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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Crazy Cat Lady
Opus Arcana Covert Intervention
158
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Posted - 2014.07.09 22:57:00 -
[1] - Quote
The following changes to the Logistics role have been proposed as part of Hotfix Charlie.
CCP Rattati wrote:Hotfix Charlie
* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier.
* WP for injectors, STD/ADV/PRO 25/50/75 WP
I would like to know the Logistic Community's thoughts on these proposed changes.
Most of us would likely agree with the WP for Injectors. Looking forward to seeing better quality needles on the field
The speed reduction is not something I personally support. The logistics role has changed a lot since "Scout 514" and reducing our speed will make it even harder for us to keep up with and support our squad/team. I would not like to see that any slower.
Increasing the equipment slots for Caldari and Amarr also makes sense now that scouts have two slots- it seems a bit odd that a logi and scout should have the same number of slots in the first place. Also the Cal never really got any special prize (like the side arm) for losing that extra slot. Looking forward to seeing some more Caldari Logi's if this change comes through.
Disappointed that the uplink bonus on the Amarr suit is still not fixed. Rather than playing around with the side-arm of the Amarr Logi - I would have liked to see this addressed first.
Overall, its super exciting that our role is getting some attention
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CCP Rattati
C C P C C P Alliance
3781
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Posted - 2014.07.09 23:00:00 -
[2] - Quote
Any more smart ideas that we can slot in?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
157
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Posted - 2014.07.09 23:01:00 -
[3] - Quote
So um, why are we tampering with the logi again? |
Vitharr Foebane
Terminal Courtesy Proficiency V.
1597
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Posted - 2014.07.09 23:02:00 -
[4] - Quote
CCP Rattati wrote:Any more smart ideas that we can slot in? Leaving the A-Logi sidearm alone would be pretty smart...
Amarr: Sentinel V Scout V Assault V Commando IV Logistics IV
Amarr Logi without a sidearm IS NOT AN AMARR LOGI!
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Herrick Arcos
BIG BAD W0LVES Canis Eliminatus Operatives
114
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Posted - 2014.07.09 23:07:00 -
[5] - Quote
IFirst off I have to say hello to Crazy Cat Lady... Its been a long time since Shadow Cavalry! Second I think the logi's we have now are a far cry from the killer bees we had for a while and a nerf to their speed is definitely not something that is needed. Slowing logis is only going to make their ability to support their team unnecessarily more difficult. Its about time logis get some attention that actually impacts their ability to support their teams. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11727
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Posted - 2014.07.09 23:11:00 -
[6] - Quote
If anything I would be suggesting alternate bonuses for the Logistics role.
Instead of placing emphasis on the racial equipment item and making that the sole deciding factor of which Logi is chosen I would suggest more generalistic bonuses that ensure Logistics operate more like their EVE kin.
Role Bonuses such as
+ X% to Rep Range per level +X% to Armour and Shield Transfer per level + X% Efficiency to Nanite Injectors per level
then couple that with the Racial Equipment Bonuses that are supplied now.
I envision Logi doing their job and not spamming equipment everywhere, not requiring tanking or personal rep bonuses because they dont need to expose themselves to fire to do their role.
"So you came back......My son, my Udorian son.....bearing the filthy blood of his heathen mother." - Eaderan Ouryon
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
157
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Posted - 2014.07.09 23:14:00 -
[7] - Quote
I suggest we stop talking about nerfing stuff and lets address other issues. Don't you guys get tired of constantly chasing the unicorn of balance that will NEVER be achieved?
Let's talk about game modes. Let's talk about why I still can't press T for comms. Let's talk about unique events. Let's talk about other things besides the constant month to month nerfing of weapons and dropsuits.
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Crazy Cat Lady
Opus Arcana Covert Intervention
160
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Posted - 2014.07.09 23:24:00 -
[8] - Quote
CCP Rattati wrote:Any more smart ideas that we can slot in?
Well if you are asking...
I would LOVE the suit intel stats of my team mates to be visible when I hover the rep tool reticle <3
Currently to check amour and shield numbers on our blues' suits we have to switch over to gun. This intel is pretty valuable given our role in helping peeps manage their HP :) |
Jack 3enimble
Vengeance Unbound
1
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Posted - 2014.07.09 23:29:00 -
[9] - Quote
Give the Cal logi its old CPU and PG back. |
Eko Sol
Strange Playings
567
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Posted - 2014.07.09 23:30:00 -
[10] - Quote
Crazy Cat Lady wrote:The following changes to the Logistics role have been proposed as part of Hotfix Charlie. CCP Rattati wrote:Hotfix Charlie
* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier.
* WP for injectors, STD/ADV/PRO 25/50/75 WP
I would like to know the Logistic Community's thoughts on these proposed changes.Most of us would likely agree with the WP for Injectors. Looking forward to seeing better quality needles on the field The speed reduction is not something I personally support. The logistics role has changed a lot since "Scout 514" and reducing our speed will make it even harder for us to keep up with and support our squad/team. I would not like to see that any slower. Increasing the equipment slots for Caldari and Amarr also makes sense now that scouts have two slots- it seems a bit odd that a logi and scout should have the same number of slots in the first place. Also the Cal never really got any special prize (like the side arm) for losing that extra slot. Looking forward to seeing some more Caldari Logi's if this change comes through. Disappointed that the uplink bonus on the Amarr suit is still not fixed. Rather than playing around with the side-arm of the Amarr Logi - I would have liked to see this addressed first. Overall, its super exciting that our role is getting some attention
You are wrong. The cal logi has 9 freaking module slots. The Amarr has 7. You gave up an equipment slot for a module slot. So it doesn't make sense since I know snipers that run 5 damage mods on their cal logi.
Everything else you said is fine but get your facts straight.
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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I-Shayz-I
I----------I
4029
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Posted - 2014.07.09 23:35:00 -
[11] - Quote
Making a video, and subscribing to this thread to stay up to date with current updates.
Amarr Logi bonus is working correctly as the uplinks revert to their normal times when the player dies or switches suits, but will return back to their enhanced times when the player is in the Amarr Logi.
I don't feel that any single logistics suit is better than another...and the proposed changes (while slightly weird), make sense to me in terms of overall balancing. All 4 suits need to have the same number of total H/L slots, and Caldari shouldn't feel restricted for fitting space.
I saw a suggestion that Rattai mentioned in the feedback thread...something about increasing the fitting reduction of equipment and reducing cpu/pg. I do not support this UNLESS they do something about the invisible bonus to nanohives that the Nanocircuitry skill gives.
Rattai, PLEASE give us your opinion on this and whether you plan on giving all equipment this bonus, whether you will remove it and adjust fitting values for logistics accordingly (or adjust nanohive and injector requirements), or if you just would rather ignore it.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6203
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Posted - 2014.07.09 23:39:00 -
[12] - Quote
CCP Rattati wrote:Any more smart ideas that we can slot in?
Plausibility of Logistics' equipment bonus applying to racial allies' equipment to a lesser extent..?
For instance the Amarr Logi getting (if my numbers are right) a 5% bonus to Nanites and 2.5% bonus to Ammo Replenish speed/repair. Half of what the Caldari Logistics gets.
Still gives incentive to specialize but takes a lot of the edge off of some Logistics being far more useful than others while accounting for lack of racial equipment.
Useful Links
Aeon Amadi for CPM1
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Sgt Kirk
Fatal Absolution
6417
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Posted - 2014.07.09 23:44:00 -
[13] - Quote
CCP Rattati wrote:Any more smart ideas that we can slot in?
Logistics get overall bonus to all equipment; greater bonus to racials.
see you space cowboy...
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CCP Rattati
C C P C C P Alliance
3788
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Posted - 2014.07.09 23:48:00 -
[14] - Quote
I-Shayz-I wrote:Making a video, and subscribing to this thread to stay up to date with current updates.
Amarr Logi bonus is working correctly as the uplinks revert to their normal times when the player dies or switches suits, but will return back to their enhanced times when the player is in the Amarr Logi.
I don't feel that any single logistics suit is better than another...and the proposed changes (while slightly weird), make sense to me in terms of overall balancing. All 4 suits need to have the same number of total H/L slots, and Caldari shouldn't feel restricted for fitting space.
I saw a suggestion that Rattai mentioned in the feedback thread...something about increasing the fitting reduction of equipment and reducing cpu/pg. I do not support this UNLESS they do something about the invisible bonus to nanohives that the Nanocircuitry skill gives.
Rattai, PLEASE give us your opinion on this and whether you plan on giving all equipment this bonus, whether you will remove it and adjust fitting values for logistics accordingly (or adjust nanohive and injector requirements), or if you just would rather ignore it.
Please explain the invisible bonus to nanohives.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Thokk Nightshade
KNIGHTZ OF THE ROUND
448
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Posted - 2014.07.09 23:49:00 -
[15] - Quote
Eko Sol wrote:Crazy Cat Lady wrote:The following changes to the Logistics role have been proposed as part of Hotfix Charlie. CCP Rattati wrote:Hotfix Charlie
* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier.
* WP for injectors, STD/ADV/PRO 25/50/75 WP
I would like to know the Logistic Community's thoughts on these proposed changes.Most of us would likely agree with the WP for Injectors. Looking forward to seeing better quality needles on the field The speed reduction is not something I personally support. The logistics role has changed a lot since "Scout 514" and reducing our speed will make it even harder for us to keep up with and support our squad/team. I would not like to see that any slower. Increasing the equipment slots for Caldari and Amarr also makes sense now that scouts have two slots- it seems a bit odd that a logi and scout should have the same number of slots in the first place. Also the Cal never really got any special prize (like the side arm) for losing that extra slot. Looking forward to seeing some more Caldari Logi's if this change comes through. Disappointed that the uplink bonus on the Amarr suit is still not fixed. Rather than playing around with the side-arm of the Amarr Logi - I would have liked to see this addressed first. Overall, its super exciting that our role is getting some attention You are wrong. The cal logi has 9 freaking module slots. The Amarr has 7. You gave up an equipment slot for a module slot. So it doesn't make sense since I know snipers that run 5 damage mods on their cal logi. Everything else you said is fine but get your facts straight.
I would be one of those people who DOES have a Cal Logi set up with Charge Sniper rifle and 5 damage mods. It was an awesome fit and may be again if Sniper Rifles can get some love (Just give them all the Thales Scope, that is all I'm asking!)
Thokk Kill. Thokk Crush. Thokk Smash.
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Miokai Zahou
The Southern Legion Final Resolution.
319
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Posted - 2014.07.09 23:52:00 -
[16] - Quote
I believe the proposed changes to the Amarr logis are fine as they where never meant to be filling in a slayer role in the first place so getting rid of the side arm and moving it to the equipment slot makes sense considering they are looking into making the assault class more viable in patch charlie.
The movement speed is also justifiable as they are not front line fighters nor are they scouts so believe or not the logistics class is now become a more defined support role. Leave the speed to the scouts and assault classes.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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KEROSIINI-TERO
The Rainbow Effect
1126
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Posted - 2014.07.09 23:53:00 -
[17] - Quote
Mikey Ducati wrote:I suggest we stop talking about nerfing stuff and lets address other issues. Don't you guys get tired of constantly chasing the unicorn of balance that will NEVER be achieved?
Let's talk about game modes. Let's talk about why I still can't press T for comms. Let's talk about unique events. Let's talk about other things besides the constant month to month nerfing of weapons and dropsuits.
Yes and no.
Reaching balance IS a neverending endeavour, but a necessary one.
now what you say about other stuff, that is also important - some examples you gave really shows things what need also working on.
:-S
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6203
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Posted - 2014.07.09 23:55:00 -
[18] - Quote
CCP Rattati wrote:I-Shayz-I wrote:Making a video, and subscribing to this thread to stay up to date with current updates.
Amarr Logi bonus is working correctly as the uplinks revert to their normal times when the player dies or switches suits, but will return back to their enhanced times when the player is in the Amarr Logi.
I don't feel that any single logistics suit is better than another...and the proposed changes (while slightly weird), make sense to me in terms of overall balancing. All 4 suits need to have the same number of total H/L slots, and Caldari shouldn't feel restricted for fitting space.
I saw a suggestion that Rattai mentioned in the feedback thread...something about increasing the fitting reduction of equipment and reducing cpu/pg. I do not support this UNLESS they do something about the invisible bonus to nanohives that the Nanocircuitry skill gives.
Rattai, PLEASE give us your opinion on this and whether you plan on giving all equipment this bonus, whether you will remove it and adjust fitting values for logistics accordingly (or adjust nanohive and injector requirements), or if you just would rather ignore it. Please explain the invisible bonus to nanohives.
What, the thing that has been reported multiple times since last year?
https://forums.dust514.com/default.aspx?g=posts&m=1394318#post1394318
Useful Links
Aeon Amadi for CPM1
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Sgt Kirk
Fatal Absolution
6417
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Posted - 2014.07.09 23:58:00 -
[19] - Quote
CCP Rattati wrote:I-Shayz-I wrote:Making a video, and subscribing to this thread to stay up to date with current updates.
Amarr Logi bonus is working correctly as the uplinks revert to their normal times when the player dies or switches suits, but will return back to their enhanced times when the player is in the Amarr Logi.
I don't feel that any single logistics suit is better than another...and the proposed changes (while slightly weird), make sense to me in terms of overall balancing. All 4 suits need to have the same number of total H/L slots, and Caldari shouldn't feel restricted for fitting space.
I saw a suggestion that Rattai mentioned in the feedback thread...something about increasing the fitting reduction of equipment and reducing cpu/pg. I do not support this UNLESS they do something about the invisible bonus to nanohives that the Nanocircuitry skill gives.
Rattai, PLEASE give us your opinion on this and whether you plan on giving all equipment this bonus, whether you will remove it and adjust fitting values for logistics accordingly (or adjust nanohive and injector requirements), or if you just would rather ignore it. Please explain the invisible bonus to nanohives. The short Description of the Nanite Bonus does not tell you that you receive a 5% fitting reduction but if you go to the market and look at the skill itself of go directly to the skill book it says it gives you the bonus.
Jesus Rattati you didn't know??
see you space cowboy...
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Alcina Nektaria
DETHDEALERS RISE of LEGION
0
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Posted - 2014.07.10 00:00:00 -
[20] - Quote
So....you want to break the Logistics role even more? Come on, the equipment was already broken!! The worst idea ever was to change the spawn times and modify the nanohives. Absolutely ridiculous. Also, what is the point of changing the slots on the suits. They are set the way they are for a reason, they are fit to coincide with the racial benefits and makeup of the actual suit itself. Not to mention, if you have your logi fitted correctly, it's already slow enough AND it's meant to be able to heal other infantry. How is it supposed to do that if they are barely able to keep up with a heavy? Silly, just silly. Please leave the logistics suits alone or if you want to do anything to them, fix the equipment that you broke in the first place. Maybe take a look at the tanks. Take away the ability for them to stack damage modifiers because they already do enough damage in the first place.
To add to this, maybe look at doing something about dropships so they don't explode when a feather touches them? How about that? |
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Fizzer94
Fatal Absolution General Tso's Alliance
2876
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Posted - 2014.07.10 00:11:00 -
[21] - Quote
If you must know what Cal Logis got in exchange for the missing equipment, it was their 9th module slot.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Alcina Nektaria
DETHDEALERS RISE of LEGION
0
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Posted - 2014.07.10 00:12:00 -
[22] - Quote
Also, if you would like to make some changes, please take light weapons off of Sentinel suits. If you want to use a rail rifle, use a commando. It's already hard enough breaking through the armor of a Sentinel and it's impossible to get anywhere when you're getting shot in the face with a light weapon. |
Yoma Carrim
Vengeance Unbound
596
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Posted - 2014.07.10 00:18:00 -
[23] - Quote
CCP Rattati wrote:Any more smart ideas that we can slot in? As a Cal logi I am extremely happy about the increased equipment slot. I do have some concerns regarding the CPU/PG on ADV and Proto being able to fit another peace of equipment. STD has PG and CPU to spare -_-
I don't like the idea of slowing us down even more with Assaults potentially getting more speed and EHP (ether through base HP or increase to CPU/PG allowing them to fit higher tear modules.) Trying to ketch one of them for reps or amo is going to be a pain if this happens.
The A-logi losing it's sidearm.... You're going to have a lot of mad A-logi's as it tends to bridge the gap between Assaults and Logi's but not surprising if your giving them an extra low and another equipment.
Oh Heck
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Yoma Carrim
Vengeance Unbound
597
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Posted - 2014.07.10 00:20:00 -
[24] - Quote
Fizzer94 wrote:If you must know what Cal Logis got in exchange for the missing equipment, it was their 9th module slot. That's only at Proto. STD and ADV kina just get messed over
Oh Heck
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
162
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Posted - 2014.07.10 00:21:00 -
[25] - Quote
Alcina Nektaria wrote:Also, if you would like to make some changes, please take light weapons off of Sentinel suits. If you want to use a rail rifle, use a commando. It's already hard enough breaking through the armor of a Sentinel and it's impossible to get anywhere when you're getting shot in the face with a light weapon.
Just stop it. If we go down the path of forcing people to change how they play with making sure light weapons can't fit on sentinels then this will have a ripple effect. This game is about customization. Because you don't use it and its a headache to you, doesn't mean that we should just not allow the freedom of customization to others.
Lets not force people to play how we want them to play.
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Atiim
Fooly Cooly. Anime Empire.
10340
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Posted - 2014.07.10 00:26:00 -
[26] - Quote
Eko Sol wrote: You are wrong. The cal logi has 9 freaking module slots. The Amarr has 7. You gave up an equipment slot for a module slot. So it doesn't make sense since I know snipers that run 5 damage mods on their cal logi.
Everything else you said is fine but get your facts straight.
5 Damage Mods? Name and Shame please.
Only the scrubbiest of the scrubbiest of the scrubs would run 5x Damage Modifiers. After the 3rd Damage Mod your getting less than 1.5% per Module, and even then sacrificing eHP for only 2.85% damage is questionable.
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
-HAND
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
162
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Posted - 2014.07.10 00:26:00 -
[27] - Quote
Yoma Carrim wrote:CCP Rattati wrote:Any more smart ideas that we can slot in? As a Cal logi I am extremely happy about the increased equipment slot. I do have some concerns regarding the CPU/PG on ADV and Proto being able to fit another peace of equipment. STD has PG and CPU to spare -_- I don't like the idea of slowing us down even more with Assaults potentially getting more speed and EHP (ether through base HP or increase to CPU/PG allowing them to fit higher tear modules.) Trying to ketch one of them for reps or amo is going to be a pain if this happens. The A-logi losing it's sidearm.... You're going to have a lot of mad A-logi's as it tends to bridge the gap between Assaults and Logi's but not surprising if your giving them an extra low and another equipment.
The logi shouldn't be tampered with. What are you going to put in that extra equipment slot? The most important items for a logi is nanohive, needles, and reps. You can exchange with nanohive/uplink as you see fit. But other than that, why would the cal logi need an extra equipment slot?
Logi's survivability rate is not as high thanks to the changes to reduce the slayer logi. Saying yes to Alogi changes only means that other changes will come that are not beneficial to the playerbase as a whole.
Plus we are adjusting Dust 514 to be its own lil private world, separate from EVE. What does it matter what racial suit you pick when logis are the same across the board? It's that diversity that entices. Having everything in the same color just doesn't make sense.
Especially since they said they wanted a dynamic battlefield. More and more CCP is changing that. Lets keep the variety and differences between the racial suits in game. |
Miokai Zahou
The Southern Legion Final Resolution.
319
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Posted - 2014.07.10 00:32:00 -
[28] - Quote
Mikey Ducati wrote:Alcina Nektaria wrote:Also, if you would like to make some changes, please take light weapons off of Sentinel suits. If you want to use a rail rifle, use a commando. It's already hard enough breaking through the armor of a Sentinel and it's impossible to get anywhere when you're getting shot in the face with a light weapon. Just stop it. If we go down the path of forcing people to change how they play with making sure light weapons can't fit on sentinels then this will have a ripple effect. This game is about customization. Because you don't use it and its a headache to you, doesn't mean that we should just not allow the freedom of customization to others. Lets not force people to play how we want them to play.
Well going by your logic of freedom of customization I want my assault suit to use the hmg then or my scout suit to run around with a forge and a plasma rifle.
Heavy suit shouldn't be able to use light weapons as that is the commandos role or do you want commandos to duel weird heavy weapons now because of this concept of 'freedom to customize'
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
162
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Posted - 2014.07.10 00:34:00 -
[29] - Quote
Miokai Zahou wrote:Mikey Ducati wrote:Alcina Nektaria wrote:Also, if you would like to make some changes, please take light weapons off of Sentinel suits. If you want to use a rail rifle, use a commando. It's already hard enough breaking through the armor of a Sentinel and it's impossible to get anywhere when you're getting shot in the face with a light weapon. Just stop it. If we go down the path of forcing people to change how they play with making sure light weapons can't fit on sentinels then this will have a ripple effect. This game is about customization. Because you don't use it and its a headache to you, doesn't mean that we should just not allow the freedom of customization to others. Lets not force people to play how we want them to play. Well going by your logic of freedom of customization I want my assault suit to use the hmg then.
This is where being smart makes you look dumb. That is not logical what you have stated. An assault suit cannot carry, power and withstand the heat being produced by the HMG, why its able to be fit on a Sentinel.
So basically, use you some damn common sense instead of trying to be smart in your response. It makes you look stupid, friend. |
Alcina Nektaria
DETHDEALERS RISE of LEGION
0
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Posted - 2014.07.10 00:35:00 -
[30] - Quote
Miokai Zahou wrote:Mikey Ducati wrote:Alcina Nektaria wrote:Also, if you would like to make some changes, please take light weapons off of Sentinel suits. If you want to use a rail rifle, use a commando. It's already hard enough breaking through the armor of a Sentinel and it's impossible to get anywhere when you're getting shot in the face with a light weapon. Just stop it. If we go down the path of forcing people to change how they play with making sure light weapons can't fit on sentinels then this will have a ripple effect. This game is about customization. Because you don't use it and its a headache to you, doesn't mean that we should just not allow the freedom of customization to others. Lets not force people to play how we want them to play. Well going by your logic of freedom of customization I want my assault suit to use the hmg then.
Well said, well said. My concern with this is: Why does the slot say "H" for HEAVY, yet a light weapon can be put on it? |
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