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Thread Statistics | Show CCP posts - 9 post(s) |
AmlSeb
Molon Labe. General Tso's Alliance
83
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Posted - 2014.06.09 09:34:00 -
[1] - Quote
I don-¦t know if this and thiswould fit into a hotfix but I hope so. It would basically put all the ARs and their variants in line with EVE lore. Range would no longer be a static value but pretty relative as it would be an indicator for the accuracy of the weapon and the damage falloff would be linear and only dependent on the type of weapon system you have. This would make the weapons more player skill based as a very good AR user could possibly outrange a very new RR user.
Also there would be one major point that important for the EVE lore: The distinction The current rifles all are around the same with only a small difference in both range and dps. In EVE you have without bonuses ranges from 20km to 100 km on capital ships and DPSs of about 2k with blasters and 1k with railguns. That-¦s half the dps possible and 5 times the range not that maximum 10% better dps and 2 times better range. The gap between different variants and racial weapons should be much larger same as bonuses.
Range: Tactical(Caldari basic)>Assault(Amarr basic)>Burst(Minmatar basic)>Breach(Gallente basic) DPS: Breach>Burst>Assault>Tactical
Cheers, Aml
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AmlSeb
Molon Labe. General Tso's Alliance
84
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Posted - 2014.06.09 21:30:00 -
[2] - Quote
CCP Rattati wrote:3) And finally make sure that there is a trade off of range versus dps, I am looking at you Rail Rifle.
*Looks at this*
*Looks at the graph/diagram thing*
The tactical variant still has the highest DPS despite having the best range I-¦d be fine if you had to reload more often during a fight 1v1 but you don-¦t have to
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AmlSeb
Molon Labe. General Tso's Alliance
84
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Posted - 2014.06.10 06:14:00 -
[3] - Quote
bogeyman m wrote:voidfaction wrote:Alena Ventrallis wrote:If rail rifle DPs is being lowered (which I'm fine with) then recoil needs to be lowered as well.
Honestly, the rail rifle needs to be the tactical rifle, and the scrambler needs to be breach. Caldari are about .making every shot count, and the tactical rifles are all about making every shot count. Breach is more about spraying an area. Less so than the assault versions, but in any case Caldari are better served with a tactical. high dispersion/kick low accuracy hipfire. make it tactical but make it suck if you dont aim down sites so its not a CqC rifle. THIS Caldari: Get the best out of your weapon Gallente: Rush in and shoot Minmatar: Get in empty your mag, get out Amarr: Get in and shoot and shoot and shoot...
Caldari should have the tactical, best range, lowest dps (but keep the charge function) Gallente should have the one with the best DPS and lowest range, preferably the breach as the name fits more Minmatar is fine with burst but they need faster rof, smaller mags and longer reload time Amarr should have one for longer fights with low rof, high damage and a large magazine almost LMG like, Assault as the name fits more
Assault for sustained fire Breach for high dps cqc Burst for hit'n'run Tactical for long range high precision fights
I posted the link to the post earlier
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AmlSeb
Molon Labe. General Tso's Alliance
84
|
Posted - 2014.06.10 11:03:00 -
[4] - Quote
shaman oga wrote:What is exactly fire interval? Is it ROF?
Minimum time between two shots. it-¦s easier to calculate with it as DPS is now damage/fire interval
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AmlSeb
Molon Labe. General Tso's Alliance
88
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Posted - 2014.06.11 13:54:00 -
[5] - Quote
Why do the tactical and burst weapons still have higher DPS and range than the other variants? DPS should be Tactical->Assault->Burst->Breach and not Breach->Assault->Burst-Tactical Range should be Breach->Burst->Assault->Tactical and not randomly like it is in the proposed changes
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AmlSeb
Molon Labe. General Tso's Alliance
89
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Posted - 2014.06.11 15:02:00 -
[6] - Quote
Musta Tornius wrote:Malkai Inos wrote:CCP Rattati wrote:BL4CKST4R wrote:Still waiting on those optimal range figures... nerfing the range of the AR is definately not a thing I am happy about... unless the 8M loss was just to effective range in which case IDC because a Gallente shouldn't be chasing his effective range unless he wants to be brutally destroyed The ratio of effective to optimal is unchanged and I am not going into that right now as they are not hardcoded numbers but damage curves (that were not changed). Would it be possible for you to expose those damage curves, which I assume are math functions, to us at some point? I think it would be really interesting to see how the weapons compare in terms of DPS over the range spectrum and where they intersect with each other. Having access to these functions would allow us to visualize the damage curves similar to how the tracking/missile formulars in EVE allows us to do this and that. We've been asking for years for those curves but I don't think it's going to happen anytime soon :P Seeing as this is a range thread, check out my signature for accurate and up to date ranges. What signature?
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