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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Logibro
C C P C C P Alliance
7857
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Posted - 2014.06.04 13:11:00 -
[1] - Quote
Hello those of us that like to stab
In Hotfix Alpha we made a change where you no longer slow down enemies when they are hit. This change also extends to the Nova Knife.
I was just looking for feedback from those that knife on whether you now find it harder to consistently hit people, and whether we might need to bring it back just for the Nova Knife.
(You can pimp other Nova Knife changes here if you want, but it's not something I'm specifically looking into at the moment)
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Arkena Wyrnspire
Fatal Absolution
13988
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Posted - 2014.06.04 13:13:00 -
[2] - Quote
I suppose it might have an effect. *fetches knives*
I'll go and see how many spleens I can collect for SCIENCE!
You have long since made your choice. What you make now is a mistake.
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Beren Hurin
Onslaught Inc RISE of LEGION
2386
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Posted - 2014.06.04 13:22:00 -
[3] - Quote
Could my knives be filled with nanites and have a dual protocol control that has a secondary feature to work like nanite injectors on a dead friendly? |
Harpyja
Molon Labe. General Tso's Alliance
1819
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Posted - 2014.06.04 13:41:00 -
[4] - Quote
Beren Hurin wrote:Could my knives be filled with nanites and have a dual protocol control that has a secondary feature to work like nanite injectors on a dead friendly? Only if I can use my nanite injector to inject a lethal dose of nanites (nanites reconstruct friendly cells, destroy enemy cells). Death in 5 seconds after injection
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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BLOOD Ruler
The Lionheart Coalition
306
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Posted - 2014.06.04 14:17:00 -
[5] - Quote
A real change to the nova knives is giving us the ability to sprint and charge.This will come in handy like for when you try to kill this guy,and his team seen you.Sprint will allow us to kill him fast and escape fire.Real change to the nova knives
All eyes on me till you drop dead in your Blood mmmm yummy
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Llast 326
An Arkhos
3435
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Posted - 2014.06.04 14:53:00 -
[6] - Quote
CCP Logibro wrote:Hello those of us that like to stab
In Hotfix Alpha we made a change where you no longer slow down enemies when they are hit. This change also extends to the Nova Knife.
I was just looking for feedback from those that knife on whether you now find it harder to consistently hit people, and whether we might need to bring it back just for the Nova Knife.
(You can pimp other Nova Knife changes here if you want, but it's not something I'm specifically looking into at the moment) I will let you know how it goes. Since the change in how Knives applied damage they have been working fairly well. I think that since NK are not a sustained damage like the full auto weapons the hits from NK will still be effective. Only one way to know for sure
KRRROOOOOOM
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Appia Vibbia
Molon Labe. General Tso's Alliance
2765
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Posted - 2014.06.04 15:05:00 -
[7] - Quote
CCP Logibro wrote:Hello those of us that like to stab
In Hotfix Alpha we made a change where you no longer slow down enemies when they are hit. This change also extends to the Nova Knife.
I was just looking for feedback from those that knife on whether you now find it harder to consistently hit people, and whether we might need to bring it back just for the Nova Knife.
(You can pimp other Nova Knife changes here if you want, but it's not something I'm specifically looking into at the moment)
In the far too short duration of 5 matches, only when they're moving backwards away from me- as in when they are facing me and moving away- did I feel like I had trouble scoring hits. Still the same as when they are trying to run away normally. Would love hotfix beta to include backwards speed be changed to 80%
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Adipem Nothi
Nos Nothi
1342
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Posted - 2014.06.04 15:34:00 -
[8] - Quote
Appia Vibbia wrote:Would love hotfix beta to include backwards speed be changed to 80%
+1.
Might take a look at Heavy Rotation Speed as well.
Shoot scout with yes...
- Ripley Riley
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
462
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Posted - 2014.06.04 16:02:00 -
[9] - Quote
CCP Logibro wrote:Hello those of us that like to stab
In Hotfix Alpha we made a change where you no longer slow down enemies when they are hit. This change also extends to the Nova Knife.
I was just looking for feedback from those that knife on whether you now find it harder to consistently hit people, and whether we might need to bring it back just for the Nova Knife.
(You can pimp other Nova Knife changes here if you want, but it's not something I'm specifically looking into at the moment) a good knifer will be able to 1 swipe mostly everything, and if not, charge ohk the rest XD
so the snare effect, may not be needed for dedicated knife users, but I leave this topic for Mr. Musturd to debate. :p
Maybe a hidden charge time reduction for min scouts?
Support Balancing scouts
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mollerz
3625
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Posted - 2014.06.04 16:12:00 -
[10] - Quote
OK. I don't think it will matter for a knifer since it is all about quick hits. It is actually hard to get in a sustained knife battle that last a long time- win or lose.
However, I would like to think knives, just like bullets, shouldn't slow people down. At least not slashes. Perhaps charged hits slow people down as it represents cutting super deep into layers of armor and flesh, so in a way you are connected.
Either way, knowing that knife hits slow people down is a big knowledge bomb. I'm not a fan of it. I don't think we need it, and it probably fucks up the flow of a fight.
Oh yea.. and that magic moon walk? That has to go. Logibro. Walk somewhere. now walk back form there backwards. Are you like a crab and able to do it at the same rate of speed?
Well, the rest of humanity can't move backwards as quickly as they do forward. Please adjust for immmersion. 80% sounds like a good start, even though I think the reduction should be closer to 40%. Go walks backwards. You can't do it fast. Not on that terrain...lol.
Your Welcome
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CCP Logibro
C C P C C P Alliance
7883
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Posted - 2014.06.04 16:25:00 -
[11] - Quote
mollerz wrote:OK. I don't think it will matter for a knifer since it is all about quick hits. It is actually hard to get in a sustained knife battle that last a long time- win or lose.
However, I would like to think knives, just like bullets, shouldn't slow people down. At least not slashes. Perhaps charged hits slow people down as it represents cutting super deep into layers of armor and flesh, so in a way you are connected.
Either way, knowing that knife hits slow people down is a big knowledge bomb. I'm not a fan of it. I don't think we need it, and it probably fucks up the flow of a fight.
Oh yea.. and that magic moon walk? That has to go. Logibro. Walk somewhere. now walk back form there backwards. Are you like a crab and able to do it at the same rate of speed?
Well, the rest of humanity can't move backwards as quickly as they do forward. Please adjust for immmersion. 80% sounds like a good start, even though I think the reduction should be closer to 40%. Go walks backwards. You can't do it fast. Not on that terrain...lol.
It's currently not in, it just was previously.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Right-wing Extremist
Nos Nothi
76
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Posted - 2014.06.04 16:26:00 -
[12] - Quote
Appia Vibbia wrote:In the far too short duration of 5 matches, only when they're moving backwards away from me- as in when they are facing me and moving away- did I feel like I had trouble scoring hits. Still the same as when they are trying to run away normally. Would love hotfix beta to include backwards speed be changed to 80% This. If I'm running at you and you're backpedaling, you should not be able to move at the same rate of speed.
Jaceon Pale-eye.
Soon to be the deadliest prick in Dust University.
Believe it.
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kiarbanor
S.e.V.e.N. General Tso's Alliance
444
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Posted - 2014.06.04 16:26:00 -
[13] - Quote
I fully specc'd into NK's to waste ISK and do something different. Here are my observations:
1. I never noticed the "slow down" with NK's like I did with all other weapons; I'll give more feedback after today. 2. Using NK's is extremely hard for multiple reasons, but the main reason for me is the movement of players. I will move in for the kill--get super close because I have to--and then the person will move just a tiny bit and be out of frame; therefore, I'm swinging at nothing. You really need to change your movement mechanics for Legion, FYI. This game is way too "twitchy" and does not mimic real movement--even in a lower gravity, super soldier, type of reality--at all. I experienced this twitch in gun fights with strafing, even more so with shot gunning, but it's a whole new level when you have to be close enough to lick someone's face in order to stab him. 3. Agreed that you should be able to charge and sprint at the same time. 4. There should be different types of knives, and I'm not talking about racial differences. I'm talking about one knife, for example, that doesn't charge but is automatic and keeps swinging as you hold down R1. Another knife only charges but deals extreme amounts of damage; if you don 't charge it all the way--like a forge gun--it doesn't swing.
These are just some suggestions as you move forward with Dust and then Legion. I will report back if Alpha made things more difficult. Overall, there is nothing in this game like hunting people and stabbing their faces off. However, it is not a viable option when there are much better weapons available that are much easier to use.
Happy Gaming!!! |
Cyrius Li-Moody
0uter.Heaven
5601
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Posted - 2014.06.04 16:27:00 -
[14] - Quote
So far in the games I've played just the usual junk about people back pedaling out of range and jumping to break hit detection. Otherwise same old knife stuff.
How about an optimization skill eh?
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Llast 326
An Arkhos
3441
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Posted - 2014.06.04 16:35:00 -
[15] - Quote
I may be wrong But theoretically the slow down effect on Knives would make the second knife hit more likely as the slow down would give the second swing time to hit. I don't think that this will be an issue at the higher sp invested Knifer, but it may be an issue for lower tier Knifers and when against tanked Heavies who need that second hit connect at full force. Balanced out by the fact that you will not be slowed down by their shots it should work out well.
If it turns out that the removal of slowdown on Knives is adversely effecting Knifing, instead of turning on the slowdown, could we instead decrease time between first and second knife hit?
Edit: That back peddle should be looked at (we've been on about this for a long time Logibro)
KRRROOOOOOM
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5150
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Posted - 2014.06.04 16:36:00 -
[16] - Quote
I find it easier to kill people now, as I'm not slowed down.
Knives never really needed to slow down whoever you hit, as they tend to be OHK anyways.
péñpâ¦pé+pâìpââpâêpü«tÄﵺÿpüïpéÅpüäpüä
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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CCP Logibro
C C P C C P Alliance
7887
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Posted - 2014.06.04 16:53:00 -
[17] - Quote
Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Adipem Nothi
Nos Nothi
1354
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Posted - 2014.06.04 16:56:00 -
[18] - Quote
Scheneighnay McBob wrote: Knives never really needed to slow down whoever you hit, as they tend to be OHK anyways.
FTFY * When using Proto Knives * When used by a Minmatar Scout * When opponent isn't an up-armored Heavy
Shoot scout with yes...
- Ripley Riley
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Llast 326
An Arkhos
3450
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Posted - 2014.06.04 16:59:00 -
[19] - Quote
CCP Logibro wrote:Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look. I think you being overly cautious was good in this situation, and it's nice to see you are trying to ensure something does not get overlooked.
Officially looking at Backpeddling You have made me a very happy Minja this day Logibro.
KRRROOOOOOM
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Francois Sanchez
What The French Red Whines.
24
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Posted - 2014.06.04 16:59:00 -
[20] - Quote
CCP Logibro wrote:Hello those of us that like to stab
In Hotfix Alpha we made a change where you no longer slow down enemies when they are hit. This change also extends to the Nova Knife.
I was just looking for feedback from those that knife on whether you now find it harder to consistently hit people, and whether we might need to bring it back just for the Nova Knife.
(You can pimp other Nova Knife changes here if you want, but it's not something I'm specifically looking into at the moment)
I was going to make a thread asking if you had changed something to knives, because today I missed the second hit more times than usual. It's not a problem when the enemy moves sideways or towards you, however when you attack somebody from behind (which is the best best way to kill with knives) whereas he's running, the second hit will miss 90%of the time if the target is a sentinel, and probably all the time if the guy is faster, but in that case he generally dies after the first hit so it doesn't really matter. So I personally do feel a difference, but maybe I just need to get used to go a few centimeters closer. If others feel a difference, you should put the slowdown back for the knives, it's not like if they were OP with it anyway. |
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5154
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Posted - 2014.06.04 17:02:00 -
[21] - Quote
CCP Logibro wrote:Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look. We shall build you a shrine of dismembered corpses!
péñpâ¦pé+pâìpââpâêpü«tÄﵺÿpüïpéÅpüäpüä
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Appia Vibbia
Molon Labe. General Tso's Alliance
2785
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Posted - 2014.06.04 17:10:00 -
[22] - Quote
CCP Logibro wrote: In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
And every player with Ishukone Nova Knives swooned after Logibrom as he moved from the Dev with the best eyes to the sexiest dev alive
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Adipem Nothi
Nos Nothi
1367
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Posted - 2014.06.04 17:12:00 -
[23] - Quote
Appia Vibbia wrote:CCP Logibro wrote: In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
And every player with Ishukone Nova Knives swooned for Logibro as he moved from the Dev with the best eyes to the sexiest dev alive
:: dumps bucket of cold water on Appia ::
Shoot scout with yes...
- Ripley Riley
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Appia Vibbia
Molon Labe. General Tso's Alliance
2785
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Posted - 2014.06.04 17:14:00 -
[24] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:CCP Logibro wrote: In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
And every player with Ishukone Nova Knives swooned for Logibro as he moved from the Dev with the best eyes to the sexiest dev alive :: dumps bucket of cold water on Appia ::
Nah. THat statement was just for looking at it. Wait to see what comments come if it actually gets changed
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Llast 326
An Arkhos
3454
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Posted - 2014.06.04 17:34:00 -
[25] - Quote
Appia Vibbia wrote:Adipem Nothi wrote:Appia Vibbia wrote:CCP Logibro wrote: In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
And every player with Ishukone Nova Knives swooned for Logibro as he moved from the Dev with the best eyes to the sexiest dev alive :: dumps bucket of cold water on Appia :: Nah. THat statement was just for looking at it. Wait to see what comments come if it actually gets changed
I hear Logibro wears Old Spice
KRRROOOOOOM
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pagl1u M
Namtar Elite Gallente Federation
866
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Posted - 2014.06.04 17:40:00 -
[26] - Quote
CCP Logibro wrote:In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look. Do it! I dont want to say NK are bad but they arent good at all. They have two problems: Backpedaling Aim: I mean, it is extrmely hardware to hit someone that is strafing because when you are near enough to hit he use to walk in and outside of your screen....NK could use a little bit of autoaim or something to help you it a strafing enemy
Minmatar loyalist!
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1819
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Posted - 2014.06.04 18:33:00 -
[27] - Quote
CCP Logibro wrote: In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
While you're at it, could you look at side to side and crouching? Side to side seems a bit too fast and crouch seems far too slow.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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calisk galern
BurgezzE.T.F General Tso's Alliance
2531
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Posted - 2014.06.04 18:43:00 -
[28] - Quote
honestly i've fooled around with knives for awhile, but the crazy cpu/pg on knives has always held them back from being a good side arm choice.
aside from that i doubt theirs much you can do server side.
as mentioned by most a charge and run would make them a lot better, but a slight increase to their reach would also help the poor hit detection a lot.
alternatively if possible a walk speed increase would help keep up with the back peddling targets. |
Appia Vibbia
Molon Labe. General Tso's Alliance
2788
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Posted - 2014.06.04 18:45:00 -
[29] - Quote
calisk galern wrote:honestly i've fooled around with knives for awhile, but the crazy cpu/pg on knives has always held them back from being a good side arm choice.
aside from that i doubt theirs much you can do server side.
as mentioned by most a charge and run would make them a lot better, but a slight increase to their reach would also help the poor hit detection a lot.
alternatively if possible a walk speed increase would help keep up with the back peddling targets.
They're exactly the same cost as Scrambler Pistols of the same level
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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calisk galern
BurgezzE.T.F General Tso's Alliance
2531
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Posted - 2014.06.04 20:14:00 -
[30] - Quote
Appia Vibbia wrote:calisk galern wrote:honestly i've fooled around with knives for awhile, but the crazy cpu/pg on knives has always held them back from being a good side arm choice.
aside from that i doubt theirs much you can do server side.
as mentioned by most a charge and run would make them a lot better, but a slight increase to their reach would also help the poor hit detection a lot.
alternatively if possible a walk speed increase would help keep up with the back peddling targets. They're exactly the same cost as Scrambler Pistols of the same level
scrambler pistol is better then the knives by a large margin.
it's a relative thing.
you see a 1000 dollars for a can of coke is quite a lot of money, but 1000 dollars for a brand new Porsche would be quite cheap |
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5902
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Posted - 2014.06.04 20:43:00 -
[31] - Quote
CCP Logibro wrote:Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
Something that I'd honestly like to see (because it makes no sense) is an increase in melee damage when using Nova Knives. Right now, if you swing them using R1 - whether or not their charged - you're still going to be doing more damage than you will if you use the melee button (can't remember if it's R3 or L3 for the life of me ). The melee damage goes off of the suit damage, even with Nova Knives in hand. So unless you're punching the person in the face whilst holding the knives....
EDIT: Oh, and some clarification that Myrofibril Stimulants will -not- help nova knives, even though they are technically a melee weapon. This was something I was genuinely confused about until I sat down with Arkena Wrynspire to test. If you're using Nova Knives, you should definitely be using Sidearm Damage Mods.... even though, sarcastically speaking, you're likely to get more of a bonus from the myrofibral stimulants due to recent changes
Useful Links
Aeon Amadi for CPM1
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CCP Logibro
C C P C C P Alliance
7904
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Posted - 2014.06.04 21:13:00 -
[32] - Quote
Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5903
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Posted - 2014.06.04 21:17:00 -
[33] - Quote
CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be.
Bwahaha success
Useful Links
Aeon Amadi for CPM1
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
463
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Posted - 2014.06.04 21:18:00 -
[34] - Quote
CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be.
Sounds pretty solid, especially the aim assist and range. Might help with those pesky flees hopping around everywhere.
Not sure about the time between shots ordeal, Is this during the same attack animation? I.E I hit the charge and release, then the knife hits them twice? Is that what you're talking about reducing? Or is it the amount of time between the animation and charging to fire again?
Support Balancing scouts
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CCP Logibro
C C P C C P Alliance
7908
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Posted - 2014.06.04 21:19:00 -
[35] - Quote
Spartan MK420 wrote:CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be. Sounds pretty solid, especially the aim assist and range. Might help with those pesky flees hopping around everywhere. Not sure about the time between shots ordeal, Is this during the same attack animation? I.E I hit the charge and release, then the knife hits them twice? Is that what you're talking about reducing? Or is it the amount of time between the animation and charging to fire again?
First one. Time between when you can "fire" wouldn't change.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
463
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Posted - 2014.06.04 21:20:00 -
[36] - Quote
CCP Logibro wrote:Spartan MK420 wrote:CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be. Sounds pretty solid, especially the aim assist and range. Might help with those pesky flees hopping around everywhere. Not sure about the time between shots ordeal, Is this during the same attack animation? I.E I hit the charge and release, then the knife hits them twice? Is that what you're talking about reducing? Or is it the amount of time between the animation and charging to fire again? First one. Time between when you can "fire" wouldn't change.
ah ok, thanks for the clarity.
Support Balancing scouts
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Cyrius Li-Moody
0uter.Heaven
5620
|
Posted - 2014.06.04 21:43:00 -
[37] - Quote
CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be.
Some good ideas. :D
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Adipem Nothi
Nos Nothi
1390
|
Posted - 2014.06.04 22:27:00 -
[38] - Quote
CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be.
Exciting stuff!
Shoot scout with yes...
- Ripley Riley
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One Eyed King
Land of the BIind
1797
|
Posted - 2014.06.04 23:25:00 -
[39] - Quote
So far tonight, one of my biggest problems has been the slowdown when switching equipment after running etc.
I added 2 kincats, and its so much more noticeable when I hit that wall after knifing and trying to switch to cloak, or after sprinting and trying to switch to knives. Its quite a pain to have to crouch while chasing someone.
The REAL Internet King
|
pagl1u M
Namtar Elite Gallente Federation
870
|
Posted - 2014.06.05 04:15:00 -
[40] - Quote
CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be. Are you trying to make me play again?
Minmatar loyalist!
|
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Moonracer2000
Subdreddit Test Alliance Please Ignore
805
|
Posted - 2014.06.05 10:26:00 -
[41] - Quote
I'd rather have charged sprint, but more range + aim assist increase isn't bad.
Yes, reducing backpedaling will affect gameplay in all areas, but I don't see that as a bad thing. |
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CCP Logibro
C C P C C P Alliance
7938
|
Posted - 2014.06.05 11:00:00 -
[42] - Quote
pagl1u M wrote:CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be. Are you trying to make me play again?
Yes.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
|
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Arkena Wyrnspire
Fatal Absolution
14077
|
Posted - 2014.06.05 11:06:00 -
[43] - Quote
CCP Logibro wrote:pagl1u M wrote: Are you trying to make me play again?
Yes.
Disgusting, stop trying to make terrible changes CCP!
You have long since made your choice. What you make now is a mistake.
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Nothing Certain
Bioshock Rejects
790
|
Posted - 2014.06.05 14:56:00 -
[44] - Quote
You are asking for specific feedback which I will ignore and instead agree with someone else's post. In life as you get close to someone they fill up your field of vision and you losing sight of them gets harder, not easier, in this game the opposite happens and as you get close their quick movements make them leave your field of vision.
Because, that's why.
|
Sinboto Simmons
SVER True Blood Dirt Nap Squad.
6086
|
Posted - 2014.06.05 15:01:00 -
[45] - Quote
CCP Logibro wrote:pagl1u M wrote:CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be. Are you trying to make me play again? Yes. it's working.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
905
|
Posted - 2014.06.05 16:06:00 -
[46] - Quote
CCP Logibro wrote:pagl1u M wrote:CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be. Are you trying to make me play again? Yes.
I don't want to hijack this thread but since you're following it so closely can I just ask that you have someone look into the caldari scout hit detection?
There's been issues with it since it was released and I was talking about it with my corp after a PC battle yesterday and it's a bit absurd how hard it is to hit this particular scout. Some feedback from my corp members is the main issue is when they have shields, once you get into armour the hit detection seems to be better.
Thanks. Back to NKs.
Overlord of Broman
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BLOOD Ruler
The Lionheart Coalition
313
|
Posted - 2014.06.05 17:04:00 -
[47] - Quote
ok here's what the nova knives need,3 things 1charge sprint(seriously)maybe aim assistance,and half backpaddel by making backing up 2mi or 3mi
Taste my knives
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
13
|
Posted - 2014.06.05 17:21:00 -
[48] - Quote
I would prefer a wider angle of attack over any sort of aim assist. It seems like any sort of aim assist with melee weapon would be extremely abusable. Also how would this auto-aim affect mouse users??
As for the time between letting go of the button and the first hit coming out, Whether you speed it up or not doesn't matter too much. People who use nova knives regularly learn whatever timing it is and release the button accordingly. Especially when sprint jumping to maintain velocity. I wouldn't say no to the buff in speed for that first hit, though. It would be useful in situations where you are point blank with an opponent ready to pull the trigger.
Just my thoughts, coming from an exclusively minmatar nova knife scout. |
THUNDERGROOVE
The Last of DusT.
894
|
Posted - 2014.06.05 19:39:00 -
[49] - Quote
Hi, I'm a part time knifer. I haven't played much, but a couple of my Minmatar knifer friends said that the hit detection is worse than before.
>Team quota reached
Darnit I have to wait for one of the blueberry shit LAVs to get blown up:(
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
481
|
Posted - 2014.06.05 21:32:00 -
[50] - Quote
CCP Logibro wrote:Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
nuuuuuuuuuuuuu
Support Balancing scouts
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One Eyed King
Land of the BIind
1817
|
Posted - 2014.06.05 23:18:00 -
[51] - Quote
I would rather see a change to back up speed than aim assist. I like that the weapon as it is takes some skill. Maybe charge sprint, but even that could be OP. I don't mind having to sprint jump charge.
The REAL Internet King
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Godin Thekiller
shadows of 514
2534
|
Posted - 2014.06.06 03:05:00 -
[52] - Quote
CCP Logibro wrote:pagl1u M wrote:CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be. Are you trying to make me play again? Yes.
until you make Gal scouts actual scouts (as not force me to use 3 damps just to hide from a Cal Scout), and fixing vehicle combat (as in it not being a gank fest 24/7), that will be quite hard for you to do.
click me
Blup Blub Bloop. Translation: Die -_-
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JP Acuna
Pendejitos Zero-Day
179
|
Posted - 2014.06.06 03:20:00 -
[53] - Quote
Make the knifer "jump" forward (fumikomi-like) when knifing to compensate the change. |
Ghost Kaisar
The Last of DusT. General Tso's Alliance
5116
|
Posted - 2014.06.06 05:45:00 -
[54] - Quote
My take on how to improve knives:
CHOOSE ONE OF THE FOLLOWING
1.) Sprint Charge
2.) Remove Charge. Introduce Cooldown
Both allow you to be able to deal full damage out of sprint, making it easy to chase down targets (And actually speed tank for once!). I prefer removing the charge, as it makes them good when you need to stab FAST. DPS wouldn't change, as you would still have to wait for the knives to "Cool Down" before stabbing again.
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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kiarbanor
S.e.V.e.N. General Tso's Alliance
445
|
Posted - 2014.06.06 06:02:00 -
[55] - Quote
Just to follow-up on the Hotfix, I'm having no issues from the changes; I'm still hitting guys fine as long as they're standing still, not moving in and out of frame.
I'm all for trying some auto aim type change because I think my kills would double if people didn't move out of frame so easily. |
BLOOD Ruler
The Lionheart Coalition
315
|
Posted - 2014.06.06 12:58:00 -
[56] - Quote
Dude charge sprint
Taste my knives
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Hoover Damn
H.A.R.V.E.S.T. Lokun Listamenn
121
|
Posted - 2014.06.06 13:08:00 -
[57] - Quote
CCP Logibro wrote:Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
Why do you people insist on retarding my regular gameplay just to make this a little closer to CoD?
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
|
Master Smurf
Nos Nothi
504
|
Posted - 2014.06.06 16:02:00 -
[58] - Quote
kiarbanor wrote:Just to follow-up on the Hotfix, I'm having no issues from the changes; I'm still hitting guys fine as long as they're standing still, not moving in and out of frame.
I'm all for trying some auto aim type change because I think my kills would double if people didn't move out of frame so easily.
To me this is the biggest issue. You lose your sense of reference way too easily when you engage at that close a distance.
"Shine bright like a diamond"
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kiarbanor
S.e.V.e.N. General Tso's Alliance
446
|
Posted - 2014.06.06 20:18:00 -
[59] - Quote
Master Smurf wrote:kiarbanor wrote:Just to follow-up on the Hotfix, I'm having no issues from the changes; I'm still hitting guys fine as long as they're standing still, not moving in and out of frame.
I'm all for trying some auto aim type change because I think my kills would double if people didn't move out of frame so easily. To me this is the biggest issue. You lose your sense of reference way too easily when you engage at that close a distance.
Agreed. |
One Eyed King
Land of the BIind
1820
|
Posted - 2014.06.06 23:03:00 -
[60] - Quote
Hoover Damn wrote:CCP Logibro wrote:Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look. Why do you people insist on retarding my regular gameplay just to make this a little closer to CoD? How is this making it more like CoD?
The REAL Internet King
|
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mr musturd
0uter.Heaven
482
|
Posted - 2014.06.06 23:21:00 -
[61] - Quote
Never ever ever allow a sprint while charged mechanic the only thing they need is the same aim assistance that the melee uses and possibly a very small range increase NOT a lunge mechanic. But seriously sprint while charge is one sure way to make knives OP, people can hate me all they want for this comment but its not needed for me to be able to sprint at the speed of light and 1hko everything in sight. As for the changes in Alpha I haven't noticed any real difference |
mr musturd
0uter.Heaven
482
|
Posted - 2014.06.06 23:27:00 -
[62] - Quote
CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be. This 100% and the delay decrease would be much more helpful than you think trust me on this if you could tweak it down to around melee time it'd help a ton. Before changing backpedaling speeds implement the other changes and knives will be close to perfect |
BLOOD Ruler
The Lionheart Coalition
316
|
Posted - 2014.06.07 08:13:00 -
[63] - Quote
No just sprint charge what their are 2 clones and I choose the weak so I may then kill the strong.The strong gets in the way of the weak kill him but weak aces me.Just sprint charge.Use a knive yourself
Taste my knives
|
Right-wing Extremist
Nos Nothi
91
|
Posted - 2014.06.07 08:57:00 -
[64] - Quote
mr musturd wrote:Never ever ever allow a sprint while charged mechanic the only thing they need is the same aim assistance that the melee uses and possibly a very small range increase NOT a lunge mechanic. But seriously sprint while charge is one sure way to make knives OP, people can hate me all they want for this comment but its not needed for me to be able to sprint at the speed of light and 1hko everything in sight. As for the changes in Alpha I haven't noticed any real difference As much as it would make life so much easier and I'd abuse the **** out of it, I agree with mustard. Despite my own posts initially loving the idea.
It'd make effective knifing too easy. It would make it FOTM. Suddenly IshNoks and KinKats doing 1580 damage to anyone and everyone they can sprint past. No.
Do not want.
I also don't like the idea of widening the angle I do damage in. I haven't had that much trouble (when I get in range to strike without dying first to their bricktanked shotgun scout - wasn't Alpha supposed to nerf/discourage that whole thing?) and I'm concerned that making it a wider effective angle would also serve to make it too easy, leading to the FOTM risk.
I'm uncertain on the range increase... it'd be convenient, but I'm not certain I really need it. Better hit detection (or maybe this is actually the aim mechanic mentioned playing tricks on me?) would be sweet.
The delay adjustment would make me worship you as my personal lord and saviour (ingame m8m8 o7o7)
Just don't make my Minja w/ Knives FOTM. The cloak nerf ****** my minja suit enough already since I'm not at Complex Damps yet, I don't need my knives becoming OP and subsequently getting my favorite method of hunting (kdr be damned!) getting nerfed further.
You gave us a hacking bonus without giving us the range or precision to see who's at the point before we proceed (unless we run with no shields).
You gave us the role of assassin with the bonus to knife damage, without giving us the low profile to remain undetected by our prey (unless we run with no armor).
Fine. Be that way. But you just make sure that you be careful fixing our suicidal favorite weapon's minor problems by making minor fixes only, please. It shouldn't be as easy as cloak/shotgun. It should be a lot trickier, a lot more difficult - and it is. I'm saying it should stay that way. We put our clones on the line for every kill we get. Risk vs. Reward, isn't that one of CCP's maxims? Sprint-charging and a wider angle of effect would mitigate a lot of the risk... do not want.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
|
BLOOD Ruler
The Lionheart Coalition
316
|
Posted - 2014.06.07 09:17:00 -
[65] - Quote
Do you have any idea how hard it his to knife the enemy, only like a few people will use it everybody else will just use a shotgun,an combat rifle.It would still be hard even while sprinting,but at least you can run.
Taste my knives
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Right-wing Extremist
Nos Nothi
93
|
Posted - 2014.06.07 09:32:00 -
[66] - Quote
I already run. The charge only takes a heartbeat.
I'm sick of seeing shotgun scouts. I can only imagine how sick I'd be if all the skill-less shotgun scouts (I'm NOT saying every scout with a shotty is a scrub... just most of 'em) were suddenly knifing.
As it is now, knives are pretty effective, just slightly quirky. And very risky. To be a good knifer, you gotta want it.
EDIT: I'm almost there. I'm a 'decent' knifer at the moment... working on getting good :p
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
|
BLOOD Ruler
The Lionheart Coalition
319
|
Posted - 2014.06.07 10:58:00 -
[67] - Quote
Right-wing Extremist wrote:I already run. The charge only takes a heartbeat.
I'm sick of seeing shotgun scouts. I can only imagine how sick I'd be if all the skill-less shotgun scouts (I'm NOT saying every scout with a shotty is a scrub... just most of 'em) were suddenly knifing.
As it is now, knives are pretty effective, just slightly quirky. And very risky. To be a good knifer, you gotta want it.
EDIT: I'm almost there. I'm a 'decent' knifer at the moment... working on getting good :p Only the good shotguners will try to knife the rest of the scrubs will stick to the shotgun.Scrubs will try to only give up when they die 2-3 times
Taste my knives
|
Right-wing Extremist
Nos Nothi
95
|
Posted - 2014.06.07 11:07:00 -
[68] - Quote
lol fair enough, Blood. o7
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
|
BLOOD Ruler
The Lionheart Coalition
326
|
Posted - 2014.06.07 11:10:00 -
[69] - Quote
Good now.....sprint charge
Taste my knives
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
148
|
Posted - 2014.06.07 11:29:00 -
[70] - Quote
This just shows how much you DON'T know about this game CCP.
If you're not a Minja, you should suck at knifing. Minja doesn't care about or notice a speed change in the victim.
Anything else shouldn't be able to knife scouts. Period. And they really shouldn't have much trouble knifing mediums unless they don't have a kin cat, which is also stupid.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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BLOOD Ruler
The Lionheart Coalition
326
|
Posted - 2014.06.07 11:41:00 -
[71] - Quote
Velociraptor antirrhopus wrote:This just shows how much you DON'T know about this game CCP.
If you're not a Minja, you should suck at knifing. Minja doesn't care about or notice a speed change in the victim.
Anything else shouldn't be able to knife scouts. Period. And they really shouldn't have much trouble knifing mediums unless they don't have a kin cat, which is also stupid. I don't see any Minjas,only combat rifle,so I use the knives
Taste my knives
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Llast 326
An Arkhos
3484
|
Posted - 2014.06.07 16:53:00 -
[72] - Quote
I don't believe that a sprint charge is necessary. I think that a more eloquent (less potential to be OP) change would be to decrease the delay between release of the trigger and the strike. This will address the chase down problem as it will lower the pause in which people move out of range. This will also effect backpeddlers as they will not gain ground as you swipe. Couple this with a slight increase to range (2.5m???) and we should be in a very good place, where Nova Knives still require skill and practice, but have an increased utility. I see this as a proper solution without going overboard.
Optimization? PG requirements? Officer Nova Knife?
KRRROOOOOOM
|
Adipem Nothi
Nos Nothi
1492
|
Posted - 2014.06.07 16:53:00 -
[73] - Quote
mr musturd wrote:Never ever ever allow a sprint while charged mechanic Musturd has spoken. Moody has said the same on a number of occasions.
Please let's not ignore subject matter experts.
Shoot scout with yes...
- Ripley Riley
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Tesfa Alem
ACME SPECIAL FORCES RISE of LEGION
138
|
Posted - 2014.06.07 16:57:00 -
[74] - Quote
Well, what sticks out to me is Nova Knives are by nature siderarms best suited to ambushing players, and seem to be able to do alot of damage as is. They out to be treated as such. If you get the drop on me i'm toast, even in my heavy suit. If you got to take a bunch of swings, well sorry you lost the advatage of surprise, i'm dancing too so you lost accuraccy as well.
To be honest i don't Nova knife alot, i'll try out my adv ones for a bit. I have cut down an minmatar scout with knives on my minmatar heavy though
I like the proposed decrease in backwards movement speed, it would cut down on all kinds of ridiculous sprint strafing moves. (scouts i'm looking right at you ). Less twitch is aways a good thing, becuase i can spaz out and hip fire with greater accuraccy than when aiming down the sights.
Redline for Thee, but no Redline for Me.
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CCP Logibro
C C P C C P Alliance
7962
|
Posted - 2014.06.07 17:22:00 -
[75] - Quote
A few more things to add.
I can look at adding an optimisation skill for Nova Knives to reduce PG usage (CPU is already covered by sidearm operation).
The progression between Standard, Advanced and Prototype Nova Knives for their charge time is a bit out of whack. It currently goes 1.5, 1.0, 0.8. I'm considering changing it to 1.0, 0.9, 0.8. Can anyone see any big issues or feel that this would greatly diminish the value of getting better knives?
Similar to charge time, the damage progression is also not smooth, going 90, 150, 200. This one is easier to fix just by bumping up standard damage by 10.
I'm also open to suggestions for another Nova Knife skill to improve them. Before anyone suggests it, I am hesitant to make them affect how often you can swing them. My personal first thought on this was reduction in swap time for Nova Knives, but this is already very low at 0.12 seconds so I don't think this would be all too useful.
And just a reminder: These are things I'm exploring, I'm not saying they're coming for sure to Bravo (and your feedback and thoughts are likely to influence that)
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
|
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5977
|
Posted - 2014.06.07 17:32:00 -
[76] - Quote
CCP Logibro wrote:A few more things to add.
I can look at adding an optimisation skill for Nova Knives to reduce PG usage (CPU is already covered by sidearm operation).
The progression between Standard, Advanced and Prototype Nova Knives for their charge time is a bit out of whack. It currently goes 1.5, 1.0, 0.8. I'm considering changing it to 1.0, 0.9, 0.8. Can anyone see any big issues or feel that this would greatly diminish the value of getting better knives?
Similar to charge time, the damage progression is also not smooth, going 90, 150, 200. This one is easier to fix just by bumping up standard damage by 10.
I'm also open to suggestions for another Nova Knife skill to improve them. Before anyone suggests it, I am hesitant to make them affect how often you can swing them. My personal first thought on this was reduction in swap time for Nova Knives, but this is already very low at 0.12 seconds so I don't think this would be all too useful.
And just a reminder: These are things I'm exploring, I'm not saying they're coming for sure to Bravo (and your feedback and thoughts are likely to influence that)
Is there a way to provide a skill to increase non-charged strike damage..? That'd be pretty interesting, IMO, and would allow more for hit-and-run style play without the necessity of having to slow down to charge up the knives since the player can't sprint/charge and the same time.
I dunno. Just a thought. I don't use them enough to be honest. Think they'd be fine with a bit more aim adhesion and attack angle (though I really wish Wolfman had gone forward with his proposal to add a dash-forward style attack).
Useful Links
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Llast 326
An Arkhos
3485
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Posted - 2014.06.07 17:55:00 -
[77] - Quote
CCP Logibro wrote:A few more things to add.
I can look at adding an optimisation skill for Nova Knives to reduce PG usage (CPU is already covered by sidearm operation).
The progression between Standard, Advanced and Prototype Nova Knives for their charge time is a bit out of whack. It currently goes 1.5, 1.0, 0.8. I'm considering changing it to 1.0, 0.9, 0.8. Can anyone see any big issues or feel that this would greatly diminish the value of getting better knives?
Similar to charge time, the damage progression is also not smooth, going 90, 150, 200. This one is easier to fix just by bumping up standard damage by 10.
I'm also open to suggestions for another Nova Knife skill to improve them. Before anyone suggests it, I am hesitant to make them affect how often you can swing them. My personal first thought on this was reduction in swap time for Nova Knives, but this is already very low at 0.12 seconds so I don't think this would be all too useful.
And just a reminder: These are things I'm exploring, I'm not saying they're coming for sure to Bravo (and your feedback and thoughts are likely to influence that) Optimization for PG is pretty much what is needed for Minjas, as the suit is PG starved.
I don't think the change to charge time or damage across tiers will adversely effect the use of Proto knives with the numbers you propose. It has been a common point of discussion that Basics are useless, and Advanced are not up to par either. 10 Points of damage to basic brings it neatly in line with the others and with the multiplier potential it makes them almost decent, but the charge time will be where you see a real change. Most Knifers will not touch the Basic right now and I don't think you will see an upsurge in their usage by Veteran Knifers, but it will give new Knifers a bit less frustrationGǪ a bit.
@ Aeon - I think that a reduced time between the release of the trigger will give the effect you are describing. I like the idea.
KRRROOOOOOM
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TRULY ELITE
WarRavens Final Resolution.
21
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Posted - 2014.06.07 17:57:00 -
[78] - Quote
CCP Logibro wrote:Hello those of us that like to stab
In Hotfix Alpha we made a change where you no longer slow down enemies when they are hit. This change also extends to the Nova Knife.
I was just looking for feedback from those that knife on whether you now find it harder to consistently hit people, and whether we might need to bring it back just for the Nova Knife.
Edit: Seems that the changes haven't broken anything for anyone. Mission success!
This thread is now about the changes I'm looking at for Bravo, namely increasing the range of Nova Knives from 2m and turning on aim adhesion. Timing for strikes is also on the table. I'd say being able to charge the knives when sprinting but keeping the range or increase the range and don't add sprint charging |
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CCP Logibro
C C P C C P Alliance
7966
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Posted - 2014.06.07 18:08:00 -
[79] - Quote
Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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mr musturd
0uter.Heaven
492
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Posted - 2014.06.07 18:21:00 -
[80] - Quote
CCP Logibro wrote:Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them. Ill knife duel you for it |
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Llast 326
An Arkhos
3486
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Posted - 2014.06.07 18:25:00 -
[81] - Quote
mr musturd wrote:CCP Logibro wrote:Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them. Ill knife duel you for it
FRONT ROW FOR THAT
These Officer knives will be so bad ass we will call them Mr
KRRROOOOOOM
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5978
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Posted - 2014.06.07 18:52:00 -
[82] - Quote
CCP Logibro wrote:Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them.
Visera's CNF-7 Nova Knives Yanala's LTS-5 Nova Knives
For those who don't know, Visera Yanala was the Caldari Fleet Admiral who died during Operation Highlander during the Battle of Caldari Prime.
Related news articles: http://community.eveonline.com/news/news-channels/world-news/shiigeru-telemetry-data-vindicates-admiral-yanala/ http://community.eveonline.com/news/news-channels/world-news/admiral-yanala-being-widely-hailed-as-a-hero/
Useful Links
Aeon Amadi for CPM1
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mr musturd
0uter.Heaven
493
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Posted - 2014.06.07 18:59:00 -
[83] - Quote
Noooo Aeon don't give logical answers this time! I want musturd knives!!! |
Atiim
Heaven's Lost Property
9187
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Posted - 2014.06.07 19:38:00 -
[84] - Quote
If this hasn't been mentioned earlier in the thread, would being able to hold a charge while sprinting be possible?
Amarrians would prefer you be faithful. I'd rather you be logical.
Your friendly neighborhood Swarm Scrub.
-HAND
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Appia Nappia
876
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Posted - 2014.06.07 19:48:00 -
[85] - Quote
I like the sound of Visera's Nova Knives.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Right-wing Extremist
Nos Nothi
102
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Posted - 2014.06.07 19:59:00 -
[86] - Quote
CCP Logibro wrote:A few more things to add.
I can look at adding an optimisation skill for Nova Knives to reduce PG usage (CPU is already covered by sidearm operation).
The progression between Standard, Advanced and Prototype Nova Knives for their charge time is a bit out of whack. It currently goes 1.5, 1.0, 0.8. I'm considering changing it to 1.0, 0.9, 0.8. Can anyone see any big issues or feel that this would greatly diminish the value of getting better knives? Diminishes value of getting better knives AND investing SP in the skill itself, besides. Charge time is fine.
Quote:Similar to charge time, the damage progression is also not smooth, going 90, 150, 200. This one is easier to fix just by bumping up standard damage by 10. Acceptable, though not necessary imo.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Stefan Stahl
Seituoda Taskforce Command
564
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Posted - 2014.06.07 20:00:00 -
[87] - Quote
CCP Logibro wrote:Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them. Somebody find me a person named "Butter" and make him a hero of Dust 514. Do it now! We need those butter knives in game!
Edit: To properly judge the value of the STD knives' damage I'd need a refresher on the total damage when charged up. Can anyone help out with tested/proven numbers?
In my opinion a STD knife should deal some ~500 damage. Not enough to kill an ADV medium fitting, but good enough to have fun in low-tier matches. Maybe you should sample some actual STD tier fittings from TQ and figure out how much damage a STD knifer would need to deal to kill most of them. |
Francois Sanchez
What The French Red Whines.
24
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Posted - 2014.06.07 20:15:00 -
[88] - Quote
TRULY ELITE wrote:CCP Logibro wrote:Hello those of us that like to stab
In Hotfix Alpha we made a change where you no longer slow down enemies when they are hit. This change also extends to the Nova Knife.
I was just looking for feedback from those that knife on whether you now find it harder to consistently hit people, and whether we might need to bring it back just for the Nova Knife.
Edit: Seems that the changes haven't broken anything for anyone. Mission success!
This thread is now about the changes I'm looking at for Bravo, namely increasing the range of Nova Knives from 2m and turning on aim adhesion. Timing for strikes is also on the table. I'd say being able to charge the knives when sprinting but keeping the range or increase the range and don't add sprint charging
Never allow charging while running, I'm using NK all the time, they don't need that and that would be way too powerful. If your problem is to walk during the last meters, sprint, jump and charge the knives while in flight. A range buff... maybe 2.5 instead of 2, but not more because they're knives, not swords. Personally I don't mind if the knives remain as they are now in terms of mechanic, however one or two extra skills would be cool. Fitting optimization would be really useful as minjas don't have much PG available. Maybe we could solve the range problem (if there is one, personally I don't think so) by adding a skill that increases the range by 8% per level
If you want to modify something to make the knives more reliable, maybe a bit of extra aim assist because the main cause of failure is the random step aside of your target. But again I don't think it's needed at all, what I like with my knives is that they need training and skill to be used well (and I love stabbing people too )
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One Eyed King
Land of the BIind
1823
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Posted - 2014.06.07 20:39:00 -
[89] - Quote
Nothi Knives?
The REAL Internet King
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Right-wing Extremist
Nos Nothi
104
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Posted - 2014.06.07 21:42:00 -
[90] - Quote
Stefan Stahl wrote:To properly judge the value of the STD knives' damage I'd need a refresher on the total damage when charged up. Can anyone help out with tested/proven numbers?
In my opinion a STD knife should deal some ~500 damage. Not enough to kill an ADV medium fitting, but good enough to have fun in low-tier matches. Maybe you should sample some actual STD tier fittings from TQ and figure out how much damage a STD knifer would need to deal to kill most of them. https://forums.dust514.com/default.aspx?g=posts&m=2191627#post2191627
Minja exceeds 500 damage with STD knives at Scout level 3 (comes close to 500 at Scout 2, about 470 at Scout 1), assuming no proficiency (or else why would you still be using STD knives at all?)
At Scout 1, NK 1, using STD knives on STD scout, I was killing anything that wasn't an ADV or PRO suit pretty reliably, except heavies/commandos/sentinels. ADV knives opened my target envelope to include ADV heavies/commandoes, Sentinels take a bit more (usually just a followup swipe (uncharged) after both knives hit charged.
One Eyed King wrote:Nothi Knives? This.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Grimmiers
575
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Posted - 2014.06.07 22:26:00 -
[91] - Quote
Does the melee attack with nova knives out do melee damage or the knife damage? If they don't make the melee attack do the same damage as an uncharged knife and also make it say "nova knife" on the killfeed. |
Iron Wolf Saber
Den of Swords
15350
|
Posted - 2014.06.07 22:55:00 -
[92] - Quote
Mezdner's Modified GN-55 Nova Knives
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1842
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Posted - 2014.06.07 23:17:00 -
[93] - Quote
One Eyed King wrote:Nothi Knives? Endorsed by SpadeGäó
Enter a duel to the death? Need to assassinate someone with Nothi Knives? Ensure your success by investing in a SpadeGäó
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Llast 326
An Arkhos
3492
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Posted - 2014.06.07 23:55:00 -
[94] - Quote
One Eyed King wrote:Nothi Knives?
KRRROOOOOOM
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Kigurosaka Laaksonen
DUST University Ivy League
1018
|
Posted - 2014.06.08 02:07:00 -
[95] - Quote
Is aim adhesion what we're calling aim assist now?
Is a range longer than 2m really necessary for a knife? I mean, really. Do our dropsuits have go-go-gadget arms? If people are complaining about the range of their knives, well then maybe they shouldn't have brought a knife to a gun fight.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Sir Dukey
SAM-MIK General Tso's Alliance
996
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Posted - 2014.06.08 03:26:00 -
[96] - Quote
CCP Logibro wrote:Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them.
Sword-logibro Nova Knives.... longer blades.. look like swords... no charge... full max damage... |
IgniteableAura
The Last of DusT. General Tso's Alliance
1209
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Posted - 2014.06.08 03:55:00 -
[97] - Quote
For reference, sprint charging was in the game until they fixed it in 1.4 and knives were not OP or FOTM. Allow sprint charge only on minmitar's that have sprint speed above 10. Which means you likely have no other weapon, therefore you sacrifice a great deal of both HP and versatility just to knife.
The only tangible bonus to ishnoks is their additional damage, the difference in charge time from 1 to 0.8 is of very little use. I would say 75% of the time if you don't 1HK your target they become magical bouncing ballerinas and instablap you.
Now with the proposed changes of aim friction and additional range, it could help with follow up strikes landing on bouncing ballerinas. The increase in "strike speed" will also hopefully help to hit moving targets with charge knives. Currently you have to sprint jump charge land swipe. Something that is easily evaded if your target changes vector.
Youtube
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5984
|
Posted - 2014.06.08 04:08:00 -
[98] - Quote
Grimmiers wrote:Does the melee attack with nova knives out do melee damage or the knife damage? If they don't make the melee attack do the same damage as an uncharged knife and also make it say "nova knife" on the killfeed.
It goes off the suit damage, which I personally think is dumb as hell
Useful Links
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5144
|
Posted - 2014.06.08 05:09:00 -
[99] - Quote
mr musturd wrote:CCP Logibro wrote:Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them. Ill knife duel you for it
You guys really should hold a small tournament to name the Officer Knives. The guy who wins gets his name on the Weapon and 100x of them.
2nd Place gets 50x
3rd. Gets 25x
I really want a NK tournament. I was beat by several in raw kills during the Event, but so far, I've only run into two people that beat me routinely in 1v1's with Knives.
That was Musturd and Radar.
Radar doesn't play anymore.
I want my chance for the Semi-Finals
EDIT:
Obligatory name of BK-201 Nova Knives
Though I gotta say, I would love to see them named the "Nothi Knives"
Too bad CCP doesn't get the humor
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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danie braz
Krusual Covert Operators Minmatar Republic
46
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Posted - 2014.06.08 11:29:00 -
[100] - Quote
CCP Logibro wrote:Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them.
An event. Person with most nova knife kills wins. Boom. Where is my isk for this?
Fluoride uranium carbon potassium bismuth technetium helium sulfur germanium thulium Molybdenum neon yttrium
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pagl1u M
Namtar Elite Gallente Federation
876
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Posted - 2014.06.08 12:10:00 -
[101] - Quote
CCP Logibro wrote:pagl1u M wrote:CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be. Are you trying to make me play again? Yes. if I only had time I'd come back. Keep up the good work Logibro, Rattati and everyone is working on Dust.
Just one thing: please remember that you have to balance knives not only for publics but for PC too. Atm I think only a couple of players use them in PC. It is just too hard. In PC you dont face enemies that stand still, it is really hard to earn a kill with knives in PC....you better use shotgun if you want to be' effective.
Minmatar loyalist!
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Adipem Nothi
Nos Nothi
1503
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Posted - 2014.06.08 12:23:00 -
[102] - Quote
Ghost Kaisar wrote: You guys really should hold a small tournament to name the Officer Knives. The guy who wins gets his name on the Weapon ...
I much prefer Mollerz suggestion: Name them after the merc with the most career NK Kills.
Methinks our Legacy should speak to our History. Of the following, which is more historically significant?
A) A merc who acrued 40,000+ career shankings B) A kid who no-lifed a tournament
Shoot scout with yes...
- Ripley Riley
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Alldin Kan
Imperfects Negative-Feedback
1095
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Posted - 2014.06.08 15:17:00 -
[103] - Quote
CCP Logibro wrote:Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them. Alldin's CL-8 Nova Knives
I may finally retire if this happens...
Alldin Kan has joined the battle!
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5148
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Posted - 2014.06.08 17:35:00 -
[104] - Quote
Adipem Nothi wrote:Ghost Kaisar wrote: You guys really should hold a small tournament to name the Officer Knives. The guy who wins gets his name on the Weapon ...
I much prefer Mollerz suggestion: Name them after the merc with the most career NK Kills.Methinks our Legacy should speak to our History. Of the following, which is more historically significant? A) A merc who acrued 40,000+ career shankings B) A kid who no-lifed a tournament
But does CCP have a way of tracking that?
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2125
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Posted - 2014.06.08 19:05:00 -
[105] - Quote
CCP Logibro wrote:Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them. Well, I'd be a sad minja if i couldn't slide my 'Makenrazr' into Aisha Ctarl someday ;)
PSN: RationalSpark
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
494
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Posted - 2014.06.08 19:10:00 -
[106] - Quote
mr musturd wrote:Never ever ever allow a sprint while charged mechanic the only thing they need is the same aim assistance that the melee uses and possibly a very small range increase NOT a lunge mechanic. But seriously sprint while charge is one sure way to make knives OP, people can hate me all they want for this comment but its not needed for me to be able to sprint at the speed of light and 1hko everything in sight. As for the changes in Alpha I haven't noticed any real difference
the master has spoken
Support Assault changes
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One Eyed King
Land of the BIind
1839
|
Posted - 2014.06.08 19:17:00 -
[107] - Quote
IgniteableAura wrote:For reference, sprint charging was in the game until they fixed it in 1.4 and knives were not OP or FOTM. Allow sprint charge only on minmitar's that have sprint speed above 10. Which means you likely have no other weapon, therefore you sacrifice a great deal of both HP and versatility just to knife.
The only tangible bonus to ishnoks is their additional damage, the difference in charge time from 1 to 0.8 is of very little use. I would say 75% of the time if you don't 1HK your target they become magical bouncing ballerinas and instablap you.
Now with the proposed changes of aim friction and additional range, it could help with follow up strikes landing on bouncing ballerinas. The increase in "strike speed" will also hopefully help to hit moving targets with charge knives. Currently you have to sprint jump charge land swipe. Something that is easily evaded if your target changes vector. It wasn't OP then because up until 1.6 or 1.7 NKs had major hit detection issues.
I would literally stand behind a sniper fully charged, the red being completely still, let my knives fly, see the blue flash, and have no damage done.
These hit detection issues severely hindered the knives, and made the charge sprint a non issue.
At this point in time, hit detection issues are rare, and I would rather not EVER risk making knives OP, and then seeing the subsequent QQ and nerfhammer. There are plenty of ways to get around not having charged sprint, and it doesn't take too long to learn them.
The REAL Internet King
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JoeShmoe From Kokomo
Third Rock From The Sun
1
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Posted - 2014.06.08 21:18:00 -
[108] - Quote
Of all the weapons we have, why is it that the Nova Knife has the LEAST #of skill nodes? Every other weapon has several nodes within them. We need more range. Hell the ablity to throw knives fixxes that problem. limit it to say 7m. allow us to pick them up after throwin them. I dont wanna see NKs having ammo. Make throwin a skill nodes that incresses throwing range. Id max range 15m. I know IRL that i can throw a knike 30m+(not sayin I always hit the target) |
JoeShmoe From Kokomo
Third Rock From The Sun
1
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Posted - 2014.06.08 21:24:00 -
[109] - Quote
Vrain Matari wrote:[quote=CCP Logibro]Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them.
Mr. Musterd
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
496
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Posted - 2014.06.09 02:43:00 -
[110] - Quote
JoeShmoe From Kokomo wrote:Vrain Matari wrote:[quote=CCP Logibro]Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them. Mr. Musterd
I wouldn't mind swinging some Mr. Musturd Knives around.
And if there were officer knives...how would they work? Give them no charge ability, but it still does charged dmg in a quick swipe?
Support Assault changes
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
496
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Posted - 2014.06.09 02:50:00 -
[111] - Quote
I can hear it now, "I gotta catch up and musturd that guy"
Support Assault changes
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mr musturd
0uter.Heaven
500
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Posted - 2014.06.09 04:54:00 -
[112] - Quote
Adipem Nothi wrote:Ghost Kaisar wrote: You guys really should hold a small tournament to name the Officer Knives. The guy who wins gets his name on the Weapon ...
I much prefer Mollerz suggestion: Name them after the merc with the most career NK Kills.Methinks our Legacy should speak to our History. Of the following, which is more historically significant? A) A merc who acrued 40,000+ career shankings B) A kid who no-lifed a tournament musturd knives ? please?
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CCP Rattati
C C P C C P Alliance
2231
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Posted - 2014.06.09 06:41:00 -
[113] - Quote
Alldin Kan wrote:CCP Logibro wrote:Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them. Alldin's CL-8 Nova Knives I may finally retire if this happens...
That would not be the intended effect...
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Llast 326
An Arkhos
3511
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Posted - 2014.06.09 06:44:00 -
[114] - Quote
JoeShmoe From Kokomo wrote:Also add absolute range so we get intel just like other weapons.(same to shotgun) This^^ A good idea in my opinion.
KRRROOOOOOM
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Iron Wolf Saber
Den of Swords
15389
|
Posted - 2014.06.09 10:11:00 -
[115] - Quote
Backpedaling speeds should not be slower than strafing.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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BLOOD Ruler
The Lionheart Coalition
329
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Posted - 2014.06.09 10:47:00 -
[116] - Quote
It should effect it though
Feel my knives and the pain of the shotgun,while your flesh burns from my remotes.I am th assassin.
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pagl1u M
Namtar Elite Gallente Federation
888
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Posted - 2014.06.09 11:16:00 -
[117] - Quote
I have a request and an idea.
Request: do not make them OP.just no! None here wants to see everyone usino them just because they are OP. Babysteps is the way to go.
IDEA: Maybe this is a stupid idea but...what if you give us the possibility to knife while we are using the primary weapon? An example: I m a minscout with combat rifle and NK. I start shooting an enemy in colse range and when I ma really close to hit I press R3 and my character uses both his knives, them it go back to his rifle. Like it was in MAG or it is in COD but you need to have NK has secondary weapon.
Also: speaking about knives we are obviously speaking about minscouts. I d like you CCP Logibro or CCP Rattati to take a look at This
Minmatar loyalist!
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Adipem Nothi
Nos Nothi
1542
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Posted - 2014.06.09 11:57:00 -
[118] - Quote
Iron Wolf Saber wrote:Backpedaling speeds should not be slower than strafing. Should they be slower than forward movement speed? (At the moment, these two are equal).
Shoot scout with yes...
- Ripley Riley
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mr musturd
0uter.Heaven
504
|
Posted - 2014.06.09 12:19:00 -
[119] - Quote
pagl1u M wrote:I have a request and an idea. Request: do not make them OP.just no! None here wants to see everyone usino them just because they are OP. Babysteps is the way to go. IDEA: Maybe this is a stupid idea but...what if you give us the possibility to knife while we are using the primary weapon? An example: I m a minscout with combat rifle and NK. I start shooting an enemy in colse range and when I ma really close to hit I press R3 and my character uses both his knives, them it go back to his rifle. Like it was in MAG or it is in COD but you need to have NK has secondary weapon. Also: speaking about knives we are obviously speaking about minscouts. I d like you CCP Logibro or CCP Rattati to take a look at This Not a bad idea, i really like it dunno if its possible but itd be awesome |
pagl1u M
Namtar Elite Gallente Federation
889
|
Posted - 2014.06.09 12:39:00 -
[120] - Quote
mr musturd wrote:pagl1u M wrote:I have a request and an idea. Request: do not make them OP.just no! None here wants to see everyone usino them just because they are OP. Babysteps is the way to go. IDEA: Maybe this is a stupid idea but...what if you give us the possibility to knife while we are using the primary weapon? An example: I m a minscout with combat rifle and NK. I start shooting an enemy in colse range and when I ma really close to hit I press R3 and my character uses both his knives, them it go back to his rifle. Like it was in MAG or it is in COD but you need to have NK has secondary weapon. Also: speaking about knives we are obviously speaking about minscouts. I d like you CCP Logibro or CCP Rattati to take a look at This Not a bad idea, i really like it dunno if its possible but itd be awesome Just to be a little bit clearer, maybe for who wasnt a Mag player. Look at This video For example at 00.15. Pew Pew knife Pew Pew knife pewpew. The only difference would be that you must have NK and that we will make a double slice (both knives) instead of just one.
Minmatar loyalist!
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Thor Odinson42
Molon Labe. General Tso's Alliance
4013
|
Posted - 2014.06.09 13:36:00 -
[121] - Quote
I've spent 90% of my Dust time over the last week or so NKing and I look forward to the slight aim assist. For whatever reason after the first swipe it seems like I totally lose track of where the target is and have a hard time getting a second hit.
Level 4 Forum Warrior
PSN: wbrom42
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cranium79
ZionTCD Top Men.
116
|
Posted - 2014.06.09 14:11:00 -
[122] - Quote
something that might be taken into consideration, even it it would go to Hotfix Charlie... i don't think it's OK for a Charge Sniper Rifle with 3 complex damage mods to NOT be able to OHK a starter fit. |
Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5196
|
Posted - 2014.06.09 14:29:00 -
[123] - Quote
I think a very small buff to range (.5m or less), with added adhesion would be good. Just for hit-detection purposes.
péñpâ¦pé+pâìpââpâêpü«tÄﵺÿpüïpéÅpüäpüä
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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LAVALLOIS Nash
QcGOLD
188
|
Posted - 2014.06.09 14:31:00 -
[124] - Quote
So Hotfix Bravo is dedicated just to Nova Knives?
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5196
|
Posted - 2014.06.09 14:34:00 -
[125] - Quote
LAVALLOIS Nash wrote:So Hotfix Bravo is dedicated just to Nova Knives?
BOW TO THE BLADES!
péñpâ¦pé+pâìpââpâêpü«tÄﵺÿpüïpéÅpüäpüä
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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BLOOD Ruler
The Lionheart Coalition
329
|
Posted - 2014.06.09 14:34:00 -
[126] - Quote
LAVALLOIS Nash wrote:So Hotfix Bravo is dedicated just to Nova Knives?
No to help knife users
Feel my knives and the pain of the shotgun,while your flesh burns from my remotes.I am th assassin.
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CCP Logibro
C C P C C P Alliance
8020
|
Posted - 2014.06.09 14:40:00 -
[127] - Quote
No actually, I'm pushing the Nova Knives back from Bravo. I'm going to unsticky this thread, but I'll make a new one when I'm ready to make some changes.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Ha'Err
Nos Nothi
140
|
Posted - 2014.06.09 14:47:00 -
[128] - Quote
One Eyed King wrote:Nothi Knives? This.
Bork! Bork! Bork! LINK
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pagl1u M
Namtar Elite Gallente Federation
891
|
Posted - 2014.06.09 14:48:00 -
[129] - Quote
CCP Logibro wrote:No actually, I'm pushing the Nova Knives back from Bravo. I'm going to unsticky this thread, but I'll make a new one when I'm ready to make some changes. Please Logibro look at my 2 previous posts and let me know if my idea is possible and if you think it is viable. I d Put NK even on my assault!
Minmatar loyalist!
|
iliel
Inner.Hell
56
|
Posted - 2014.06.09 14:53:00 -
[130] - Quote
CCP Logibro wrote:No actually, I'm pushing the Nova Knives back from Bravo. I'm going to unsticky this thread, but I'll make a new one when I'm ready to make some changes.
At least give us some color options - - say, in addition to blue, red and green? |
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Llast 326
An Arkhos
3517
|
Posted - 2014.06.09 16:22:00 -
[131] - Quote
CCP Logibro wrote:No actually, I'm pushing the Nova Knives back from Bravo. I'm going to unsticky this thread, but I'll make a new one when I'm ready to make some changes. Don't lose this threadGǪ I'll pin it to your desk with my Knife
KRRROOOOOOM
|
Baal Omniscient
L.O.T.I.S.
1609
|
Posted - 2014.06.09 16:30:00 -
[132] - Quote
Side Thought: Should Minja's have a higher walk speed in order to make up for the fact that you have to walk while your knives are charging/charged?
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Baal Omniscient
L.O.T.I.S.
1609
|
Posted - 2014.06.09 16:32:00 -
[133] - Quote
cranium79 wrote:something that might be taken into consideration, even it it would go to Hotfix Charlie... i don't think it's OK for a Charge Sniper Rifle with 3 complex damage mods to NOT be able to OHK a starter fit. Get headshots and quit whining redliner.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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jpmannu
Maphia Clan Corporation
56
|
Posted - 2014.06.09 17:49:00 -
[134] - Quote
I have a suggestion not regarding knives but its about Incubus dropships: is it possible to change color at the aiming dot so it can be seen better? It is hard to see when aiming underneath the vehicle because white color camouflages with the dropship body. |
Abe Foster
BlackWater Liquidations INTERGALACTIC WARPIGS
58
|
Posted - 2014.06.09 18:15:00 -
[135] - Quote
Make it so you can run slightly faster with knifes like in "Counter strike". since it is really hard to chase someone when they are walking away and people can just walk backwards at shoot you. but other than that and the speed of your swing the knifes are fun.
It's nothing personal I just want to kill you to get payed. I am a merc
It's so I can feed my family, can you blame me?
|
ANON Cerberus
Tiny Toons
818
|
Posted - 2014.06.09 18:22:00 -
[136] - Quote
I am not sure if there are related performance issues however this idea I have would help everyone, including knifers....
Please Increase the Field Of View in game.
I'm not sure what it is currently, but it feels low and restrictive. I'm no 'Quake Pro' but I do love at least 90Deg. field of view. |
richiesutie 2
The Rainbow Effect
851
|
Posted - 2014.06.09 18:30:00 -
[137] - Quote
Could this perhaps be applied to melee aswell?
compilation of Patch/build notes
Check it out! :)
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Francois Sanchez
What The French Red Whines.
28
|
Posted - 2014.06.09 21:01:00 -
[138] - Quote
Baal Omniscient wrote:Side Thought: Should Minja's have a higher walk speed in order to make up for the fact that you have to walk while your knives are charging/charged?
Or simply make kincats boosting walking speed (not strafe speed though). And here is a tip for you : never walk after somebody with your knives charged except if you're super close and flanking him. Run, jump, charge your knives while in flight and land on your prey |
One Eyed King
Land of the BIind
1862
|
Posted - 2014.06.09 21:19:00 -
[139] - Quote
Francois Sanchez wrote:Baal Omniscient wrote:Side Thought: Should Minja's have a higher walk speed in order to make up for the fact that you have to walk while your knives are charging/charged? Or simply make kincats boosting walking speed (not strafe speed though). And here is a tip for you : never walk after somebody with your knives charged except if you're super close and flanking him. Run, jump, charge your knives while in flight and land on your prey This is why I am an advocate for not adding the sprint charge.
The REAL Internet King
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Baal Omniscient
L.O.T.I.S.
1616
|
Posted - 2014.06.10 00:43:00 -
[140] - Quote
Francois Sanchez wrote:Baal Omniscient wrote:Side Thought: Should Minja's have a higher walk speed in order to make up for the fact that you have to walk while your knives are charging/charged? Or simply make kincats boosting walking speed (not strafe speed though). And here is a tip for you : never walk after somebody with your knives charged except if you're super close and flanking him. Run, jump, charge your knives while in flight and land on your prey I've been working on perfecting this move for the last couple of weeks, but jumping straight at people lie that just seems to make bullets hit me easier =P However, I've been working on aiming for their side and twisting in midair as I land.... I get hit less, but I also miss a lot more lol
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1785
|
Posted - 2014.06.10 00:47:00 -
[141] - Quote
Oh, just remembered something that really needs to be brought up! This last week I have been having run issues again. ALMOST EVERY TIME I start to run I get that slowdown bug, thus having to crouch and sprint from the crouch to get moving again. It is EXCESSIVELY stressful when I jump into a group with my knives planing to dine and dash and my dash doesn't work anymore....
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Adipem Nothi
Nos Nothi
2172
|
Posted - 2014.06.23 15:54:00 -
[142] - Quote
Just checking in ....
Any progress on this front?
Shoot scout with yes...
- Ripley Riley
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Khulmach
Mikramurka Shock Troop Minmatar Republic
34
|
Posted - 2014.06.23 17:45:00 -
[143] - Quote
Nope
Now you see me,now you die(Nova knife slash)
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Will Driver
Horizons' Edge Proficiency V.
84
|
Posted - 2014.06.23 23:20:00 -
[144] - Quote
Appia Vibbia wrote:CCP Logibro wrote:Hello those of us that like to stab
In Hotfix Alpha we made a change where you no longer slow down enemies when they are hit. This change also extends to the Nova Knife.
I was just looking for feedback from those that knife on whether you now find it harder to consistently hit people, and whether we might need to bring it back just for the Nova Knife.
(You can pimp other Nova Knife changes here if you want, but it's not something I'm specifically looking into at the moment) In the far too short duration of 5 matches, only when they're moving backwards away from me- as in when they are facing me and moving away- did I feel like I had trouble scoring hits. Still the same as when they are trying to run away normally. Would love hotfix beta to include backwards speed be changed to 80%
One cannot sprint backwards already, so further reducing backward speed is a resounding "no." Next thing you'll want is to be nearly invisible, oh wait ...
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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One Eyed King
Land of the BIind
2108
|
Posted - 2014.06.23 23:30:00 -
[145] - Quote
Will Driver wrote: One cannot sprint backwards already, so further reducing backward speed is a resounding "no." Next thing you'll want is to be nearly invisible, oh wait ...
One can also not walk as fast backwards as one can walk forwards in any place but Dust.
This is how a minja feels
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Right-wing Extremist
Nos Nothi
175
|
Posted - 2014.06.24 00:18:00 -
[146] - Quote
Nor can one sprint and charge the knives at the same time. So if we start at 5m, facing each other, moving in the same direction, you will kill me with your SMG before I can stab you once. Backwards movement speed is not in balance.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1379
|
Posted - 2014.06.24 01:32:00 -
[147] - Quote
Sprint while holding charge, and Thats it.
Calmanndo user with nova knives: Because someone has to do it.
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Lorhak Gannarsein
Legio DXIV
3734
|
Posted - 2014.06.24 01:41:00 -
[148] - Quote
I don't like the idea of sprint-charge.
I have an issue with the idea of 11.12/s sprinters instagibbing everything short of heavies.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1379
|
Posted - 2014.06.24 01:42:00 -
[149] - Quote
If he can get close enough to touch you, he's earned his kill.
Calmanndo user with nova knives: Because someone has to do it.
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One Eyed King
Land of the BIind
2115
|
Posted - 2014.06.24 01:55:00 -
[150] - Quote
Alena Ventrallis wrote:Sprint while holding charge, and Thats it. Spring charge would be OP and take a lot of the skill out of it. I am very much against it.
This is how a minja feels
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Khulmach
Mikramurka Shock Troop Minmatar Republic
47
|
Posted - 2014.06.24 02:32:00 -
[151] - Quote
One Eyed King wrote:Alena Ventrallis wrote:Sprint while holding charge, and Thats it. Spring charge would be OP and take a lot of the skill out of it. I am very much against it. How will it be op the weapon must be in range and what's the difference then sprinting and sprint jump....eh eh ya you got no real reason therefor it will not even be op it will still require skill to use,because last I check you have to be at least 2m close for the knives to work.Also to top it off the hit detection is still on the fizz so it will still be hard to use it for a perfect kill.People really need to just shut up on good weapons.
Now you see me,now you die(Nova knife slash)
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1382
|
Posted - 2014.06.24 02:38:00 -
[152] - Quote
Khulmach wrote:One Eyed King wrote:Alena Ventrallis wrote:Sprint while holding charge, and Thats it. Spring charge would be OP and take a lot of the skill out of it. I am very much against it. How will it be op the weapon must be in range and what's the difference then sprinting and sprint jump....eh eh ya you got no real reason therefor it will not even be op it will still require skill to use,because last I check you have to be at least 2m close for the knives to work.Also to top it off the hit detection is still on the fizz so it will still be hard to use it for a perfect kill.People really need to just shut up on good weapons. Discussion of balance based on bugs is what has vehicles unused as of now.
And its true, if he can touch you, he should get a kill with no charge honestly, considering all the other weapons that can kill you just as fast from range (I'm looking at you, HMG)
Calmanndo user with nova knives: Because someone has to do it.
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One Eyed King
Land of the BIind
2117
|
Posted - 2014.06.24 02:52:00 -
[153] - Quote
Khulmach wrote:One Eyed King wrote:Alena Ventrallis wrote:Sprint while holding charge, and Thats it. Spring charge would be OP and take a lot of the skill out of it. I am very much against it. How will it be op the weapon must be in range and what's the difference then sprinting and sprint jump....eh eh ya you got no real reason therefor it will not even be op it will still require skill to use,because last I check you have to be at least 2m close for the knives to work.Also to top it off the hit detection is still on the fizz so it will still be hard to use it for a perfect kill.People really need to just shut up on good weapons. The jump and charge takes skill. I have both executed it flawlessly, and jumped over the merc and gave him an easy kill.
Giving NKs the ability to charge while sprinting takes a lot of the skill out of it. The knives are too potent to be removing too much of the skill in their use. I don't want them to go the way of the flaylock.
This is how a minja feels
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Khulmach
Mikramurka Shock Troop Minmatar Republic
49
|
Posted - 2014.06.24 13:39:00 -
[154] - Quote
One Eyed King wrote:Khulmach wrote:One Eyed King wrote:Alena Ventrallis wrote:Sprint while holding charge, and Thats it. Spring charge would be OP and take a lot of the skill out of it. I am very much against it. How will it be op the weapon must be in range and what's the difference then sprinting and sprint jump....eh eh ya you got no real reason therefor it will not even be op it will still require skill to use,because last I check you have to be at least 2m close for the knives to work.Also to top it off the hit detection is still on the fizz so it will still be hard to use it for a perfect kill.People really need to just shut up on good weapons. The jump and charge takes skill. I have both executed it flawlessly, and jumped over the merc and gave him an easy kill. Giving NKs the ability to charge while sprinting takes a lot of the skill out of it. The knives are too potent to be removing too much of the skill in their use. I don't want them to go the way of the flaylock. If we can't run and charge in game how can we ever run and charge in real like.Come on I bet the animation with run charge would look super cool.Also not everyone will use the knives the range remains the same,even with sprint charge it sounds hard to noops and some middle range players will just use the shotgun.Nothing will change because its not like your make the ranging them throw able or anything.How easy can it be,because all we can do is run,charge,slash,and continue running.How OP is that.....waiting
Now you see me,now you die(Nova knife slash)
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BLOOD Ruler
The Lionheart Coalition
396
|
Posted - 2014.06.27 14:07:00 -
[155] - Quote
Sprint charge...ya
Feel the pain of my knives and the piercing pain your skull has felt to my pistol.I am the Assassin.
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Korvin Lomont
United Pwnage Service RISE of LEGION
995
|
Posted - 2014.06.27 14:22:00 -
[156] - Quote
CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be.
While we are on the topic of NK's can you give them a meaningful operation skill?? The charge time reduction is not doing that much for NK's |
Adipem Nothi
Nos Nothi
2256
|
Posted - 2014.06.27 16:57:00 -
[157] - Quote
@ Sprint Charge
This would be OP. Promise.
Shoot scout with yes...
- Ripley Riley
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Khulmach
The Lionheart Coalition
53
|
Posted - 2014.06.27 17:14:00 -
[158] - Quote
Adipem Nothi wrote:@ Sprint Charge
This would be OP. Promise. Plus it'd take all skill out of the equation.
If Sprint Charge were implemented, NKs would likely become low-skill FoTM and would eventually be nerfed.
Bad Ideas * Permit sprint while charged / charging
Good Ideas * Add Fitting Optimization to skill tree * Decrease backpedal speed (all suits) * Decrease PG requirements (2,5,8 ---> 2,4,6) * Increase blade length (slightly) * Increase registration arc (slightly) * Increase walk speed when NKs equipped (if possible) * Increase sprint modifier when NKs equipped (if possible) * Increase base damage of Std and Adv NKs Me likey
Now you see me,now you die(Nova knife slash)
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Amuf Oratok
Maphia Clan Corporation
19
|
Posted - 2014.06.27 18:53:00 -
[159] - Quote
Ever thought about a quick slash while running? I'm referring to a single, not charged attack without stopping running. Also, what about a running leap attack? A variation of the actual jump and charge technique: if you run and jump while holding knives, instead of the usual jump you perform a long jump, faster but you can't maneuver it and with less altitude. It's similar to a sprint charge that you can use only against still targets.
YOLAAC: You Only Live As A Clone
Die and Rise
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Adipem Nothi
Nos Nothi
2259
|
Posted - 2014.06.27 18:56:00 -
[160] - Quote
Amuf Oratok wrote: ... if you run and jump while holding knives, instead of the usual jump you perform a long jump, faster but you can't maneuver it and with less altitude. Awesome!
Shoot scout with yes...
- Ripley Riley
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Gavr1Io Pr1nc1p
662
|
Posted - 2014.06.27 18:58:00 -
[161] - Quote
How about we allow sprint charge for one hot fix, and carefully monitor what happens, and if its OP (ignoring whining heavies in GD), we take it away. Id be all for it if its balanced, and all for removing it if its OP.
Just remember, even with sprint charge, the shotgun will be better with 5x the range and still decent alpha.
If we decide not to go with sprint charge, then take away the effect that stops sprinting when you just do a quick slash, as thats very VERY frustrating
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Amuf Oratok
Maphia Clan Corporation
19
|
Posted - 2014.06.27 19:10:00 -
[162] - Quote
Adipem Nothi wrote:Amuf Oratok wrote: ... if you run and jump while holding knives, instead of the usual jump you perform a long jump, faster but you can't maneuver it and with less altitude. Awesome! Sadface: Change in movement mechanics would likely require client-side update :-( However, I'm not requesting a completely new animation, just a copy with modified numbers (lenght, altitude, base horizontal speed, effect by analog stick on horizontal speed) and a condition (NK in hands). It should not require much work to do in my opinion.
YOLAAC: You Only Live As A Clone
Die and Rise
|
Gavr1Io Pr1nc1p
662
|
Posted - 2014.06.27 19:11:00 -
[163] - Quote
Amuf Oratok wrote:Adipem Nothi wrote:Amuf Oratok wrote: ... if you run and jump while holding knives, instead of the usual jump you perform a long jump, faster but you can't maneuver it and with less altitude. Awesome! Sadface: Change in movement mechanics would likely require client-side update :-( However, I'm not requesting a completely new animation, just a copy with modified numbers (lenght, altitude, base horizontal speed, effect by analog stick on horizontal speed) and a condition (NK in hands). It should not require much work to do in my opinion. Its not the amount of work, its where the work can be done.
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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One Eyed King
Land of the BIind
2170
|
Posted - 2014.06.27 22:27:00 -
[164] - Quote
Gavr1Io Pr1nc1p wrote:If we decide not to go with sprint charge, then take away the effect that stops sprinting when you just do a quick slash, as thats very VERY frustrating
That would be nice. I once chased a guy and must have slashed 10 times. I can't remember if I ever even finished him. I just remember thinking it was the low point of my knifing career, and this was AFTER I had gained most of my skill.
Odder still, dude never even turned around. You think that if someone were knife slashing behind you rather regularly over a short period of time, one of the sounds would register and you would turn around...
This is how a minja feels
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
44
|
Posted - 2014.06.28 03:46:00 -
[165] - Quote
Let us be able to hold charges/attack while sprinting. It's so annoying to kill someone running
SPAWN.KILL.DIE.RESPAWN.
|
Adipem Nothi
Nos Nothi
2261
|
Posted - 2014.06.28 18:14:00 -
[166] - Quote
Lightning35 Delta514 wrote:Let us be able to hold charges/attack while sprinting. It's so annoying to kill someone running LOL.
Shoot scout with yes...
- Ripley Riley
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3916
|
Posted - 2014.06.28 22:41:00 -
[167] - Quote
CCP logibro!
I had a glitch where wherever I aimed my crosshairs, the Squad Order command visual would be given. So whenever I aimed at a supply depot I got the square reticule with the dot in the center and same with enemies. What if that visual glitch could be applied on purpose to nova knives allowing people to select their target as a means creating the aim assist for knives? As far as I know the aim button (L1 on default) is not used on knives....
Or it's a terrible idea and I should be disemboweled and quartered and had my intestines paraded about Iceland.
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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pagl1u M
Namtar Elite Gallente Federation
911
|
Posted - 2014.07.02 17:29:00 -
[168] - Quote
Looks like Rattati forgot this thread :(
Minmatar loyalist!
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Orchi Aizen
Tronhadar Free Guard Minmatar Republic
1
|
Posted - 2014.07.02 18:39:00 -
[169] - Quote
Maybe |
TechMechMeds
Inner.Hell
3762
|
Posted - 2014.07.02 18:47:00 -
[170] - Quote
Harpyja wrote:Beren Hurin wrote:Could my knives be filled with nanites and have a dual protocol control that has a secondary feature to work like nanite injectors on a dead friendly? Only if I can use my nanite injector to inject a lethal dose of nanites (nanites reconstruct friendly cells, destroy enemy cells). Death in 5 seconds after injection
I run around with my injector out and fantasise about doing just that, just being able to stab someone with it would be nice.
Just like every other Englishmen, I bath in tea, have no teeth and live in a castle.
|
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One Eyed King
Land of the BIind
2245
|
Posted - 2014.07.02 20:47:00 -
[171] - Quote
pagl1u M wrote:Looks like Rattati forgot this thread :( Or maybe he is just focusing on other issues that need attention first, like assaults, and will come back to the thread once this is back on the table.
This is how a minja feels
|
Will Driver
Horizons' Edge Proficiency V.
99
|
Posted - 2014.07.02 21:55:00 -
[172] - Quote
CCP Logibro wrote:Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
Strongly do NOT favor reducing backward peddling speed. It's too easy to sneak up on an opponent (especially now with the cloak) and 1 or 2 hit them dead. In the case where I pick up a cloaked opponent coming at me, they should not get a speed advantage bump over what they already have, by reducing backpeddling speed.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
|
BLOOD Ruler
The Lionheart Coalition
405
|
Posted - 2014.07.03 00:38:00 -
[173] - Quote
Will Driver wrote:CCP Logibro wrote:Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look. Strongly do NOT favor reducing backward peddling speed. It's too easy to sneak up on an opponent (especially now with the cloak) and 1 or 2 hit them dead. In the case where I pick up a cloaked opponent coming at me, they should not get a speed advantage bump over what they already have, by reducing backpeddling speed. You sir must be on an easy server where no one has guard
Feel the pain of my knives and the piercing pain your skull has felt to my pistol.I am the Assassin.
|
Kuruld Sengar
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
0
|
Posted - 2014.07.03 00:48:00 -
[174] - Quote
Master Smurf wrote:kiarbanor wrote:Just to follow-up on the Hotfix, I'm having no issues from the changes; I'm still hitting guys fine as long as they're standing still, not moving in and out of frame.
I'm all for trying some auto aim type change because I think my kills would double if people didn't move out of frame so easily. To me this is the biggest issue. You lose your sense of reference way too easily when you engage at that close a distance.
That is the problem I have been most concerned with.
I'm not sure if this is feasible, but maybe an increase to field of view? It would greatly help close range encounters, and personally any warping of the edges of the screen due to he increase would be fine with me seeing as the current FOV comes nowhere close to a humans roughly 180 degree FOV.
Actually many players might welcome it, seeing as I've been killed many times by players walking beside me that were out of frame.
This could also somewhat replace the increased swipe width some players were requesting earlier by allowing us to more easily track our quarry from side to side using our (probably distorted but beloved) peripheral vision. |
Adipem Nothi
Nos Nothi
2350
|
Posted - 2014.07.03 02:38:00 -
[175] - Quote
Kuruld Sengar wrote:Master Smurf wrote:kiarbanor wrote:Just to follow-up on the Hotfix, I'm having no issues from the changes; I'm still hitting guys fine as long as they're standing still, not moving in and out of frame.
I'm all for trying some auto aim type change because I think my kills would double if people didn't move out of frame so easily. To me this is the biggest issue. You lose your sense of reference way too easily when you engage at that close a distance. That is the problem I have been most concerned with. I'm not sure if this is feasible, but maybe an increase to field of view? It would greatly help close range encounters, and personally any warping of the edges of the screen due to he increase would be fine with me seeing as the current FOV comes nowhere close to a humans roughly 180 degree FOV. Actually many players might welcome it, seeing as I've been killed countless times by players walking beside me that were out of frame. This could also somewhat replace the increased swipe width some players were requesting earlier by allowing us to more easily track our quarry from side to side using our (probably distorted but beloved) peripheral vision.
I'm not digging it. Restricted peripheral view is one of the few mechanics which benefits CQC fighters.
Shoot scout with yes...
- Ripley Riley
|
Meee One
BATTLE SURVEY GROUP Dark Taboo
869
|
Posted - 2014.07.03 10:38:00 -
[176] - Quote
So basically you want a weapon that can do ONE THOUSAND damage fully charged,to have more range and AA or even a charge sprint?
AND you want it to be used by the (currently) most OP FOTM to date?
Wow logibro.....this is so dumb i can't even think straight...
|
Orchi Aizen
Tronhadar Free Guard Minmatar Republic
3
|
Posted - 2014.07.03 11:35:00 -
[177] - Quote
Dude added range by .5 or.7 and running should be a thing.Bedude,and not that many will use knives.Shotgun,combat rifle has a higher range. |
Adipem Nothi
Nos Nothi
2353
|
Posted - 2014.07.03 11:44:00 -
[178] - Quote
Meee One wrote:1. So basically you want a weapon that can do ONE THOUSAND damage fully charged,to have more range and AA or even a charge sprint? 2. AND you want it to be used by the (currently) most OP FOTM to date?
1. 90% of Scouts don't want this. Yes, it'd be OP. 2. That's an ambitious stretch.
Shoot scout with yes...
- Ripley Riley
|
BLOOD Ruler
The Lionheart Coalition
406
|
Posted - 2014.07.03 12:18:00 -
[179] - Quote
Adipem Nothi wrote:Meee One wrote:1. So basically you want a weapon that can do ONE THOUSAND damage fully charged,to have more range and AA or even a charge sprint? 2. AND you want it to be used by the (currently) most OP FOTM to date? 1. 90% of Scouts don't want this. Yes, it'd be OP. 2. That's an ambitious stretch. It will not be OP you have a high chance 69% of getting shot before dealing a blow
Feel the pain of my knives and the piercing pain your skull has felt to my pistol.I am the Assassin.
|
Adipem Nothi
Nos Nothi
2356
|
Posted - 2014.07.03 12:31:00 -
[180] - Quote
BLOOD Ruler wrote: It will not be OP you have a high chance 69% of getting shot before dealing a blow
1. That's a pretty number you've got there, friend. Where'd you find it? 2. All things held constant, sprint charge would be OP. We don't want it.
Shoot scout with yes...
- Ripley Riley
|
|
BLOOD Ruler
The Lionheart Coalition
408
|
Posted - 2014.07.03 13:16:00 -
[181] - Quote
Adipem Nothi wrote:BLOOD Ruler wrote: It will not be OP you have a high chance 69% of getting shot before dealing a blow
1. That's a pretty number you've got there, friend. Where'd you find it? 2. All things held constant, sprint charge would be OP. We don't want it. Total number of players in game good from bad,and shotgun hmg or rifle to knife,It will not be OP.However if your a good knifer you could make it op,but if your a noob at it not so much.Do ya understand.
Feel the pain of my knives and the piercing pain your skull has felt to my pistol.I am the Assassin.
|
Adipem Nothi
Nos Nothi
2356
|
Posted - 2014.07.03 13:28:00 -
[182] - Quote
BLOOD Ruler wrote:Adipem Nothi wrote:BLOOD Ruler wrote: It will not be OP you have a high chance 69% of getting shot before dealing a blow
1. That's a pretty number you've got there, friend. Where'd you find it? 2. All things held constant, sprint charge would be OP. We don't want it. Total number of players in game good from bad,and shotgun hmg or rifle to knife,It will not be OP.However if your a good knifer you could make it op,but if your a noob at it not so much.Do ya understand. :|
Shoot scout with yes...
- Ripley Riley
|
Spademan
the unholy legion of darkstar DARKSTAR ARMY
2040
|
Posted - 2014.07.03 13:41:00 -
[183] - Quote
BLOOD Ruler wrote:Adipem Nothi wrote:BLOOD Ruler wrote: It will not be OP you have a high chance 69% of getting shot before dealing a blow
1. That's a pretty number you've got there, friend. Where'd you find it? 2. All things held constant, sprint charge would be OP. We don't want it. Total number of players in game good from bad,and shotgun hmg or rifle to knife,It will not be OP.However if your a good knifer you could make it op,but if your a noob at it not so much.Do ya understand. Put it this way, if you want to sprint charge Nova Knives, let me sprint charge an Ion Pistol, Scrambler rifle and forgegun. Fair trade, no?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
BLOOD Ruler
The Lionheart Coalition
409
|
Posted - 2014.07.03 14:35:00 -
[184] - Quote
Spademan wrote:BLOOD Ruler wrote:Adipem Nothi wrote:BLOOD Ruler wrote: It will not be OP you have a high chance 69% of getting shot before dealing a blow
1. That's a pretty number you've got there, friend. Where'd you find it? 2. All things held constant, sprint charge would be OP. We don't want it. Total number of players in game good from bad,and shotgun hmg or rifle to knife,It will not be OP.However if your a good knifer you could make it op,but if your a noob at it not so much.Do ya understand. Put it this way, if you want to sprint charge Nova Knives, let me sprint charge an Ion Pistol, Scrambler rifle and forgegun. Fair trade, no? I kind of want that,all weapons charge while sprinting.
Feel the pain of my knives and the piercing pain your skull has felt to my pistol.I am the Assassin.
|
Adipem Nothi
Nos Nothi
2359
|
Posted - 2014.07.03 15:58:00 -
[185] - Quote
I'm gonna go with "really bad idea" ... unless, of course, you have more percentages.
Shoot scout with yes...
- Ripley Riley
|
BLOOD Ruler
The Lionheart Coalition
410
|
Posted - 2014.07.03 16:35:00 -
[186] - Quote
Adipem Nothi wrote:I'm gonna go with "really bad idea" ... unless, of course, you have more percentages. Ya your right,just the knives then.
Feel the pain of my knives and the piercing pain your skull has felt to my pistol.I am the Assassin.
|
wiseguy12
Ancient Legion
33
|
Posted - 2014.07.03 18:59:00 -
[187] - Quote
BLOOD Ruler wrote:A real change to the nova knives is giving us the ability to sprint and charge.This will come in handy like for when you try to kill this guy,and his team seen you.Sprint will allow us to kill him fast and escape fire.Real change to the nova knives This would make nova knives a viable sidearm and less of space filler on classes.
W.I.D.O.S. when in doubt orbital strike
|
One Eyed King
Land of the BIind
2260
|
Posted - 2014.07.03 19:49:00 -
[188] - Quote
For the love of all things holy, NO SPRINT CHARGE!!!
I would just be content to not be stuck in quick sand after I knife someone and try to switch to a cloak or some other weapon/equipment.
THAT would be much more handy and less OP than a sprint charge.
This is how a minja feels
|
Orchi Aizen
Tronhadar Free Guard Minmatar Republic
7
|
Posted - 2014.07.03 21:50:00 -
[189] - Quote
One Eyed King wrote:For the love of all things holy, NO SPRINT CHARGE!!!
I would just be content to not be stuck in quick sand after I knife someone and try to switch to a cloak or some other weapon/equipment.
THAT would be much more handy and less OP than a sprint charge. No to you,but YES!! to sprint charge |
One Eyed King
Land of the BIind
2260
|
Posted - 2014.07.03 22:36:00 -
[190] - Quote
Orchi Aizen wrote:One Eyed King wrote:For the love of all things holy, NO SPRINT CHARGE!!!
I would just be content to not be stuck in quick sand after I knife someone and try to switch to a cloak or some other weapon/equipment.
THAT would be much more handy and less OP than a sprint charge. No to you,but YES!! to sprint charge Why?
So you can make NKs a weapon that takes no skill so you can stick it on a FOTM fit?
Forget that.
If you need sprint charge to be any good with knives, you shouldn't be using knives.
This is how a minja feels
|
|
Spademan
the unholy legion of darkstar DARKSTAR ARMY
2042
|
Posted - 2014.07.03 22:40:00 -
[191] - Quote
BLOOD Ruler wrote:Adipem Nothi wrote:I'm gonna go with "really bad idea" ... unless, of course, you have more percentages. Ya your right,just the knives then. Sorry mate, if you want sprint charge Nova Knives, then I'm tacking the rest of the weapons on to it. It's that or no sprint charge. Honestly, I'd rather the second.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
Orchi Aizen
Tronhadar Free Guard Minmatar Republic
11
|
Posted - 2014.07.03 22:59:00 -
[192] - Quote
One Eyed King wrote:Orchi Aizen wrote:One Eyed King wrote:For the love of all things holy, NO SPRINT CHARGE!!!
I would just be content to not be stuck in quick sand after I knife someone and try to switch to a cloak or some other weapon/equipment.
THAT would be much more handy and less OP than a sprint charge. No to you,but YES!! to sprint charge Why? So you can make NKs a weapon that takes no skill so you can stick it on a FOTM fit? Forget that. If you need sprint charge to be any good with knives, you shouldn't be using knives. I am skilled with knives,I just want to see the animation of running and cutting a guy down. |
Orchi Aizen
Tronhadar Free Guard Minmatar Republic
11
|
Posted - 2014.07.03 23:00:00 -
[193] - Quote
Spademan wrote:BLOOD Ruler wrote:Adipem Nothi wrote:I'm gonna go with "really bad idea" ... unless, of course, you have more percentages. Ya your right,just the knives then. Sorry mate, if you want sprint charge Nova Knives, then I'm tacking the rest of the weapons on to it. It's that or no sprint charge. Honestly, I'd rather the second. eh |
One Eyed King
Land of the BIind
2261
|
Posted - 2014.07.03 23:03:00 -
[194] - Quote
Orchi Aizen wrote:One Eyed King wrote:Orchi Aizen wrote:One Eyed King wrote:For the love of all things holy, NO SPRINT CHARGE!!!
I would just be content to not be stuck in quick sand after I knife someone and try to switch to a cloak or some other weapon/equipment.
THAT would be much more handy and less OP than a sprint charge. No to you,but YES!! to sprint charge Why? So you can make NKs a weapon that takes no skill so you can stick it on a FOTM fit? Forget that. If you need sprint charge to be any good with knives, you shouldn't be using knives. I am skilled with knives,I just want to see the animation of running and cutting a guy down. I wouldn't mind if they took out the slow down for when you are slicing while running, but I don't think you should be able to charge on top of that.
This is how a minja feels
|
Spademan
the unholy legion of darkstar DARKSTAR ARMY
2045
|
Posted - 2014.07.03 23:04:00 -
[195] - Quote
Orchi Aizen wrote:Spademan wrote:BLOOD Ruler wrote:Adipem Nothi wrote:I'm gonna go with "really bad idea" ... unless, of course, you have more percentages. Ya your right,just the knives then. Sorry mate, if you want sprint charge Nova Knives, then I'm tacking the rest of the weapons on to it. It's that or no sprint charge. Honestly, I'd rather the second. eh People want to be able to sprint charge their Nova Knives. I'm saying that if they decide to push for that, then I'll push for sprint charging Scrambler rifles, Ion pistols, forgeguns etc,
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
BLOOD Ruler
The Lionheart Coalition
416
|
Posted - 2014.07.03 23:04:00 -
[196] - Quote
One Eyed King wrote:Orchi Aizen wrote:One Eyed King wrote:For the love of all things holy, NO SPRINT CHARGE!!!
I would just be content to not be stuck in quick sand after I knife someone and try to switch to a cloak or some other weapon/equipment.
THAT would be much more handy and less OP than a sprint charge. No to you,but YES!! to sprint charge Why? So you can make NKs a weapon that takes no skill so you can stick it on a FOTM fit? Forget that. If you need sprint charge to be any good with knives, you shouldn't be using knives. What's with you people,running while charge will not be OP.I mean come on It will still require skill mate.Shotgun has more range then the nova,so shotgun will still rein over the knives.Yeash....(whisper)dumbass
Feel the pain of my knives and the piercing pain your skull has felt to my pistol.I am the Assassin.
|
Orchi Aizen
Tronhadar Free Guard Minmatar Republic
11
|
Posted - 2014.07.03 23:05:00 -
[197] - Quote
Spademan wrote:Orchi Aizen wrote:Spademan wrote:BLOOD Ruler wrote:Adipem Nothi wrote:I'm gonna go with "really bad idea" ... unless, of course, you have more percentages. Ya your right,just the knives then. Sorry mate, if you want sprint charge Nova Knives, then I'm tacking the rest of the weapons on to it. It's that or no sprint charge. Honestly, I'd rather the second. eh People want to be able to sprint charge their Nova Knives. I'm saying that if they decide to push for that, then I'll push for sprint charging Scrambler rifles, Ion pistols, forgeguns etc, In the interest of fairness of course. ok I got it |
Adipem Nothi
Nos Nothi
2367
|
Posted - 2014.07.03 23:19:00 -
[198] - Quote
BLOOD Ruler wrote: What's with you people
Which people?
Shoot scout with yes...
- Ripley Riley
|
One Eyed King
Land of the BIind
2262
|
Posted - 2014.07.03 23:39:00 -
[199] - Quote
BLOOD Ruler wrote:What's with you people,running while charge will not be OP.I mean come on It will still require skill mate.Shotgun has more range then the nova,so shotgun will still rein over the knives.Yeash....(whisper)dumbass Maybe because we worked our said "dumb" asses off to be good at a very niche weapon, while wearing very under performing suits for many months, and we don't want see knives as FOTM.
Many people who have been knifing for awhile got into it for the challenge of it and don't want to see the role diluted with a bunch of whiners who want it to come easy. If you learn to jump charge, you don't need to sprint charge. Jump charging is a skill. Sprint charging is not.
This is how a minja feels
|
BLOOD Ruler
The Lionheart Coalition
416
|
Posted - 2014.07.03 23:48:00 -
[200] - Quote
One Eyed King wrote:BLOOD Ruler wrote:What's with you people,running while charge will not be OP.I mean come on It will still require skill mate.Shotgun has more range then the nova,so shotgun will still rein over the knives.Yeash....(whisper)dumbass Maybe because we worked our said "dumb" asses off to be good at a very niche weapon, while wearing very under performing suits for many months, and we don't want see knives as FOTM. Many people who have been knifing for awhile got into it for the challenge of it and don't want to see the role diluted with a bunch of whiners who want it to come easy. If you learn to jump charge, you don't need to sprint charge. Jump charging is a skill. Sprint charging is not. You don't know that,and I am quite sure knives will not be very FOTM
Feel the pain of my knives and the piercing pain your skull has felt to my pistol.I am the Assassin.
|
|
One Eyed King
Land of the BIind
2267
|
Posted - 2014.07.03 23:51:00 -
[201] - Quote
BLOOD Ruler wrote:One Eyed King wrote:BLOOD Ruler wrote:What's with you people,running while charge will not be OP.I mean come on It will still require skill mate.Shotgun has more range then the nova,so shotgun will still rein over the knives.Yeash....(whisper)dumbass Maybe because we worked our said "dumb" asses off to be good at a very niche weapon, while wearing very under performing suits for many months, and we don't want see knives as FOTM. Many people who have been knifing for awhile got into it for the challenge of it and don't want to see the role diluted with a bunch of whiners who want it to come easy. If you learn to jump charge, you don't need to sprint charge. Jump charging is a skill. Sprint charging is not. You don't know that,and I am quite sure knives will not be very FOTM You are right. I don't know that, but I would rather not flirt with the possibility if it is not necessary.
This is how a minja feels
|
Adipem Nothi
Nos Nothi
2368
|
Posted - 2014.07.04 00:10:00 -
[202] - Quote
BLOOD Ruler wrote: You don't know that,and I am quite sure knives will not be very FOTM
No doubt you are quite sure of many things. Just as we are quite sure you are dead wrong. LMAO
Shoot scout with yes...
- Ripley Riley
|
BLOOD Ruler
The Lionheart Coalition
418
|
Posted - 2014.07.04 00:11:00 -
[203] - Quote
One Eyed King wrote:BLOOD Ruler wrote:One Eyed King wrote:BLOOD Ruler wrote:What's with you people,running while charge will not be OP.I mean come on It will still require skill mate.Shotgun has more range then the nova,so shotgun will still rein over the knives.Yeash....(whisper)dumbass Maybe because we worked our said "dumb" asses off to be good at a very niche weapon, while wearing very under performing suits for many months, and we don't want see knives as FOTM. Many people who have been knifing for awhile got into it for the challenge of it and don't want to see the role diluted with a bunch of whiners who want it to come easy. If you learn to jump charge, you don't need to sprint charge. Jump charging is a skill. Sprint charging is not. You don't know that,and I am quite sure knives will not be very FOTM You are right. I don't know that, but I would rather not flirt with the possibility if it is not necessary. You have a point there,but I cannot agree your and my point are not truly valid till we try it out.
Feel the pain of my knives and the piercing pain your skull has felt to my pistol.I am the Assassin.
|
BLOOD Ruler
The Lionheart Coalition
418
|
Posted - 2014.07.04 00:12:00 -
[204] - Quote
Adipem Nothi wrote:BLOOD Ruler wrote: You don't know that,and I am quite sure knives will not be very FOTM
No doubt you are quite sure of many things. Just as we are quite sure you are dead wrong. LMAO No your dead wrong(said with a childish act)
Feel the pain of my knives and the piercing pain your skull has felt to my pistol.I am the Assassin.
|
Kuruld Sengar
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
|
Posted - 2014.07.04 02:04:00 -
[205] - Quote
From my experience with the knives, I agree with one eye.
*Puts on devils advocate hat*
If we can sprint charge it would make it less of a niche weapon, and there is a fotm chance. But I'm sure that once they realize that their "fotm" gets more deaths than kills (assuming they aren't nk pros) most that want fotm just to stomp would make their merry way back to sg scouts and laser/sg commandos.
Hell maybe do charge sprint for a week or weekend, and check knife stats and public opinion afterwards.
We also should consider that, as knifers, charge sprint could enforce the hit and run nature of the knives? (maybe to balance that we could add charge sprint, but increase charge time? So while sprinting it takes 4 times as long to charge or something like that?) |
Khulmach
Royal Uhlans Amarr Empire
1
|
Posted - 2014.07.05 17:40:00 -
[206] - Quote
Kuruld Sengar wrote:From my experience with the knives, I agree with one eye.
*Puts on devils advocate hat*
If we can sprint charge it would make it less of a niche weapon, and there is a fotm chance. But I'm sure that once they realize that their "fotm" gets more deaths than kills (assuming they aren't nk pros) most that want fotm just to stomp would make their merry way back to sg scouts and laser/sg commandos.
Hell maybe do charge sprint for a week or weekend, and check knife stats and public opinion afterwards.
We also should consider that, as knifers, charge sprint could enforce the hit and run nature of the knives? (maybe to balance that we could add charge sprint, but increase charge time? So while sprinting it takes 4 times as long to charge or something like that?) Can't say I agree so I won't.Nothing is true without skill. |
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1045
|
Posted - 2014.07.05 20:42:00 -
[207] - Quote
CCP Logibro wrote:
This thread is now about the changes I'm looking at for a later hotfix Bravo, namely increasing the range of Nova Knives from 2m and turning on aim adhesion. Timing for strikes is also on the table.
Been playing with knifes quite a bit recently, and both of the suggestions, Range and adhesion, would make knifing much MUCH easier.
As it stands now, a person can easily back away as you madly swing knifes at them, maintaining enough distance to avoid damage. Or you get dropped like a sack of potatoes.
A little extra range would help, but I think sticky knifes would make the world of difference. The worst part of knifes isn't closing the distance, but actually making contact!
Tanks - Balancing Turrets
|
BLOOD Ruler
The Lionheart Coalition
456
|
Posted - 2014.07.05 20:57:00 -
[208] - Quote
Tebu Gan wrote:CCP Logibro wrote:
This thread is now about the changes I'm looking at for a later hotfix Bravo, namely increasing the range of Nova Knives from 2m and turning on aim adhesion. Timing for strikes is also on the table.
Been playing with knifes quite a bit recently, and both of the suggestions, Range and adhesion, would make knifing much MUCH easier. As it stands now, a person can easily back away as you madly swing knifes at them, maintaining enough distance to avoid damage. Or you get dropped like a sack of potatoes. A little extra range would help, but I think sticky knifes would make the world of difference. The worst part of knifes isn't closing the distance, but actually making contact! True....so true
Feel the pain of my knives and the piercing pain your skull has felt to my pistol.I am the Assassin.
|
Orchi Aizen
Tronhadar Free Guard
28
|
Posted - 2014.07.06 19:30:00 -
[209] - Quote
I wonder how long till this gets into effect. |
Adipem Nothi
Nos Nothi
2493
|
Posted - 2014.07.07 16:44:00 -
[210] - Quote
Orchi Aizen wrote:I wonder how long till this gets into effect. Rattati suggested yesterday that they were still looking at this.
Shoot scout with yes...
- Ripley Riley
|
|
BLOOD Ruler
The Lionheart Coalition
463
|
Posted - 2014.07.07 20:58:00 -
[211] - Quote
Good to know.
Feel the pain of my knives and the piercing pain your skull has felt to my pistol.I am the Assassin.
|
Khulmach
Royal Uhlans Amarr Empire
3
|
Posted - 2014.07.09 20:54:00 -
[212] - Quote
mmmmm......bump |
One Eyed King
Land of the BIind
2427
|
Posted - 2014.07.10 02:02:00 -
[213] - Quote
Khulmach wrote:mmmmm......bump Did you read the Charlie info?
Nks are mentioned...
This is how a minja feels
|
Pseudogenesis
Subdreddit Test Alliance Please Ignore
191
|
Posted - 2014.07.10 02:10:00 -
[214] - Quote
CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be.
If you add aim adhesion and slightly increase the range, I will love you forever.
FOREVER.
Stabby-stabber extraordinaire
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BLOOD Ruler
The Lionheart Coalition
486
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Posted - 2014.07.10 02:17:00 -
[215] - Quote
I read it
Feel the pain of my knives and the piercing pain your skull has felt to my pistol.I am the Assassin.
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Khulmach
Royal Uhlans Amarr Empire
5
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Posted - 2014.07.10 02:22:00 -
[216] - Quote
Yup I read it |
BLOOD Ruler
The Lionheart Coalition
505
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Posted - 2014.07.10 19:36:00 -
[217] - Quote
Charlies right around the corner
Feel the pain of my knives and the piercing pain your skull has felt to my pistol.I am the Assassin.
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CCP Logibro
C C P C C P Alliance
8393
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Posted - 2014.07.11 18:16:00 -
[218] - Quote
Locking this thread and starting a new one. Go join us there.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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