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Thread Statistics | Show CCP posts - 2 post(s) |
Yoma Carrim
Vengeance Unbound
598
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Posted - 2014.07.10 00:35:00 -
[31] - Quote
Mikey Ducati wrote:Yoma Carrim wrote:CCP Rattati wrote:Any more smart ideas that we can slot in? As a Cal logi I am extremely happy about the increased equipment slot. I do have some concerns regarding the CPU/PG on ADV and Proto being able to fit another peace of equipment. STD has PG and CPU to spare -_- I don't like the idea of slowing us down even more with Assaults potentially getting more speed and EHP (ether through base HP or increase to CPU/PG allowing them to fit higher tear modules.) Trying to ketch one of them for reps or amo is going to be a pain if this happens. The A-logi losing it's sidearm.... You're going to have a lot of mad A-logi's as it tends to bridge the gap between Assaults and Logi's but not surprising if your giving them an extra low and another equipment. The logi shouldn't be tampered with. What are you going to put in that extra equipment slot? The most important items for a logi is nanohive, needles, and reps. You can exchange with nanohive/uplink as you see fit. But other than that, why would the cal logi need an extra equipment slot? Logi's survivability rate is not as high thanks to the changes to reduce the slayer logi. Saying yes to Alogi changes only means that other changes will come that are not beneficial to the playerbase as a whole. Plus we are adjusting Dust 514 to be its own lil private world, separate from EVE. What does it matter what racial suit you pick when logis are the same across the board? It's that diversity that entices. Having everything in the same color just doesn't make sense. Especially since they said they wanted a dynamic battlefield. More and more CCP is changing that. Lets keep the variety and differences between the racial suits in game. There are plenty of things I can place in that extra equipment slot; another set of hives, uplinks, an active scanner, REs, or proximity explosives.
And I'm not saying I agree with the A-logi change I only said it's not surprising.
Oh Heck
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
162
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Posted - 2014.07.10 00:36:00 -
[32] - Quote
Alcina Nektaria wrote:Miokai Zahou wrote:Mikey Ducati wrote:Alcina Nektaria wrote:Also, if you would like to make some changes, please take light weapons off of Sentinel suits. If you want to use a rail rifle, use a commando. It's already hard enough breaking through the armor of a Sentinel and it's impossible to get anywhere when you're getting shot in the face with a light weapon. Just stop it. If we go down the path of forcing people to change how they play with making sure light weapons can't fit on sentinels then this will have a ripple effect. This game is about customization. Because you don't use it and its a headache to you, doesn't mean that we should just not allow the freedom of customization to others. Lets not force people to play how we want them to play. Well going by your logic of freedom of customization I want my assault suit to use the hmg then. Well said, well said. My concern with this is: Why does the slot say "H" for HEAVY, yet a light weapon can be put on it?
You're not that bright either. |
Miokai Zahou
The Southern Legion Final Resolution.
319
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Posted - 2014.07.10 00:39:00 -
[33] - Quote
Mikey Ducati wrote:Alcina Nektaria wrote:Miokai Zahou wrote:Mikey Ducati wrote:Alcina Nektaria wrote:Also, if you would like to make some changes, please take light weapons off of Sentinel suits. If you want to use a rail rifle, use a commando. It's already hard enough breaking through the armor of a Sentinel and it's impossible to get anywhere when you're getting shot in the face with a light weapon. Just stop it. If we go down the path of forcing people to change how they play with making sure light weapons can't fit on sentinels then this will have a ripple effect. This game is about customization. Because you don't use it and its a headache to you, doesn't mean that we should just not allow the freedom of customization to others. Lets not force people to play how we want them to play. Well going by your logic of freedom of customization I want my assault suit to use the hmg then. Well said, well said. My concern with this is: Why does the slot say "H" for HEAVY, yet a light weapon can be put on it? You're not that bright either.
Name calling just proves you have no counter to an argument so I'll just take my leave and say that you're idea is wrong and you should feel bad.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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The dark cloud
The Rainbow Effect
3477
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Posted - 2014.07.10 00:41:00 -
[34] - Quote
stop screwing around with logis. |
Alcina Nektaria
DETHDEALERS RISE of LEGION
0
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Posted - 2014.07.10 00:42:00 -
[35] - Quote
Mikey Ducati wrote:Alcina Nektaria wrote:Miokai Zahou wrote:Mikey Ducati wrote:Alcina Nektaria wrote:Also, if you would like to make some changes, please take light weapons off of Sentinel suits. If you want to use a rail rifle, use a commando. It's already hard enough breaking through the armor of a Sentinel and it's impossible to get anywhere when you're getting shot in the face with a light weapon. Just stop it. If we go down the path of forcing people to change how they play with making sure light weapons can't fit on sentinels then this will have a ripple effect. This game is about customization. Because you don't use it and its a headache to you, doesn't mean that we should just not allow the freedom of customization to others. Lets not force people to play how we want them to play. Well going by your logic of freedom of customization I want my assault suit to use the hmg then. Well said, well said. My concern with this is: Why does the slot say "H" for HEAVY, yet a light weapon can be put on it? You're not that bright either.
I'm pretty sure that my statement is completely valid. But judging by your feels on my statement, I would assume you are one of "those" people.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6204
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Posted - 2014.07.10 00:45:00 -
[36] - Quote
Alcina Nektaria wrote:Also, if you would like to make some changes, please take light weapons off of Sentinel suits. If you want to use a rail rifle, use a commando. It's already hard enough breaking through the armor of a Sentinel and it's impossible to get anywhere when you're getting shot in the face with a light weapon.
An understandable frustration, but as long as Sentinels are restricted to only having two heavy weapons it's a necessary evil.
Useful Links
Aeon Amadi for CPM1
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
163
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Posted - 2014.07.10 00:47:00 -
[37] - Quote
Miokai Zahou wrote:
Name calling just proves you have no counter to an argument so I'll just take my leave and say that you're idea is wrong and you should feel bad.
The only counter I am offering is intelligence. Not even that, its just basic common sense.
Some things I figured should go without saying. In other words, there should be an understanding without taking the time to explain the simplistic.
Yes, a merc should be able to customize as long as its is well within the guidelines.. An assault cannot fit a HMG because of its powergrid costs. Meaning, the suit powers the weapon. The suit also uses CPU to process its functionality, where the CPU cost come in. We haven't even discussed the weight and heat matters.
But a sentinel can fit a RR. Because the weapon's CPU and PG costs are not as high. The weight is light. Weapon heat is not a problem.
So I responded the way I did because lets just be honest, you wanted to be a smart butt about it.
Oh and why you quoted the post that was made to respond to the other guy? Is that your alt? |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3659
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Posted - 2014.07.10 00:54:00 -
[38] - Quote
It pains me to disagree with CCL, it really does, but I dont see this as a positive, with the obvious exception of finally being rewarded for running wyrkomi injectors.
Being even slower than some sentinels is bad enough, but losing my sidearm is a total deal breaker. There are so many better ways to bring medium suits in line with each other. It's the some old "thing a sucks, so let's nerf thing b" CCP logic that has failed us time and time again over the past 2 years.
(The godfather of tactical logistics)
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Zaria Min Deir
Escrow Removal and Acquisition Dark Taboo
738
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Posted - 2014.07.10 01:27:00 -
[39] - Quote
My thoughtsin short:
Rattati's reason for wanting to nerf logis is that more people use logis than assaults. Bad logic and bad excecution.
Speed reduction is absolutely unnecessary.
Removing the Amarr sidearm is a bad call.
Longer from the main post:
Zaria Min Deir wrote:CCP Rattati wrote:
I'm sorry but our data shows that logis outnumber assaults by a huge margin. Nothing about this change will make logis worse at being logis.
Such a bad reason to nerf something. Because there are many people using it, it must be nerfed? wtf? Really? This would be the same reason the AR was kept so weak in comparison to other rifles for so long, right? And this was the same logic behind "data seemed to suggest that the SCR is UP", as relatively few people were using it? But now you yourself have attempted to balance the rifles NOT according to just how many people use them, but actual performance. So why do the logi suits need to be nerfed based on how many people use them? Also, once again, I and many others have said this many many times, the assault suits being weak is not the logi suit's fault, it just means the assault suits need a buff. Nerfing logi suits will do absolutely nothing to fix the assault suits. The reason there are so many people NOT using the assault suits is because CCP has refused to buff the assault suits for over a year now, even though anyone playing the game knows they need it, and need it badly. Guess what. Nothing about your proposed changes to logis will make assaults better at being assaults, either. You DO realize that the dropsuit is the single most expensive thing in the game (for infantry, at least) to skill into. So when skilling into a suit, you are committing to using it it for quite a while before you can get another one. So, yes, many people have chosen to spec into a logi suit instead of an assault, NOT because the logi suit is a great assault suit, but because the assault suit is bad. Also. As a min logi, with my CCP prescribed rep tool, I currently struggle keeping up with the OP heavies that I'm supposed to rep. I can't stack on much more speed, because I'm already paper thin, but I can't brick tank either (even if I wanted to) because then there is no way I can keep up with the heavies that stack kin cats instead of plates, as most of the good heavies have realized they don't really need plates anymore, thanks to all the buffs. And you want to make me even slower. Really? Thanks, Rattati, you're such a pal. Time to retire the rep tool, I guess. Oh, and. As I thankfully got rid of my Amarr logi when 1.8 hit, I don't really gaf, but taking away the sidearm... such BS. So, you planning on reimbursing the sidearm skill tree for all Amarr logis?
However, the WP for different tiers of nanite injectors is a good change, should have happened a long time ago. On my logi suit, I don't bring a needle if I can't fit the proto :P I detest the WP whores who use a basic injector just so that they can then get more triage points., though this change won't affect that, in all likelihood.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Miokai Zahou
The Southern Legion Final Resolution.
319
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Posted - 2014.07.10 01:37:00 -
[40] - Quote
Mikey Ducati wrote:Miokai Zahou wrote:
Name calling just proves you have no counter to an argument so I'll just take my leave and say that you're idea is wrong and you should feel bad.
The only counter I am offering is intelligence. Not even that, its just basic common sense. Some things I figured should go without saying. In other words, there should be an understanding without taking the time to explain the simplistic. Yes, a merc should be able to customize as long as its is well within the guidelines.. An assault cannot fit a HMG because of its powergrid costs. Meaning, the suit powers the weapon. The suit also uses CPU to process its functionality, where the CPU cost come in. We haven't even discussed the weight and heat matters. But a sentinel can fit a RR. Because the weapon's CPU and PG costs are not as high. The weight is light. Weapon heat is not a problem. So I responded the way I did because lets just be honest, you wanted to be a smart butt about it. Oh and why you quoted the post that was made to respond to the other guy? Is that your alt?
I'm not being a smart but about it. Your idea is just plain wrong. The hmg doesn't take up very much cpu or power grid to use at all for an assault suit (after cpu/power grid mods if your not maxed out in the skills) I'm countering your logic about 'everything should be customizable' which thid stament is a false perception.
What is happening here is that you want the heavy suit to fill out both the slayer role and the tanker 'I kick your ass with a hmg' role.
Lets think logically then. A heavy suit was designed to carry weapons that no normal suit can via an exoskeleton hence why they have such a tremendous amount of health points but the down side is that the suits design means that it shouldn't be able to carry light weapons (or side arms) due to the large scale the hands/arms/whatever need to be to hold said heavy guns.
In the beginning there was only a few roles in dust which is the scout class, assault class, logi class and heavy class. Then came the commando a little later on down the track.
Now back then the heavy class was only meant to use the light weapons for range combat as a place holder until longer ranged heavy weapons came in - but didn't due to stuff.
With CCP Rattati making roles more defined it only makes sense logically that the commando suit fills the role of the 'heavy with the light weapon' and not the Sentinel.
Tl;dr your wrong because you love your Sentinel and light weapon combo and should feel bad.
Also I'm no alt nor is the guy/girl I just defend people when I feel like it.
I hope that too many words in one post doesn't hurt your head as you seem to fail at understanding what the 'H' stands for in the Sentinel suit.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Riptalis
Horizons' Edge Proficiency V.
33
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Posted - 2014.07.10 01:43:00 -
[41] - Quote
Amarr is already the slowest and now you want to take my sidearm? Why?!
Logistics ak.0
ADS Pilot
PSN: Riptalis
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Zindorak
CaUsE-4-CoNcErN
65
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Posted - 2014.07.10 02:16:00 -
[42] - Quote
Vitharr Foebane wrote:CCP Rattati wrote:Any more smart ideas that we can slot in? Leaving the A-Logi sidearm alone would be pretty smart...
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Yeeeuuuupppp
uptown456 Dark Taboo
416
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Posted - 2014.07.10 02:21:00 -
[43] - Quote
Vitharr Foebane wrote:CCP Rattati wrote:Any more smart ideas that we can slot in? Leaving the A-Logi sidearm alone would be pretty smart... That would make it a slayer logi instead of support. Think about it, why would you use it for support if you have 4 equipment, and space for a proto lw and sidearm (at the proto level of course)
Rage Proficiency V
Mic status: Muted
Storage Wars Champion.
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hold that
Krusual Covert Operators Minmatar Republic
138
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Posted - 2014.07.10 02:25:00 -
[44] - Quote
dang man, i thought logis were straight up near perfect. the only one that seems gimped is Cal logi with 3 equipment slots, only because the logi's role is also to rep and needle, so true logi's running cal can't really take advantage of cal bonus with only 1 slot left unless they do the switch suit spam which is very map/mode specific (and stupid to have to do).
also it's mind boggling that you would mess with their speed. only by using an enhanced/complex kin cat do they reach anything like an assault. most good logis stack complex plates with a repper or two. my gal and amarr proto (with complex plates on like they should have keeping me alive therefore keeping me healing my team, or keeping me scanning longer or uplinks upping) logis can barely outrun heavys. my proto min logi should be quicker because that's their inherent bonus. the min don't have a sidearm, or 5 highs, or 5 lows.
people saying logi's shouldn't be able to be a slayer (kill people) i think are nubs or straight up scrubs. just because a logi who has 48 mil sp and completely proto in core skills and a weapon kills you don't mean slayer. even so, if someone wants to stack damage mods, remotes, nano hives therefore choosing to gimp their healing role so be it. i don't say sht when i see camandos with six kin reppers racking up points in the crow's nest, or assaults somewhere, or scouts with six kin reppers and needles leaving the front lines after running away to rep and needle because they got shot at twice. maybe they should not be allowed to use them, as it CHANGES THEIR ROLE and transgresses the logi's.
i think the number 1 thing you guys should be trying to fix in this next patch is assaults. and wtf are you focusing on logis and not assaults for?? my two cents on how to help assaults is make them the only class that can use damage mods on both highs and low slots.
the needle thing, perfect though
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Hazerd Prone
Capital Acquisitions LLC General Tso's Alliance
5
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Posted - 2014.07.10 02:29:00 -
[45] - Quote
Personally, I've never ran more than a basic logistics suit so don't take me too seriously if I'm wrong, but I would like to see logis with cloaks. I'd even go the length to say that they should get more of a buff to them as well. They're meant to be a tactical suit so they should have access to anything that allows them to be tacticle. And while I'm on the subject of cloaks, you should really give them their cloak time back. I didn't sink over a million sp in them just so I could stand around for ten seconds longer than advanced.
Gallente Scout Extraordinaire
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Klash 816
Sanguis Defense Syndicate
81
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Posted - 2014.07.10 02:45:00 -
[46] - Quote
Yeeeuuuupppp wrote:Vitharr Foebane wrote:CCP Rattati wrote:Any more smart ideas that we can slot in? Leaving the A-Logi sidearm alone would be pretty smart... That would make it a slayer logi instead of support. Think about it, why would you use it for support if you have 4 equipment, and space for a proto lw and sidearm (at the proto level of course)
If you read the description of the Amarr logi it says combat focused meaning that it's supposed to be a slayer of sorts.
~~~~~~~~~~~~~~~~~~~~~
With Blood and Iron
We Klash-
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hold that
Krusual Covert Operators Minmatar Republic
139
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Posted - 2014.07.10 02:57:00 -
[47] - Quote
Klash 816 wrote:Yeeeuuuupppp wrote:Vitharr Foebane wrote:CCP Rattati wrote:Any more smart ideas that we can slot in? Leaving the A-Logi sidearm alone would be pretty smart... That would make it a slayer logi instead of support. Think about it, why would you use it for support if you have 4 equipment, and space for a proto lw and sidearm (at the proto level of course) If you read the description of the Amarr logi it says combat focused meaning that it's supposed to be a slayer of sorts.
i think the amarr logi is perfect as is. in order to feed those two proto weps you need hives. with only 3 equipment slots most amarr have uplink to take advantage of their bonus, a repper and a needle. if you want to switch out a nano hive or two you gimp your healing role, which is cool with me brother if that's what you want to do |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
865
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Posted - 2014.07.10 03:00:00 -
[48] - Quote
If Nanite Injectors are getting an overhaul... a few things should be put into play regarding them as well.
- Injectors should not reward people with WP if they use it on an individual more than 2 times in 15-30 seconds (to combat farming vs tactical revives) The increased WP makes it so that even with a time restriction, you can earn about the same, if not more WP with higher tier equipment.
Likewise kills could have a similar limit per individual player.
- Revives by injectors should remove your last death from your KDR, (or death markers from a player's perspective should be changed to at the time of clone incapacitation instead of collapse) but this shouldn't change the timing of WP gained from downing an enemy in regular combat.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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bogeyman m
Minmatar Republic
317
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Posted - 2014.07.10 03:43:00 -
[49] - Quote
CCP Rattati wrote:Any more smart ideas that we can slot in? Change the equipment bonus amounts. Maybe something like: Logi racial equip bonus = +40% Logi non-racial bonus = +20% Non-Logi equip bonus = 0%
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1204
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Posted - 2014.07.10 04:08:00 -
[50] - Quote
CCP Rattati wrote:Any more smart ideas that we can slot in?
First, big kudos to Crazy Cat Lady for posting this up and starting the conversation.
Second, Change can be frustrating but may open up some opportunity for us Logi players.
Feedback on Hotfix Charlie possibly logo updates:
1) WP scaling for needles - spot on and long over due. I would propose a slightly different WP reward mechanism for consideration. Additionally, the nanite injector probably should be effected positively in some way by the Cal Logi racial bonus.
2) Speed nerd to Logi - bad call. The speed of the logi was never what made them a "slayer" the versatility and ability to increase damage or tank was the reason. I think you could actually make a decent case for slightly increasing the base movement rate of the Logi's but not increase the sprint speed since that is more useful in maintaining pace with heavies and scouts on the offense.
3) Evening out the number of modules - need more info on this one. This change, coupled with equipment slot changes, is a major overhaul and you might get close to "over homogenizing" the logi class if you aren't careful. Don't get me wrong, I'm very open to change but it must be carefully considered.
Possible smart ideas for consideration:
a) Require every equipment slot to be filled. Similar mechanic to requiring a weapon to be equipped; this will not harm logi's in any way since we are already filling the slots. It will, however, discourage folks from rocking all proto mods, weapons, and nades while leaving equipment slots.
b) Significant bonuses to sidearms. Let me be VERY clear, I'm not a proponent for requiring Logi's run sidearms but I'm OK with incentivizing us carrying sidearms. We could get a 5% reduction to CPU/PG use and 2% increase in Damage per level and that might very well be enough to incentivize fairly significant use of sidearms.
c) Look at opening up scaled bonus for equipment across all types. Basically you get the current racially assigned equipment bonus AND you get a smaller buff for the other equipment types.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Appia Vibbia
Molon Labe. General Tso's Alliance
3222
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Posted - 2014.07.10 04:19:00 -
[51] - Quote
Crazy Cat Lady wrote: Also the Cal never really got any special prize (like the side arm) for losing that extra slot.
Caldari have an extra low slot for CPU Upgrades or another armor plate. That's way better than a sidearm or 4th EQ slot
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3222
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Posted - 2014.07.10 04:28:00 -
[52] - Quote
Jaysyn Larrisen wrote:CCP Rattati wrote:Any more smart ideas that we can slot in? First, big kudos to Crazy Cat Lady for posting this up and starting the conversation. Second, Change can be frustrating but may open up some opportunity for us Logi players. Feedback on Hotfix Charlie possibly logo updates:2) Speed nerd to Logi - bad call. The speed of the logi was never what made them a "slayer" the versatility and ability to increase damage or tank was the reason. I think you could actually make a decent case for slightly increasing the base movement rate of the Logi's but not increase the sprint speed since that is more useful in maintaining pace with heavies and scouts on the offense. . . . c) Look at opening up scaled bonus for equipment across all types. Basically you get the current racially assigned equipment bonus AND you get a smaller buff for the other equipment types.
Speed is inherently tied to base movement speed. Sprint is (movement) * 1.4 * (other modifiers). I'd actually really like to see the base movement speed of all frames the same with each role having a different sprint modifier. e.g. Gallente Scout, Assault, Logistics, Sentinel, and Commando all move at 5.45m/s while all Minmatar suit move at 5.6m/s. All Sentinel suits sprint modifier on 1.2, Commando 1.25, Logi 1.3, Assault 1.35 and scout 1.5
Logistics need a bonus to all support equipment
Appia Vibbia for CPM1
Empress of Alts
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Venerable Phage
Red Shirts Away Team
159
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Posted - 2014.07.10 04:33:00 -
[53] - Quote
Alcina Nektaria wrote:Miokai Zahou wrote:Mikey Ducati wrote:Alcina Nektaria wrote:Also, if you would like to make some changes, please take light weapons off of Sentinel suits. If you want to use a rail rifle, use a commando. It's already hard enough breaking through the armor of a Sentinel and it's impossible to get anywhere when you're getting shot in the face with a light weapon. Just stop it. If we go down the path of forcing people to change how they play with making sure light weapons can't fit on sentinels then this will have a ripple effect. This game is about customization. Because you don't use it and its a headache to you, doesn't mean that we should just not allow the freedom of customization to others. Lets not force people to play how we want them to play. Well going by your logic of freedom of customization I want my assault suit to use the hmg then. Well said, well said. My concern with this is: Why does the slot say "H" for HEAVY, yet a light weapon can be put on it?
Because bigger slots can take smaller guns... No wait that doesn't sound right.
You can dual wield sidearms with a M and S slot.
Not One Lifetime
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Iron Wolf Saber
Den of Swords
15843
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Posted - 2014.07.10 04:33:00 -
[54] - Quote
Appia Vibbia wrote:Jaysyn Larrisen wrote:CCP Rattati wrote:Any more smart ideas that we can slot in? First, big kudos to Crazy Cat Lady for posting this up and starting the conversation. Second, Change can be frustrating but may open up some opportunity for us Logi players. Feedback on Hotfix Charlie possibly logo updates:2) Speed nerd to Logi - bad call. The speed of the logi was never what made them a "slayer" the versatility and ability to increase damage or tank was the reason. I think you could actually make a decent case for slightly increasing the base movement rate of the Logi's but not increase the sprint speed since that is more useful in maintaining pace with heavies and scouts on the offense. . . . c) Look at opening up scaled bonus for equipment across all types. Basically you get the current racially assigned equipment bonus AND you get a smaller buff for the other equipment types. Speed is inherently tied to base movement speed. Sprint is (movement) * 1.4 * (other modifiers). I'd actually really like to see the base movement speed of all frames the same with each role having a different sprint modifier. e.g. Gallente Scout, Assault, Logistics, Sentinel, and Commando all move at 5.45m/s while all Minmatar suit move at 5.6m/s. All Sentinel suits sprint modifier on 1.2, Commando 1.25, Logi 1.3, Assault 1.35 and scout 1.5 Logistics need a bonus to all support equipment
This interesting option should be considered.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
865
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Posted - 2014.07.10 04:58:00 -
[55] - Quote
Iron Wolf Saber wrote:Appia Vibbia wrote:Jaysyn Larrisen wrote:CCP Rattati wrote:Any more smart ideas that we can slot in? First, big kudos to Crazy Cat Lady for posting this up and starting the conversation. Second, Change can be frustrating but may open up some opportunity for us Logi players. Feedback on Hotfix Charlie possibly logo updates:2) Speed nerd to Logi - bad call. The speed of the logi was never what made them a "slayer" the versatility and ability to increase damage or tank was the reason. I think you could actually make a decent case for slightly increasing the base movement rate of the Logi's but not increase the sprint speed since that is more useful in maintaining pace with heavies and scouts on the offense. . . . c) Look at opening up scaled bonus for equipment across all types. Basically you get the current racially assigned equipment bonus AND you get a smaller buff for the other equipment types. Speed is inherently tied to base movement speed. Sprint is (movement) * 1.4 * (other modifiers). I'd actually really like to see the base movement speed of all frames the same with each role having a different sprint modifier. e.g. Gallente Scout, Assault, Logistics, Sentinel, and Commando all move at 5.45m/s while all Minmatar suit move at 5.6m/s. All Sentinel suits sprint modifier on 1.2, Commando 1.25, Logi 1.3, Assault 1.35 and scout 1.5 Logistics need a bonus to all support equipment This interesting option should be considered. Standardizing walk speed would be... interesting. It might even eliminate several of the issues we have about scouts seeming to strafe too fast for regular combat. Heavies would have to be looked at a bit further however.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Thang Bausch
Pierrot Le Fou Industries
184
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Posted - 2014.07.10 05:41:00 -
[56] - Quote
Miokai Zahou wrote:I believe the proposed changes to the Amarr logis are fine as they where never meant to be filling in a slayer role in the first place so getting rid of the side arm and moving it to the equipment slot makes sense considering they are looking into making the assault class more viable in patch charlie.
The movement speed is also justifiable as they are not front line fighters nor are they scouts so believe or not the logistics class is now become a more defined support role. Leave the speed to the scouts and assault classes.
But they are already slower than the assault and scout classes. They are medium suits, not heavy suits.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2249
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Posted - 2014.07.10 05:44:00 -
[57] - Quote
Alright there are a couple things at work here:
Role of the Logi I have always considered the Logistics to be the Support and Control class Dust, though not in the sense that many players think. To me, Logistics control the battlefield by providing spawn points, planting explosives, and hacking objectives. Support means Medical Support in the form of Rep tool and Injectors, Asset Support as in Nanohives, and Intelligence Support as in Scanners. But Logistics are also Combat Support, providing indirect and limited direct combat support to their teammates, which is why I fervently reject the GÇ£Sidearm Only LogiGÇ¥ because it severely gimps a key part of the Logi role, which is Combat Support.
Many will argue that Logistics Ships in EVE don't use guns at all, but I'd also argue that the logistics capabilities of of Logi suits is merely a fraction of what what Logistics ships in EVE can do. If Logi suits in Dust could completely out-rep and effectively negate incoming DPS like Logistics in EVE can, then I could support a sidearm only Logi. However, Dust Logistics fill a hybrid role, and as such a direct comparison is not very accurate.
That being said, the existence of the GÇ£Slayer LogiGÇ¥ is not so much a failure of the Logi being too good at killing, but rather that it's Assault brother isn't significantly better.
Survivability It is important to remember regardless of your role, you're useless if you're dead. Logistics have often been told that they need to be weak in order to be balanced but I disagree. If the support class is the easiest to kill and also has the most hindered offensive abilities in the game, it won't survive long enough to be considered useful. Don't misunderstand, I'm not advocating for the unkillable brick Logi's we had back in the day. However, the general survivability of the Medium Frame series as a whole (Logi and Assault) needs to be fairly consistent.
For those of you concerned about Slayer Logis, the concept I'm pushing is that while Logistics and Assault should have similar defenses, the Assault should be significantly better at killing, and thus would be the preferred slayer, whereas the logistics is still capable of surviving, it cannot dish out as much punishment as the Assault, and is such better suited for the Support and Control role.
Fitting The best way to make sure that both suits are viable in combat would be to give them very similar slot layouts and base stats. The Assault would likely have an extra slot as well as a slightly higher speed (I'm totally against the recent nerf to Logi speed, it should have stayed the same and given a speed buff to the Assault).
Currently Logi's have more resources to run their equipment, and more slots for flexibility. However in order to remain viable, they have to use those slots to compensate for dismally low base stats, and the fitting reduction bonus is simply too low. Considering a Proto logi will have 4 times more equipment than the Assault, yet its bonus only compensates for 25% resource reduction, the bonus is essentially a drop in the bucket. So now you have a suit which has to stack on tons of modules to stay alive as well as carry 2-3 more equipment than other classes, making is probably the most expensive suit to run in the entire game.
Required Equipment No other role requires you to equip something to play as it. The reason you're required to equip a gun/turret is because this is a FPS game, not a boxing game. Scouts are not required to fit a cloak, nor are Assaults required to fill all of their weapon slots, nor is a Sentinel required to use a heavy machine gun. Hard restrictions like forcing a player to fill all of their slots is distinctly NOT New Eden, and is a crude fix and bad game design.
Let's assume the Logi has similar PG/CPU and slot layout to an Assault, similar slots, but with 4 equipment instead of 1. The Logi has 2 choices here:
1. Equip no Equipment. His resources are still the same as the Assault and thus cannot equip any more defenses/off than an Assault (Lets assume the assault isnGÇÖt using equipment either), but also lacks a sidearm and offensive bonuses, thus making it about as survivable as an Assault, but with weaker offensive abilities and no support abilities.
2. Fill equipment slots. If we assume 25% reduction to equipment, the Logi equips 4 equipment for the cost of 3. At this point it's using the same resources to run 3 equipment vs the 1 equipment the Assault has, thus consuming resources that could have otherwise been put towards defenses.
Option 1 is what someone attempting to be a Slayer Logi would take, however as I outlined, he would gain no advantage by doing this, and this is a good thing. Option 2 is bad, because it hinders Logi's trying to play the support role but are getting screwed because their defenses are not up to snuff. Option 2 can be fixed however, and the issue lies in the rather weapon fitting bonus to equipment.
By doubling or tripling the equipment fitting bonus (50%-75% reduction), but giving Logistics similar PG/CPU to Assaults, their Effective PG/CPU is significantly higher, but only if they use equipment. Their Absolute PG/CPU is similar to Assaults though, so this offers Logi's zero advantage to not equipping equipment, but does not hinder or force Logis to fill their slots. Thus we have option 3.
3. Fill Equipment with 75% reduction bonus to equipment fitting. 4 Equipment costs similar to 1, the same as Assault. Remaining PG/CPU is similar to that of an assault, thus allowing the Logi to fit similar defenses, but lacking in sidearm/offensive bonuses makes them weaker offensively, but not useless.
I feel this is is the most balanced way to encourage equipment use by offering little advantage to not use it.
Like my ideas?
Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2249
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Posted - 2014.07.10 05:45:00 -
[58] - Quote
Equipment Bonuses I think that forcing players to only have bonuses to a single equipment but giving them 3-4 slots is kinda silly. Racial bonuses are sweet, but so are role bonuses. Logi's should be the best at using equipment, period, and even better at using their own racial equipment. I have two suggestions for reworked bonuses for equipment
1. Logi's get full bonus for their racial equipment, as well as full bonus for another race's equipment, such that each has a unique pair. For example Amarr: Bonus to Uplinks & Nanohives Caldari: Bonus to Nanohives & Scanners Gallente: Bonus to Scanners & Repair Tools Minmatar: Bonus to Repair Tool & Uplinks 2. Logi's get full bonus for their racial equipment, as well as a partial bonus for all other race's equipment.
I personally like 1 a bit more, but I imagine most will prefer 2. I'd be content with either option. On a side note, I'd actually like all Logi's to get some form of bonus to remote explosives and proximity mines. I feel it really suits their Control and Indirect Combat themes, and would certainly bring and interesting dynamic to those equipment.
Conclusion (Keep in mind I think more changes need to be made to all medium frames in general to properly balance them against Light and Heavy, however balancing Assault vs Logi is an important step as well)
- Logi's need similar survivability to Assaults. General defenses should be part of the frame suit, not the role. Variations will exist, but overall they should be similar
- Boost Equipment fitting bonus significantly (50%-75% reduction at level 5 instead of current 25%)
- Give Logi's similar slots and PG/CPU to assaults, but make their effective PG/CPU much higher, but only if equipment is used to take advantage of the larger reduction bonus.
- Expand bonuses for racial equipment to make it less restrictive.
Like my ideas?
Pokey Dravon for CPM1
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Thang Bausch
Pierrot Le Fou Industries
184
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Posted - 2014.07.10 05:54:00 -
[59] - Quote
Jaysyn Larrisen wrote:CCP Rattati wrote:Any more smart ideas that we can slot in? First, big kudos to Crazy Cat Lady for posting this up and starting the conversation. Second, Change can be frustrating but may open up some opportunity for us Logi players. Feedback on Hotfix Charlie potential Logi updates:1) WP scaling for needles - spot on and long over due. I would propose a slightly different WP reward mechanism for consideration. Additionally, the nanite injector probably should be effected positively in some way by the Cal Logi racial bonus. 2) Speed nerf to Logi - bad call. The speed of the logi was never what made them a "slayer" the versatility and ability to increase damage or tank was the reason. I think you could actually make a decent case for slightly increasing the base movement rate of the Logi's but not increase the sprint speed since that is more useful in maintaining pace with heavies and scouts on the offense. 3) Evening out the number of modules - need more info on this one. This change, coupled with equipment slot changes, is a major overhaul and you might get close to "over homogenizing" the logi class if you aren't careful. Don't get me wrong, I'm very open to change but it must be carefully considered. Possible smart ideas for consideration:a) Require every equipment slot to be filled. Similar mechanic to requiring a weapon to be equipped; this will not harm logi's in any way since we are already filling the slots. It will, however, discourage folks from rocking all proto mods, weapons, and nades while leaving equipment slots. b) Significant bonuses to sidearms. Let me be VERY clear, I'm not a proponent for requiring Logi's run sidearms but I'm OK with incentivizing us carrying sidearms. We could get a 5% reduction to CPU/PG use and 2% increase in Damage per level and that might very well be enough to incentivize fairly significant use of sidearms. c) Look at opening up scaled bonus for equipment across all types. Basically you get the current racially assigned equipment bonus AND you get a smaller buff for the other equipment types.
Agree with most of this. b) I'm 'meh' on, but I am absolutely adamant that the light weapon not be changed to a sidearm. We still need to have some combat effectiveness and only a sidearm is not combat effectiveness
I am baffled that the logis are getting changed this much. I no longer see many slayer logis: scouts are the new assault class, not logis, so why is CCP. If CCP really feels like they need to separate the logi and assault suits more, then don't allow logis from having damage mods.
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Hell Destroyer
THE CHOSEN-ONES
11
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Posted - 2014.07.10 05:55:00 -
[60] - Quote
hey i know people speced into the ammar logi for one of two reasons. 1 they liked the bonus to uplink spawn time .2 they liked the logi that had a side arm which you are trying to get ride of.... i think if you want to mess with all of that you might as well give a respec because that isnt fair to take away the side arm that they speced into the suit for. i know im going to get hated on for saying respec but that is a big part when I used my logi a lot saved me many times over. and people will also say a side arm is useless which is false when you run lazer weaponry you need to avoid the over heat so you flip out your side arm and get the kill. again now you are going to say you are running it to slay but it is defensive. |
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