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843-Vika
BurgezzE.T.F General Tso's Alliance
18
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Posted - 2014.07.10 16:10:00 -
[121] - Quote
Jack 3enimble wrote:Give the Cal logi its old CPU and PG back.
why so they can go uber tank mode again and be a better assault then the assault class?
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2271
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Posted - 2014.07.10 16:11:00 -
[122] - Quote
Jaysyn Larrisen wrote:One of the concepts I wanted to explore further with you guys is extended bonus beyond the primary racial equipment choice.
Several of us have mentioned it and i think it has a lot of merit if handled well. Any thoughts on proposals for how this might shake out?
Off the top of my head I was thinking something along the ideas of this:
Cal Logi 1) keeps current hive bonus (add increased effect for needles for Cal suits) 2) 2% decrease in spawn times from droplinks per level 3) 2% increase in rep tool range per level 4) 5% increase in range of active scanner per level
Gal Logi 1) Keeps current active scanner bonus 2) 1x additional spawn per level for drop links 3) 2% increase in rep tool effectiveness per level 4) 5% increase in nanite reservoir in hives per level
Min Logi 1) Keeps current rep tool bonus 2) 5% increased in dmg and blast radius of REs per level 3) 2% increase in nanite replenishment rate in hives per level 4) 2% decrease in spawn times from drop links per level
Amarr Logi 1) Keeps current drop link bonus 2) 5% increase in rep tool effectiveness 3) 2% increase in damage / blast radius for REs 4) 2% increase in nanite replenishment rate per level
You've got an interesting approach going on there Jay, let me brainstorm a bit on it. So below I've listed some of the most obvious choices for equipment and pointed out that each could get a bonus to 2 attributes.
Repair Tool: Range & Rate Scanner: Range & Precision Hive: Rate & Capacity Uplinks: Rate & Capacity Remotes/Mines: Damage & Radius
What if the suit got both bonuses for its racial equipment (Which would be what they have now) and then the full bonus for all others, but only on one of the two attributes. So for example: CalLogi +% To Capacity & Replenish/Repair Rate of Nanohives +% Precision of Scanners +% Range of Repair Tools +% Capacity of Uplinks
I'm also a personal fan of giving all Logi's fully bonuses to Remotes/Mines, I think its an interesting and fun mechanic to make the Logi's have their own form of AV but also be kind of the Tactician class by making traps and whatnot.
Like my ideas?
Pokey Dravon for CPM1
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Iron Wolf Saber
Den of Swords
15854
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Posted - 2014.07.10 16:15:00 -
[123] - Quote
Pokey Dravon wrote:Jaysyn Larrisen wrote:One of the concepts I wanted to explore further with you guys is extended bonus beyond the primary racial equipment choice.
Several of us have mentioned it and i think it has a lot of merit if handled well. Any thoughts on proposals for how this might shake out?
Off the top of my head I was thinking something along the ideas of this:
Cal Logi 1) keeps current hive bonus (add increased effect for needles for Cal suits) 2) 2% decrease in spawn times from droplinks per level 3) 2% increase in rep tool range per level 4) 5% increase in range of active scanner per level
Gal Logi 1) Keeps current active scanner bonus 2) 1x additional spawn per level for drop links 3) 2% increase in rep tool effectiveness per level 4) 5% increase in nanite reservoir in hives per level
Min Logi 1) Keeps current rep tool bonus 2) 5% increased in dmg and blast radius of REs per level 3) 2% increase in nanite replenishment rate in hives per level 4) 2% decrease in spawn times from drop links per level
Amarr Logi 1) Keeps current drop link bonus 2) 5% increase in rep tool effectiveness 3) 2% increase in damage / blast radius for REs 4) 2% increase in nanite replenishment rate per level You've got an interesting approach going on there Jay, let me brainstorm a bit on it. So below I've listed some of the most obvious choices for equipment and pointed out that each could get a bonus to 2 attributes. Repair Tool: Range & Rate Scanner: Range & Precision Hive: Rate & Capacity Uplinks: Rate & Capacity Remotes/Mines: Damage & Radius What if the suit got both bonuses for its racial equipment (Which would be what they have now) and then the full bonus for all others, but only on one of the two attributes. So for example: CalLogi +% To Capacity & Replenish/Repair Rate of Nanohives +% Precision of Scanners +% Range of Repair Tools +% Capacity of Uplinks I'm also a personal fan of giving all Logi's fully bonuses to Remotes/Mines, I think its an interesting and fun mechanic to make the Logi's have their own form of AV but also be kind of the Tactician class by making traps and whatnot.
+1
Though I would hold off on any remote bonuses or proxy mine bonuses for the moment.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2271
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Posted - 2014.07.10 16:18:00 -
[124] - Quote
Iron Wolf Saber wrote:
+1
Though I would hold off on any remote bonuses or proxy mine bonuses for the moment.
Agreed, that would be a big much all at once, but it's something I'd like people to start thinking about at the very least.
Like my ideas?
Pokey Dravon for CPM1
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G Sacred
Rubber Chicken Bombers
88
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Posted - 2014.07.10 16:19:00 -
[125] - Quote
Crazy Cat Lady wrote:The following changes to the Logistics role have been proposed as part of Hotfix Charlie. CCP Rattati wrote:Hotfix Charlie
* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier.
* WP for injectors, STD/ADV/PRO 25/50/75 WP
I would like to know the Logistic Community's thoughts on these proposed changes.Most of us would likely agree with the WP for Injectors. Looking forward to seeing better quality needles on the field The speed reduction is not something I personally support. The logistics role has changed a lot since "Scout 514" and reducing our speed will make it even harder for us to keep up with and support our squad/team. I would not like to see that any slower. Increasing the equipment slots for Caldari and Amarr also makes sense now that scouts have two slots- it seems a bit odd that a logi and scout should have the same number of slots in the first place. Also the Cal never really got any special prize (like the side arm) for losing that extra slot. Looking forward to seeing some more Caldari Logi's if this change comes through. Disappointed that the uplink bonus on the Amarr suit is still not fixed. Rather than playing around with the side-arm of the Amarr Logi - I would have liked to see this addressed first. Overall, its super exciting that our role is getting some attention
Yay logi bro attention. Before this last dropsuit command respec, I was an Amarr Logi, and after it, I play Minmatar Logi. Here is the current setup I run. Note that I have nearly every skill that would have an effect on anything in this setup to 5. Only missing a few like grenadier and drop uplink operation.
[Minmatar Logi mk.0] CPU: 485/512 PG: 100/102
[Low Slots[ Enhanced Armor Plates Enhanced Armor Plates Complex Armor Repairer Complex Armor Repairer
[High Slots] Basic Shield Recharger Complex Shield Extender Complex Shield Extender Complex Shield Extender
[Light Weapon Slot] GEK-38 Assault Rifle
[Grenade Slot] Locus Grenade
[Equipment Slots] Wiyrkomi Nanite Injector Six Kin Triage Repair Tool Ishukone Gauged Nanohive Stable Drop Uplink
The fitting may be a bit costly if I die a lot during a match, but it works wonders. So in regards to the OP...
WP for nanite injectors is long overdue. I remember when they still had it. Glad to see it will hopefully be coming back.
Speed Reduction. I'm iffy on this one. Even with 330 shields. 429 armor, a shield recharge rate of 25.45, and an armor repair rate of 18.75, I feel squishy. Not even kidding. It melts oh so quickly. My movement speeds stand at 4.61 m/s, and sprinting at 6.77 m/s. I'm slightly faster than heavies, some assaults, and get blown away by scouts. Take note that I am playing as a Minmatar as well. who I believe is the fastest logi in the game, which means other logi are even slower. Logi's aren't meant to be fighting like an assault, so the beauty of them is their ability to run away if the group they are supporting dies. I don't think they need a speed nerf.
As for the leveling out the tiers in dropsuits. I am very much against this. You may get PG and CPU bonuses as you increase in tier, but being able to fit more onto a suit with that PG and CPU as you progress because of an extra slot is a huge bonus. Taking that away would leave little reason, if any, to upgrade to the prototype version of a logi suit. Same reasoning for the equipment slot leveling.
Cloak bonus? I didn't know logi had one... Even if they do, I've seen maybe 2 or 3 cloaky logis and they all died very quickly. Do what you wish here.
Amarr sidearm. Leave it alone until you can give the Amarr Logi its proper bonuses, or you give them something else to make it worthwhile to train into Amarr Logi.
Finally I would like to make a recommendation to CCP regarding Logistics. I think it is about time you gave the shield tanking bros a way to benefit from Logi besides Nanohives and revives. I would like to see some kind of shield transporting equipment. This coming from a Logibro who feels bad that he can't keep shield tanking teammates alive for long after they hit armor, and someone who plays a Caldari Heavy on occasion. Yes its nice having a logi bro rep me as I clear a room, and it has saved me occasionally. However, more often than not, I don't have enough reps on my armor to survive.
TL;DR (Lazy people) WP for nanite injectors - Yes Speed Reduction - No Slot Changes across tiers - No Cloak Bonus - ? Indifferent Amarr sidearm - Fix the suit bonus first, then talk about removing the sidearm Shield Transporting Tool - Way Overdue |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3699
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Posted - 2014.07.10 16:25:00 -
[126] - Quote
Jaysyn Larrisen wrote:Guys...i might be looking for a couple hard core Logi Bro / Sis folks for the Biomassed show this weekend. I'm looking for long time varsity level nominees to help represent the community... who do you folks want me to try and get on the show? Ps... sounds like the Devs dig the show as well.
I'm not exactly "varsity level", but I've been around the block a few times in my Amarr logi (major topic of the day, obviously) and I'd volunteer if I weren't working this weekend.
So, I'd nominate Mortedeamor since she rocks the Amarr logi as well as anyone.
(The other usual suspects would be CCL, Shayz, maybe RedBleach?)
(The godfather of tactical logistics)
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2048
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Posted - 2014.07.10 16:41:00 -
[127] - Quote
CCP Rattati wrote:Any more smart ideas that we can slot in? Um, I just want to say that I love you since I have run Wiyrkomis since I could fit Wiyrkomis and now finally I will be getting a better reward for using them.
Any chance that could be applied retroactively?
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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safura trotsky
Nyain Chan General Tso's Alliance
70
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Posted - 2014.07.10 16:46:00 -
[128] - Quote
Mikey Ducati wrote:So um, why are we tampering with the logi again? omg this^ Just freaking leave it ccp, ffs....
Thanks for picking me up blueberry!...and again...and again...STAHP!!!
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AngelflamesP
Onslaught Inc RISE of LEGION
18
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Posted - 2014.07.10 16:48:00 -
[129] - Quote
Hey here is a proposal! after using small Rail gun turrets i have this to say... just like the Rail Rifle some shots taht you shoot do no register just like the rail rifle at one point I propose a fix for that and a new reticle for the weapon as well. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2273
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Posted - 2014.07.10 16:55:00 -
[130] - Quote
AngelflamesP wrote:Hey here is a proposal! after using small Rail gun turrets i have this to say... just like the Rail Rifle some shots taht you shoot do no register just like the rail rifle at one point I propose a fix for that and a new reticle for the weapon as well.
I'm a little confused on that that relates to the to topic of Logistics?
Like my ideas?
Pokey Dravon for CPM1
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SHANN da MAN
D3LTA FORC3 C0VEN
250
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Posted - 2014.07.10 17:25:00 -
[131] - Quote
CCP Rattati wrote:Any more smart ideas that we can slot in? I have an idea, but I don't know if you can do it server side only ...
Fill ONE of each Race's Logi Equipment slots with whatever YELLOW BPO Equipment (Similar to Starter Fit Yellow Modules) their Race is Bonused in:
Amarr - Uplink Caldari - Nanohive Gallente - Scanner Minmatar - Rep Tool
Make these Yellow BPO Equipment Modules the same Tier as the Logi Suit:
STD Logi gets STD Yellow Module ADV Logi gets ADV Yellow Module PRO Logi gets PRO Yellow Module
This would allow you to maintain the higher CPU/PG required to Fit Logi Suits but would limit the ability of players to leave the Equipment slots empty and use the extra CPU/PG to build 'Slayer Logi's'
It would also encourage players to use the equipment that the suit is bonused for as it will be automatically fitted (like Starter Fittings).
Players will still have the ability to cover the Yellow Module with a different or higher tier module so versatility isn't affected.
nothing to see here ... move along
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2274
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Posted - 2014.07.10 17:56:00 -
[132] - Quote
SHANN da MAN wrote:CCP Rattati wrote:Any more smart ideas that we can slot in? I have an idea, but I don't know if you can do it server side only ... Fill ONE of each Race's Logi Equipment slots with whatever YELLOW BPO Equipment (Similar to Starter Fit Yellow Modules) their Race is Bonused in: Amarr - Uplink Caldari - Nanohive Gallente - Scanner Minmatar - Rep Tool Make these Yellow BPO Equipment Modules the same Tier as the Logi Suit: STD Logi gets STD Yellow Module ADV Logi gets ADV Yellow Module PRO Logi gets PRO Yellow Module It's only one Equip slot, the others will still be empty for CPU/PG versatility This would allow you to maintain the higher CPU/PG required to Fit Logi Suits but would limit the ability of players to leave the Equipment slots empty and use the extra CPU/PG to build 'Slayer Logi's' (one Equip slot would always have something in it) It would also encourage players to use the equipment that the suit is bonused for, as it will be automatically fitted (like Starter Fittings). Players will still have the ability to cover the Yellow Module with a different or higher tier module so versatility isn't affected.
https://forums.dust514.com/default.aspx?g=posts&m=2250761#post2250761
Like my ideas?
Pokey Dravon for CPM1
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1268
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Posted - 2014.07.10 17:59:00 -
[133] - Quote
Pokey Dravon wrote:Iron Wolf Saber wrote:
+1
Though I would hold off on any remote bonuses or proxy mine bonuses for the moment.
Agreed, that would be a big much all at once, but it's something I'd like people to start thinking about at the very least.
Very interesting ideas.... a tactical approach to AV with proxy mines bonuses would be very nice.
This kind of thing would be awesome but it can wait for now. Wow you guys impress me! Some amazing ideas floating around on the forums these past few weeks =D
The Struggle is most certainly real.
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!"
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Christopher Nairn
Goonfeet Special Planetary Emergency Response Group
7
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Posted - 2014.07.10 18:45:00 -
[134] - Quote
I would like to see a shield rep tool. Also I would not mind giving all logistic suits a side arm slot and removing the light weapon slot putting more focus on support than slaying. |
Pvt Numnutz
Prophets of the Velocirapture
1687
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Posted - 2014.07.10 18:53:00 -
[135] - Quote
Martin0 Brancaleone wrote:CCP Rattati wrote:Any more smart ideas that we can slot in? How about NOT NERFING INJIECTORS WP? I was there when injectors were 40wp/revive and NOONE used them. At 25/50 wp? Being revived will be as rare as a miracle. An assist will give you the same wp as a revive, without needing to get yourself in danger/waste a equip slot/pg-cpu. With scouts having almost the same equip, better stealth, hp and speed and injectors having crap rewards logi will go extint. Have fun being drowned by people lamenting noone revive them. An increase of wp for reviving people will cause people to stop using injectors? Lol dude, just lol. |
AngelflamesP
Onslaught Inc RISE of LEGION
18
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Posted - 2014.07.10 19:24:00 -
[136] - Quote
Pokey Dravon wrote:AngelflamesP wrote:Hey here is a proposal! after using small Rail gun turrets i have this to say... just like the Rail Rifle some shots taht you shoot do no register just like the rail rifle at one point I propose a fix for that and a new reticle for the weapon as well. I'm a little confused on that that relates to the to topic of Logistics?
I may be wrong but i do recall a dev saying about any propositions ;P |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2278
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Posted - 2014.07.10 19:39:00 -
[137] - Quote
AngelflamesP wrote:Pokey Dravon wrote:AngelflamesP wrote:Hey here is a proposal! after using small Rail gun turrets i have this to say... just like the Rail Rifle some shots taht you shoot do no register just like the rail rifle at one point I propose a fix for that and a new reticle for the weapon as well. I'm a little confused on that that relates to the to topic of Logistics? I may be wrong but i do recall a dev saying about any propositions ;P
Context man. Context. lol
Like my ideas?
Pokey Dravon for CPM1
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Finn Colman
Immortal Guides
30
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Posted - 2014.07.10 19:46:00 -
[138] - Quote
Miokai Zahou wrote:Mikey Ducati wrote:Miokai Zahou wrote:
Name calling just proves you have no counter to an argument so I'll just take my leave and say that you're idea is wrong and you should feel bad.
The only counter I am offering is intelligence. Not even that, its just basic common sense. Some things I figured should go without saying. In other words, there should be an understanding without taking the time to explain the simplistic. Yes, a merc should be able to customize as long as its is well within the guidelines.. An assault cannot fit a HMG because of its powergrid costs. Meaning, the suit powers the weapon. The suit also uses CPU to process its functionality, where the CPU cost come in. We haven't even discussed the weight and heat matters. Oh and why you quoted the post that was made to respond to the other guy? Is that your alt? I'm not being a smart but about it.... If I may contribute my thoughts, I don't think that a Sentinel should be able to fit light weapons. But, I do feel like a regular heavy should be able to fit a light weapon (at least until we get some actual medium range heavy weapons). I'm just going to say this and leave it (especially since this is not the proper thread to be discussing this in). |
Finn Colman
Immortal Guides
30
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Posted - 2014.07.10 20:03:00 -
[139] - Quote
Now to the matter at hand, I don't feel like Amarr Logis should lose their sidearms. When I studied up to pick my first drop suit I only ever considered the Amarr Logi because it had a sidearm. It is worth noting that all of my drop suits are Minmatar because I like the extra speed, even at the expense of armour. In terms of bonuses, the Minmatar have the best for Logis (whose main tools are of course the Rep Tool and Nanite Injector). Having been a scout-logi for a while now, I share the opinion of the the Amarr logis that if they lose their sidearms, many will simply switch to where I've believed the grass to be greener for a while now. Unfortunately, that will mean an eventual hit to scouts by the misguided nerf-bat of CCP so there can no longer be scout-logis. I can tell you without a doubt in my mind that I haven't seen any slayer logis in a long time now. And the ones I saw then were usually Gallente or even Caldari, not Amarr. |
Crazy Cat Lady
Opus Arcana Covert Intervention
178
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Posted - 2014.07.10 20:04:00 -
[140] - Quote
CCP Rattati wrote:Any more smart ideas that we can slot in?
An EVENT that logis can participate in. pretty please
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J4yne C0bb
Molon Labe. General Tso's Alliance
427
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Posted - 2014.07.10 20:15:00 -
[141] - Quote
John Demonsbane wrote:Jaysyn Larrisen wrote:Guys...i might be looking for a couple hard core Logi Bro / Sis folks for the Biomassed show this weekend. I'm looking for long time varsity level nominees to help represent the community... who do you folks want me to try and get on the show? Ps... sounds like the Devs dig the show as well. I'm not exactly "varsity level", but I've been around the block a few times in my Amarr logi (major topic of the day, obviously) and I'd volunteer if I weren't working this weekend. So, I'd nominate Mortedeamor since she rocks the Amarr logi as well as anyone. (The other usual suspects would be CCL, Shayz, maybe RedBleach?) Yeah, RedBleach LeSanglant is a good choice, if only for his excellent primer The Logi Code.
Min Logi | aka Punch R0ckgroin, fatman
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J4yne C0bb
Molon Labe. General Tso's Alliance
427
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Posted - 2014.07.10 20:22:00 -
[142] - Quote
Christopher Nairn wrote:I would like to see a shield rep tool. Also I would not mind giving all logistic suits a side arm slot and removing the light weapon slot putting more focus on support than slaying. A shield tool would be nice, to rep Cal heavies.
I don't really mind encouraging logis use a sidearm, but I just don't want to be forced to. I run either a GEK or a BK-42 on all my suits, and while it makes me more competitive firepower-wise, it does have the disadvantage of not allowing me to fit better equipment, which I think is fair. A CPU/PG reduction bonus to logis for fitting a sidearm instead of L I think is the better choice; gives people options.
Min Logi | aka Punch R0ckgroin, fatman
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Killar-12
The Exemplars Top Men.
2924
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Posted - 2014.07.10 20:26:00 -
[143] - Quote
Crazy Cat Lady wrote:CCP Rattati wrote:Any more smart ideas that we can slot in? An EVENT that logis can participate in. pretty please Officer Equipment?
21-Day EVE Trial
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843-Vika
BurgezzE.T.F General Tso's Alliance
24
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Posted - 2014.07.10 20:43:00 -
[144] - Quote
@Pokey Dravon
so let me get this straight.....
you want logis to have more reduction to equipment pg/cpu bonus?
for what reason?
so that a logi can now carry 2 different reping hives as well as 2 ammo hives, and on top of that be able fit high end shield and armor mods?
ummmmm............we had that already.......remember.........it was called 1.? ( forget which patch number it was ).................when it was impossible to kill a loge even with a point blank hmg |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2280
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Posted - 2014.07.10 21:55:00 -
[145] - Quote
843-Vika wrote:@Pokey Dravon
so let me get this straight.....
you want logis to have more reduction to equipment pg/cpu bonus?
for what reason?
so that a logi can now carry 2 different reping hives as well as 2 ammo hives, and on top of that be able fit high end shield and armor mods?
ummmmm............we had that already.......remember.........it was called 1.? ( forget which patch number it was ).................when it was impossible to kill a loge even with a point blank hmg
Overall their base resources would be reduced to that similar to the assault, so at most they would be able to fit slightly weaker defenses than an assault and the bonus would allow them to still fit a gambit of equipment. They would howerer be lacking in the offensive abilities that othe suits get, thus making them sub-part to the norm in terms of offense.
The reason the previous "Slayer Logi" issue was such a problem is because even with the equipment cost reduction, their base resources far exceeded that of other suits, allowing them to forgoe some equipment in exchange for stupidly high defense. The reduction of the base resources and the increase of the equiptment fitting bonus avoids this issue.
I'm not advocating that the logi have identical defenses to the Assault, but they need to be similar enough such that they can stay alive in high-fire situations with other units. I would tenitivly suggest the Assault have slightly more base resources, slightly higher speed, and 1 more slot on their main tanking set.
As for Hybrid tanking, I think in general medium frames need another pass as to discourage hybrid tanking, but that's something I'd tackle further down the line.
Like my ideas?
Pokey Dravon for CPM1
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843-Vika
BurgezzE.T.F General Tso's Alliance
25
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Posted - 2014.07.10 22:05:00 -
[146] - Quote
If they reduced the base cpu/pg of the logi suits then i would agree 100%, that would be a great idea. But since logi's have huge cpu/pg resources especially with the cpu/pg passive skills, giving them even lower equipment reduction bonus would be a bad thing.
Also think about how much cloaked scouts are a problem, now add in logis that can abuse cloaks as well. Since cloaks are equipment the cpu/pg would be greatly reduced for that as well.
To be honest anything you do to a logi will leave people the option to use it as a slayer instead of a support, and i think CCP is trying to get logi's to be more of a supportive role as they were intended to be. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2280
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Posted - 2014.07.10 22:23:00 -
[147] - Quote
843-Vika wrote:If they reduced the base cpu/pg of the logi suits then i would agree 100%, that would be a great idea. But since logi's have huge cpu/pg resources especially with the cpu/pg passive skills, giving them even lower equipment reduction bonus would be a bad thing.
Also think about how much cloaked scouts are a problem, now add in logis that can abuse cloaks as well. Since cloaks are equipment the cpu/pg would be greatly reduced for that as well.
To be honest anything you do to a logi will leave people the option to use it as a slayer instead of a support, and i think CCP is trying to get logi's to be more of a supportive role as they were intended to be.
Well that's kinda key to my proposal, the increase to the reduction bonus MUST be paired with a decrease to the current base PG/CPU, otherwise that would be overpowered as ****. I do apologize if that was unclear in my original post.
Also they're changing it so the Logi's equipment bonus does not work for Cloaks, so that is non-issue.
As for Logi slayers you can't really look at it the same way as you used to. Sentinels and Scouts were a lot weaker back then, then they got proper role bonuses and are now the primary suits used in competitive play because they got a lot better, whereas the Assaults and Logis were largly left behind. Keep in mind that survivability does not make a suit "A Slayer", it just makes it viable in competitive play. What DOES make a slayer are skills and abilities thats boost offensive capabilities, abilities which this proposale of Logi's do not have, but Assaults do.
Medium frames in general need to be balanced against Light and Heavy, and then differentiate their roles be giving Assaults additional offensive abilities, and Logistisics additional support abilities.
Like my ideas?
Pokey Dravon for CPM1
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843-Vika
BurgezzE.T.F General Tso's Alliance
25
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Posted - 2014.07.10 22:35:00 -
[148] - Quote
Pokey Dravon wrote:843-Vika wrote:If they reduced the base cpu/pg of the logi suits then i would agree 100%, that would be a great idea. But since logi's have huge cpu/pg resources especially with the cpu/pg passive skills, giving them even lower equipment reduction bonus would be a bad thing.
Also think about how much cloaked scouts are a problem, now add in logis that can abuse cloaks as well. Since cloaks are equipment the cpu/pg would be greatly reduced for that as well.
To be honest anything you do to a logi will leave people the option to use it as a slayer instead of a support, and i think CCP is trying to get logi's to be more of a supportive role as they were intended to be. Well that's kinda key to my proposal, the increase to the reduction bonus MUST be paired with a decrease to the current base PG/CPU, otherwise that would be overpowered as ****. I do apologize if that was unclear in my original post. Also they're changing it so the Logi's equipment bonus does not work for Cloaks, so that is non-issue. As for Logi slayers you can't really look at it the same way as you used to. Sentinels and Scouts were a lot weaker back then, then they got proper role bonuses and are now the primary suits used in competitive play because they got a lot better, whereas the Assaults and Logis were largly left behind. Keep in mind that survivability does not make a suit "A Slayer", it just makes it viable in competitive play. What DOES make a slayer are skills and abilities thats boost offensive capabilities, abilities which this proposale of Logi's do not have, but Assaults do. Medium frames in general need to be balanced against Light and Heavy, and then differentiate their roles be giving Assaults additional offensive abilities, and Logistisics additional support abilities.
When put into that light i would highly agree with your idea and would support it 100%
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2051
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Posted - 2014.07.10 23:10:00 -
[149] - Quote
Martin0 Brancaleone wrote:CCP Rattati wrote:Any more smart ideas that we can slot in? How about NOT NERFING INJIECTORS WP? I was there when injectors were 40wp/revive and NOONE used them. At 25/50 wp? Being revived will be as rare as a miracle. An assist will give you the same wp as a revive, without needing to get yourself in danger/waste a equip slot/pg-cpu. With scouts having almost the same equip, better stealth, hp and speed and injectors having crap rewards logi will go extint. Have fun being drowned by people lamenting noone revive them. STFU and GTFO you walmart rezzing douche
It is incentive to fit Wiyrkomis, so suck it up and drop the 7000 Isk for them.
If it is because you don't want to spend the SP on Nanocircuitry 5 then I advise you to refer to my first sentence.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Zion Shad
ZionTCD Top Men.
2332
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Posted - 2014.07.10 23:28:00 -
[150] - Quote
My fat ass loves my logis. Awesome topic and soaking it in
Plus 1
CPM1 Hopeful
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