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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3768
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Posted - 2014.10.20 22:20:00 -
[1] - Quote
Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be phucking ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off.
If I can I would like to get you into voice with whoever and discuss some things. As an AV player I have become less and less happy with the state of vehicles and I need to get some input on how to present this and not run crap numbers.
Bluntly I think there are a few core design issues that clash with current stated objectives that are legacy problems from beta. Some of which I brought up but got shouted down on.
I would like to talk.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3768
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Posted - 2014.10.20 22:21:00 -
[2] - Quote
steve0809 wrote:And a CPM member that only cares about his own play style and screw the rest ? I am sorry I voted for you Post on your main if yer gonna be an ass.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3770
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Posted - 2014.10.20 22:33:00 -
[3] - Quote
Rolling into devhangout now.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3791
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Posted - 2014.10.21 14:20:00 -
[4] - Quote
I've said it a dozen times in the past two months.
AV vs. V is in a very good, balanced place for the most part.
V vs. AV is not in a good place.
Those of you who actually have the sense, sanity and intellect to follow that statement should start kicking the more obnoxious and noisy V/AV players in the ass and tell them to quit sabotaging any chance for parity.
The more obnoxious and b*tchy we are the further off the priority list we fall. This means more than a few of us need to shut the hell up and support the ones who can present a thesis statement that doesnt carrt the tone of "What the f**k is wrong with you?"
And no, shut it. I'm not just talking about vehicle drivers. I mean every AV gunner who'se attitude is "I have a weapon that can hurt you now, that means your role is WP pinata!"
This argument has gone old, stale and once again is devolving into childish, entitled ranting as it inevitably does after a nerf/buff cycle.
If you want to help, speak up. If you want to rant and accuse, get out.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3793
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Posted - 2014.10.21 14:36:00 -
[5] - Quote
And bluntly if we, the AV players who enjoy a violent, white-knuckle firefight with vehicles that is challenging and rewarding want to see those fights again, not the tug 'a war of superiority we need to start helping the vehicle drivers provide feedback that is more useful than "too powerful, needs nerfing."
I used to log in for the joy of exploding vehicles. It's not as fun anymore.
The vehicles feel less a threat and more a chore right now for me. Dunno how others feel. But I miss marauders in all of their horrible glory.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3821
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Posted - 2014.10.21 21:16:00 -
[6] - Quote
Cass Caul wrote:
So, your idea of Vehicle vs Anit-Vehicle balance should be wholly determined through who is more obstinate. Vehicles all have much improved acceleration than when Marauders existed. So long as something can zip in an zip out of a conflict zone that isn't going to happen
The part where "ADS's are OP" comes from is their ability to 2-3 shot most suits with missiles (entirely because of splash damage) and as soon as they start taking fire they just leave. Then they set upon for another section of the map and rain down fire from above unimpeded. Again: Missiles vs Infantry are overpowered as **** and it's directly due to splash damage.
Swarms VS ADS did sit in a nice "Thunderdome" style balance where if they fought to the death only 1 would come out. But that rarely happened because Vehicles are no longer forced into that situation. They can disengage from combat with far too much ease.
Alright. after last update. Maybe not "far too much" as the cooldown on afterburners means the pilot actually needs to be paying attention to their modules
your desired " violent, white-knuckle firefight with vehicles" isn't a possibility as long as they have the mobility that they do.
You're inferring quite a lot from a rather straightforward statement.
Here's a hint:
If I do not say it DIRECTLY, you may safely assume i don't give a crap what might be inferred in my intent. My intent is directly stated.
I want more challenging fights versus vehicles. Right now I feel like a mugger in a geriatric ward.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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