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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
bogeyman m
Minmatar Republic
317
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Posted - 2014.07.10 03:43:00 -
[1] - Quote
CCP Rattati wrote:Any more smart ideas that we can slot in? Change the equipment bonus amounts. Maybe something like: Logi racial equip bonus = +40% Logi non-racial bonus = +20% Non-Logi equip bonus = 0%
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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bogeyman m
Minmatar Republic
332
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Posted - 2014.07.12 14:09:00 -
[2] - Quote
CCP Rattati wrote:Any more smart ideas that we can slot in? Add quick-swap between rep tools and primary weapon - like assaults have between primary and secondary weapons.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
332
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Posted - 2014.07.12 14:11:00 -
[3] - Quote
CCP Rattati wrote:Any more smart ideas that we can slot in? Make the existing request help button mandatory to summon help and show a revive marker.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
332
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Posted - 2014.07.12 14:13:00 -
[4] - Quote
CCP Rattati wrote:Any more smart ideas that we can slot in? Reduce Logi scan profiles by 5db
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
332
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Posted - 2014.07.12 14:15:00 -
[5] - Quote
CCP Rattati wrote:Any more smart ideas that we can slot in? Add visual identifier for the repairee that they are being repped.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
332
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Posted - 2014.07.12 14:20:00 -
[6] - Quote
CCP Rattati wrote:Any more smart ideas that we can slot in? (Not specifically Logi related)
Remove inherent armour repair from Gallente. Why the only race to get it? They have plenty of slots to fit an armour repair mod already. Any bonuses should be to the repair mods only.
If they keep inherent armour rep, then nerf shield regen suitably to balance vs other races.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
332
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Posted - 2014.07.12 14:23:00 -
[7] - Quote
CCP Rattati wrote:Any more smart ideas that we can slot in? Fix phantom revive markers and marker placement.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
332
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Posted - 2014.07.12 14:43:00 -
[8] - Quote
CCP Rattati wrote:Any more smart ideas that we can slot in? (Not specifically Logi related)
Make all vehicles show up on TacNet.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
334
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Posted - 2014.07.12 15:40:00 -
[9] - Quote
CCP Rattati wrote:Any more smart ideas that we can slot in? Make filling all equipment slots mandatory.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
338
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Posted - 2014.07.13 13:20:00 -
[10] - Quote
KING CHECKMATE wrote:Crazy Cat Lady wrote:The following changes to the Logistics role have been proposed as part of Hotfix Charlie. CCP Rattati wrote:Hotfix Charlie
* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier.
* WP for injectors, STD/ADV/PRO 25/50/75 WP
I would like to know the Logistic Community's thoughts on these proposed changes.Most of us would likely agree with the WP for Injectors. Looking forward to seeing better quality needles on the field The speed reduction is not something I personally support. The logistics role has changed a lot since "Scout 514" and reducing our speed will make it even harder for us to keep up with and support our squad/team. I would not like to see that any slower. Increasing the equipment slots for Caldari and Amarr also makes sense now that scouts have two slots- it seems a bit odd that a logi and scout should have the same number of slots in the first place. Also the Cal never really got any special prize (like the side arm) for losing that extra slot. Looking forward to seeing some more Caldari Logi's if this change comes through. Disappointed that the uplink bonus on the Amarr suit is still not fixed. Rather than playing around with the side-arm of the Amarr Logi - I would have liked to see this addressed first. Overall, its super exciting that our role is getting some attention GÖª Note that the scout only really has one equipment slot since using a scout and NOT equiping a cloak is just ignoring one of the the purposes of the scout. Not to mention not making use of its SCOUT BONUS , and you would be endangering yourself considering the significant EHP difference there is nowadays between a true scout ( not HP tanked ) and any other frame.GÖª True i have a Scout/Logi fit that works pretty decent with uplinks/repair tool and needle, but besides the db and Scan precision im actually at a small disadvantage considering how strong AA is i cannot dodge perfectly and without cloak one doesnt last much. Plus, i missing important equipment Logi-Bonuses Continue. IFF a Scout uses one of its slots for a cloak, then yes, you could look at it as 'a cloak plus one slot'. However, many Scouts do NOT use cloaks, and that is where the problem arises in Scouts out-assaulting Assault suits. (One example: I had the pleasure of 'meeting' a Scout recently who had 750 eHP and a proto Rail Rifle - it was a short meeting.)
Duct tape 2.0 ... Have WD-40; will travel.
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