigger or overheat, they stop being scanned. Puts the active in active scanner.
And this by Alena is good. Even though it further emphasizes the value of passives for gun-in-hand slayers, it's good. It could also be combined with the ISM suggestion here.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
Orber Gen
Academy Inferno E-R-A
222
|
Posted - 2014.11.05 09:29:00 -
[39] - Quote
Team scan hurts only solo players. I'm logibro, me and my team always read "U have been scaned" and what? Come and get me - they come, the die, that is how teamplay works - no matter what u need to be a team, and all else fails
There is one problem - scouts, but it solves by my eyes |
Sequal Rise
Les Desanusseurs
164
|
Posted - 2014.11.05 11:48:00 -
[40] - Quote
CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Many ideas have been brought here, I like the one of doing snapshots for the team, and normal for the squad. Adding an error probability depending on the buildings you're scanning into, the mood of the map, etc. could be a nice thing to make people learn how and when to use a scanner.
Knowing in which direction the scanned person is looking at should be taken away for both active and passive scans.
Personally, I'm all for removing EWAR and scanners as I dont think it can belong in the FPS world. It goes against any sense of strategy and surprise. But I know most people couldn't handle such a change...
Even though I have all EWAR skills maxed, they are useless on an assault suit. I tried with a dampener, and it didnt change anything. I thing Jebus Mcking's ideas are great about this, and they should become a thing in Dust.
I'm not a FOTM (year now) player so NO, I don't want to use a scout to do my job. Assault suits have been created in this purpose. They either need love in their Ewar side, or, as I said before, see the whole scan thing taken away..
Assaulting people since way too long..
|
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Cavani1EE7
Murphys-Law General Tso's Alliance
411
|
Posted - 2014.11.05 14:00:00 -
[41] - Quote
Aeon Amadi wrote:CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Hear the other side of the argument, please. Gallente Logi's bonus applies to Active Scanners. -> Active Scanners were the only equipment that only gave WP rewards from squad usage. --> Passive Scans were arguably better and -all- scouts were made to be able to avoid Gal Logi scans. ----> Thereby, Gal Logi had no role. Team scanners allow the Gallente Logi to have a role, it was just done in the wrong way. The way it -SHOULD- be done is that Team Scanners should have been a separate variant with a worse precision than their Squad-based counterparts. That way there is incentive for the Gallente Logi to perform scans for his team (or his squad) on a case-by-case basis and have his bonus apply more broadly to reap the rewards like the other Logis do for their team(s). EDIT: Could do this by making three tiers of Team Scanners (Standard/Advanced/Prototype) with the following stats: Normal Precision: 60 / 55 / 50 Gal Logi 5 Precision: 51 / 46.75 / 42.5 This way, even using a team scanner your typical player would only ever be able to scan down Sentinels/Commandos (Assaults/Logis with a proto scanner); but a Gal Logi could scan down Assaults and Logis who have Prof Dampening 5 at the Proto level. Then your Gallente Logis have a new role as 'Team Support' with the Team based Active Scanners and the Squad-based active scanners are still powerful enough to hold their own weight and can be balanced accordingly. I think reducing the duration for Team scanners would be better than reducing its precision.
Take a bow
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manboar thunder fist
Dead Man's Game RUST415
204
|
Posted - 2014.11.05 14:04:00 -
[42] - Quote
I think team scanning doesn't really make sense. If the logi doesn't even get a bonus wp from it, why share with the team? It just makes active scanners win all end all of pubs again
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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manboar thunder fist
Dead Man's Game RUST415
204
|
Posted - 2014.11.05 14:05:00 -
[43] - Quote
I reckon maybe just reduce cost and add a skill for +active scanner cooldown reduction and remove team scans.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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Fox Gaden
Immortal Guides
4820
|
Posted - 2014.11.05 14:39:00 -
[44] - Quote
- Passive Scans should not be shared.
- Any hostile you put your crosshairs on should be broadcast on the Tach-Net until you lose visual contact with them.
- Active Scans might need multiple versions: 1)Team Scanner, Hostles display for 2 seconds. (Shared with Team.) 2)Squad Scanner, Hostiles display for 10 seconds. (Shared with Squad only.) 3)Personal Scanner, Hostles display for 20 second. (Not shared.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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manboar thunder fist
Dead Man's Game RUST415
207
|
Posted - 2014.11.05 14:42:00 -
[45] - Quote
Fox Gaden wrote:- Passive Scans should not be shared.
- Any hostile you put your crosshairs on should be broadcast on the Tach-Net until you lose visual contact with them.
- Active Scans might need multiple versions: 1)Team Scanner, Hostles display for 2 seconds. (Shared with Team.) 2)Squad Scanner, Hostiles display for 10 seconds. (Shared with Squad only.) 3)Personal Scanner, Hostles display for 20 second. (Not shared.)
Agree with first two but for personal just use a proximity scanner
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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Meee One
Amakakeru-Ryu-no-Hirameki
1244
|
Posted - 2014.11.05 15:02:00 -
[46] - Quote
How about making the team version charged?
Hold the fire button to charge the scan,the longer it's held the more area is scanned (up to current levels).
Charge time 15-20-30 seconds. Revealed 5-10-15
This would slow them down and make teamscanners vulnerable.
Variables can be changed,but should be increased to represent the new risk team scanners will face. Risk (vulnerable) Vs Reward (longer revealed)
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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DeadlyAztec11
Ostrakon Agency
5837
|
Posted - 2014.11.05 16:29:00 -
[47] - Quote
CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Just stop active scanners from showing up for everyone on the team. Why did you re enable that anyways?
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Echo 1991
WarRavens Capital Punishment.
541
|
Posted - 2014.11.05 16:48:00 -
[48] - Quote
I fail to see why it shouldnt be visible for the entire team. Its not like my nanohives or needles only work on squad mates. If you guys wanna avoid scans use ONE complex damp, that way they will have to use a proto scanner unless its a gal logi. |
Sequal Rise
Les Desanusseurs
167
|
Posted - 2014.11.05 17:48:00 -
[49] - Quote
Echo 1991 wrote:I fail to see why it shouldnt be visible for the entire team. Its not like my nanohives or needles only work on squad mates. If you guys wanna avoid scans use ONE complex damp, that way they will have to use a proto scanner unless its a gal logi. I use 1 proto damp on my proto MinAssault. I can avoid std scanners and some vehicles one with this. Scouts without ewar mods and adv+ scanners still scan me all the time. It's a real pain to sacrifice 1 slot for dampeners on an assault suit. I found a good way for 1, 2 would never fit.
However, Assault scan profile is too high to compensate it enough with damp. It needs to get lowered. Jebus McKing did a god thread about it and I hope it'll become a real thing.
@DeadlyAztec: I agree with you but I dont think that CCP will do this..
Assaulting people since way too long..
|
Echo 1991
WarRavens Capital Punishment.
541
|
Posted - 2014.11.05 18:04:00 -
[50] - Quote
Sequal Rise wrote:Echo 1991 wrote:I fail to see why it shouldnt be visible for the entire team. Its not like my nanohives or needles only work on squad mates. If you guys wanna avoid scans use ONE complex damp, that way they will have to use a proto scanner unless its a gal logi. I use 1 proto damp on my proto MinAssault. I can avoid std scanners and some vehicles one with this. Scouts without ewar mods and adv+ scanners still scan me all the time. It's a real pain to sacrifice 1 slot for dampeners on an assault suit. I found a good way for 1, 2 would never fit. However, Assault scan profile is too high to compensate it enough with damp. It needs to get lowered. Jebus McKing did a god thread about it and I hope it'll become a real thing. @DeadlyAztec: I agree with you but I dont think that CCP will do this.. If an active scanner is scanning you its because its on a gal logi. Otherwise only scouts can pick you up. |
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
423
|
Posted - 2014.11.05 18:04:00 -
[51] - Quote
Scans are fine, get some damps and GG. If "You've been scanned" then respond accordingly! The maps are HUGE, theres plenty of room to find alternate routes.
Removal of scans will just perpetuate the stranglehold on combat scouts have since mediums and heavies will continue to be seen by the lower profile suits but will have 0 way to see them before its too late.
The scanning we have now, both active and passive, shared with team and shared with squad, are not Game Breaking they're Game Making .
EWAR. GET SOME.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
322
|
Posted - 2014.11.05 18:09:00 -
[52] - Quote
Following on the (GREAT!) concept that every piece of gear should have an exclusive strength that makes it desirable + an acute limitation to reign in its strength (and keep it from dominating the game), GÇ£ScanningGÇ¥ can be re-sorted into the following ideas:
A GÇ£squad-shareGÇ¥ version of each handheld scanner: results persist longer on your hud, can detect most dampened flanking opponents, but shares data with Squad only.
A GÇ£team-shareGÇ¥ version of each handheld scanner: results are displayed on your hud much shorter than the above version, is too poor to detect anyone with descent dampening, but shares data with entire Team.
The Vehicle-mounted scanners: natively can scan wider and at lower db than any handheld (thanks to the extra PG that only a vehicleGÇÖs powerplants can supply), shares data with entire Team, but like the team-share portable scanner does not persist on you hud very long (and has disturbingly long cooldownGÇöso must use very prudently).
(I am not the author of this scanners idea---I thought these was the idea the devs had mentioned coming up with before, but maybe IGÇÖm mistaken...)
As always, a Scout suit with the appropriate advanced dampening/cloaking, should be the only player who can successfully avoid detection by handheld scanners. But it would be NICE (challenging) if Vehicle-mounted scanners could detect the cloaked scout, and for the very brief time the vehicle activates its scanner, the Scout must now choose whether to stick around, or to avoid detection by fleeing and returning later.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Derpty Derp
Dead Man's Game RUST415
632
|
Posted - 2014.11.05 18:40:00 -
[53] - Quote
you could replace the instant area scan with one that spreads out from a very thin area and takes a few seconds to spread to the full amount, meaning a 'quick scan' would only show things directly infront of you, but if you hold the button for a 'charged scan' it slowly spreads the scan area, giving a warning of 'incoming scan' so you have a shot at moving out of the scan range.
Another option would be lowering the chance of getting a scan based on how many walls are between you and the enemy... As that would (in theory) make the scanning more difficult.
Or even a 3rd option, add errors. So sometimes a tank or LAV have driven by, or a small bird pooped in the distance, so you get dots on the map that aren't really enemies, just to throw you off.
Very much in favour of the easiest fix, which is to only have them show up on the mini-map and not red dots all over the screen... Then at least the scan only counts if you're near them and not over the other side of the map. |
Bethhy
Ancient Exiles.
2479
|
Posted - 2014.11.05 19:12:00 -
[54] - Quote
KEROSIINI-TERO wrote:Really? I thought passive scans did it far more efficiently.
You know, those 24/7 permascans, which give opponents no warning, have on even while gunning down bogeys. Talk about wallhack.
Look dude. You have been here on these forums for a long time. You have seen DUST go through the cycles for 2 years.
We JUSTTTTT got away from this active scan spam that pretty much forces you to run one to be competitive ... Like JUUST.
Now after some time has passed and the players who played actively then in majority have moved on and we are left with another newly cycled in playerbase..
CCP Shanghai does the exact same mistake.
The Tacnet is glitched, It's broken and it has massive flaws as a mechanic or in any development sense.
CCP Shanghai can't learn from past mistakes... They are doomed to continue to repeat the same bullshit.
CCP was warned about scan and needles.. They went ahead and ****** themselves anyway.
Now CCP will have to deal with the massive amount of man hours they have wasted over buffing and nerfing items that we have already been through and lessons should of been learned.
But what ever... most of these people on these forums just apologise for CCP and make the excuses up for them. |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
424
|
Posted - 2014.11.05 19:35:00 -
[55] - Quote
el OPERATOR wrote:Scans are fine, get some damps and GG. If "You've been scanned" then respond accordingly! The maps are HUGE, theres plenty of room to find alternate routes.
Removal of scans will just perpetuate the stranglehold on combat scouts have since mediums and heavies will continue to be seen by the lower profile suits but will have 0 way to see them before its too late.
The scanning we have now, both active and passive, shared with team and shared with squad, are not Game Breaking they're Game Making .
EWAR. GET SOME.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5185
|
Posted - 2014.11.05 19:37:00 -
[56] - Quote
If they want to introduce scans to new players I believe automatically squading up solo players as they enter the warbarge is a much better solution.
It introduces them to squad play and it's benefits. It may end up connecting some of these blueberries and flattening out their learning curve a bit.
I wish my avatar was Minmatar.
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Bright Cloud
Namtar Elite Gallente Federation
509
|
Posted - 2014.11.05 20:04:00 -
[57] - Quote
People seem to misunderstand the role of assaults. You have mobility, tank and firepower and you want to have the same hiding capabilitys like a scout? Are you mad? What purpose would scouts have if you could do everything with a assault? And if we are at it why are you guys so upset about this? I thought scouts where the plague of dust and represent 99% of the players and every 1 has at least 1 proto scout? Seems like scouts where in the minority after all cause all i see here complaining are either assaults or heavys. If you want to properly fight then bring aswell a scanning logi to the fight. You see the enemy and the enenmy sees you and it comes down to gunplay.
Bright is the opposite of dark! Who would have thought of that?!
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
143
|
Posted - 2014.11.05 20:21:00 -
[58] - Quote
Derpty Derp wrote: [...]
Very much in favour of the easiest fix, which is to only have them show up on the mini-map and not red dots all over the screen... Then at least the scan only counts if you're near them and not over the other side of the map.
This somewhat removes from the benefits of having someone with scans on the ground while flying a dropship with a gunner. Not a big deal, but something to seriously consider before changes. |
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
143
|
Posted - 2014.11.05 20:32:00 -
[59] - Quote
Broadly speaking, everyone, every single dropsuit, needs to be able to "play" the ewar game.
- Heavies who fill all low slots with dampeners need a CHANCE at hiding from Minmatar or Caldari scouts who don't run precision amps. - Assaults need to at least WORRY about dampened heavies, and actually fear a dampened assault. - Assaults who fill all highs with precision amplifiers need a CHANCE at picking up Amarr or Minmatar scouts who don't run damps. - In a nutshell, there needs to be a SMALL overlap of the precision and signature number possibilities between heavies and assaults, and then again between assaults and scouts. This will allow people to fine tune exactly the setup they want to run by choosing the suit they want and fitting accordingly.
Right now, scouts only fit ewar to deal with other scouts, not to make sure they can catch assaults.
Secondly, Passive Scan Sharing is not a bad thing. Those who fit ewar will totally dominate if squads can't benefit from having a scout keep their tacnet reliable.
As a scout, I would be able to decimate squads whose members can't share their Tacnet with each other. Why do people keep suggesting this?? |
Defy Gravity
G.L.O.R.Y
529
|
Posted - 2014.11.05 21:18:00 -
[60] - Quote
BRING IN THE SCANNER FROM ALIEN ISOLATION!!!
How can there be 50k people on CCP's servers when i'm the only person on earth?
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Blueprint For Murder
Immortal Guides
209
|
Posted - 2014.11.05 21:53:00 -
[61] - Quote
Don't listen to them Dev give it some time half these guys are just upset that everyone one has scans instead of just there squad and they are not able to preform as they did because they are no longer the only ones with wallhacks. Instantly second guessing your own changes isn't a good idea give it a little time and see what happens.
Check out the film Flame and Citron it is amazing! Wizard Talk
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The Master Race
Immortal Guides
209
|
Posted - 2014.11.05 21:53:00 -
[62] - Quote
Don't listen to them Dev give it some time half these guys are just upset that everyone one has scans instead of just there squad and they are not able to preform as they did because they are no longer the only ones with wallhacks. Instantly second guessing your own changes isn't a good idea give it a little time and see what happens.
Check out the film Flame and Citron it is amazing! Wizard Talk
|
Blueprint For Murder
Immortal Guides
209
|
Posted - 2014.11.05 22:09:00 -
[63] - Quote
If you are planning on any change it should be that there is a roll for if you are scanned D&D/Shadowrun style bro. You know 1-2 you are scanned no matter your db 10 actual db and a roll of 19-20 is of course scan prevented. You could also make the numbers scaling down or up from 10 - or + db.
Check out the film Flame and Citron it is amazing! Wizard Talk
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The Master Race
Immortal Guides
209
|
Posted - 2014.11.05 22:09:00 -
[64] - Quote
If you are planning on any change it should be that there is a roll for if you are scanned D&D/Shadowrun style bro. You know 1-2 you are scanned no matter your db 10 actual db and a roll of 19-20 is of course scan prevented. You could also make the numbers scaling down or up from 10 - or + db.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
151
|
Posted - 2014.11.05 22:37:00 -
[65] - Quote
Doshneil Antaro wrote:CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Sorry but you made uour bed Rattati. You nerfed the needle, we picked the scanner . If you nerf the scanner , we will run hives and remotes. This cycle will continue till all equipment is useless. The scans are currently fine, it just other equipment was made less desirable, thus creating a mass influx of the scanners equiped. Look back to the forum "Needle Changes Will Hurt the Game" and look at my posts. I gave reasons why the scanner would be so widely used and the needle wouldn't prior to 1.9
But the needle is fine... why is every change the end of all life as we know it for you? Are you a republican or something? |
Taskanoss
Imperial Instinct
5
|
Posted - 2014.11.05 22:47:00 -
[66] - Quote
True Adamance wrote:Bahirae Serugiusu wrote:Scouts are killing the game! Heavies are killing the game! AV are killing the game! What isn't killing the game? My own pessimism at never having the opportunity to drive and Amarr HAV is killing this game!
Have faith, brother.
I got your back Bro Beans!
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Omega Nox
Consolidated Dust
18
|
Posted - 2014.11.05 23:25:00 -
[67] - Quote
CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Dampening modules, instead of having diminishing returns on multiple modules, need to have a increasing effectiveness.
Right now your first is 100% and then any module added is 100%- x, they need to be 100% for the first and 100% +x for any additional modules.
This solution would have other added effects to game play and roles.
GlobalRage was running his DREN HVY with 3 complex damps today and it was funny to see him ambush scouts..lol! |
Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
292
|
Posted - 2014.11.06 00:18:00 -
[68] - Quote
Vesta Opalus wrote:Doshneil Antaro wrote:CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Sorry but you made uour bed Rattati. You nerfed the needle, we picked the scanner . If you nerf the scanner , we will run hives and remotes. This cycle will continue till all equipment is useless. The scans are currently fine, it just other equipment was made less desirable, thus creating a mass influx of the scanners equiped. Look back to the forum "Needle Changes Will Hurt the Game" and look at my posts. I gave reasons why the scanner would be so widely used and the needle wouldn't prior to 1.9 But the needle is fine... why is every change the end of all life as we know it for you? Are you a republican or something? its not I've just traded the hardly used needle for the scanner.
btw: DEMS got BTFO!!!!!! Your libtard tears are just that much tastier.
Sage /thread
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Spademan
Fatal Absolution General Tso's Alliance
4377
|
Posted - 2014.11.06 00:19:00 -
[69] - Quote
CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more What if the scanner had to be continuously held? Like a rep tool, once you let go of the button it's gone.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Echo 1991
WarRavens Capital Punishment.
541
|
Posted - 2014.11.06 00:21:00 -
[70] - Quote
Spademan wrote:CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more What if the scanner had to be continuously held? Like a rep tool, once you let go of the button it's gone. I would sit 100m away scanning everything. |
|
Milemar Falcon
DUST University Ivy League
3
|
Posted - 2014.11.06 00:36:00 -
[71] - Quote
CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more
I actually think this is a good fix, I decided after this update to swap out my (now basically useless) nanite injector, for a scanner, this seems like an good fix, that way you know the general direction of the enemy, but can't see them through walls. |
Imp Smash
Molon Labe. General Tso's Alliance
310
|
Posted - 2014.11.06 01:01:00 -
[72] - Quote
Question: Can sprint be tied to profile? Like, if you are sprinting your profile goes up temporarily allowing for an easier scan? Scouts in cloak will already be able to duck it so it shouldn't hurt them any and assaults that want to play sneaking just have to slow down and start being sneaky. |
Milemar Falcon
DUST University Ivy League
3
|
Posted - 2014.11.06 01:21:00 -
[73] - Quote
Imp Smash wrote:Question: Can sprint be tied to profile? Like, if you are sprinting your profile goes up temporarily allowing for an easier scan? Scouts in cloak will already be able to duck it so it shouldn't hurt them any and assaults that want to play sneaking just have to slow down and start being sneaky.
Not a bad idea! Somewhat like Skyrim and Day-Z. |
Imp Smash
Molon Labe. General Tso's Alliance
313
|
Posted - 2014.11.06 03:30:00 -
[74] - Quote
The issue is not making light fast suits (ie. scouts) MORE visible. Gotta work around that somehow. |
Bethhy
Ancient Exiles.
2481
|
Posted - 2014.11.06 05:13:00 -
[75] - Quote
Blueprint For Murder wrote:Don't listen to them Dev give it some time half these guys are just upset that everyone one has scans instead of just there squad and they are not able to preform as they did because they are no longer the only ones with wallhacks. Instantly second guessing your own changes isn't a good idea give it a little time and see what happens.
Wtf...............
We are upset because we have JUST been through this active scan problem for 3 months this year.
We thought that CCP learned that the Tacnet(The Mechanic behind the entire scanning concept) Was broken as hell... There has been 5+ well edited Player made videos that has proven this and has been posted all over these forums and submitted to CCP.
We JUST learned what happened when every mercenary is forced to run scanners to be competitive with mercenaries running them.
We have learned through well over 3 months of testing active scanners working in this intent...
We have thousands of Forum posts in long long discussion on WHY this is terrible.
We thought we where making forward progress... Not just repeating the same bullshit with little to no reason given by CCP.
The problem is everyone should of known better.
Now we are stuck with people like you who just make excuses FOR CCP and apologise FOR CCP, instead of holding them accountable for the actions they did. |
Blueprint For Murder
Immortal Guides
209
|
Posted - 2014.11.06 05:41:00 -
[76] - Quote
We also know what happened to the game without them.
Check out the film Flame and Citron it is amazing! Wizard Talk
|
The Master Race
Immortal Guides
209
|
Posted - 2014.11.06 05:41:00 -
[77] - Quote
We also know what happened to the game without them.
Check out the film Flame and Citron it is amazing! Wizard Talk
|
GLOBAL fils'de RAGE
Consolidated Dust
29
|
Posted - 2014.11.06 06:04:00 -
[78] - Quote
Doshneil Antaro wrote:Vesta Opalus wrote:Doshneil Antaro wrote:CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Sorry but you made uour bed Rattati. You nerfed the needle, we picked the scanner . If you nerf the scanner , we will run hives and remotes. This cycle will continue till all equipment is useless. The scans are currently fine, it just other equipment was made less desirable, thus creating a mass influx of the scanners equiped. Look back to the forum "Needle Changes Will Hurt the Game" and look at my posts. I gave reasons why the scanner would be so widely used and the needle wouldn't prior to 1.9 But the needle is fine... why is every change the end of all life as we know it for you? Are you a republican or something? its not I've just traded the hardly used needle for the scanner. btw: DEMS got BTFO!!!!!! Your libtard tears are just that much tastier.
I collected a few quarts from MSNBC last night, and used them in making vegetable soup...yummy!
|
Blueprint For Murder
Immortal Guides
209
|
Posted - 2014.11.06 06:11:00 -
[79] - Quote
Lol yea you guys got them and it will make such a big difference... are you guys even old enough to vote? We all know the corrupt regressionist party is the way to go gj champs.
Check out the film Flame and Citron it is amazing! Wizard Talk
|
GLOBAL fils'de RAGE
Consolidated Dust
29
|
Posted - 2014.11.06 06:30:00 -
[80] - Quote
Blueprint For Murder wrote:Lol yea you guys got them and it will make such a big difference... are you guys even old enough to vote? We all know the corrupt regressionist party is the way to go gj champs.
o'bama's governor is a conservative, ma. and ct. gov's are conservative.
the first black male senator from the south since reparations is a conservative.
the first female senator from IOWA is a conservative....lol
need i continue libtard?
and yes i voted...lol
|
|
Blueprint For Murder
Immortal Guides
209
|
Posted - 2014.11.06 06:38:00 -
[81] - Quote
I am not sure what the first 3 lines have to do with my comment, but I am glad to see you voted responsibly. Libtard is that french?
Check out the film Flame and Citron it is amazing! Wizard Talk
|
Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
477
|
Posted - 2014.11.06 07:25:00 -
[82] - Quote
Blueprint For Murder wrote:Don't listen to them Dev give it some time half these guys are just upset that everyone one has scans instead of just there squad and they are not able to preform as they did because they are no longer the only ones with wallhacks..... I would disagree as I am case in point of the exact opposite. I play lone wolf, I didn't benefit from shared scans with anyone. I run AR which depends on me getting close to the enemy. I run a heavy suit 50% of the time so even though I have ewar skills maxed I don't have major walhack abilities. I learned how to patrol areas and stay out of sight, how to position myself in high traffic areas so as to catch reds unprepared and situational awareness to spot enemies too far for my scans to register.
All of this is undone by scans that point me out from across the battlefield, even when I run a light fit.
AKA - StarVenger
|
NINEinch WEAPON
WarRavens Capital Punishment.
17
|
Posted - 2014.11.06 08:21:00 -
[83] - Quote
Maybe we need modules to enhance the scanner, so it gets a bonus.. Cause you can stack modules as a scout but the only way too enhance a scanner is to skill gal logi... That way you could fit scanner on other suits but too make the scanner good you have sacrifice slots...
"winning" an inch at a time
|
NINEinch WEAPON
WarRavens Capital Punishment.
17
|
Posted - 2014.11.06 08:25:00 -
[84] - Quote
Ie. Scan range module scan precision module squad share module maybe bonus to scan angle
team share module maybe bonus to distance
Idk I'm jus babbling now...
"winning" an inch at a time
|
Myron Kundera
The Generals
92
|
Posted - 2014.11.06 16:39:00 -
[85] - Quote
OR, you could just remove the "You have been scanned" message entirely. Problem solved. Dude, you get passive scanned ALL THE TIME by scouts and other suits, but you just don-¦t realize it because you don-¦t get a message saying "You have been passive scanned". You may ask yourself why, simple answer, cause you will have that message stuck on your screen probably 80% of the match if youre in the front lines. I think active scanner is FINE the way it is. I played matches in 1.9 and its a LIE that you get permascanned ALL THE TIME, i run medium suits and no dampeners and if i get scanned two or three times a match thats saying to much and i usually run frontline, so yeah.
By the way, showing the scanner merc to the scanned merc, hell no, why? same reason i don-¦t see on my Tacnet the scout that just passive scanned me.
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
|
Myron Kundera
The Generals
92
|
Posted - 2014.11.06 16:45:00 -
[86] - Quote
Doshneil Antaro wrote:CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Sorry but you made uour bed Rattati. You nerfed the needle, we picked the scanner . If you nerf the scanner , we will run hives and remotes. This cycle will continue till all equipment is useless. The scans are currently fine, it just other equipment was made less desirable, thus creating a mass influx of the scanners equiped. Look back to the forum "Needle Changes Will Hurt the Game" and look at my posts. I gave reasons why the scanner would be so widely used and the needle wouldn't prior to 1.9
Lol. With all due respect, needle has nothing to do with this issue. New needle mechanic is AWESOME, so yeah, nice try sneaking the subject here mate.
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
|
Myron Kundera
The Generals
92
|
Posted - 2014.11.06 16:48:00 -
[87] - Quote
KEROSIINI-TERO wrote:Really? I thought passive scans did it far more efficiently.
You know, those 24/7 permascans, which give opponents no warning, have on even while gunning down bogeys. Talk about wallhack.
You sir are full of truth. Here, have a like.
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
|
Vesta Opalus
Bloodline Rebellion Capital Punishment.
152
|
Posted - 2014.11.06 16:51:00 -
[88] - Quote
Doshneil Antaro wrote:Vesta Opalus wrote:Doshneil Antaro wrote:CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Sorry but you made uour bed Rattati. You nerfed the needle, we picked the scanner . If you nerf the scanner , we will run hives and remotes. This cycle will continue till all equipment is useless. The scans are currently fine, it just other equipment was made less desirable, thus creating a mass influx of the scanners equiped. Look back to the forum "Needle Changes Will Hurt the Game" and look at my posts. I gave reasons why the scanner would be so widely used and the needle wouldn't prior to 1.9 But the needle is fine... why is every change the end of all life as we know it for you? Are you a republican or something? its not I've just traded the hardly used needle for the scanner. btw: DEMS got BTFO!!!!!! Your libtard tears are just that much tastier.
"libtards" - Republican confirmed.
Scanner is actually in a worse place than needles imo, there is a whole class of suits that are immune to it |
Clone D
Grundstein Automation
780
|
Posted - 2014.11.06 17:19:00 -
[89] - Quote
I prefer the realism of sharing scan data with the team, even sharing passive scan data with the whole team. Why wouldn't a military force do that? Combatants should use whatever advantage that they can get over the enemy.
Scouts can damp below active scan precision anyway, so it's not a problem.
ISK Trader
channel: blitz
|
Vesta Opalus
Bloodline Rebellion Capital Punishment.
153
|
Posted - 2014.11.06 17:23:00 -
[90] - Quote
Clone D wrote:I prefer the realism of sharing scan data with the team, even sharing passive scan data with the whole team. Why wouldn't a military force do that? Combatants should use whatever advantage that they can get over the enemy.
Scouts can damp below active scan precision anyway, so it's not a problem.
I dunno, it feels wrong that everyone is subject to permascan but scouts. I wish there was a better scanning mechanic overall where everyone was subject to scans and dampening just determined at what range you are scannable. |
|
Clone D
Grundstein Automation
782
|
Posted - 2014.11.06 18:05:00 -
[91] - Quote
Vesta Opalus wrote:Clone D wrote:I prefer the realism of sharing scan data with the team, even sharing passive scan data with the whole team. Why wouldn't a military force do that? Combatants should use whatever advantage that they can get over the enemy.
Scouts can damp below active scan precision anyway, so it's not a problem. I dunno, it feels wrong that everyone is subject to permascan but scouts. I wish there was a better scanning mechanic overall where everyone was subject to scans and dampening just determined at what range you are scannable.
Are you suggesting that in order to make it fair to everyone, there should be some level of active scanner capable of detecting all scouts, even the most dampened ones?
ISK Trader
channel: blitz
|
Vesta Opalus
Bloodline Rebellion Capital Punishment.
155
|
Posted - 2014.11.06 18:08:00 -
[92] - Quote
Clone D wrote:Vesta Opalus wrote:Clone D wrote:I prefer the realism of sharing scan data with the team, even sharing passive scan data with the whole team. Why wouldn't a military force do that? Combatants should use whatever advantage that they can get over the enemy.
Scouts can damp below active scan precision anyway, so it's not a problem. I dunno, it feels wrong that everyone is subject to permascan but scouts. I wish there was a better scanning mechanic overall where everyone was subject to scans and dampening just determined at what range you are scannable. Are you suggesting that in order to make it fair to everyone, there should be some level of active scanner capable of detecting all scouts, even the most dampened ones?
Yes, active and passive scans. However the most dampened scouts would only be scannable at very short ranges. |
Sequal Rise
Les Desanusseurs
174
|
Posted - 2014.11.06 18:21:00 -
[93] - Quote
No one should scan nor beeing scanned. Problem solved.
Assaulting people since way too long..
|
Clone D
Grundstein Automation
783
|
Posted - 2014.11.06 18:24:00 -
[94] - Quote
Vesta Opalus wrote:Clone D wrote:Are you suggesting that in order to make it fair to everyone, there should be some level of active scanner capable of detecting all scouts, even the most dampened ones? Yes, active and passive scans. However the most dampened scouts would only be scannable at very short ranges.
One consideration for active scanners: if these "very short ranges" are too short (i.e. less than 20 meters), then the merc doing the scanning will not have time to swap from his/her scanner to a weapon, since weapon changes cannot occur until the scan completes, rendering the merc running the active scan incapable of self defense.
ISK Trader
channel: blitz
|
Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
292
|
Posted - 2014.11.06 18:27:00 -
[95] - Quote
Myron Kundera wrote:Doshneil Antaro wrote:CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Sorry but you made uour bed Rattati. You nerfed the needle, we picked the scanner . If you nerf the scanner , we will run hives and remotes. This cycle will continue till all equipment is useless. The scans are currently fine, it just other equipment was made less desirable, thus creating a mass influx of the scanners equiped. Look back to the forum "Needle Changes Will Hurt the Game" and look at my posts. I gave reasons why the scanner would be so widely used and the needle wouldn't prior to 1.9 Lol. With all due respect, needle has nothing to do with this issue. New needle mechanic is AWESOME, so yeah, nice try sneaking the subject here mate. What Iwas pointing out is due to needle changes, I told CCP that more players would equip the scanner instead. This inturn created more qq about the active scanner because of the influx of its use. This qq is just that when players don't realize that the scouts passives is superior to the narrow angle, short duration, and long cooldowns of the active. I also agree with your statements about the scanner and its issues. When I stated that the active scanner was "fine" I was merely pointing out that it didn't need another nerf. Forgive me for not elaborating in my post.
(side note)- I am not party affiliated, I just vote for what is best for my country. This year it was obvious that it was best that DEMS get BTFO. Next election I would like more balance as now Dems might be less liberal.
Sage /thread
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
430
|
Posted - 2014.11.06 18:36:00 -
[96] - Quote
el OPERATOR wrote:Scans are fine, get some damps and GG. If "You've been scanned" then respond accordingly! The maps are HUGE, theres plenty of room to find alternate routes.
Removal of scans will just perpetuate the stranglehold on combat scouts have since mediums and heavies will continue to be seen by the lower profile suits but will have 0 way to see them before its too late.
The scanning we have now, both active and passive, shared with team and shared with squad, are not Game Breaking they're Game Making .
EWAR. GET SOME.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Argetlam Thorson
Capital Acquisitions LLC General Tso's Alliance
102
|
Posted - 2014.11.06 18:48:00 -
[97] - Quote
What if all scanners worked in a different way. Currently it's either you're scannable or you're not, regardless of range, no? I propose a system that would factor in range. For example, boost the precision of all scanners a little bit, but have it be less effective the further away you are. More specific example: You have a scanner. You are able to scan an undamped scout at anything <20 meters, an undamped logi at <50, and an undamped heavy at <70. Dampeners would mean they could get closer before being able to being scanned. Better precision scanners would have the opposite effect.
Youtube channel
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
158
|
Posted - 2014.11.06 19:39:00 -
[98] - Quote
Clone D wrote:Vesta Opalus wrote:Clone D wrote:Are you suggesting that in order to make it fair to everyone, there should be some level of active scanner capable of detecting all scouts, even the most dampened ones? Yes, active and passive scans. However the most dampened scouts would only be scannable at very short ranges. One consideration for active scanners: if these "very short ranges" are too short (i.e. less than 20 meters), then the merc doing the scanning will not have time to swap from his/her scanner to a weapon, since weapon changes cannot occur until the scan completes, rendering the merc running the active scan incapable of self defense.
I agree, active scanners should maintain a range advantage over passive scans due to the ephemeral nature of the scans.
Also I think active scanners should have their base precision nerfed and then have precision modules increase their precision, that way one piece of equipment cant counter any number of dampeners on its own. |
Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
292
|
Posted - 2014.11.06 19:43:00 -
[99] - Quote
Vesta Opalus wrote:Clone D wrote:Vesta Opalus wrote:Clone D wrote:Are you suggesting that in order to make it fair to everyone, there should be some level of active scanner capable of detecting all scouts, even the most dampened ones? Yes, active and passive scans. However the most dampened scouts would only be scannable at very short ranges. One consideration for active scanners: if these "very short ranges" are too short (i.e. less than 20 meters), then the merc doing the scanning will not have time to swap from his/her scanner to a weapon, since weapon changes cannot occur until the scan completes, rendering the merc running the active scan incapable of self defense. I agree, active scanners should maintain a range advantage over passive scans due to the ephemeral nature of the scans. Also I think active scanners should have their base precision nerfed and then have precision modules increase their precision, that way one piece of equipment cant counter any number of dampeners on its own. This is a stellar idea that would benefit the game tremendously.
Sage /thread
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
431
|
Posted - 2014.11.06 20:20:00 -
[100] - Quote
Doshneil Antaro wrote:Vesta Opalus wrote:Clone D wrote:Vesta Opalus wrote:Clone D wrote:Are you suggesting that in order to make it fair to everyone, there should be some level of active scanner capable of detecting all scouts, even the most dampened ones? Yes, active and passive scans. However the most dampened scouts would only be scannable at very short ranges. One consideration for active scanners: if these "very short ranges" are too short (i.e. less than 20 meters), then the merc doing the scanning will not have time to swap from his/her scanner to a weapon, since weapon changes cannot occur until the scan completes, rendering the merc running the active scan incapable of self defense. I agree, active scanners should maintain a range advantage over passive scans due to the ephemeral nature of the scans. Also I think active scanners should have their base precision nerfed and then have precision modules increase their precision, that way one piece of equipment cant counter any number of dampeners on its own. This is a stellar idea that would benefit the game tremendously.
I disagree, dampeners need counters too and currently those are scanners. I'd also like to remind those who've forgotten or weren't aware that Active Scanners scan a set db profile, whereas Precision Enhancers are a modifier to your suits base detection profile. ie, Prec on a Heavy is almost useless since the Heavy's base profile is super high, but a Commando (who has the same base since he too is a Heavy) using a Duvolle Focused Active Scanner will light up anything at 20db profile or higher within range/arc of the scanner.
The GalLogi bonus is to duration (time lit) and range (length and width of the scan) not detectable profile db.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
431
|
Posted - 2014.11.06 20:22:00 -
[101] - Quote
As it stands currently, Damps beat scans in all cases of ties, and stacked dampening fits can be made that defeat ALL Active Scans.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Clone D
Grundstein Automation
785
|
Posted - 2014.11.06 20:44:00 -
[102] - Quote
el OPERATOR wrote:As it stands currently, Damps beat scans in all cases of ties, and stacked dampening fits can be made that defeat ALL Active Scans.
... and ALL passive scans as well. Even the venerated lvl 5 Amarr scout cannot passively scan all scouts with moderate degrees of dampening.
When an opponent is both visually invisible and undetectable on TACNET, it is no longer a game. It is a massacre.
ISK Trader
channel: blitz
|
Bright Cloud
Namtar Elite Gallente Federation
516
|
Posted - 2014.11.06 22:16:00 -
[103] - Quote
Whats the issue here? That heavys and assaults have to fight others from face to face? Dont like active scanners? Go get dampeners or play like a scout. You cannot have high HP and ewar imunity at the same time so get over it, spec into damps and stack them onto your suit. On assaults its doable but heavys should never, ever be capable to hide from any sorts of scanners.
Bright is the opposite of dark! Who would have thought of that?!
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Cross Atu
OSG Planetary Operations Covert Intervention
3740
|
Posted - 2014.11.06 22:28:00 -
[104] - Quote
/swaps "active" to "passive" in thread title, exits thread
See a cool idea thread? Mail me the title and I'll take a look =)
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manboar thunder fist
Dead Man's Game RUST415
215
|
Posted - 2014.11.06 23:21:00 -
[105] - Quote
How about when you scan the imprint of the enemy's position when scanned appears for a few seconds, so it's not like tracking their movements, only giving a "snapshot" of where they are
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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Sequal Rise
Les Desanusseurs
174
|
Posted - 2014.11.07 01:31:00 -
[106] - Quote
Cross Atu wrote:/swaps "active" to "passive" in thread title, exits thread No need to swape it, take it out. It works for both, active ones are just the new FOTM tool that are breaking the game because they give shining intels to the whole team and not squad only.
Now I know CCP will never take out the whole scan thing out of the game because it could make it too good to be true, so I'm just trying to reduce the damages.
So many ideas have been proposed about fixing Ewar, but even after all these months (I lost the count), CCP isn't capable of finding a solution. No, the only thing they do is making everything worse by giving active scanners a huge buff... If the Devs can't find any solution to something they created, maybe it's because their isn't any, and that the whole thing must go to the garbage.
Assaulting people since way too long..
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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
292
|
Posted - 2014.11.07 01:57:00 -
[107] - Quote
Cross Atu wrote:/swaps "active" to "passive" in thread title, exits thread Normally by default I hate cpms, but this makes so much sense that I love you atm.
Sage /thread
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Leadfoot10
Molon Labe. General Tso's Alliance
2047
|
Posted - 2014.11.07 03:56:00 -
[108] - Quote
el OPERATOR wrote:The GalLogi bonus is to duration (time lit) and range (length and width of the scan) not detectable profile db.
You might want to check that again. :)
Gal Logi bonus is: +10% to active scanner visbility duration and +5% to active scanner precision per level. They get no bonus to range or angle. |
Bright Cloud
Namtar Elite Gallente Federation
517
|
Posted - 2014.11.07 15:59:00 -
[109] - Quote
I bet allmost nobody who complains here even thinks about it that its their fault for beeing scanned. There is a skill called "profile dampening" for a reason. If you ignore it and just proceed to stack plates/shield extenders its your fault and not the fault of the guy who wants to be usefull for the team. And how is it breaking the game? The person who keeps popping scans doesnt get any WP at all from his team, if hes doing it then its for the sole purpose of teamwork. And there is nothing that stops you to scan back and with that both sides know their locations. My solution simply is to buff damps and maybe remove the direction indicator but thats it.
Bright is the opposite of dark! Who would have thought of that?!
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Leadfoot10
Molon Labe. General Tso's Alliance
2059
|
Posted - 2014.11.07 16:35:00 -
[110] - Quote
Bright Cloud wrote: My solution simply is to buff damps and maybe remove the direction indicator but thats it.
So you want to make scouts even more EWAR dominant?
Can't say I agree, at all, with this. Although removing the directional indicator is a good idea.
And before you ask, I mostly play scout. |
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manboar thunder fist
Dead Man's Game RUST415
215
|
Posted - 2014.11.07 17:34:00 -
[111] - Quote
The scan should literally show "red dots" gettit wink wink. Red.... Dots.... Not bloody moving people
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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korrah silain
True Illuminate
0
|
Posted - 2014.11.19 05:23:00 -
[112] - Quote
Couple of ideas came to mind while browsing so I may be touching ideas already thrown out but here goes
)make scanners have heat buildup and require them to remain out and be used to activate a sweep effect (simmaler to sonar you see in movies) as the line moves 360 degrees it will reveal units for 1-2 seconds before fade. If held too long it will have feed back, and most importantly either limit their movement options to walk only or completely root them to the ground. Finally ave the scanner show up on enemy huds while it is active.
I apologize if this is...confusing due to phrasing |
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