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Fizzer XCIV
Company of Marcher Lords Amarr Empire
627
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Posted - 2014.10.22 21:16:00 -
[151] - Quote
So it turns out you are just another ***** that whines then their **** is nerfed. Just like the rest of us. You have been Judged....
Swag-suit4lyfe!
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Fox Gaden
Immortal Guides
4682
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Posted - 2014.10.22 21:34:00 -
[152] - Quote
Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off. A lot of righteous indignation from a CPM member who was AWAL when he was needed most.
Rattati needed to change the bonus because having a turret fire 50% faster on one platform than any other made it too difficult to balance, as balancing small turrets on HAVGÇÖs, LAVGÇÖs, and standard Dropships would make them OP on ADS; and balancing them on ADS would make them UP on other platforms. He was not able to get any constructive feedback from the ADS community, so he overnerfed them to insure that he would get plenty of feedback for the next balance pass.
So fare his strategy seems to be working. I have seen a lot more analysis and creative ideas out of the ADS community since. Now that you are back, maybe you can coordinate all that and come up with a proper fix.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Happy Violentime
OMFGZOMBIESRUN
851
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Posted - 2014.10.23 15:04:00 -
[153] - Quote
CommanderBolt wrote:Apothecary Za'ki wrote:True Adamance wrote:Cass Caul wrote:True Adamance wrote:
I would also like to talk vehicle balance.....more specifically making HAV feel like tanks and not having them continue to dominate infantry like they continue to do.
....unfortunately not able to make it to the console as of the moment.
See the problem with that is, it would require something like not allowing the pilot to also use the large turret.
And speaking of Missiles as AV. I haven't had a single issue with the past update effecting my Incubus. It did before and still does take out tanks. Oh, wait. That's right. It neither had nor lost a RoF bonus to the missile turrets I used. Fancy that, I could still kill a tank without the RoF bonus. Hardly. When I say have HAV work like tanks I'm talking about a fundamental re-designation of their roles making tanks give the perception that they are powerful vehicles worth having on the field. Basically this to me would require the following. - Re-designation of the roles of Turrets by making Large Turrets all adhere to the slow tracking high power weapons they should be. - Re-thinking the speed and handling of HAV to reduce their mobility to convey the idea of weight and inertia - Re-thinking how AV applies it damage to HAV. Currently vs most AV forms I feel invincible. I want AV to be more punchy and carry more weight. - Re-introduction of old modules. - To make the fitting process of HAV more akin to fitting Ships in EVE. Hull, Modules, Turrets all providing something worthwhile. Basically I want to suggest making tanks. Heavily Shielded/Armoured, Slow, Powerful Ordinance,Expensive, Customisable. maybe artificial limitations on large turret turning speed? because i have seen large turrets turning 10x faster then even i can turn on my feet.. they must use KB+m with high sensativity setting to get that kind of stupidly fast turn speed on the turret Just to let you know, and this is from personal experience, KB/M does not grant additional turning speeds on any of the large turrets however it does allow you to turn faster when on foot @ high sensitivity. At least in my tanks, on a grounded large installation etc... the turn speed is the same as with DS3. Actually you could argue KB/M is slower as even on high sensitivity I have to keep dragging my mouse back and forth across the desk to even do a half turn lol. Also different suit sizes have different turn speeds, something you might not notice with DS3. Scouts can turn real fast, heavies actually cannot turn as fast as a scout for instance, the difference is quite noticeable with KB/M. I also believe a higher sensitivity option should be available for controller users should they want it.
Don't we all turn at same speed now? |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2312
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Posted - 2014.10.23 15:22:00 -
[154] - Quote
Judge is bringing the gavel.
Welcome back, I hope you've looked at the latest discussion over in the Development Archive. It might be a good idea to start you own "official" discussion over in FB/D with whatever you're thinking of proposing/ your thoughts on the matter.
I definitely have some ideas I'd like to spitball.
Dust was there! I was real!
Dear diary, Rattati senpai noticed me today~
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Spkr4theDead
Red Star. EoN.
2221
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Posted - 2014.10.23 15:47:00 -
[155] - Quote
General Mosquito wrote:Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off. You killed tanks, which gave your precious dropships free reign. What did you think was going to happen? LOL Thank you for that. He had railgun range cut in half, insanely mostly by himself.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Darth-Carbonite GIO
Abandoned Privilege Top Men.
1007
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Posted - 2014.10.23 15:51:00 -
[156] - Quote
Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off.
Hell. Yes. Our glorious leader is back o7
The Incubus is Broken
Judge Rhadamanthus is my Hero
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Darth-Carbonite GIO
Abandoned Privilege Top Men.
1007
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Posted - 2014.10.23 15:55:00 -
[157] - Quote
Sir Snugglz wrote:LMAO, what happened???? you were so pro to all the changes after I stated the downfall when the nerfs began.I don't mind any changes, but someone posted a video on how investing points into the RoF bonus hindered the incubus because it increased the rate of heating lowing the amount of shots on the rail before overheating. Never confirmed if it was true but the video looks legit.
Um, yeah that video was legit, thanks
The Incubus is Broken
Judge Rhadamanthus is my Hero
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Spkr4theDead
Red Star. EoN.
2221
|
Posted - 2014.10.23 16:26:00 -
[158] - Quote
Fox Gaden wrote:Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off. A lot of righteous indignation from a CPM member who was AWAL when he was needed most. Rattati needed to change the bonus because having a turret fire 50% faster on one platform than any other made it too difficult to balance, as balancing small turrets on HAVGÇÖs, LAVGÇÖs, and standard Dropships would make them OP on ADS; and balancing them on ADS would make them UP on other platforms. He was not able to get any constructive feedback from the ADS community, so he overnerfed them to insure that he would get plenty of feedback for the next balance pass. So fare his strategy seems to be working. I have seen a lot more analysis and creative ideas out of the ADS community since. Now that you are back, maybe you can coordinate all that and come up with a proper fix. What are you talking about? He didn't take any feedback from any ADS pilot, no matter how long they've been flying.
He said he had the sole decision. That's means he didn't take any feedback.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2221
|
Posted - 2014.10.23 16:29:00 -
[159] - Quote
Cass Caul wrote:. . . did any of you see Rattati's "post Delta Dropships" post?
Python is very strong. Myron sucks Grimsnes is good Incubus is alright.
"something" needs to change on the Incubus. Myron needs a few tweaks.
Either way, you'll never find a pilot with maxed out turrets destroying less isk than the cost of their ship Python is strong? What are you talking about? A forge can 3-shot any Python. That's solo.
Get 2 people double teaming with PRO breach, and nothing will survive. There's few vehicles that will survive a pair of PRO breach forge guns.
But those require aim, and that's too hard.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2221
|
Posted - 2014.10.23 16:34:00 -
[160] - Quote
Symbioticforks wrote:Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off. You should have spearheaded sniping the way I honestly thought you were going to. Iron Wolf Saber should never have been re-elected. The range nerf, over the top headshot damage, almost nothing base damage increases, and random unalterable unasked for sight changes to the sniper rifles, not to mention clip size tom'fuckery. Have got me really upset. This isn't the same game anymore. I can't have a drink relax and snipe to my hearts content when I'm constantly being choked by invisible lines. Giving even more of the people on the map "god mode from snipers". The one thing that hasn't changed is snipers being nerfed. Sniping with 10% damage mods, and 600m range. Bring it back! (giving back old sniping spots will not remedy this situation) I hate to say it, but now you know how the sniper community feels. Your bread and butter has been put somewhere between niche and useless. Good luck fixing the mediocrity that was your favorite thing and main reason for staying with Dust 514. Ask him about the time I shot down his Incubus after the tank nerf, and then he and his whole squad left the battle.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2221
|
Posted - 2014.10.23 16:38:00 -
[161] - Quote
MINA Longstrike wrote:Apothecary Za'ki wrote:Judge Rhadamanthus wrote:If you think A good job was done with the Tank, the ADS and the AV then speak up. I think It sucks. Show me why it does not. ADS are no longer godmode. you actually need more then entry level SP to be good in an ADS. you need skill to fly. they were too OP but now they seem just right.. Honestly speaking, like in most threads you open your mouth in, you don't have a ****ing clue what you're talking about Za'ki. Assault dropships were never 'god mode'. Pilots who could pull insane KDR's with dropships were either some of the very best pilots around, or they were exploiting a bug. I can tell you don't know what you're talking about, because you seem to think that the 'anti-vehicle' dropship that was the incubus is in a good state when it *cannot kill anything with the weapons it actually has a bonus to even with all level 5 skills*. You get SEVEN shots off with a level 5 incubus, which isn't enough to drop the shields on most other vehicles. Of course you wouldn't know this because you've never ****ing been in a vehicle. Vehicles currently have an even higher skillpoint investment than infantry and significantly higher base cost per 'life' (and the average lifespan of a vehicle is about four minutes - for two to four matches worth of isk) for significantly less options or depth than an infantry player with comparable skillpoint investment. It has seemingly been decided by people who don't use vehicles that their role should be solely anti-vehicle, when they aren't being a WP pi+¦ata for infantry. The absurd KDR's were mostly rarity for vehicles - people may scream LOUDLY about tanks and dropships getting 20-30 kills... but when a proto infantry player does it? Nothing is said at all - and I guarantee you it is *far* more common to get absurd scores as an infantry player than it is as a vehicle specialist. It's been like that for 2 years and counting. I've pointed out so many times the insanity that the people that DON'T use vehicles get to decide on the nerfs that will happen to vehicles. Also too often at the same time, AV in some way gets a buff.
I remember when they were changing swarms due to the after-fire, when you couldn't do anything after firing a volley, pilots of both stripes worked out that swarms would do around 7000 damage with full proficiencies in just a few seconds. Infantry didn't care.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2221
|
Posted - 2014.10.23 16:40:00 -
[162] - Quote
Foehammerr wrote:MINA Longstrike wrote:
The absurd KDR's were mostly rarity for vehicles - people may scream LOUDLY about tanks and dropships getting 20-30 kills... but when a proto infantry player does it? Nothing is said at all - and I guarantee you it is *far* more common to get absurd scores as an infantry player than it is as a vehicle specialist.
This. I can easily pull that in my level 2 basic Gallente sentinel using basic HMGs and not even stack plates to do so. The same cannot be said for my vehicles, and I'm an above average pilot. However the two are mutually exclusive. I don't use heavies in vehicles and I find that exploit deplorable. Lol you think it's an exploit to be able to use any suit while driving a vehicle? You're crazy
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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MEDICO RITARDATO
Dead Man's Game RUST415
303
|
Posted - 2014.10.23 17:07:00 -
[163] - Quote
#CRYBABYTHREAD
Now give me likes.
CCP why do you hate shield?
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jace silencerww
Second-Nature
64
|
Posted - 2014.10.23 22:02:00 -
[164] - Quote
Symbioticforks wrote:Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off. You should have spearheaded sniping the way I honestly thought you were going to. Iron Wolf Saber should never have been re-elected. The range nerf, over the top headshot damage, almost nothing base damage increases, and random unalterable unasked for sight changes to the sniper rifles, not to mention clip size tom'fuckery. Have got me really upset. This isn't the same game anymore. I can't have a drink relax and snipe to my hearts content when I'm constantly being choked by invisible lines. Giving even more of the people on the map "god mode from snipers". The one thing that hasn't changed is snipers being nerfed. Sniping with 10% damage mods, and 600m range. Bring it back! (giving back old sniping spots will not remedy this situation) I hate to say it, but now you know how the sniper community feels. Your bread and butter has been put somewhere between niche and useless. Good luck fixing the mediocrity that was your favorite thing and main reason for staying with Dust 514. ^I agree. lol funny thing if you have a caldari commando with 3 damage mods max proficiency using a charge sniper rifle what dropsuit can live after a headshot? can a full ehp amarr & gall sentinel live? shields 523, armor 1344 is the amarr now the gall 633 shields, armor 1102. |
Moochie Cricket
Fatal Absolution General Tso's Alliance
790
|
Posted - 2014.10.23 22:12:00 -
[165] - Quote
Everything about the python is completely fine.
Incubus rails overheating too fast needs to be fixed.
Skill multiplier for dropship ROF needs to be dramatically decreased to make it worthwhile.
Collisions between dropships need to be looked at.
Swarms need a change to their mechanics to make them more powerful, but require skill instead of fire and forget.
GLORY TO THE STATE
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KalOfTheRathi
Nec Tributis
1396
|
Posted - 2014.10.23 22:56:00 -
[166] - Quote
Besides being yet another regret are there any signs on when Echo will drop?
I am sorry for asking here, Judge, but I cannot seem to find any references to it or the current list. And you actually fly ADS, which is what I was interested in.
Before you ask, yes I am asking to determine if it is worth turning on my PS3.
So far the answer on the Dust514 Ouija board seems to indicate ... check back after 1.9.
My favorite tank is a Lightning. Just sayin.
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Arkena Wyrnspire
Fatal Absolution
18399
|
Posted - 2014.10.23 23:08:00 -
[167] - Quote
MINA Longstrike wrote: Honestly speaking, like in most threads you open your mouth in, you don't have a ****ing clue what you're talking about Za'ki..
This made me smile.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Pvt Numnutz
Prophets of the Velocirapture
1884
|
Posted - 2014.10.24 00:16:00 -
[168] - Quote
Spkr4theDead wrote:Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off. See? We told you. This is what it's like to get bent over. Only, think of it for 2 years running, many times over. I really hope you've learned your lesson. Okay spark, I logged in just to reply to this. Shut up, you know nothing of pain and hardship. Tankers have had it pretty easy since the start. There is a reason why every dropship pilots mortal enemy is a lamp post, I don't expect you to understand this as you have never had to deal with something as horrible as loosing hundreads of thousands of isk to gently tapping something.
Judge, I am concerned by this post and I will be logging in to dust either later today or tomorrow to try these changes first hand. If my role of troop transport has been hampered to the point it is unviable then I will post so here, as that would be serious.
Master Skyshark rider
Kaalaka dakka tamer
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5349
|
Posted - 2014.10.24 01:31:00 -
[169] - Quote
Pvt Numnutz wrote:Spkr4theDead wrote:Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off. See? We told you. This is what it's like to get bent over. Only, think of it for 2 years running, many times over. I really hope you've learned your lesson. Okay spark, I logged in just to reply to this. Shut up, you know nothing of pain and hardship. Tankers have had it pretty easy since the start. There is a reason why every dropship pilots mortal enemy is a lamp post, I don't expect you to understand this as you have never had to deal with something as horrible as loosing hundreads of thousands of isk to gently tapping something. Judge, I am concerned by this post and I will be logging in to dust either later today or tomorrow to try these changes first hand. If my role of troop transport has been hampered to the point it is unviable then I will post so here, as that would be serious. Troop Transport with a Myron or Grimsnes is virtually the only way you can still fly and be useful. Missile RoF is low enough that the Swarmer you're shooting will have emptied his magazine into you before you can kill him, and after 5 matches of using a Small Blaster on an Incubus, I can confirm that there is NO dispersion when firing.
Just like how the HMG used to be, if the tiny dot in the middle of the circle isn't on the enemy, your shots won't do any damage, even if you can see them spreading out enough that you should have gotten a hit.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Derpty Derp
Dead Man's Game RUST415
574
|
Posted - 2014.10.24 14:09:00 -
[170] - Quote
Mobius Wyvern wrote: Rather than increase the RoF bonus, I think that Missile turrets should have their own RoF looked at, since they weren't really a threat on anything but an ADS before, and now can only hit people that are oblivious to the fact that they're getting shot at.
Personally, I would also like to see Turret variants brought back into the game. While the current missiles seem reasonable for killing infantry given that in most cases you can drop a suit in one shot, they are completely worthless against vehicles. A higher RoF missile with very little splash damage could help the Python be useful against vehicles again.
However, I would like to point out that the Incubus with a Small Railgun suddenly feels amazing. Even with the bonus reduced so far, the changes made to Small Rails mean that I can drop a Soma in a single magazine, and I've been working on improving my aim so I can go back to killing tanks.
I have a top missile turret on my multi-turret tank & it's always been effective for everything from clearing low roof av to helping down another tank and even fending off pesky dropships...
With an ads the missile turret is great as AV as well as infantry, downing an LAV has always and still is easier with the missiles, shooting enemies out of side turrets is also a lot easier (although I miss blaster turrets during Charlie as that was more entertaining, lol.) Downing a tank is also very easy, even though everyone wants to be able to drop them without reloading, which is just plain stupid considering how few places there are for a tank to hide from aerial assault.
I do agree that the small rails are nice though. |
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
104
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Posted - 2014.10.24 16:38:00 -
[171] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Vesta Opalus wrote:
I've invested in my role, I have prototype forge guns & heavy.
Im not sure what relevance anything you are saying has to a discussion of balance, what bad swarmers do doesnt mean much. Just like what bad ADS pilots do doesnt mean much.
All I know is that at a reasonable level of skill, an ADS pilot in a one on one with AV is invincible unless they choose to risk death.
I'm talking about your militia comment obviously and if you have such an investment then why mention militia.?. , like your trying to make some type of point of comparison , that's what I'm talking about . An ADS pilot should be invincible in a one on one with a single AV unless they risk death , they have a much greater advantage in mobility if their skilled like you mentioned but also like you mentioned , it should depend upon the skill and weapon used by each . Why risk death when you already have a tactical advantage ? That would just be greedy and foolish when I'm sure as a pilot , there are many targets that would need the same amount of attention that would have been given to that one player and would prove to be of more value .
I mentioned militia in response to someone else's comment. The gist of the exchange being that he somehow thinks militia AV is effective, and I do not.
Im glad we agree that under the current AV/ADS dynamic the ADS is entirely in control of its own fate and the AV has no real prospect of winning unless the ADS makes a mistake, Im disappointed that you think this is acceptable.
Why the heck would I ever choose to play a class who cant even defeat the unit it exists to counter? Why would anyone? The only reason I do it is because I hate seeing blueberries being farmed by some jerk who is exploiting an overpowered mechanic. If AV can't kill non-AV infantry, and AV can't kill vehicles... I mean... seriously, do I have to go on?
What you are saying is its ok to have a class where every success it has is based on a mistake by its opponent, and it cant even reliably kill the thing it is meant to directly counter. That's just ******* insane. |
Pushing Charlie
Elite Intergalactic Mercenaries
317
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Posted - 2014.10.24 18:08:00 -
[172] - Quote
Pvt Numnutz wrote:Spkr4theDead wrote:Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off. See? We told you. This is what it's like to get bent over. Only, think of it for 2 years running, many times over. I really hope you've learned your lesson. Okay spark, I logged in just to reply to this. Shut up, you know nothing of pain and hardship. Tankers have had it pretty easy since the start. There is a reason why every dropship pilots mortal enemy is a lamp post, I don't expect you to understand this as you have never had to deal with something as horrible as loosing hundreads of thousands of isk to gently tapping something. Judge, I am concerned by this post and I will be logging in to dust either later today or tomorrow to try these changes first hand. If my role of troop transport has been hampered to the point it is unviable then I will post so here, as that would be serious. Pain and hardship?
This is a ******* videogame.
Knight Soiaire
I BELIEVE!
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Tesfa Alem
Death by Disassociation
254
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Posted - 2014.10.24 20:57:00 -
[173] - Quote
Fox Gaden wrote:Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off. A lot of righteous indignation from a CPM member who was AWAL when he was needed most. Rattati needed to change the bonus because having a turret fire 50% faster on one platform than any other made it too difficult to balance, as balancing small turrets on HAVGÇÖs, LAVGÇÖs, and standard Dropships would make them OP on ADS; and balancing them on ADS would make them UP on other platforms. He was not able to get any constructive feedback from the ADS community, so he overnerfed them to insure that he would get plenty of feedback for the next balance pass. So fare his strategy seems to be working. I have seen a lot more analysis and creative ideas out of the ADS community since. Now that you are back, maybe you can coordinate all that and come up with a proper fix.
For clarification: On the ROF Rattati announced himself he asked no one about feedback, not pilots, and not the CPM. The ROF reduction was announced in the google doc sheet on Hotfix delta. Rattati announced this in defense of Soraya Xel, who foolishily showed up to troll in the first thread about the unnanouced nerf .
Quote: #118Posted: 2014.09.23 00:37 | Report | Edited by: CCP Rattati 32 Alena Ventrallis wrote: Where was discussion on such a huge Nerf to ADS ROF?
The decision was mine and mine alone, a 50% increase in DPS is unprecedented progression of damage in the game, and makes it impossible to balance.
Pilot feedback has been the same pre-delta and post-delta, but Rattati was going to buff swarms in delta regardless of what anybody said, Pre-delta feedback on swarms wasn't going to happen. And what pilots pre delta said about the swarms and ROF came true.
- Every swarm missile fired will hit. Pilots cannot lose swarms around buildings or terrain. - Anything fit with less then Proto modules will die in three shots. Three shots will always hit even with afterburner. - Buffing swarms will not affect the power ADS have over infantry. - 2.2 million SP ROF skill is nearly identical to 0 SP ROF skill. Currently it is worthless. - AV role of dropships is impacted severely, to the point where the only ADS turret that is viable is a missile. - Swarms do not crash into buildings, nor do they hit terrain.
Redline for Thee, but no Redline for Me.
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1291
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Posted - 2014.10.24 21:07:00 -
[174] - Quote
Moochie Cricket wrote:Everything about the python is completely fine.
Incubus rails overheating too fast needs to be fixed.
Skill multiplier for dropship ROF needs to be dramatically decreased to make it worthwhile.
Collisions between dropships need to be looked at.
Swarms need a change to their mechanics to make them more powerful, but require skill instead of fire and forget.
just give me a respec out of ROF.. seriously 10% to 3%... he couldnt even meet us in the middle on it. obviously dev is not a vehicle user. whatever i dont need the ROF that bad but it sux i spent all that SP on it. i myself flew all night last night i dont remember loosing a single ADS. i lost a grims due to 6 different AVs focus firing at me. somehow i did not loose an ADS after 6 hours of flight. idc that the rest of pilots are having a hard time the whole pilot thing had become some kind of cheesey boys club with easy mode being in effect.
AKA Zirzo Valcyn
AFKing since 2012
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1291
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Posted - 2014.10.24 21:10:00 -
[175] - Quote
Tesfa Alem wrote:Fox Gaden wrote:Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off. A lot of righteous indignation from a CPM member who was AWAL when he was needed most. Rattati needed to change the bonus because having a turret fire 50% faster on one platform than any other made it too difficult to balance, as balancing small turrets on HAVGÇÖs, LAVGÇÖs, and standard Dropships would make them OP on ADS; and balancing them on ADS would make them UP on other platforms. He was not able to get any constructive feedback from the ADS community, so he overnerfed them to insure that he would get plenty of feedback for the next balance pass. So fare his strategy seems to be working. I have seen a lot more analysis and creative ideas out of the ADS community since. Now that you are back, maybe you can coordinate all that and come up with a proper fix. For clarification: On the ROF Rattati announced himself he asked no one about feedback, not pilots, and not the CPM. The ROF reduction was announced in the google doc sheet on Hotfix delta. Rattati announced this in defense of Soraya Xel, who foolishily showed up to troll in the first thread about the unnanouced nerf . Quote: #118Posted: 2014.09.23 00:37 | Report | Edited by: CCP Rattati 32 Alena Ventrallis wrote: Where was discussion on such a huge Nerf to ADS ROF?
The decision was mine and mine alone, a 50% increase in DPS is unprecedented progression of damage in the game, and makes it impossible to balance.
Pilot feedback has been the same pre-delta and post-delta, but Rattati was going to buff swarms in delta regardless of what anybody said, Pre-delta feedback on swarms wasn't going to happen. And what pilots pre delta said about the swarms and ROF came true. - Every swarm missile fired will hit. Pilots cannot lose swarms around buildings or terrain. - Anything fit with less then Proto modules will die in three shots. Three shots will always hit even with afterburner. - Buffing swarms will not affect the power ADS have over infantry. - 2.2 million SP ROF skill is nearly identical to 0 SP ROF skill. Currently it is worthless. - AV role of dropships is impacted severely, to the point where the only ADS turret that is viable is a missile. - Swarms do not crash into buildings, nor do they hit terrain.
QFT.. the dev just decided to go home early that day rather than complete the rework of swarms, it's like he finished the buff and was like ah well no one except pilots will care/notice i didn't complete the rework..
i already brought the point up to judge he ignores me as usual..
AKA Zirzo Valcyn
AFKing since 2012
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postapo wastelander
Wasteland Desert Rangers
324
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Posted - 2014.10.24 21:28:00 -
[176] - Quote
Swarmies hiting DS if DS is in open space. Swarmies still hitting structures. DSs can still fly away from them by smart using of enviroment.
We should still have that stamped in head DS is still armed taxi, its Drop..Ship Honestly i thing about bonuses from "maybe upcoming" pilot suits. And about racial variants of vehicles, ships and its weapons. That the other thingie (hell we even saw DS with repair beans).
I things are fine overall. DS was ridiclously OP, it was like flying angel of death before nerf and i agree with nerf. From other side of the virtual coin, there is something what i want to highlight. I do agree here with skilling on to swarms. There should be bigger and perceptible gap between what is skilled swarmies and what is basicaly mlt. without any skill. But hell thats just tinking
Im for vehicles and for their pure roles on battlefield, but im against unbalanced thingies and OPs aswell
"Ultimate Pirmatar, Logi extraordinaire and fabulous Tinker since 2012"
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Tesfa Alem
Death by Disassociation
256
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Posted - 2014.10.25 11:00:00 -
[177] - Quote
postapo wastelander wrote:Swarmies hiting DS if DS is in open space. Swarmies still hitting structures. DSs can still fly away from them by smart using of enviroment. We should still have that stamped in head DS is still armed taxi, its Drop..ShipHonestly i thing about bonuses from "maybe upcoming" pilot suits. And about racial variants of vehicles, ships and its weapons. That the other thingie (hell we even saw DS with repair beans). I things are fine overall. DS was ridiclously OP, it was like flying angel of death before nerf and i agree with nerf. From other side of the virtual coin, there is something what i want to highlight. I do agree here with skilling on to swarms. There should be bigger and perceptible gap between what is skilled swarmies and what is basicaly mlt. without any skill. But hell thats just tinking Im for vehicles and for their pure roles on battlefield, but im against unbalanced thingies and OPs aswell
Well, if dropships are merly taxis, then why isn't the SP and Isk investment reflective of that? Ignoring turrets, a surviavble dropship is still a multi-million SP invesment, without the individual gains.
The KDR will always be higher than a dropsuit because 1) The investment is not undertaken by a wide spectrum of players. Every body has a dropsuit, but not everybody flies, and certainly not many people fly combat. your are measuring the KDR of wide range of players compared to the KD of very few
2) the very expense of flying compared to the payout makes going it prohibitive to pull out multiple ships in a single match. the majority of Pilots cannot afford to loose 3 or four ships a match. Going 5-0, 10-0 is a much more sucessful than 20-3, compared to an infantry suit.
3) Keeping a dropship alive over the course of several matches is paramount. If i go 10-0, 8-1, 11-0 over three matches in each individual match i will have gotten a positive KD but a low scoring match, a poor second match, and still go isk negative but over time it looks like i have gone 29-! and it loks op
No matter how much people cry team work, it is only one person investing thier time and effort to earn the SP and the
Redline for Thee, but no Redline for Me.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2260
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Posted - 2014.10.25 14:48:00 -
[178] - Quote
This is what happens when we try to solve a problem by working the wrong variables. Again.
DUST's vehicle model is a dynamic tanking model: everything revolves around time-based variables(module cycle time, acceleration, velocity, lock time, charge time, projectile speed, range because d=v*t, likewise for lock range). The vehicle/AV balance in DUST is driven by these variables because it's designed around these variables.
And yet we keep on trying to balance by adjusting HP, Rof, dps....time and time again, hoping that it will work this time.
It doesn't work. It will never work. If you want to work with a giant-bucket-of-hitpoints model then scrap what we've got and do it, but please don't apply giant-bucket-of-hitpoints balancing to a dynamic engagement model. Make an effort to balance on dynamic variables.
Balancing a dynamic model is hard and requires a deep toolkit, insight and perseverance. Balancing a bucket-of-hp model is much easier, but results in fundamentally less interesting gameplay. We need to decide what we want to be.
PSN: RationalSpark
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Happy Violentime
OMFGZOMBIESRUN
853
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Posted - 2014.10.26 01:11:00 -
[179] - Quote
Well... If I can stand on a roof with a prof 5 ishy ass forge only for an ADS to circle around me shrugging off my shots and 2/3 shotting my sentinel I'd say they were fine.
So... In that case ADS are fine. You're just a **** pilot who has everyone believing you're actually good.. |
postapo wastelander
Wasteland Desert Rangers
346
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Posted - 2014.10.26 01:42:00 -
[180] - Quote
Tesfa Alem wrote:postapo wastelander wrote:Swarmies hiting DS if DS is in open space. Swarmies still hitting structures. DSs can still fly away from them by smart using of enviroment. We should still have that stamped in head DS is still armed taxi, its Drop..ShipHonestly i thing about bonuses from "maybe upcoming" pilot suits. And about racial variants of vehicles, ships and its weapons. That the other thingie (hell we even saw DS with repair beans). I things are fine overall. DS was ridiclously OP, it was like flying angel of death before nerf and i agree with nerf. From other side of the virtual coin, there is something what i want to highlight. I do agree here with skilling on to swarms. There should be bigger and perceptible gap between what is skilled swarmies and what is basicaly mlt. without any skill. But hell thats just tinking Im for vehicles and for their pure roles on battlefield, but im against unbalanced thingies and OPs aswell Well, if dropships are merly taxis, then why isn't the SP and Isk investment reflective of that? Ignoring turrets, a surviavble dropship is still a multi-million SP invesment, without the individual gains. The KDR will always be higher than a dropsuit because 1) The investment is not undertaken by a wide spectrum of players. Every body has a dropsuit, but not everybody flies, and certainly not many people fly combat. your are measuring the KDR of wide range of players compared to the KD of very few 2) the very expense of flying compared to the payout makes going it prohibitive to pull out multiple ships in a single match. the majority of Pilots cannot afford to loose 3 or four ships a match. Going 5-0, 10-0 is a much more sucessful than 20-3, compared to an infantry suit. 3) Keeping a dropship alive over the course of several matches is paramount. If i go 10-0, 8-1, 11-0 over three matches in each individual match i will have gotten a positive KD but a low scoring match, a poor second match, and still go isk negative but over time it looks like i have gone 29-1 and it looks op.
Oki what is DS>
The dropship's primary function is as a high speed troop carrier. Able to deploy a whole squad (excluding the pilot) at high speed and altitude; it can also loiter to provide fire support (particularly deadly for assault variants), or be a mobile CRU carrier to act as an anchoring unit for a beachhead. Assault dropships are very effective against HAVs, as they can hover above it (where the gun can't aim at them), and slowly chip away their health. They hold a similar devastating effect against infantry in open ground.
*By Dust 514 wiki
Dropships
The dropshipGÇÖs function is to support ground units by laying down fire from its two turrets, and deploy infantry reinforcements where needed. This most maneuverable vehicle is capable of hover flight, the better to quickly insert fresh infantry into a hot zone, then fall back and lay down suppressive fire from the air.
*by Vehicles - Dust 514 webside
"Nanohives, repairs or droplinks, just ask me on field i can tink anything RD"
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