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Mossellia Delt
Militaires Sans Jeux
1711
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Posted - 2014.10.21 05:15:00 -
[91] - Quote
Welcome back from destiny is you shoddy cpm who shouldn't be.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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Ghural
WarRavens Capital Punishment.
321
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Posted - 2014.10.21 06:43:00 -
[92] - Quote
Yes. ADS are useless now. Their only use is to get spawns on towers in glitchy locations, which a militia dropship can do anyway.
Terrible work CCP. Thankyou for ruining the millions of SP I invested in them.
Dropships were fine. To use them you had to get close to the enemy. You were at constant risk of forge guns, swams and rails if you did. It took skill and balls.
Now they are a waste of time. |
Apothecary Za'ki
Biomass Positive
1309
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Posted - 2014.10.21 07:04:00 -
[93] - Quote
True Adamance wrote:Cass Caul wrote:True Adamance wrote:
I would also like to talk vehicle balance.....more specifically making HAV feel like tanks and not having them continue to dominate infantry like they continue to do.
....unfortunately not able to make it to the console as of the moment.
See the problem with that is, it would require something like not allowing the pilot to also use the large turret.
And speaking of Missiles as AV. I haven't had a single issue with the past update effecting my Incubus. It did before and still does take out tanks. Oh, wait. That's right. It neither had nor lost a RoF bonus to the missile turrets I used. Fancy that, I could still kill a tank without the RoF bonus. Hardly. When I say have HAV work like tanks I'm talking about a fundamental re-designation of their roles making tanks give the perception that they are powerful vehicles worth having on the field. Basically this to me would require the following. - Re-designation of the roles of Turrets by making Large Turrets all adhere to the slow tracking high power weapons they should be. - Re-thinking the speed and handling of HAV to reduce their mobility to convey the idea of weight and inertia - Re-thinking how AV applies it damage to HAV. Currently vs most AV forms I feel invincible. I want AV to be more punchy and carry more weight. - Re-introduction of old modules. - To make the fitting process of HAV more akin to fitting Ships in EVE. Hull, Modules, Turrets all providing something worthwhile. Basically I want to suggest making tanks. Heavily Shielded/Armoured, Slow, Powerful Ordinance,Expensive, Customisable. maybe artificial limitations on large turret turning speed? because i have seen large turrets turning 10x faster then even i can turn on my feet.. they must use KB+m with high sensativity setting to get that kind of stupidly fast turn speed on the turret
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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postapo wastelander
Wasteland Desert Rangers
268
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Posted - 2014.10.21 07:12:00 -
[94] - Quote
Screaming for us hmm..i dont know majority of matee boyos actually agreed with nerf of DS ergo you will yell for minority of people who uses DS like noDS.
"Ultimate Loggi, Pirmatar and fabulous Tinker since 2012"
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Spectral Clone
Abandoned Privilege Top Men.
2922
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Posted - 2014.10.21 07:29:00 -
[95] - Quote
And why is this different to the plasma cannon being neutered at birth? Your toy was just neutered at a later age.
Suck it up Judge, suck it up.
Fix mouse support in Dust 514!
How to do it: https://forums.dust514.com/default.aspx?g=posts&m=965407#post965407
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postapo wastelander
Wasteland Desert Rangers
268
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Posted - 2014.10.21 07:33:00 -
[96] - Quote
I remember how most of Vehicle boyos was like "HTFU" and all thats stuff before and they crying ven more about ADSs now. Its ridiclous, DROPSHIP=TAXI nothing else. If you want attacking flying thingies push CCP for release of jets/interceptors/attackships.
"Ultimate Loggi, Pirmatar and fabulous Tinker since 2012"
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2058
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Posted - 2014.10.21 07:34:00 -
[97] - Quote
Apothecary Za'ki wrote:True Adamance wrote:Cass Caul wrote:True Adamance wrote:
I would also like to talk vehicle balance.....more specifically making HAV feel like tanks and not having them continue to dominate infantry like they continue to do.
....unfortunately not able to make it to the console as of the moment.
See the problem with that is, it would require something like not allowing the pilot to also use the large turret.
And speaking of Missiles as AV. I haven't had a single issue with the past update effecting my Incubus. It did before and still does take out tanks. Oh, wait. That's right. It neither had nor lost a RoF bonus to the missile turrets I used. Fancy that, I could still kill a tank without the RoF bonus. Hardly. When I say have HAV work like tanks I'm talking about a fundamental re-designation of their roles making tanks give the perception that they are powerful vehicles worth having on the field. Basically this to me would require the following. - Re-designation of the roles of Turrets by making Large Turrets all adhere to the slow tracking high power weapons they should be. - Re-thinking the speed and handling of HAV to reduce their mobility to convey the idea of weight and inertia - Re-thinking how AV applies it damage to HAV. Currently vs most AV forms I feel invincible. I want AV to be more punchy and carry more weight. - Re-introduction of old modules. - To make the fitting process of HAV more akin to fitting Ships in EVE. Hull, Modules, Turrets all providing something worthwhile. Basically I want to suggest making tanks. Heavily Shielded/Armoured, Slow, Powerful Ordinance,Expensive, Customisable. maybe artificial limitations on large turret turning speed? because i have seen large turrets turning 10x faster then even i can turn on my feet.. they must use KB+m with high sensativity setting to get that kind of stupidly fast turn speed on the turret
Just to let you know, and this is from personal experience, KB/M does not grant additional turning speeds on any of the large turrets however it does allow you to turn faster when on foot @ high sensitivity.
At least in my tanks, on a grounded large installation etc... the turn speed is the same as with DS3. Actually you could argue KB/M is slower as even on high sensitivity I have to keep dragging my mouse back and forth across the desk to even do a half turn lol.
Also different suit sizes have different turn speeds, something you might not notice with DS3. Scouts can turn real fast, heavies actually cannot turn as fast as a scout for instance, the difference is quite noticeable with KB/M.
I also believe a higher sensitivity option should be available for controller users should they want it.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Juno Tristan
Namtar Elite Gallente Federation
108
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Posted - 2014.10.21 08:15:00 -
[98] - Quote
Judge Rhadamanthus wrote:
1) A lot. Really. Lots
2) over 10 matches say 15 kills a match with a death every 3 matches. That's a 50 KDR- ish (in a dropship which I do not use all the time so game stats are not relational). P and L that is WORSE than a 39 000 ISK suit amarr assualt over the same match range, with a 10 kill per match rate and a 3 death per match. That amarr would have a 3.3 KDR
Judge I would say your K/D is the exception rather than the rule for ADS pilots since you've always got Delboy saving your arse |
KalOfTheRathi
Nec Tributis
1395
|
Posted - 2014.10.21 08:34:00 -
[99] - Quote
Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Yep, some things never change. This is how Dust514 has always been. Someone gets CCP's ear and everyone else gets the shaft. Vehicles too good and complex, 1.7 fixed that. HF D got ADS, why? Because AV got the ear.
CCP Rattiti started out alright but he went from his initial claim that he would change things slowly and one (or a few) at a time then see how the changes turned out. Well, it seems to me that never happened once. The Hot Fixes adjust many things and when a Nerf is called for a Buff is handed to the opposition more often than not. See vehicles vs AV. 1.9 will be interesting. As in the Chinese curse sort of way.
The only thing that I know for certain is this game is rarely better after they fix something. At least I didn't get silly and buy a hundred ADS at the new low price.
My favorite tank is a Lightning. Just sayin.
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Kaughst
Nyain San General Tso's Alliance
745
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Posted - 2014.10.21 08:39:00 -
[100] - Quote
I see a dropship falling out of the sky I say...'there goes a drop ship'.
"Why do we fight?"
"To win the war."
"Meh... Works for me."
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TheD1CK
Dead Man's Game RUST415
1360
|
Posted - 2014.10.21 08:42:00 -
[101] - Quote
*popcorn runs out*
The Incubus certainly needs a 'buff' most likely to the Overheat so that's not as much of an issue From recent games I have noticed that to keep an ADS in the air the squad have to work with it... How strange that must be for some... to have to work with a squad to clear their counter ??? If there is an AV infested point, the only involvement ADS should have is transporting infantry to get out clear the AV and allow the ADS to do it's job -- Now the 'Why can't I solo debate'
''Why can't I take an ADS to solo clear the AV infesting that point???'' - If the answer to this question is .. A. Because you must Git Gud B. Coz AV is mad OP C. That AV is meant to blow you up - stay away until they are engaged or cleared - One of those earns you a cookie.
The ADS nerf is similar to flaylocks/nades/1.7 Vehicle modules etc. CCP **** up by making it crazy OP then to 'fix' it they take a hammer and beat it out of activity While this method is a pain, it does not essentially mean your ADS is doomed forever .. It has just been smashed from top of the food chain and not all for the worse either..
The only thing I would be concerned with CCP failing hard over is what they do now to the ADS Do they fix the few glaring issues, or give in to nostalgic Pilots who want their EZ games back???
Innapropriate Irrelevence...
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iKILLu osborne
Kirjuun Heiian
433
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Posted - 2014.10.21 09:49:00 -
[102] - Quote
wow glad to see a cpm that isn't a kiss-ass, i honestly think the rof nerf was to harsh and should be brought back up to at least 5% per level.
btw killar an ads role is to provide transportation, provide air support, clear rooftop links/campers (if av is present provide transport for paratroopers *gasp* teamwork 'o' ) hunt snipers, and assist in enemy vehicle destruction ('o' gasp that teamwork thing again) provide intel of enemy movement through comms. (yes some require skill)
lp cal scout i demand it
kirjuun heiian now recruiting cal loyalist
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1285
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Posted - 2014.10.21 10:28:00 -
[103] - Quote
True Adamance wrote:
I would also like to talk vehicle balance.....more specifically making HAV feel like tanks and not having them continue to dominate infantry like they continue to do.
I normally don't disagree with you True but I was skimming the forums like I do but I had to sign in to ask you this , how are HAV's dominating infantry ???
If you don't have some form of AV by now , it's not CCP's fault ... they have provided the tools for the task and they work well .
I forge ( I went toe to toe with a HAV on the ground , in a 4 m range ... granted he just tried to blaster me and clearly didn't adjust his tactic because he was in a tank ) HAV's with ease , I swarm them with ease and if anything , they might be a little underpowered but I digress because these are basic and standard products going against prototype materials for the most part , so when the next tier of vehicles arrive then the community could have a more true gage of the vehicle v.s. anti-vehicle dynamic .
It's a little too early to claim dominance , you could have before the changes to the PG / CPU adjustments , mod changes or anti-vehicle enhancements , hell even NK's can slash a vehicle .
I just don't agree with HAV's being overpowered , you could say that previously but not now and if infantry doesn't speck into anti-vehicle , then that's their problem .
For those that do , it pays off and well might I add .
I'm just shocked that this thinking comes from you of all people , making HAV's weaker is definitely not a way to help them feel like a tank .
Infantry is the main factor and always will but HAV's should be able to defend themselves against infantry and not just by driving off , what are the defensive mods or the skill point investment for .?. and why have the option of numerous fits for vehicle's if none can help in the defense of them ???
If an infantry can stand in front of a HAV they should have some type of fear , not like it was when they killed the large blasters with the dispersion ... even for me , that was just wrong ... as much as I kill vehicle's I could not use that exploit and that's what it was because it made a tool ineffective . Not even moderately .
One thing I can say about the hot fixes after FF was that , CCP has introduced more cause and effect in game , there is NO CLEAR CUT DEFINED FOTM ANYMORE and that has increased the dynamics of this game 100 fold .
Now there is no clear cut " I win " button , the previous ADS firing rate was clear I win , 50% increase of fire rate was totally OP and just like the HAV's were OP and changes were made , the same came with and happened for ADS .
Now for every cause , there is a reaction and mostly everything has a counter other then it's self .
Not so much for scouts but that another story .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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steve0809
GamersForChrist
45
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Posted - 2014.10.21 10:29:00 -
[104] - Quote
Breakin Stuff wrote:steve0809 wrote:And a CPM member that only cares about his own play style and screw the rest ? I am sorry I voted for you Post on your main if yer gonna be an ass.
An ass I may be, but this IS my main! |
sabre prime
Crux Special Tasks Group Gallente Federation
622
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Posted - 2014.10.21 10:32:00 -
[105] - Quote
We need a new, different variant on dropships. Call it a combat dropship or a 'gunship'. In the absence of jets, this can be the air-to-air and air-to-ground combat role.
Just separate the troop transport from combat more clearly, so that people who want to engage in dropship combat can do so. Current assault dropships were/are badly defined. Hence the see-sawing 'balance'.
The slow blade penetrates the shield.
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1285
|
Posted - 2014.10.21 10:42:00 -
[106] - Quote
iKILLu osborne wrote: I honestly think the rof nerf was to harsh and should be brought back up to at least 5% per level.
Let's try giving ground vehicle's a 5% ROF increase and see how well that goes ?
I'm sure that LAV's could use that for one .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1285
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Posted - 2014.10.21 10:48:00 -
[107] - Quote
Joel II X wrote:ROMULUS H3X wrote:Dropships are for transport..... everything else is just a bonus.
Stop trying to fly around in the air like vegeta, destroying everything in your path... +1 for DBZ reference. Anywho, good luck, Judge. While I believe Swarms vs DS is okay, now, DS vs Anything is not. They lack both boom and running away. What they lack in one place (Running Away from swarms) should be dealt with the other (more boom). I still see ADS 's destroying HAV's and infantry , hell I blew up a few HAV's myself .
I think it depends on the pilot and the squad , like it should ... there should not be a I win anymore else you will have an oversaturation of such like there was with scouts and heavies .
Want boom , fit a damage mod and yes that would take an investment to make it fit accordingly but that should be said about any role .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1285
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Posted - 2014.10.21 10:54:00 -
[108] - Quote
Apothecary Za'ki wrote:ACT1ON BASTARD wrote:20 mil in ads havent flown for 2 months. Cant wait til we get that respec im getting out of it so fast. Devs idea of an ads is decoration makes the battle look cooler like somethings actually going on. Shoot at it a couple times and get back to infantry fighting. thats IF they give us a respec tho i think it may just be a refund when Vehicle parity comes.. or it will be a big middle finger and an "FU no respec" You have more people fighting against a refund , so it seems ... find the backing and we can have it soon and not at the end of the game like some suggest , what good would that do .?. and to me would be a smack in the face .
Get together and focus and we can get it done .
Sure would solve a lot of problems .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1286
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Posted - 2014.10.21 11:06:00 -
[109] - Quote
Vesta Opalus wrote:XxGhazbaranxX wrote:yadda yadda The whole being immune to 90% of the damage on the battlefield is also a falacy since every player has a free fit to deal with vehicles but choose not to use it. blah blah The militia swarm launcher is a bad joke, and the militia fit doesnt even have a navohive. An AV player cant do his pathetic sad job of not killing a vehicle all game and watching them fly away only to come back in 15 seconds at full health if they dont have nanohives. But its ok, like most swarmers he probably wont last long enough to notice. That's the problem , militia swarmer ( one ) should not just wreak ADS's , their basically advanced vehicles ( the only one currently ) and if you want to swarm , you should invest .
You people just don't get it with militia talk involving people who invest in their role .
I'll fit a militia swarmer for a month and still wreak , I have swarm to pro 3 and I swarm most games so I know what to do for the most part .
Half of those who swarm do it wrong anyway if their not in a Commando suit , meaning ... they stand right out in the open and try to swarm , against using the environment to hide and movements to flank .
Standing out in the open will get you killed , jump out of a HAV pilot or LAV driver , hell ... I get out of my derp and HMG players , I don't know what they think will happen when a dropship lands next to them .
Just makes me wonder if people AV , with what they say .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Operative 1125 Lokaas
True Companion Planetary Requisitions
514
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Posted - 2014.10.21 11:14:00 -
[110] - Quote
steve0809 wrote:And a CPM member that only cares about his own play style and screw the rest ? I am sorry I voted for you
Not unlike the other (every) member. It was no secret what Judge's main issue would be as CPM. Somebody needs to defend the ADS. If that must be one' splay style in order to give enough of a crap then great.
THIS IS THE VOICE OF RÁN
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MINA Longstrike
Kirjuun Heiian
1419
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Posted - 2014.10.21 11:16:00 -
[111] - Quote
Apothecary Za'ki wrote:Judge Rhadamanthus wrote:If you think A good job was done with the Tank, the ADS and the AV then speak up. I think It sucks. Show me why it does not. ADS are no longer godmode. you actually need more then entry level SP to be good in an ADS. you need skill to fly. they were too OP but now they seem just right..
Honestly speaking, like in most threads you open your mouth in, you don't have a ****ing clue what you're talking about Za'ki. Assault dropships were never 'god mode'. Pilots who could pull insane KDR's with dropships were either some of the very best pilots around, or they were exploiting a bug.
I can tell you don't know what you're talking about, because you seem to think that the 'anti-vehicle' dropship that was the incubus is in a good state when it *cannot kill anything with the weapons it actually has a bonus to even with all level 5 skills*. You get SEVEN shots off with a level 5 incubus, which isn't enough to drop the shields on most other vehicles. Of course you wouldn't know this because you've never ****ing been in a vehicle.
Vehicles currently have an even higher skillpoint investment, and significantly higher base cost per 'life' (and the average lifespan of a vehicle is about four minutes - for two to four matches worth of isk) for significantly less options or depth than an infantry player with comparable skillpoint investment. It has seemingly been decided by people who don't use vehicles that their role should be solely anti-vehicle, when they aren't being a WP pi+¦ata for infantry.
The absurd KDR's were mostly rarity for vehicles - people may scream LOUDLY about tanks and dropships getting 20-30 kills... but when a proto infantry player does it? Nothing is said at all - and I guarantee you it is *far* more common to get absurd scores as an infantry player than it is as a vehicle specialist.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Operative 1125 Lokaas
True Companion Planetary Requisitions
514
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Posted - 2014.10.21 11:19:00 -
[112] - Quote
Immortal John Ripper wrote:Okay I am over the initial shock of the thread title and initial rant.
Honestly Judge, I misJudged you. Yea pun intended. You were absent for a while but now I can tell that you are a passionate player.
The abundance of (well made) drop ship videos didn't give it away?
THIS IS THE VOICE OF RÁN
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Gareth Verenar
Amarr Empire
18
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Posted - 2014.10.21 11:30:00 -
[113] - Quote
*Noticed Judge wasn't even complaining about AV*
How we'd get on that subjet again? Wasn't this about poor V-AV performance of small turrets on the ADS primarily vs HAVs? |
Vesta Opalus
Bloodline Rebellion Capital Punishment.
90
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Posted - 2014.10.21 14:02:00 -
[114] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Vesta Opalus wrote:XxGhazbaranxX wrote:yadda yadda The whole being immune to 90% of the damage on the battlefield is also a falacy since every player has a free fit to deal with vehicles but choose not to use it. blah blah The militia swarm launcher is a bad joke, and the militia fit doesnt even have a navohive. An AV player cant do his pathetic sad job of not killing a vehicle all game and watching them fly away only to come back in 15 seconds at full health if they dont have nanohives. But its ok, like most swarmers he probably wont last long enough to notice. That's the problem , militia swarmer ( one ) should not just wreak ADS's , their basically advanced vehicles ( the only one currently ) and if you want to swarm , you should invest . You people just don't get it with militia talk involving people who invest in their role . I'll fit a militia swarmer for a month and still wreak , I have swarm to proficiency and I swarm most games so I know what to do for the most part . Half of those who swarm do it wrong anyway if their not in a Commando suit , meaning ... they stand right out in the open and try to swarm , against using the environment to hide and movements to flank . Standing out in the open will get you killed , jump out of a HAV pilot or LAV driver , hell ... I get out of my derp and HMG players , I don't know what they think will happen when a dropship lands next to them . Just makes me wonder if people AV , with what they say .
I've invested in my role, I have prototype forge guns & heavy.
Im not sure what relevance anything you are saying has to a discussion of balance, what bad swarmers do doesnt mean much. Just like what bad ADS pilots do doesnt mean much.
All I know is that at a reasonable level of skill, an ADS pilot in a one on one with AV is invincible unless they choose to risk death. |
Cat Merc
Onslaught Inc RISE of LEGION
12749
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Posted - 2014.10.21 14:08:00 -
[115] - Quote
The truth
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Ripley Riley
Incorruptibles
3970
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Posted - 2014.10.21 14:09:00 -
[116] - Quote
Ripley Riley wrote:Hahaha, don't be silly... 45 is probably more accurate.
Judge Rhadamanthus wrote:That's a 50 KDR- ish I was so close
My advice to you, playa...
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Foehammerr
OSG Planetary Operations Covert Intervention
89
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Posted - 2014.10.21 14:11:00 -
[117] - Quote
MINA Longstrike wrote:
The absurd KDR's were mostly rarity for vehicles - people may scream LOUDLY about tanks and dropships getting 20-30 kills... but when a proto infantry player does it? Nothing is said at all - and I guarantee you it is *far* more common to get absurd scores as an infantry player than it is as a vehicle specialist.
This. I can easily pull that in my level 2 basic Gallente sentinel using basic HMGs and not even stack plates to do so. The same cannot be said for my vehicles, and I'm an above average pilot. However the two are mutually exclusive. I don't use heavies in vehicles and I find that exploit deplorable.
Rangers Lead The Way!
Beta Vet since 2/5/2013
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NAV HIV
The Generals
2157
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Posted - 2014.10.21 14:12:00 -
[118] - Quote
Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off.
It's just one more things that's useless... Cloaks and Scouts are garbage now... What is the point in all these ?! Everyone should just wear one suit and have one weapon and go at it... Scrubs just keep crying over random **** and CCP just cater to them... useless CPMs helps advocate those crybabies to get more "Likes"
When a Commando can Track a Triple dampened Gal scout with the Proto Cloak on with Laser Rifle, It's called Balanced... These bunch of crybaby idiots ruined this game... Hot fix Alpha and Bravo was promising... Charlie onwards it went downhill... |
Derpty Derp
Dead Man's Game RUST415
560
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Posted - 2014.10.21 14:17:00 -
[119] - Quote
Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off.
I disagree. a lot...
The missiles are fine, why should we destroy a tank or a standard dropship in 5 seconds? Is your problem with the Python missile bonus or also with the Incubus rail bonus, because I'll be honest, dropping a Python without overheating was kind of boring in my eyes... Now at least you have to think about when to fire instead of just holding the button down spraying everywhere.
The small rail overheat is an issue, but the RoF is not, slower is more interesting as it gives people a chance to react.
I've made some nice kills against vehicles and AV during Delta, swarms are still broken (but they have been since you called for a buff without telling them they needed fixing first) but all in all I quite like the way things are going.
5 minute fight is a massive exaggeration... Keep in mind if dropships are able to pew pew infantry, they will cry and then av will get another chuffing buff because "If you can kill fast, they need to be able to as well." |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3791
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Posted - 2014.10.21 14:20:00 -
[120] - Quote
I've said it a dozen times in the past two months.
AV vs. V is in a very good, balanced place for the most part.
V vs. AV is not in a good place.
Those of you who actually have the sense, sanity and intellect to follow that statement should start kicking the more obnoxious and noisy V/AV players in the ass and tell them to quit sabotaging any chance for parity.
The more obnoxious and b*tchy we are the further off the priority list we fall. This means more than a few of us need to shut the hell up and support the ones who can present a thesis statement that doesnt carrt the tone of "What the f**k is wrong with you?"
And no, shut it. I'm not just talking about vehicle drivers. I mean every AV gunner who'se attitude is "I have a weapon that can hurt you now, that means your role is WP pinata!"
This argument has gone old, stale and once again is devolving into childish, entitled ranting as it inevitably does after a nerf/buff cycle.
If you want to help, speak up. If you want to rant and accuse, get out.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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