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Thread Statistics | Show CCP posts - 2 post(s) |
J4yne C0bb
Molon Labe. General Tso's Alliance
427
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Posted - 2014.07.11 01:12:00 -
[151] - Quote
Pvt Numnutz wrote:Martin0 Brancaleone wrote:CCP Rattati wrote:Any more smart ideas that we can slot in? How about NOT NERFING INJIECTORS WP? I was there when injectors were 40wp/revive and NOONE used them. At 25/50 wp? Being revived will be as rare as a miracle. An assist will give you the same wp as a revive, without needing to get yourself in danger/waste a equip slot/pg-cpu. With scouts having almost the same equip, better stealth, hp and speed and injectors having crap rewards logi will go extint. Have fun being drowned by people lamenting noone revive them. An increase of wp for reviving people will cause people to stop using injectors? Lol dude, just lol. Agreed. And if I'm not mistaken, the reason no one was rezzing around that time was because injectors were broken for quite a while, not because nobody wanted the WP. You'd go out of cover to stick somebody, and futz around so much trying to either stick their body, or find where the body originally landed, so you could stick that spot in the ground, you'd get yourself smoked in the process. It became an exercise in futility, until the injectors got fixed.
EDIT: oh and...
Alaika Arbosa wrote:walmart rezzing
haha, literal lol. +1
Min Logi | aka Punch R0ckgroin, fatman
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KEROSIINI-TERO
The Rainbow Effect
1127
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Posted - 2014.07.11 01:46:00 -
[152] - Quote
Saying here the same as elsewhere (with many symphatizers):
It's so so sad if Amarr Logi loses it's sidearm. It was the only support suit (=logi) that could fit supportive weapons (=laser, mass driver, swarm).
And no, using those without sidearm is suicidical. No matter how beastly killing machine lazor or MD can be, they are just lolfits without trusty sidekick.
:-S
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Vag Eye Lenol
THE SMOKIN GUNZ Dark Taboo
56
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Posted - 2014.07.11 02:04:00 -
[153] - Quote
nay on speed reduction for sure... Between switching and such there is already enough of a speed penalty... speaking from a ps3 controller kinda view.
"This first CPM, much like the game itself, is still in a beta phase." <-- I know right?
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1212
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Posted - 2014.07.11 03:38:00 -
[154] - Quote
Pokey Dravon wrote: You've got an interesting approach going on there Jay, let me brainstorm a bit on it. So below I've listed some of the most obvious choices for equipment and pointed out that each could get a bonus to 2 attributes.
Repair Tool: Range & Rate Scanner: Range & Precision Hive: Rate & Capacity Uplinks: Rate & Capacity Remotes/Mines: Damage & Radius
What if the suit got both bonuses for its racial equipment (Which would be what they have now) and then the full bonus for all others, but only on one of the two attributes. So for example: CalLogi +% To Capacity & Replenish/Repair Rate of Nanohives +% Precision of Scanners +% Range of Repair Tools +% Capacity of Uplinks
I'm also a personal fan of giving all Logi's fully bonuses to Remotes/Mines, I think its an interesting and fun mechanic to make the Logi's have their own form of AV but also be kind of the Tactician class by making traps and whatnot.
You idea is pretty sharp and perhaps the cleaner version. I was trying to maintain some distinct flavor for each logi and keep them distinct from each other...i also didn't want to lean too close to the "OP Line".
That said, I do like generally idea you are countering with...question (and I hate to ask) is your option a little too much of a buff? that's he only downside I see to your option.
Also...I am firmly in the camp that REs must be treated as equipment and not a weapon option. Giving logo's the bonus for RE's is a pretty legit idea. I would also tag them for equipment CPU/PG reduction like all other equipment.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1212
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Posted - 2014.07.11 03:39:00 -
[155] - Quote
Iron Wolf Saber wrote:
+1
Though I would hold off on any remote bonuses or proxy mine bonuses for the moment.
.....Aaaaannd cue the big change to RE's that CCP is cooking.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1212
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Posted - 2014.07.11 03:44:00 -
[156] - Quote
G Sacred wrote: Finally I would like to make a recommendation to CCP regarding Logistics. I think it is about time you gave the shield tanking bros a way to benefit from Logi besides Nanohives and revives. I would like to see some kind of shield transporting equipment. This coming from a Logibro who feels bad that he can't keep shield tanking teammates alive for long after they hit armor, and someone who plays a Caldari Heavy on occasion. Yes its nice having a logi bro rep me as I clear a room, and it has saved me occasionally. However, more often than not, I don't have enough reps on my armor to survive. .
Great call, +1.
This would give you more options for Rep tools essentially. Your options for rep tools could now have 3 factors you can balance when making equipment selection: armor rep, shield regen, vehicle reps. You could open up to having hybrids that do a bit of both as well.
Lot of possibilities with this one and it doesn't need to be an elaborate fix.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1212
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Posted - 2014.07.11 03:45:00 -
[157] - Quote
J4yne C0bb wrote:John Demonsbane wrote:Jaysyn Larrisen wrote:Guys...i might be looking for a couple hard core Logi Bro / Sis folks for the Biomassed show this weekend. I'm looking for long time varsity level nominees to help represent the community... who do you folks want me to try and get on the show? Ps... sounds like the Devs dig the show as well. I'm not exactly "varsity level", but I've been around the block a few times in my Amarr logi (major topic of the day, obviously) and I'd volunteer if I weren't working this weekend. So, I'd nominate Mortedeamor since she rocks the Amarr logi as well as anyone. (The other usual suspects would be CCL, Shayz, maybe RedBleach?) Yeah, RedBleach LeSanglant is a good choice, if only for his excellent primer The Logi Code.
RedBleach is pretty legit...great work in that thread.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Alena Ventrallis
S0VER31GN
1446
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Posted - 2014.07.11 03:46:00 -
[158] - Quote
Speed reduction helps nothing, and hurts logis.
More WP for better injectors is spot on awesome. Although I think the WP should be higher (40-60-80)
Amarr losing its sidearm is pointless.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1212
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Posted - 2014.07.11 03:46:00 -
[159] - Quote
John Demonsbane wrote:Jaysyn Larrisen wrote:Guys...i might be looking for a couple hard core Logi Bro / Sis folks for the Biomassed show this weekend. I'm looking for long time varsity level nominees to help represent the community... who do you folks want me to try and get on the show? Ps... sounds like the Devs dig the show as well. I'm not exactly "varsity level", but I've been around the block a few times in my Amarr logi (major topic of the day, obviously) and I'd volunteer if I weren't working this weekend. So, I'd nominate Mortedeamor since she rocks the Amarr logi as well as anyone. (The other usual suspects would be CCL, Shayz, maybe RedBleach?)
I'll have to put out the call then.
Mortdemor, Crazy Cat, John, Shayz...ping me on Skype or twitter and lets see if we can pull a couple of you on the show.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3715
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Posted - 2014.07.11 04:42:00 -
[160] - Quote
Jaysyn Larrisen wrote:John Demonsbane wrote:Jaysyn Larrisen wrote:Guys...i might be looking for a couple hard core Logi Bro / Sis folks for the Biomassed show this weekend. I'm looking for long time varsity level nominees to help represent the community... who do you folks want me to try and get on the show? Ps... sounds like the Devs dig the show as well. I'm not exactly "varsity level", but I've been around the block a few times in my Amarr logi (major topic of the day, obviously) and I'd volunteer if I weren't working this weekend. So, I'd nominate Mortedeamor since she rocks the Amarr logi as well as anyone. (The other usual suspects would be CCL, Shayz, maybe RedBleach?) I'll have to put out the call then. Mortdemor, Crazy Cat, John, Shayz...ping me on Skype or twitter and lets see if we can pull a couple of you on the show.
Sorry, like I said, I'm working all weekend, its very unlikely I will be able to participate. Tonight or last night would have been perfect. Oh well.
But, I will pass along my personal proposal about revamping the equipment bonuses to add to the discussion.
Existing bonuses stay, unchanged. New bonus is a global bonus to all equipment types. Instead of trying to pair up the races somehow, or choosing between one of the two parts of a primary racial bonus, just give every logi suit every bonus, but much weaker. So, instead of 10% to spawn time or nanite clusters, etc, you get maybe 3%. So at level 5 you get the 50% out of your primary bonus, and then 15% for everything else.
This way, every logi, regardless of race, gets a little extra boost out of whatever equipment they want to use, and scouts are no longer basically just as good at being logi's as logi's are. We've differentiated the entire class just a little bit more.
From a design (can't realiy call it lore) perspective it also makes sense in that a military contractor would design a support suit to have enhanced functionality with all support equipment, compared to say a heavy duty combat suit like the commando. Perhaps the individual races would customize them further, explaining the single racial bonus.
As for the Amarr sidearm, it just seems like it's something CCP unilaterally decided to do to make their balancing math easier, with no real consideration to, well, anything else at all. The only reason is so they don't have to think too hard about the new slot counts. Nobody complained about it, asked for it to be removed, or proclaimed it OP, just CCP not thinking something through entirely in terms of how it would affect the players. Bad idea is bad.
(The godfather of tactical logistics)
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axINVICTUSxa
DETHDEALERS RISE of LEGION
179
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Posted - 2014.07.11 04:44:00 -
[161] - Quote
CCP Rattati wrote:Any more smart ideas that we can slot in?
I concur with the ideas on Needles, however, maybe not that extreme differences in bracketing.
For example,
STD/ADV/PRO nets 35/50/65 WP per revive.
Wherever the Wind (Aero) might take me, may it ever be True, for the way of the Commando is noble and right.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2285
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Posted - 2014.07.11 05:38:00 -
[162] - Quote
Jaysyn Larrisen wrote: You idea is pretty sharp and perhaps the cleaner version. I was trying to maintain some distinct flavor for each logi and keep them distinct from each other...i also didn't want to lean too close to the "OP Line".
That said, I do like generally idea you are countering with...question (and I hate to ask) is your option a little too much of a buff? that's he only downside I see to your option.
Also...I am firmly in the camp that REs must be treated as equipment and not a weapon option. Giving logo's the bonus for RE's is a pretty legit idea. I would also tag them for equipment CPU/PG reduction like all other equipment.
Entirely possible that it may be too much of an equipment buff, like I stated before I'd prefer each logi get full bonuses for 2 pieces of equipment, rather than a sweeping reduced bonus for all equipment. This is primarily because I think it makes them feel more unique from one another, rather than slightly better than the others at a particular equipment.
Like my ideas?
Pokey Dravon for CPM1
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1215
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Posted - 2014.07.11 06:19:00 -
[163] - Quote
Pokey Dravon wrote:Jaysyn Larrisen wrote: You idea is pretty sharp and perhaps the cleaner version. I was trying to maintain some distinct flavor for each logi and keep them distinct from each other...i also didn't want to lean too close to the "OP Line".
That said, I do like generally idea you are countering with...question (and I hate to ask) is your option a little too much of a buff? that's he only downside I see to your option.
Also...I am firmly in the camp that REs must be treated as equipment and not a weapon option. Giving logo's the bonus for RE's is a pretty legit idea. I would also tag them for equipment CPU/PG reduction like all other equipment.
Entirely possible that it may be too much of an equipment buff, like I stated before I'd prefer each logi get full bonuses for 2 pieces of equipment, rather than a sweeping reduced bonus for all equipment. This is primarily because I think it makes them feel more unique from one another, rather than slightly better than the others at a particular equipment.
My idea was a bit more of a tiered buff with a Max bonus to primary racial equipment option, moderate to light bonus for the others.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2291
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Posted - 2014.07.11 06:44:00 -
[164] - Quote
Sounds good, I'm putting together a preliminary proposal we can all use as a starting point for some more concrete discussion about this. I'll hopefully have a link to the spreadsheet up here tonight.
Like my ideas?
Pokey Dravon for CPM1
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Auris Lionesse
Kang Lo Directorate Gallente Federation
923
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Posted - 2014.07.11 06:51:00 -
[165] - Quote
Jaysyn Larrisen wrote:Pokey Dravon wrote:Jaysyn Larrisen wrote: You idea is pretty sharp and perhaps the cleaner version. I was trying to maintain some distinct flavor for each logi and keep them distinct from each other...i also didn't want to lean too close to the "OP Line".
That said, I do like generally idea you are countering with...question (and I hate to ask) is your option a little too much of a buff? that's he only downside I see to your option.
Also...I am firmly in the camp that REs must be treated as equipment and not a weapon option. Giving logo's the bonus for RE's is a pretty legit idea. I would also tag them for equipment CPU/PG reduction like all other equipment.
Entirely possible that it may be too much of an equipment buff, like I stated before I'd prefer each logi get full bonuses for 2 pieces of equipment, rather than a sweeping reduced bonus for all equipment. This is primarily because I think it makes them feel more unique from one another, rather than slightly better than the others at a particular equipment. My idea was a bit more of a tiered buff with a Max bonus to primary racial equipment option, moderate to light bonus for the others.
ive always been in favor of correctly fixing logistics by giving amarr and gallente armor repair. and then min and caldari shield repair tools, and then a secondary equipment bonus. like the equivalent logistics ships would have in eve.
though my second choice is a main bonus to the racial equipment and then lower bonuses to the other equipments. its really not fair that a galente/amarr logi doesnt get any armor repair bonus. i agree with you but maybe give them different flavored bonuses like min can keep long range reps, but gallente should get faster reps or low hp multi person reps, amarr get less range but more healing per rep and things like that. so each logi has a different racial style but is still capable of being effective at general logi duties. one race gets more range on scanners, another gets more precision, then 3rd gets fastest cooldown and 4th gets longest active effect time. and repeat this for the different equipments.
and switch the slot layouts with the assault suits. so a cal assault would be 5/4 and have a regulator bonus to make it what the old caldari logi used to be like. and it would discourage logis from being combat suits.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
258
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Posted - 2014.07.11 06:59:00 -
[166] - Quote
LEAVE. THE. LOGI. ALONE
There is no reason at all why they should be changed, unless it's to give the Amarr more CPU/PG. I demand a suit respec if Logis only can have Sidearms, and why nerf our speed? Do you realize that putting armor plates makes us slow enough?!
The cloak: haha lol I saw a Min Logi do that. Guess what, he died by a Militia Locus Grenade. The Cloak Logi is fine.
Just....focus on ANY other thing in the game...Please don't nerf me. Please? There aren't any slayer Logis anymore. If you die by a Logi and I out strafe your LW and sidearm, you got issues bro.
Furthermore, I kill because I have proficiency, you know, the thing Logis invest in, as well as Rapid Reload.
Slayer Logis exist when we put Core Focused Reps on each other. And Amarr Logis definitely are not the ones slaying these days.
Stay away from my logi, I'm begging you CCP
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2057
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Posted - 2014.07.11 06:59:00 -
[167] - Quote
Pokey Dravon wrote:Sounds good, I'm putting together a preliminary proposal we can all use as a starting point for some more concrete discussion about this. I'll hopefully have a link to the spreadsheet up here tonight. Include something about profile triggers, please.
What I mean by profile triggers is this:
If enemy & within X meters & scan profile >Y, Prox goes boom Y = Profile Trigger
Just in case you were wondering what I meant by that.
If this were to be included, Prox could act as not only AV mines, but also as AP mines.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2294
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Posted - 2014.07.11 07:04:00 -
[168] - Quote
Alaika Arbosa wrote:Pokey Dravon wrote:Sounds good, I'm putting together a preliminary proposal we can all use as a starting point for some more concrete discussion about this. I'll hopefully have a link to the spreadsheet up here tonight. Include something about profile triggers, please. What I mean by profile triggers is this: If enemy & within X meters & scan profile >Y, Prox goes boom Y = Profile Trigger Just in case you were wondering what I meant by that. If this were to be included, Prox could act as not only AV mines, but also as AP mines.
I think detection range of proxy mines would make an excellent addition to the Logi bonuses I was talking about and had planned to put it in there for a more mid-term addition. Glad to see others had the same idea.
Like my ideas?
Pokey Dravon for CPM1
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2057
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Posted - 2014.07.11 07:07:00 -
[169] - Quote
Pokey Dravon wrote:Alaika Arbosa wrote:Pokey Dravon wrote:Sounds good, I'm putting together a preliminary proposal we can all use as a starting point for some more concrete discussion about this. I'll hopefully have a link to the spreadsheet up here tonight. Include something about profile triggers, please. What I mean by profile triggers is this: If enemy & within X meters & scan profile >Y, Prox goes boom Y = Profile Trigger Just in case you were wondering what I meant by that. If this were to be included, Prox could act as not only AV mines, but also as AP mines. I think detection range of proxy mines would make an excellent addition to the Logi bonuses I was talking about and had planned to put it in there for a more mid-term addition. Glad to see others had the same idea. It isn't just Detection Range though, it is scalability of Detection.
Maybe PRO Prox have a low enough trigger that they will catch Medium Dropsuits, hell maybe they'll get caught by ADV Prox if they're stacking Shield mods (really hoping that we get Profile increases from shield mods)
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2296
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Posted - 2014.07.11 14:03:00 -
[170] - Quote
Here's a rough preliminary document we can use as a starting point:
https://docs.google.com/spreadsheets/d/18i0Z93RGQbZD-_OMwXmYDJk4ORDBml5Xq_2k_4sF8UY/edit?usp=sharing
Like my ideas?
Pokey Dravon for CPM1
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2057
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Posted - 2014.07.11 14:12:00 -
[171] - Quote
Only change I saw that I would make was the reduction to CPU/PG for Light/Sidearm weapons.
If it were up to me solely (which I know it isn't), I'd tie that to their racial weapons, they would still be able to fit other weapons, they'd just be less advantageously fitted than they would be if they fitted their racial weapons.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1218
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Posted - 2014.07.11 14:17:00 -
[172] - Quote
501st Headstrong wrote:LEAVE. THE. LOGI. ALONE
There is no reason at all why they should be changed, unless it's to give the Amarr more CPU/PG. I demand a suit respec if Logis only can have Sidearms, and why nerf our speed? Do you realize that putting armor plates makes us slow enough?!
The cloak: haha lol I saw a Min Logi do that. Guess what, he died by a Militia Locus Grenade. The Cloak Logi is fine.
Just....focus on ANY other thing in the game...Please don't nerf me. Please? There aren't any slayer Logis anymore. If you die by a Logi and I out strafe your LW and sidearm, you got issues bro.
Furthermore, I kill because I have proficiency, you know, the thing Logis invest in, as well as Rapid Reload.
Slayer Logis exist when we put Core Focused Reps on each other. And Amarr Logis definitely are not the ones slaying these days.
Stay away from my logi, I'm begging you CCP
I think you might want to review some of the Hotfix Charlie notes from CCP Rattati. They are legitimately trying to optimize medium suits (Assautls / Logi) and I'm pretty sure the answer isn't to "Leave The Logi Alone".
CCP Rattati has already dropped the notion of lowering movement speed and after some pretty good forum kung-fu by ZDUB he might even be considering adding a sidearm to Cal Logi. He's also looking at adding equipment slots to Cal / Gal / Amarr.
No one is really looking at a nerf to logi suits....it's just a bit of the interconnected issue with making Assault suits better. The easiest answer to that is make Assaults better at offensive gameplay and Logi's better at supporting our team. None of that should equal a nerf...far from it.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1218
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Posted - 2014.07.11 14:20:00 -
[173] - Quote
Alaika Arbosa wrote:Only change I saw that I would make was the reduction to CPU/PG for Light/Sidearm weapons. If it were up to me solely (which I know it isn't), I'd tie that to their racial weapons, they would still be able to fit other weapons, they'd just be less advantageously fitted than they would be if they fitted their racial weapons.
I really disagree with that. I think you should get a corresponding bonus to what the Assaults have which is a blanket CPU/PG reduction for LW. In fact, CCP Rattati is looking at a similar resources cost reduction for heavy suits.
Additionally...with the current array of sidearms you don't have anywhere near the parity that you have in the LW rifle class.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1218
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Posted - 2014.07.11 14:26:00 -
[174] - Quote
Good work, Pokey.
I really do think that REs need to be in the mix for Equipment.
I'll open myself up to some hate face but if you don't treat REs like equipment to incentives usage by logi suits then make the RE an option in the grenade slot - you have to choose one or the other.
The RE fits in an equipment slot but is skilled from the Weapons skill tree (same one as Grenades). I think the distinction needs to be made.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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M1tch Rapp
Molon Labe. General Tso's Alliance
150
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Posted - 2014.07.11 14:36:00 -
[175] - Quote
Yoma Carrim wrote:Fizzer94 wrote:If you must know what Cal Logis got in exchange for the missing equipment, it was their 9th module slot. That's only at Proto. STD and ADV kina just get messed over
And really that slot doesn't count. It's a CPU mod if you want a remotely decent fit. |
ZDub 303
Escrow Removal and Acquisition Dark Taboo
3098
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Posted - 2014.07.11 14:58:00 -
[176] - Quote
Here are links to everything i've posted on the subject. While my suggestions are certainly not the only path we can take to finding balance between the different racial logistics suits, I hope my concerns have sparked enough discussion for people to get an idea of how fragile the equipment based nature of the logistics really is.
I have some serious concerns that we could find ourselves back in a situation where there is only one 'viable' logistics suit and the other 3 are purely for flavor/RP... I really don't want to see us fall back into that situation (Cal Logi, pre 1.4 anybody?)
https://forums.dust514.com/default.aspx?g=posts&m=2250052#post2250052
https://forums.dust514.com/default.aspx?g=posts&m=2251431#post2251431
https://forums.dust514.com/default.aspx?g=posts&m=2253127#post2253127
https://forums.dust514.com/default.aspx?g=posts&m=2253147#post2253147
https://forums.dust514.com/default.aspx?g=posts&m=2253428#post2253428 |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1219
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Posted - 2014.07.11 15:12:00 -
[177] - Quote
ZDUB...you hit the nail not the head.
Conceptually, the 4 logi suits should all be able to supply a baseline level of logi / team support that is optimized for their role. The flavor or specialization in the racial variances should give you the tactical and game play variety.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2297
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Posted - 2014.07.11 15:17:00 -
[178] - Quote
Jaysyn Larrisen wrote:Good work, Pokey. I really do think that REs need to be in the mix for Equipment. I'll open myself up to some hate face but if you don't treat REs like equipment to incentives usage by logi suits then make the RE an option in the grenade slot - you have to choose one or the other. The RE fits in an equipment slot but is skilled from the Weapons skill tree (same one as Grenades). I think the distinction needs to be made.
Id consider this a short term, immediate change proposal. In general there are some fundamental changes I would make to how bonus progression works but that would need to be a philosophy applied to all suits, not just mediums. In the mid-term, absolutely add the bonuses for remotes/proxies.
Like my ideas?
Pokey Dravon for CPM1
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1220
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Posted - 2014.07.11 15:20:00 -
[179] - Quote
ZDub 303 wrote:Here are links to everything i've posted on the subject. While my suggestions are certainly not the only path we can take to finding balance between the different racial logistics suits, I hope my concerns have sparked enough discussion for people to get an idea of how fragile the equipment based nature of the logistics really is. ..... https://forums.dust514.com/default.aspx?g=posts&m=2251431#post2251431
ZDUB...I really like the thought process on this but I will offer two points and would appreciate your opinion:
1) Shouldn't you take into account the tank style preference in speed / HP discussion? Strikes me the that the shield-centric Cal / Min logi suits should be the "faster" suits that favor regen over buffer.
2) I think if you have a more combat oriented logi (3x EQ and L/S and less mod slots as you propose) then they should get a minor buff for a weapon or grenade usage? Nothing earth shaking, perhaps a fitting bonus or secondary weapon skill or even an extra grenade you can carry.
"Endless money forms the sinews of War." - Cicero
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Twitter: @JaysynLarrisen
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M1tch Rapp
Molon Labe. General Tso's Alliance
151
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Posted - 2014.07.11 15:26:00 -
[180] - Quote
What if you had a light weapon slot on a logi, but the suits were bonused fairly heavily with sidearm bonuses?
I hate the idea of sidearm only, but I think the slayer logi thing is such a sticking point for many. The logi suits aren't being used as slayer platforms anymore by competitive players but maybe something like this opens up the possibility of rational talk about logi suits by the masses. |
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