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Thread Statistics | Show CCP posts - 11 post(s) |
Llast 326
An Arkhos
3435
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Posted - 2014.06.04 14:53:00 -
[1] - Quote
CCP Logibro wrote:Hello those of us that like to stab
In Hotfix Alpha we made a change where you no longer slow down enemies when they are hit. This change also extends to the Nova Knife.
I was just looking for feedback from those that knife on whether you now find it harder to consistently hit people, and whether we might need to bring it back just for the Nova Knife.
(You can pimp other Nova Knife changes here if you want, but it's not something I'm specifically looking into at the moment) I will let you know how it goes. Since the change in how Knives applied damage they have been working fairly well. I think that since NK are not a sustained damage like the full auto weapons the hits from NK will still be effective. Only one way to know for sure
KRRROOOOOOM
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Llast 326
An Arkhos
3441
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Posted - 2014.06.04 16:35:00 -
[2] - Quote
I may be wrong But theoretically the slow down effect on Knives would make the second knife hit more likely as the slow down would give the second swing time to hit. I don't think that this will be an issue at the higher sp invested Knifer, but it may be an issue for lower tier Knifers and when against tanked Heavies who need that second hit connect at full force. Balanced out by the fact that you will not be slowed down by their shots it should work out well.
If it turns out that the removal of slowdown on Knives is adversely effecting Knifing, instead of turning on the slowdown, could we instead decrease time between first and second knife hit?
Edit: That back peddle should be looked at (we've been on about this for a long time Logibro)
KRRROOOOOOM
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Llast 326
An Arkhos
3450
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Posted - 2014.06.04 16:59:00 -
[3] - Quote
CCP Logibro wrote:Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look. I think you being overly cautious was good in this situation, and it's nice to see you are trying to ensure something does not get overlooked.
Officially looking at Backpeddling You have made me a very happy Minja this day Logibro.
KRRROOOOOOM
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Llast 326
An Arkhos
3454
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Posted - 2014.06.04 17:34:00 -
[4] - Quote
Appia Vibbia wrote:Adipem Nothi wrote:Appia Vibbia wrote:CCP Logibro wrote: In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
And every player with Ishukone Nova Knives swooned for Logibro as he moved from the Dev with the best eyes to the sexiest dev alive :: dumps bucket of cold water on Appia :: Nah. THat statement was just for looking at it. Wait to see what comments come if it actually gets changed
I hear Logibro wears Old Spice
KRRROOOOOOM
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Llast 326
An Arkhos
3484
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Posted - 2014.06.07 16:53:00 -
[5] - Quote
I don't believe that a sprint charge is necessary. I think that a more eloquent (less potential to be OP) change would be to decrease the delay between release of the trigger and the strike. This will address the chase down problem as it will lower the pause in which people move out of range. This will also effect backpeddlers as they will not gain ground as you swipe. Couple this with a slight increase to range (2.5m???) and we should be in a very good place, where Nova Knives still require skill and practice, but have an increased utility. I see this as a proper solution without going overboard.
Optimization? PG requirements? Officer Nova Knife?
KRRROOOOOOM
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Llast 326
An Arkhos
3485
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Posted - 2014.06.07 17:55:00 -
[6] - Quote
CCP Logibro wrote:A few more things to add.
I can look at adding an optimisation skill for Nova Knives to reduce PG usage (CPU is already covered by sidearm operation).
The progression between Standard, Advanced and Prototype Nova Knives for their charge time is a bit out of whack. It currently goes 1.5, 1.0, 0.8. I'm considering changing it to 1.0, 0.9, 0.8. Can anyone see any big issues or feel that this would greatly diminish the value of getting better knives?
Similar to charge time, the damage progression is also not smooth, going 90, 150, 200. This one is easier to fix just by bumping up standard damage by 10.
I'm also open to suggestions for another Nova Knife skill to improve them. Before anyone suggests it, I am hesitant to make them affect how often you can swing them. My personal first thought on this was reduction in swap time for Nova Knives, but this is already very low at 0.12 seconds so I don't think this would be all too useful.
And just a reminder: These are things I'm exploring, I'm not saying they're coming for sure to Bravo (and your feedback and thoughts are likely to influence that) Optimization for PG is pretty much what is needed for Minjas, as the suit is PG starved.
I don't think the change to charge time or damage across tiers will adversely effect the use of Proto knives with the numbers you propose. It has been a common point of discussion that Basics are useless, and Advanced are not up to par either. 10 Points of damage to basic brings it neatly in line with the others and with the multiplier potential it makes them almost decent, but the charge time will be where you see a real change. Most Knifers will not touch the Basic right now and I don't think you will see an upsurge in their usage by Veteran Knifers, but it will give new Knifers a bit less frustrationGǪ a bit.
@ Aeon - I think that a reduced time between the release of the trigger will give the effect you are describing. I like the idea.
KRRROOOOOOM
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Llast 326
An Arkhos
3486
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Posted - 2014.06.07 18:25:00 -
[7] - Quote
mr musturd wrote:CCP Logibro wrote:Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them. Ill knife duel you for it
FRONT ROW FOR THAT
These Officer knives will be so bad ass we will call them Mr
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Llast 326
An Arkhos
3492
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Posted - 2014.06.07 23:55:00 -
[8] - Quote
One Eyed King wrote:Nothi Knives?
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Llast 326
An Arkhos
3511
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Posted - 2014.06.09 06:44:00 -
[9] - Quote
JoeShmoe From Kokomo wrote:Also add absolute range so we get intel just like other weapons.(same to shotgun) This^^ A good idea in my opinion.
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Llast 326
An Arkhos
3517
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Posted - 2014.06.09 16:22:00 -
[10] - Quote
CCP Logibro wrote:No actually, I'm pushing the Nova Knives back from Bravo. I'm going to unsticky this thread, but I'll make a new one when I'm ready to make some changes. Don't lose this threadGǪ I'll pin it to your desk with my Knife
KRRROOOOOOM
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