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Thread Statistics | Show CCP posts - 1 post(s) |
KEROSIINI-TERO
The Rainbow Effect
1468
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Posted - 2014.11.05 01:08:00 -
[1] - Quote
Really? I thought passive scans did it far more efficiently.
You know, those 24/7 permascans, which give opponents no warning, have on even while gunning down bogeys. Talk about wallhack.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1469
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Posted - 2014.11.05 02:39:00 -
[2] - Quote
CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
PROPOSAL FOR TRULY BETTER SCANNING AND EWAR SYSTEM, The ISM:
My suggestion (the first old variation here with no dev attention) is:
Steps of change:
- Give up the on/off detection (meaning you are no longer simply scanned or not)
- Make it so that when scanner is pointed at hidden red direction, it accumulates scan strength on it.
- Different suits have different scan thresholds. When reached, THEN target lights up.
Implications: - The more damped the suit, the longer it takes for it to be detected. This means scouts gain advantage over other suits, even when the scanner is the most powerful one. - Adds scanner user skill to estimate where hidden reds might be as he has to anticipate where to keep the 'aim'. - Adding sole dampeners have now some use over lesser native damped suits, the module isn't completely useless (as it is if the scanner is simply too powerful). - This model opens up new scanner variation possibilities (see the old thread's follow up posts)
Further tuning:
4. Let the scan strength accumulate even after detection
5. Once the scan is off, let is fall again. If highlighted target is again out of threshold, he disappears.
Implications: - This means scouts disappear first. Furthermore, it means they would be visible only very short time, at least the best damped ones. They would suffer from wallhacks the minimum amount. With luck opponents with poor awareness might even miss that momentary red blip on tacnet.
I call this system the Incremental Scanning Model or lovingly the ISM. ISM could even be applied to passive scans(!)
All this while still keeping active scanners viable!
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1478
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Posted - 2014.11.05 08:58:00 -
[3] - Quote
shaman oga wrote:CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more First of all i would divide scanners in 2 categories, squad and team. Team do only a snapshot, but recharge faster (it's a good compromise).
Squad and Team scanners: Too simple, too boring.
Snapshotting is a possibility.
Alena Ventrallis wrote:CCP Rattati wrote:I hear you, but how do you propose we improve the situation.
ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Make active scanners build up heat. You scan targets as long as you hold down R1, but as soon as you release the trigger or overheat, they stop being scanned. Puts the active in active scanner.
And this by Alena is good. Even though it further emphasizes the value of passives for gun-in-hand slayers, it's good. It could also be combined with the ISM suggestion here.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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