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Derpty Derp
Dead Man's Game RUST415
561
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Posted - 2014.10.21 14:25:00 -
[121] - Quote
TheD1CK wrote:*popcorn runs out* ''Why can't I take an ADS to solo clear the AV infesting that point???''- If the answer to this question is .. A. Because you must Git Gud B. Coz AV is mad OP C. That AV is meant to blow you up - stay away until they are engaged or cleared- One of those earns you a cookie.
You forgot option D... Squash them with a Gorgon.
T_____T He called me a scrub when I did that. |
NAV HIV
The Generals
2157
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Posted - 2014.10.21 14:30:00 -
[122] - Quote
Breakin Stuff wrote:I've said it a dozen times in the past two months.
AV vs. V is in a very good, balanced place for the most part.
V vs. AV is not in a good place.
Those of you who actually have the sense, sanity and intellect to follow that statement should start kicking the more obnoxious and noisy V/AV players in the ass and tell them to quit sabotaging any chance for parity.
The more obnoxious and b*tchy we are the further off the priority list we fall. This means more than a few of us need to shut the hell up and support the ones who can present a thesis statement that doesnt carrt the tone of "What the f**k is wrong with you?"
And no, shut it. I'm not just talking about vehicle drivers. I mean every AV gunner who'se attitude is "I have a weapon that can hurt you now, that means your role is WP pinata!"
This argument has gone old, stale and once again is devolving into childish, entitled ranting as it inevitably does after a nerf/buff cycle.
If you want to help, speak up. If you want to rant and accuse, get out.
It's been like that for more than two years.. Chromosome everything was powerful, AV and Vehicles, which worked out fine... After that, it's been V > AV or AV > V |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3793
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Posted - 2014.10.21 14:36:00 -
[123] - Quote
And bluntly if we, the AV players who enjoy a violent, white-knuckle firefight with vehicles that is challenging and rewarding want to see those fights again, not the tug 'a war of superiority we need to start helping the vehicle drivers provide feedback that is more useful than "too powerful, needs nerfing."
I used to log in for the joy of exploding vehicles. It's not as fun anymore.
The vehicles feel less a threat and more a chore right now for me. Dunno how others feel. But I miss marauders in all of their horrible glory.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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TheD1CK
Dead Man's Game RUST415
1363
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Posted - 2014.10.21 14:39:00 -
[124] - Quote
Derpty Derp wrote:TheD1CK wrote:*popcorn runs out* ''Why can't I take an ADS to solo clear the AV infesting that point???''- If the answer to this question is .. A. Because you must Git Gud B. Coz AV is mad OP C. That AV is meant to blow you up - stay away until they are engaged or cleared- One of those earns you a cookie. You forgot option D... Squash them with a Gorgon. T_____T He called me a scrub when I did that.
Shhhhh.. don't share the PRO scrub tactics
Innapropriate Irrelevence...
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Derpty Derp
Dead Man's Game RUST415
561
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Posted - 2014.10.21 14:42:00 -
[125] - Quote
True Adamance wrote: - Re-designation of the roles of Turrets by making Large Turrets all adhere to the slow tracking high power weapons they should be.
I would like 1 of 2 things for tanks...
Either make the turret manned by a second person,
or just make the turrets facing independent of the tank, like the small turret on the back of an LAV... Then you'd have to think about positioning and where you're going, rather than just " hey something drove past me, quick 180 and boom! it's dead."
The second option is better as it makes small turrets more useful, whereas the first option puts the final nail in the coffin for them. |
Ripley Riley
Incorruptibles
3972
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Posted - 2014.10.21 14:50:00 -
[126] - Quote
Breakin Stuff wrote:I used to log in for the joy of exploding vehicles. It's not as fun anymore.
The vehicles feel less a threat and more a chore right now for me. Dunno how others feel. But I miss marauders in all of their horrible glory. I could argue that you are a seasoned AV player who has been wrecking vehicles since Moses wore short-shorts. Your feelings can't be used to judge the overall feeling of AV.
My advice to you, playa...
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Killar-12
The Corporate Raiders Top Men.
3359
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Posted - 2014.10.21 17:52:00 -
[127] - Quote
Breakin Stuff wrote:I've said it a dozen times in the past two months.
AV vs. V is in a very good, balanced place for the most part.
V vs. AV is not in a good place.
Those of you who actually have the sense, sanity and intellect to follow that statement should start kicking the more obnoxious and noisy V/AV players in the ass and tell them to quit sabotaging any chance for parity.
The more obnoxious and b*tchy we are the further off the priority list we fall. This means more than a few of us need to shut the hell up and support the ones who can present a thesis statement that doesnt carry the tone of "What the f**k is wrong with you?"
And no, shut it. I'm not just talking about vehicle drivers. I mean every AV gunner who'se attitude is "I have a weapon that can hurt you now, that means your role is WP pinata!"
This argument has gone old, stale and once again is devolving into childish, entitled ranting as it inevitably does after a nerf/buff cycle.
If you want to help, speak up. If you want to rant and accuse, get out. Look, I can see what DSes, HAVs, LAVs, FGs, AV nades, REs, PMs, PLCs, and SLs are supposed to do, but ADSes only one person has tried to define and poorly at that, so what are ADSes suppoed to do? AV or Infantry? Suppression or Attack?
http://evil-guide.tripod.com/
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Cass Caul
1252
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Posted - 2014.10.21 18:21:00 -
[128] - Quote
CommanderBolt wrote: Also different suit sizes have different turn speeds, something you might not notice with DS3. Scouts can turn real fast, heavies actually cannot turn as fast as a scout for instance, the difference is quite noticeable with KB/M.
I also believe a higher sensitivity option should be available for controller users should they want it.
LOL, dude.This is false. Turn radius is based on X-axis sensitivity. It's in the patch notes from either Uprising 1.1 or Uprising 1.2 when they did away with Frame size determining turn speed.
On Hiatus.
This is my smartphone alt
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Cass Caul
1253
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Posted - 2014.10.21 18:50:00 -
[129] - Quote
Breakin Stuff wrote:And bluntly if we, the AV players who enjoy a violent, white-knuckle firefight with vehicles that is challenging and rewarding want to see those fights again, not the tug 'a war of superiority we need to start helping the vehicle drivers provide feedback that is more useful than "too powerful, needs nerfing."
I used to log in for the joy of exploding vehicles. It's not as fun anymore.
The vehicles feel less a threat and more a chore right now for me. Dunno how others feel. But I miss marauders in all of their horrible glory.
So, your idea of Vehicle vs Anit-Vehicle balance should be wholly determined through who is more obstinate. Vehicles all have much improved acceleration than when Marauders existed. So long as something can zip in an zip out of a conflict zone that isn't going to happen
The part where "ADS's are OP" comes from is their ability to 2-3 shot most suits with missiles (entirely because of splash damage) and as soon as they start taking fire they just leave. Then they set upon for another section of the map and rain down fire from above unimpeded. Again: Missiles vs Infantry are overpowered as **** and it's directly due to splash damage.
Swarms VS ADS did sit in a nice "Thunderdome" style balance where if they fought to the death only 1 would come out. But that rarely happened because Vehicles are no longer forced into that situation. They can disengage from combat with far too much ease.
Alright. after last update. Maybe not "far too much" as the cooldown on afterburners means the pilot actually needs to be paying attention to their modules
your desired " violent, white-knuckle firefight with vehicles" isn't a possibility as long as they have the mobility that they do.
@Killer-12, What should an ADS's role be?
They should be at the zenith of hit-and-run tactics. They shouldn't have the HP to tank damage like an HAV (be it active or passive). They shouldn't have bonuses to turrets that allow their small turret to outperform large turrets.
They should perform against roof-top forgers as they do now. Swoop in, take out nanohive and uplinks, and come back later. Battle of attrition to kill the FG'ers. wait till their ammo is gone and take them out.
If the pilot is dumb enough to let it happen, a full clip from a forge gun should kill them, even with modules active.
If any of you guys playing in PC before the Flaylock got nerfed, imagine how InsidiousN played. He had dual Core Flaylocks. His primary activity was going around and taking out EQ. He was in a Scout suit so if he got caught he was in deep ****. However, if he spotted them first, using that OP weapon, he would take them out.
This was before cloaks, before team-shared-LoS scans were taken out, before scouts had their 6th module slot restored
The ADS shouldn't be looking for direct confrontation.
On Hiatus.
This is my smartphone alt
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1288
|
Posted - 2014.10.21 19:44:00 -
[130] - Quote
Vesta Opalus wrote:
I've invested in my role, I have prototype forge guns & heavy.
Im not sure what relevance anything you are saying has to a discussion of balance, what bad swarmers do doesnt mean much. Just like what bad ADS pilots do doesnt mean much.
All I know is that at a reasonable level of skill, an ADS pilot in a one on one with AV is invincible unless they choose to risk death.
I'm talking about your militia comment obviously and if you have such an investment then why mention militia.?. , like your trying to make some type of point of comparison , that's what I'm talking about .
An ADS pilot should be invincible in a one on one with a single AV unless they risk death , they have a much greater advantage in mobility if their skilled like you mentioned but also like you mentioned , it should depend upon the skill and weapon used by each .
Why risk death when you already have a tactical advantage ?
That would just be greedy and foolish when I'm sure as a pilot , there are many targets that would need the same amount of attention that would have been given to that one player and would prove to be of more value .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Symbioticforks
Pure Evil. Capital Punishment.
850
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Posted - 2014.10.21 19:59:00 -
[131] - Quote
Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off.
You should have spearheaded sniping the way I honestly thought you were going to.
Iron Wolf Saber should never have been re-elected.
The range nerf, over the top headshot damage, almost nothing base damage increases, and random unalterable unasked for sight changes to the sniper rifles, not to mention clip size tom'fuckery. Have got me really upset. This isn't the same game anymore. I can't have a drink relax and snipe to my hearts content when I'm constantly being choked by invisible lines. Giving even more of the people on the map "god mode from snipers".
The one thing that hasn't changed is snipers being nerfed.
Sniping with 10% damage mods, and 600m range. Bring it back!
(giving back old sniping spots will not remedy this situation)
I hate to say it, but now you know how the sniper community feels. Your bread and butter has been put somewhere between niche and useless. Good luck fixing the mediocrity that was your favorite thing and main reason for staying with Dust 514.
Sniping Dust 514 (video series)
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Killar-12
The Corporate Raiders Top Men.
3360
|
Posted - 2014.10.21 20:01:00 -
[132] - Quote
Cass Caul wrote:Breakin Stuff wrote:And bluntly if we, the AV players who enjoy a violent, white-knuckle firefight with vehicles that is challenging and rewarding want to see those fights again, not the tug 'a war of superiority we need to start helping the vehicle drivers provide feedback that is more useful than "too powerful, needs nerfing."
I used to log in for the joy of exploding vehicles. It's not as fun anymore.
The vehicles feel less a threat and more a chore right now for me. Dunno how others feel. But I miss marauders in all of their horrible glory. So, your idea of Vehicle vs Anit-Vehicle balance should be wholly determined through who is more obstinate. Vehicles all have much improved acceleration than when Marauders existed. So long as something can zip in an zip out of a conflict zone that isn't going to happen The part where "ADS's are OP" comes from is their ability to 2-3 shot most suits with missiles (entirely because of splash damage) and as soon as they start taking fire they just leave. Then they set upon for another section of the map and rain down fire from above unimpeded. Again: Missiles vs Infantry are overpowered as **** and it's directly due to splash damage. Swarms VS ADS did sit in a nice "Thunderdome" style balance where if they fought to the death only 1 would come out. But that rarely happened because Vehicles are no longer forced into that situation. They can disengage from combat with far too much ease. Alright. after last update. Maybe not "far too much" as the cooldown on afterburners means the pilot actually needs to be paying attention to their modules your desired " violent, white-knuckle firefight with vehicles" isn't a possibility as long as they have the mobility that they do.
@Killer-12, What should an ADS's role be? They should be at the zenith of hit-and-run tactics. They shouldn't have the HP to tank damage like an HAV (be it active or passive). They shouldn't have bonuses to turrets that allow their small turret to outperform large turrets. They should perform against roof-top forgers as they do now. Swoop in, take out nanohive and uplinks, and come back later. Battle of attrition to kill the FG'ers. wait till their ammo is gone and take them out. If the pilot is dumb enough to let it happen, a full clip from a forge gun should kill them, even with modules active. If any of you guys playing in PC before the Flaylock got nerfed, imagine how InsidiousN played. He had dual Core Flaylocks. His primary activity was going around and taking out EQ. He was in a Scout suit so if he got caught he was in deep ****. However, if he spotted them first, using that OP weapon, he would take them out. This was before cloaks, before team-shared-LoS scans were taken out, before scouts had their 6th module slot restored The ADS shouldn't be looking for direct confrontation. I know about Core Flaylocks... I was playing PC back in the day, do you remeber when EoN and LoI banned them in the Weekend war and Fused Nades?
http://evil-guide.tripod.com/
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ACT1ON BASTARD
Amarr Templars Amarr Empire
236
|
Posted - 2014.10.21 20:01:00 -
[133] - Quote
Symbioticforks wrote:Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off. You should have spearheaded sniping the way I honestly thought you were going to. Iron Wolf Saber should never have been re-elected. The range nerf, over the top headshot damage, almost nothing base damage increases, and random unalterable unasked for sight changes to the sniper rifles, not to mention clip size tom'fuckery. Have got me really upset. This isn't the same game anymore. I can't have a drink relax and snipe to my hearts content when I'm constantly being choked by invisible lines. Giving even more of the people on the map "god mode from snipers". The one thing that hasn't changed is snipers being nerfed. Sniping with 10% damage mods, and 600m range. Bring it back! (giving back old sniping spots will not remedy this situation) I hate to say it, but now you know how the sniper community feels. Your bread and butter has been put somewhere between niche and useless. Good luck fixing the mediocrity that was your favorite thing and main reason for staying with Dust 514. The old snipers are unchanged in the lp store. Same range, same damage, same clip size. Not sure how long theyll last. |
Cass Caul
1257
|
Posted - 2014.10.21 20:13:00 -
[134] - Quote
Killar-12 wrote: I know about Core Flaylocks... I was playing PC back in the day, do you remeber when EoN and LoI banned them in the Weekend war and Fused Nades?
Yeah, I remember that. As I was in those fights... It was. . . disappointing for me. The Flaylock was my best (and really only) defense against dropships. Be them ADSs which were basically for faster transport or clearing snipers and regular dropships that wanted to land on my head. It was a nerf to Gem Cutter who would use the Core Flaylock to kill anyone that was trying to hack the point we would snipe from. It ******* sucked for Shilzy, That was his go-to weapon. He didn't have another proto one so the "deal" basically said one of our most frequent players couldn't participate in PC.
*sigh* Flaylock is still useless. . . in the same way the Python is still useless. All I want is to destabalize those ******* pilots trying to shoot/squish me. All Rhada wants to do is take out HAVs with missiles.
lol, p.s. Dropships should be good at kill tanks, only for the fact that they basically get to go "neener neener neener you can't touch me."
On Hiatus.
This is my smartphone alt
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13719
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Posted - 2014.10.21 20:17:00 -
[135] - Quote
Cass Caul wrote:Killar-12 wrote: I know about Core Flaylocks... I was playing PC back in the day, do you remeber when EoN and LoI banned them in the Weekend war and Fused Nades?
Yeah, I remember that. As I was in those fights... It was. . . disappointing for me. The Flaylock was my best (and really only) defense against dropships. Be them ADSs which were basically for faster transport or clearing snipers and regular dropships that wanted to land on my head. It was a nerf to Gem Cutter who would use the Core Flaylock to kill anyone that was trying to hack the point we would snipe from. It ******* sucked for Shilzy, That was his go-to weapon. He didn't have another proto one so the "deal" basically said one of our most frequent players couldn't participate in PC. *sigh* Flaylock is still useless. . . in the same way the Python is still useless. All I want is to destabalize those ******* pilots trying to shoot/squish me. All Rhada wants to do is take out HAVs with missiles. lol, p.s. Dropships should be good at kill tanks, only for the fact that they basically get to go "neener neener neener you can't touch me."
If ADS aren't doing that what is? I spend 10 out of 15 mins in a skirmish laughing my ass off at infantry who think AV actually works.
Now that ADS cannot police my actions on the field I can literally be anywhere I want to be with impunity.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Operative 1125 Lokaas
True Companion Planetary Requisitions
517
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Posted - 2014.10.21 20:51:00 -
[136] - Quote
Vesta Opalus wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Vesta Opalus wrote:XxGhazbaranxX wrote:yadda yadda The whole being immune to 90% of the damage on the battlefield is also a falacy since every player has a free fit to deal with vehicles but choose not to use it. blah blah The militia swarm launcher is a bad joke, and the militia fit doesnt even have a navohive. An AV player cant do his pathetic sad job of not killing a vehicle all game and watching them fly away only to come back in 15 seconds at full health if they dont have nanohives. But its ok, like most swarmers he probably wont last long enough to notice. That's the problem , militia swarmer ( one ) should not just wreak ADS's , their basically advanced vehicles ( the only one currently ) and if you want to swarm , you should invest . You people just don't get it with militia talk involving people who invest in their role . I'll fit a militia swarmer for a month and still wreak , I have swarm to proficiency and I swarm most games so I know what to do for the most part . Half of those who swarm do it wrong anyway if their not in a Commando suit , meaning ... they stand right out in the open and try to swarm , against using the environment to hide and movements to flank . Standing out in the open will get you killed , jump out of a HAV pilot or LAV driver , hell ... I get out of my derp and HMG players , I don't know what they think will happen when a dropship lands next to them . Just makes me wonder if people AV , with what they say . I've invested in my role, I have prototype forge guns & heavy. Im not sure what relevance anything you are saying has to a discussion of balance, what bad swarmers do doesnt mean much. Just like what bad ADS pilots do doesnt mean much. All I know is that at a reasonable level of skill, an ADS pilot in a one on one with AV is invincible unless they choose to risk death.
Lol no, swarms are tearing up an ADS, both shields and armor with the first shot. I'd like to see any ADS pilot take that out before going down.
THIS IS THE VOICE OF RÁN
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Operative 1125 Lokaas
True Companion Planetary Requisitions
517
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Posted - 2014.10.21 20:56:00 -
[137] - Quote
Cass Caul wrote:Breakin Stuff wrote:And bluntly if we, the AV players who enjoy a violent, white-knuckle firefight with vehicles that is challenging and rewarding want to see those fights again, not the tug 'a war of superiority we need to start helping the vehicle drivers provide feedback that is more useful than "too powerful, needs nerfing."
I used to log in for the joy of exploding vehicles. It's not as fun anymore.
The vehicles feel less a threat and more a chore right now for me. Dunno how others feel. But I miss marauders in all of their horrible glory. So, your idea of Vehicle vs Anit-Vehicle balance should be wholly determined through who is more obstinate. Vehicles all have much improved acceleration than when Marauders existed. So long as something can zip in an zip out of a conflict zone that isn't going to happen The part where "ADS's are OP" comes from is their ability to 2-3 shot most suits with missiles (entirely because of splash damage) and as soon as they start taking fire they just leave. Then they set upon for another section of the map and rain down fire from above unimpeded. Again: Missiles vs Infantry are overpowered as **** and it's directly due to splash damage. Swarms VS ADS did sit in a nice "Thunderdome" style balance where if they fought to the death only 1 would come out. But that rarely happened because Vehicles are no longer forced into that situation. They can disengage from combat with far too much ease. Alright. after last update. Maybe not "far too much" as the cooldown on afterburners means the pilot actually needs to be paying attention to their modules your desired " violent, white-knuckle firefight with vehicles" isn't a possibility as long as they have the mobility that they do.
@Killer-12, What should an ADS's role be? They should be at the zenith of hit-and-run tactics. They shouldn't have the HP to tank damage like an HAV (be it active or passive). They shouldn't have bonuses to turrets that allow their small turret to outperform large turrets. They should perform against roof-top forgers as they do now. Swoop in, take out nanohive and uplinks, and come back later. Battle of attrition to kill the FG'ers. wait till their ammo is gone and take them out. If the pilot is dumb enough to let it happen, a full clip from a forge gun should kill them, even with modules active. If any of you guys playing in PC before the Flaylock got nerfed, imagine how InsidiousN played. He had dual Core Flaylocks. His primary activity was going around and taking out EQ. He was in a Scout suit so if he got caught he was in deep ****. However, if he spotted them first, using that OP weapon, he would take them out. This was before cloaks, before team-shared-LoS scans were taken out, before scouts had their 6th module slot restored The ADS shouldn't be looking for direct confrontation.
You go near any activity on the map with a dropship and you are getting pummeled now by a swarm if not a forger. There can't be any hot and run with that kind of acrion. The third swarm shot is hitting my ship when I flown well out of range.
THIS IS THE VOICE OF RÁN
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Cass Caul
1258
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Posted - 2014.10.21 21:10:00 -
[138] - Quote
Operative 1125 Lokaas wrote:[
You go near any activity on the map with a dropship and you are getting pummeled now by a swarm if not a forger. There can't be any hot and run with that kind of acrion. The third swarm shot is hitting my ship when I have flown well out of range.
Hmm, really? That's strange. I've got an Incubus and Python and my experience hasn't been like that at all.
Have you been looking for the AV people before you swoop in. Swarm users are easy to take out. They're either on the ground and inhibited by buldings and whatnot or they're up high and easy targets. Boost in on a direct collision course, once in range 3 missiles kills them (as I said, missilebus FTW) while they can't get off a full clip. because initial lock-on time is kinda annoying given that their range is so short.
On Hiatus.
This is my smartphone alt
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3821
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Posted - 2014.10.21 21:16:00 -
[139] - Quote
Cass Caul wrote:
So, your idea of Vehicle vs Anit-Vehicle balance should be wholly determined through who is more obstinate. Vehicles all have much improved acceleration than when Marauders existed. So long as something can zip in an zip out of a conflict zone that isn't going to happen
The part where "ADS's are OP" comes from is their ability to 2-3 shot most suits with missiles (entirely because of splash damage) and as soon as they start taking fire they just leave. Then they set upon for another section of the map and rain down fire from above unimpeded. Again: Missiles vs Infantry are overpowered as **** and it's directly due to splash damage.
Swarms VS ADS did sit in a nice "Thunderdome" style balance where if they fought to the death only 1 would come out. But that rarely happened because Vehicles are no longer forced into that situation. They can disengage from combat with far too much ease.
Alright. after last update. Maybe not "far too much" as the cooldown on afterburners means the pilot actually needs to be paying attention to their modules
your desired " violent, white-knuckle firefight with vehicles" isn't a possibility as long as they have the mobility that they do.
You're inferring quite a lot from a rather straightforward statement.
Here's a hint:
If I do not say it DIRECTLY, you may safely assume i don't give a crap what might be inferred in my intent. My intent is directly stated.
I want more challenging fights versus vehicles. Right now I feel like a mugger in a geriatric ward.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
69
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Posted - 2014.10.21 21:58:00 -
[140] - Quote
Welcome back Judge, I am very glad you are back.
Fight for that that is right, that should be corrected. I fully support you.
Amarr Victor
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DELB0Y
65
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Posted - 2014.10.22 14:45:00 -
[141] - Quote
Welcome back Judge, missed you dude.
You give up our position one more time, I'll bleed you, real quiet, and leave you here. Got that?
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Derpty Derp
Dead Man's Game RUST415
569
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Posted - 2014.10.22 15:25:00 -
[142] - Quote
Ripley Riley wrote:Breakin Stuff wrote:I used to log in for the joy of exploding vehicles. It's not as fun anymore.
The vehicles feel less a threat and more a chore right now for me. Dunno how others feel. But I miss marauders in all of their horrible glory. I could argue that you are a seasoned AV player who has been wrecking vehicles since Moses wore short-shorts. Your feelings can't be used to judge the overall feeling of AV.
So we're pitting nooby AV vs Seasoned Pilots for balance? That sounds fair.
Example my father decided he wanted to pilot because he saw me flying one... The point being he can't hit bugger all and doesn't always know which direction he's moving in... He's a little better a few months on, but he still struggles to hit a stationary target and his landing usually ends in death...
Killar-12 wrote: Look, I can see what DSes, HAVs, LAVs, FGs, AV nades, REs, PMs, PLCs, and SLs are supposed to do, but ADSes only one person has tried to define and poorly at that, so what are ADSes suppoed to do? AV or Infantry? Suppression or Attack?
Suppression covers it pretty much, stops people running out in the open while they're flying about. A good Forge gunner got the job done before Charlie, but because no one else wanted to spec into something that didn't allow them to free-farm (hi scouts and heavys that get just as good K/D as ads) swarms got buffed so non skilled AV becomes worthless & there's no longer an AV/V battle instead it's either V farms infantry or AV farms V.
No strategy, no struggle, just I win or you win & mine costs less.
Vehicles out in the open you suppress them back into the red zone or somewhere they can cover, or when a decent missile tanker is about (rare) it's just until you maneuver to a shot on the dropship and then game over.
Why is there a limit of 5 vehicles? If no one bothers to bring any out anymore. There's why infantry got farmed, no one ever brings out enough vehicles on both teams to create an actual vehicle battle... So the vehicles find something else to do (& frankly I find farming infantry with a vehicle to be boring as hell... so give someone a reason to pull a vehicle against me!!!) |
Mobius Wyvern
Onslaught Inc RISE of LEGION
5333
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Posted - 2014.10.22 16:38:00 -
[143] - Quote
Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off. While playing with Arkena Wyrnspire the other day, he made the good point that if a weapon system requires a 10% per level bonus from the asset that uses it just to be useful, there's something very wrong with the weapon itself.
Rather than increase the RoF bonus, I think that Missile turrets should have their own RoF looked at, since they weren't really a threat on anything but an ADS before, and now can only hit people that are oblivious to the fact that they're getting shot at.
Personally, I would also like to see Turret variants brought back into the game. While the current missiles seem reasonable for killing infantry given that in most cases you can drop a suit in one shot, they are completely worthless against vehicles. A higher RoF missile with very little splash damage could help the Python be useful against vehicles again.
However, I would like to point out that the Incubus with a Small Railgun suddenly feels amazing. Even with the bonus reduced so far, the changes made to Small Rails mean that I can drop a Soma in a single magazine, and I've been working on improving my aim so I can go back to killing tanks.
OR
As an alternate to bringing back Turret variants, CCP could bring back the Particle Cannons that the Gallente used to have back in Replication and the E3 build. For those of you who weren't here, those had higher direct damage than railguns with practically zero splash damage.
If those were returned, we could have the Python gain a bonus to Small Railguns, and the Incubus gain a bonus to Particle Cannons. That would give both aircraft the means to fill an AV role.
Also, Small Blasters need more dispersion on Dropships. Right now you can't land a shot unless that tiny dot in the middle of the spread circle is directly on your target, at least if you're using them via the nosegun of an ADS.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Leadfoot10
Molon Labe. General Tso's Alliance
1795
|
Posted - 2014.10.22 16:57:00 -
[144] - Quote
Disclaimer: I am not a ADS pilot.
Personally, I think ADS are fine (or even a bit OP) against infantry.
I think their AA and AV strength needs a buff, however. |
Mobius Wyvern
Onslaught Inc RISE of LEGION
5334
|
Posted - 2014.10.22 17:32:00 -
[145] - Quote
Leadfoot10 wrote:Disclaimer: I am not a ADS pilot.
Personally, I think ADS are fine (or even a bit OP) against infantry.
I think their AA and AV strength needs a buff, however. This is an example of why we need variants of Turrets or more Turret options.
Right now a Python is pretty much worthless against vehicles.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Cass Caul
1276
|
Posted - 2014.10.22 18:46:00 -
[146] - Quote
. . . did any of you see Rattati's "post Delta Dropships" post?
Python is very strong. Myron sucks Grimsnes is good Incubus is alright.
"something" needs to change on the Incubus. Myron needs a few tweaks.
Either way, you'll never find a pilot with maxed out turrets destroying less isk than the cost of their ship
On Hiatus.
This is my smartphone alt
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darkiller240
K-A-O-S theory
819
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Posted - 2014.10.22 20:29:00 -
[147] - Quote
WHAT! CCP nerfed the ADS, AGAIN!!! I seriously didn't see that coming, no way near the reason i left Dust 7 months ago
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General Mosquito
Kinsho Swords Caldari State
14
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Posted - 2014.10.22 20:45:00 -
[148] - Quote
Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off.
You killed tanks, which gave your precious dropships free reign.
What did you think was going to happen?
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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Pushing Charlie
Elite Intergalactic Mercenaries
311
|
Posted - 2014.10.22 20:46:00 -
[149] - Quote
Judge Rhadamanthus wrote:steve0809 wrote:And a CPM member that only cares about his own play style and screw the rest ? I am sorry I voted for you i guess my cloak video bug missed you, or my one about how under powered swarms were, or the one about how dropships should be for transport, or how I tried to encoraged tankers out the redline, or how I was vocal about autoaim or strafeing.....
Congratulations on being there to point out the blatantly obvious, seriously.
Knight Soiaire
I BELIEVE!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13743
|
Posted - 2014.10.22 21:02:00 -
[150] - Quote
Mobius Wyvern wrote: As an alternate to bringing back Turret variants, CCP could bring back the Particle Cannons that the Gallente used to have back in Replication and the E3 build. For those of you who weren't here, those had higher direct damage than railguns with practically zero splash damage.
If those were returned, we could have the Python gain a bonus to Small Railguns, and the Incubus gain a bonus to Particle Cannons. That would give both aircraft the means to fill an AV role.
Also, Small Blasters need more dispersion on Dropships. Right now you can't land a shot unless that tiny dot in the middle of the spread circle is directly on your target, at least if you're using them via the nosegun of an ADS.
EW speak not about these Particle Cannon. Never. I will never allow put wussy ass cannon by put on any tank ever!
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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