|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Bradric Banewolf
D3ATH CARD RUST415
433
|
Posted - 2014.11.03 05:09:00 -
[1] - Quote
Bethhy wrote:If every Dust player now has to hit a button to even get picked up or to even have the option to get picked up all of DUST will suffer.
Your Clone doesn't technically belong to you... It belongs to the team as a whole.
When your clone gets picked up off the floor, You didn't loose a clone... therefore your deaths should be -1.
When Mercenaries are no longer pressing a revive button there will be no point in ever fitting a Nanite Injector. Making The "Needle" Obsolete in the game of DUST.
This will hurt the Logi class, Teamwork, Immersion, tactics, gameplay... And clutch games that come down to clone counts(Skirm,Dom).
It screaaaams of it being a giant LAZY fix for an issue we have had since Beta..... Please.... Pleaseee..... Figure out another option.
This fix I fear will do more harm to the whole of the game to help an individual feel better about their K/D.
Its crazy.
It's all about choice. You guys that are against it I don't understand. If I can clearly see that I died, and was too far behind enemy lines I'm not going to request assistance. Some guys will pick you up for their own warpoints knowing full well they have not secured a successful rez by killing the enemy in the area. Is that not the same thing as guys who covet their kd? There are some logi wh*re's in this game that will rep you with bs rep tools, rez you with sh!t needles, and will bring militia nanohives to a gun fight for the points and isk?! I don't want some amateur rezzing me and getting me isnta-killed multiple times?! I should be able to make that choice. If I equip a needle, and no request help cool. I die less trying to get there.
Same goes for vehicle locks. There should be an option to lock and unlock vehicles at will. Simple.
I am pro choice when it comes to this game. Things that force me to play a certain way is why I don't play other games. I shouldn't be forced to get picked up in sh!tty situations because some novice is running the medic starter fit?! I shouldn't be forced to deal with some academy graduate riding around in my tank because I can't kick him.
I don't know why logis with absolutely no intention of shooting anyone want to pick guys up anyway?! Something killed that guy, and there's a good chance he still around. That's why I run my needle on commandos and assaults. So I can eliminate the threat then protect my teammate once I rez him. I'm rocking 600-1100 ehp on those dropsuits. Not 400 or less?! If you're not gonna shoot don't rock needles!
"Anybody order chaos?"
|
Bradric Banewolf
D3ATH CARD RUST415
433
|
Posted - 2014.11.03 05:22:00 -
[2] - Quote
Cross Atu wrote:/a bit off topic Regarding KDR Cross Atu wrote:As I have said more times than I've bothered to count 'kdr' is a bad stat and it should feel bad. It is vague, is it misleading and it is a rather poor measurement to be tracking and displaying at the end of every match. {sic}Leaderboard rankings and general assessments should be derived from effectively playing ones role and contributing meaningfully to the win, not on some ePeen enctric stat like KDR.
- A scout deploying uplinks and providing intel for his team who doesn't get a kill is doing a good job and is valuable
- A logi who dies multiple times providing close support to his squad without a kill is doing a good job and is valuable
- An AV guy who dies multiple times with few or no kills but destroys or suppresses enemy vehicles is doing a good job and is valuable
- A DS pilot who spends the whole match deploying people and providing scans without a single kill is doing a good job and is valuable
- A merc who avoids contact and hacks points/installations to keep the board "blue" without a single kill is doing a good job and is valuable
Conversely a merc who spends the whole match kill chasing, or kill stealing, while ignoring where his team is, what is happening with the objectives, etc. is not meaningfully contributing to the win and isn't of much tactical worth. Is killing the enemy relevant? Sure. Should one do it? Of course. Should it be featured and given such inferred wight as it is? Absolutely not. 0.02 ISK Cross
This is so accurate!
I don't support anything that makes an area of the game easy mode. War point wh*ring is easy mode as a logi. You just point your rep tool up a heavies butt, or needle guys you have no intention of keeping alive?! I will still carry a needle on my assault fits. It's the mercs choice if he wants rez. It's also his choice not to be triple killed.
If you were truly being a "good logi" you would communicate your intentions in squad for the pickup. I give the merc enough time to make it clear that they want rez. I take out the enemy first which takes some time, and then if the downed team mate is still showing needle indicator I will go rez him. If he didn't want it the needle will go away, and in the case of 1.9 won't be there at all.
"Anybody order chaos?"
|
Bradric Banewolf
D3ATH CARD RUST415
435
|
Posted - 2014.11.08 16:26:00 -
[3] - Quote
Bethhy wrote:Bradric Banewolf wrote:Bethhy wrote:If every Dust player now has to hit a button to even get picked up or to even have the option to get picked up all of DUST will suffer.
Your Clone doesn't technically belong to you... It belongs to the team as a whole.
When your clone gets picked up off the floor, You didn't loose a clone... therefore your deaths should be -1.
When Mercenaries are no longer pressing a revive button there will be no point in ever fitting a Nanite Injector. Making The "Needle" Obsolete in the game of DUST.
This will hurt the Logi class, Teamwork, Immersion, tactics, gameplay... And clutch games that come down to clone counts(Skirm,Dom).
It screaaaams of it being a giant LAZY fix for an issue we have had since Beta..... Please.... Pleaseee..... Figure out another option.
This fix I fear will do more harm to the whole of the game to help an individual feel better about their K/D.
Its crazy. It's all about choice. You guys that are against it I don't understand. If I can clearly see that I died, and was too far behind enemy lines I'm not going to request assistance. Some guys will pick you up for their own warpoints knowing full well they have not secured a successful rez by killing the enemy in the area. Is that not the same thing as guys who covet their kd? There are some logi wh*re's in this game that will rep you with bs rep tools, rez you with sh!t needles, and will bring militia nanohives to a gun fight for the points and isk?! I don't want some amateur rezzing me and getting me isnta-killed multiple times?! I should be able to make that choice. If I equip a needle, and no request help cool. I die less trying to get there. Same goes for vehicle locks. There should be an option to lock and unlock vehicles at will. Simple. I am pro choice when it comes to this game. Things that force me to play a certain way is why I don't play other games. I shouldn't be forced to get picked up in sh!tty situations because some novice is running the medic starter fit?! I shouldn't be forced to deal with some academy graduate riding around in my tank because I can't kick him. I don't know why logis with absolutely no intention of shooting anyone want to pick guys up anyway?! Something killed that guy, and there's a good chance he still around. That's why I run my needle on commandos and assaults. So I can eliminate the threat then protect my teammate once I rez him. I'm rocking 600-1100 ehp on those dropsuits. Not 400 or less?! If you're not gonna shoot don't rock needles! The best Logi's in the game get 3-6k+ war points and kill maybe 2 people.... Better ones sit at 0/0 with 5200+ war points. Those players win matches. Period. No player that plays this game knows 100% where the enemy is, Or if they are coming around a corner while your engaging your nanite injector... It doesn't matter how good you are at this game. The mere fact that this is such a huge issue for nearly every player that has something negative to say about nanite injectors should prove more then enough that it is the way Neede mechanics have worked in this game... Not the action of being picked up. The scenario's where your have Newbies running around and picking team mates up to gain war points and level up is done in many FPS's... Planetside 2 for example... New players are encouraged to go medic and support their team as they start to learn the game and gain XP. They run around and pick people up and repair them... This adds to the entire game, Makes huge epic fire fights... Creates lasting friendships and acquaintances and truly added to the feeling that the Battlefield... Is a battlefield. Battlefield franchise does the same thing with picking up team mates. -1 death.. Adds to the entire game... Creates avenues new players can contribute without being one of the best slayers, days or even months into the title.. -1 death adds to games. with countless examples and working ones right now... Allowing you to revive all your team mates all the time., Adds to the entire match and game... In DUST it goes one step further... It makes Sense with the story of the game. "Amateur's rezzing" you, would be generally a benefit for all parties. Instead "Screw everyone rezzing me" Which only will ever benefit a small group of players at the expense of the overall gameplay.
You're proving my point. I don't think you realize it though.
"Anybody order chaos?"
|
Bradric Banewolf
D3ATH CARD RUST415
435
|
Posted - 2014.11.08 16:51:00 -
[4] - Quote
Holy shitte! Logi Bros haven't even listed any of the actual problems here. They just want free reign to war point farm, and that's why no one is listening?! You sound like tankers, pilots, and snipers right now?!
"Gimme back my crutch because as f-ed up as it was mechanically I benefited so screw everyone else"
No complaints from you lot about the broken mechanics of the needle as Cross Atu, and so many others have pointed out?! Ya know, the ghost needle, the rolling body that can't be revived, or the slow revival mechanic that allows you to be on the revive objective far too long! Nope! Just let me run wild in ambush with other mercs k/d.
I have yet to actually play 1.9 as it is currently downloading, and I've been in the field for a week. I'm sure with time mercs will adjust to the way this new mechanic works, and start requesting pickups more often. Especially if they're in expensive suits! Before we condemn this new option to not be insta-killed by the combined efforts of bad amateur team mates and the red team. Can we let the devs fix the rest of the needle issues, and see if that will help?
Once the real issues, which none of you mentioned, are gone mercs will probably be willing to let you rez them. Also, this is now a two merc observation now. The downed merc knows what kind of situation he was in when he went down. Calling for help in a full blown death trap will probably just get another merc killed trying to get him up. Consider that as well logis.
Now you and the downed merc can both quickly assess the situation. Respect his observation of the situation. If he hits the "get me bro" button that's exactly what he is doing for you! As for me I am not a merc that cares much about k/d so just for you logibros I will be button mashing with the best of em, and carrying 80-100% needles on my proto commando and assault!
We will sort it out guys. This is a good thing overall give it time. o7
"Anybody order chaos?"
|
|
|
|