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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Khulmach
Mikramurka Shock Troop Minmatar Republic
47
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Posted - 2014.06.24 02:32:00 -
[151] - Quote
One Eyed King wrote:Alena Ventrallis wrote:Sprint while holding charge, and Thats it. Spring charge would be OP and take a lot of the skill out of it. I am very much against it. How will it be op the weapon must be in range and what's the difference then sprinting and sprint jump....eh eh ya you got no real reason therefor it will not even be op it will still require skill to use,because last I check you have to be at least 2m close for the knives to work.Also to top it off the hit detection is still on the fizz so it will still be hard to use it for a perfect kill.People really need to just shut up on good weapons.
Now you see me,now you die(Nova knife slash)
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1382
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Posted - 2014.06.24 02:38:00 -
[152] - Quote
Khulmach wrote:One Eyed King wrote:Alena Ventrallis wrote:Sprint while holding charge, and Thats it. Spring charge would be OP and take a lot of the skill out of it. I am very much against it. How will it be op the weapon must be in range and what's the difference then sprinting and sprint jump....eh eh ya you got no real reason therefor it will not even be op it will still require skill to use,because last I check you have to be at least 2m close for the knives to work.Also to top it off the hit detection is still on the fizz so it will still be hard to use it for a perfect kill.People really need to just shut up on good weapons. Discussion of balance based on bugs is what has vehicles unused as of now.
And its true, if he can touch you, he should get a kill with no charge honestly, considering all the other weapons that can kill you just as fast from range (I'm looking at you, HMG)
Calmanndo user with nova knives: Because someone has to do it.
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One Eyed King
Land of the BIind
2117
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Posted - 2014.06.24 02:52:00 -
[153] - Quote
Khulmach wrote:One Eyed King wrote:Alena Ventrallis wrote:Sprint while holding charge, and Thats it. Spring charge would be OP and take a lot of the skill out of it. I am very much against it. How will it be op the weapon must be in range and what's the difference then sprinting and sprint jump....eh eh ya you got no real reason therefor it will not even be op it will still require skill to use,because last I check you have to be at least 2m close for the knives to work.Also to top it off the hit detection is still on the fizz so it will still be hard to use it for a perfect kill.People really need to just shut up on good weapons. The jump and charge takes skill. I have both executed it flawlessly, and jumped over the merc and gave him an easy kill.
Giving NKs the ability to charge while sprinting takes a lot of the skill out of it. The knives are too potent to be removing too much of the skill in their use. I don't want them to go the way of the flaylock.
This is how a minja feels
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Khulmach
Mikramurka Shock Troop Minmatar Republic
49
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Posted - 2014.06.24 13:39:00 -
[154] - Quote
One Eyed King wrote:Khulmach wrote:One Eyed King wrote:Alena Ventrallis wrote:Sprint while holding charge, and Thats it. Spring charge would be OP and take a lot of the skill out of it. I am very much against it. How will it be op the weapon must be in range and what's the difference then sprinting and sprint jump....eh eh ya you got no real reason therefor it will not even be op it will still require skill to use,because last I check you have to be at least 2m close for the knives to work.Also to top it off the hit detection is still on the fizz so it will still be hard to use it for a perfect kill.People really need to just shut up on good weapons. The jump and charge takes skill. I have both executed it flawlessly, and jumped over the merc and gave him an easy kill. Giving NKs the ability to charge while sprinting takes a lot of the skill out of it. The knives are too potent to be removing too much of the skill in their use. I don't want them to go the way of the flaylock. If we can't run and charge in game how can we ever run and charge in real like.Come on I bet the animation with run charge would look super cool.Also not everyone will use the knives the range remains the same,even with sprint charge it sounds hard to noops and some middle range players will just use the shotgun.Nothing will change because its not like your make the ranging them throw able or anything.How easy can it be,because all we can do is run,charge,slash,and continue running.How OP is that.....waiting
Now you see me,now you die(Nova knife slash)
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BLOOD Ruler
The Lionheart Coalition
396
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Posted - 2014.06.27 14:07:00 -
[155] - Quote
Sprint charge...ya
Feel the pain of my knives and the piercing pain your skull has felt to my pistol.I am the Assassin.
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Korvin Lomont
United Pwnage Service RISE of LEGION
995
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Posted - 2014.06.27 14:22:00 -
[156] - Quote
CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be.
While we are on the topic of NK's can you give them a meaningful operation skill?? The charge time reduction is not doing that much for NK's |
Adipem Nothi
Nos Nothi
2256
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Posted - 2014.06.27 16:57:00 -
[157] - Quote
@ Sprint Charge
This would be OP. Promise.
Shoot scout with yes...
- Ripley Riley
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Khulmach
The Lionheart Coalition
53
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Posted - 2014.06.27 17:14:00 -
[158] - Quote
Adipem Nothi wrote:@ Sprint Charge
This would be OP. Promise. Plus it'd take all skill out of the equation.
If Sprint Charge were implemented, NKs would likely become low-skill FoTM and would eventually be nerfed.
Bad Ideas * Permit sprint while charged / charging
Good Ideas * Add Fitting Optimization to skill tree * Decrease backpedal speed (all suits) * Decrease PG requirements (2,5,8 ---> 2,4,6) * Increase blade length (slightly) * Increase registration arc (slightly) * Increase walk speed when NKs equipped (if possible) * Increase sprint modifier when NKs equipped (if possible) * Increase base damage of Std and Adv NKs Me likey
Now you see me,now you die(Nova knife slash)
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Amuf Oratok
Maphia Clan Corporation
19
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Posted - 2014.06.27 18:53:00 -
[159] - Quote
Ever thought about a quick slash while running? I'm referring to a single, not charged attack without stopping running. Also, what about a running leap attack? A variation of the actual jump and charge technique: if you run and jump while holding knives, instead of the usual jump you perform a long jump, faster but you can't maneuver it and with less altitude. It's similar to a sprint charge that you can use only against still targets.
YOLAAC: You Only Live As A Clone
Die and Rise
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Adipem Nothi
Nos Nothi
2259
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Posted - 2014.06.27 18:56:00 -
[160] - Quote
Amuf Oratok wrote: ... if you run and jump while holding knives, instead of the usual jump you perform a long jump, faster but you can't maneuver it and with less altitude. Awesome!
Shoot scout with yes...
- Ripley Riley
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Gavr1Io Pr1nc1p
662
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Posted - 2014.06.27 18:58:00 -
[161] - Quote
How about we allow sprint charge for one hot fix, and carefully monitor what happens, and if its OP (ignoring whining heavies in GD), we take it away. Id be all for it if its balanced, and all for removing it if its OP.
Just remember, even with sprint charge, the shotgun will be better with 5x the range and still decent alpha.
If we decide not to go with sprint charge, then take away the effect that stops sprinting when you just do a quick slash, as thats very VERY frustrating
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Amuf Oratok
Maphia Clan Corporation
19
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Posted - 2014.06.27 19:10:00 -
[162] - Quote
Adipem Nothi wrote:Amuf Oratok wrote: ... if you run and jump while holding knives, instead of the usual jump you perform a long jump, faster but you can't maneuver it and with less altitude. Awesome! Sadface: Change in movement mechanics would likely require client-side update :-( However, I'm not requesting a completely new animation, just a copy with modified numbers (lenght, altitude, base horizontal speed, effect by analog stick on horizontal speed) and a condition (NK in hands). It should not require much work to do in my opinion.
YOLAAC: You Only Live As A Clone
Die and Rise
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Gavr1Io Pr1nc1p
662
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Posted - 2014.06.27 19:11:00 -
[163] - Quote
Amuf Oratok wrote:Adipem Nothi wrote:Amuf Oratok wrote: ... if you run and jump while holding knives, instead of the usual jump you perform a long jump, faster but you can't maneuver it and with less altitude. Awesome! Sadface: Change in movement mechanics would likely require client-side update :-( However, I'm not requesting a completely new animation, just a copy with modified numbers (lenght, altitude, base horizontal speed, effect by analog stick on horizontal speed) and a condition (NK in hands). It should not require much work to do in my opinion. Its not the amount of work, its where the work can be done.
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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One Eyed King
Land of the BIind
2170
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Posted - 2014.06.27 22:27:00 -
[164] - Quote
Gavr1Io Pr1nc1p wrote:If we decide not to go with sprint charge, then take away the effect that stops sprinting when you just do a quick slash, as thats very VERY frustrating
That would be nice. I once chased a guy and must have slashed 10 times. I can't remember if I ever even finished him. I just remember thinking it was the low point of my knifing career, and this was AFTER I had gained most of my skill.
Odder still, dude never even turned around. You think that if someone were knife slashing behind you rather regularly over a short period of time, one of the sounds would register and you would turn around...
This is how a minja feels
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
44
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Posted - 2014.06.28 03:46:00 -
[165] - Quote
Let us be able to hold charges/attack while sprinting. It's so annoying to kill someone running
SPAWN.KILL.DIE.RESPAWN.
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Adipem Nothi
Nos Nothi
2261
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Posted - 2014.06.28 18:14:00 -
[166] - Quote
Lightning35 Delta514 wrote:Let us be able to hold charges/attack while sprinting. It's so annoying to kill someone running LOL.
Shoot scout with yes...
- Ripley Riley
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3916
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Posted - 2014.06.28 22:41:00 -
[167] - Quote
CCP logibro!
I had a glitch where wherever I aimed my crosshairs, the Squad Order command visual would be given. So whenever I aimed at a supply depot I got the square reticule with the dot in the center and same with enemies. What if that visual glitch could be applied on purpose to nova knives allowing people to select their target as a means creating the aim assist for knives? As far as I know the aim button (L1 on default) is not used on knives....
Or it's a terrible idea and I should be disemboweled and quartered and had my intestines paraded about Iceland.
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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pagl1u M
Namtar Elite Gallente Federation
911
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Posted - 2014.07.02 17:29:00 -
[168] - Quote
Looks like Rattati forgot this thread :(
Minmatar loyalist!
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Orchi Aizen
Tronhadar Free Guard Minmatar Republic
1
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Posted - 2014.07.02 18:39:00 -
[169] - Quote
Maybe |
TechMechMeds
Inner.Hell
3762
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Posted - 2014.07.02 18:47:00 -
[170] - Quote
Harpyja wrote:Beren Hurin wrote:Could my knives be filled with nanites and have a dual protocol control that has a secondary feature to work like nanite injectors on a dead friendly? Only if I can use my nanite injector to inject a lethal dose of nanites (nanites reconstruct friendly cells, destroy enemy cells). Death in 5 seconds after injection
I run around with my injector out and fantasise about doing just that, just being able to stab someone with it would be nice.
Just like every other Englishmen, I bath in tea, have no teeth and live in a castle.
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One Eyed King
Land of the BIind
2245
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Posted - 2014.07.02 20:47:00 -
[171] - Quote
pagl1u M wrote:Looks like Rattati forgot this thread :( Or maybe he is just focusing on other issues that need attention first, like assaults, and will come back to the thread once this is back on the table.
This is how a minja feels
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Will Driver
Horizons' Edge Proficiency V.
99
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Posted - 2014.07.02 21:55:00 -
[172] - Quote
CCP Logibro wrote:Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
Strongly do NOT favor reducing backward peddling speed. It's too easy to sneak up on an opponent (especially now with the cloak) and 1 or 2 hit them dead. In the case where I pick up a cloaked opponent coming at me, they should not get a speed advantage bump over what they already have, by reducing backpeddling speed.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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BLOOD Ruler
The Lionheart Coalition
405
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Posted - 2014.07.03 00:38:00 -
[173] - Quote
Will Driver wrote:CCP Logibro wrote:Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look. Strongly do NOT favor reducing backward peddling speed. It's too easy to sneak up on an opponent (especially now with the cloak) and 1 or 2 hit them dead. In the case where I pick up a cloaked opponent coming at me, they should not get a speed advantage bump over what they already have, by reducing backpeddling speed. You sir must be on an easy server where no one has guard
Feel the pain of my knives and the piercing pain your skull has felt to my pistol.I am the Assassin.
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Kuruld Sengar
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
0
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Posted - 2014.07.03 00:48:00 -
[174] - Quote
Master Smurf wrote:kiarbanor wrote:Just to follow-up on the Hotfix, I'm having no issues from the changes; I'm still hitting guys fine as long as they're standing still, not moving in and out of frame.
I'm all for trying some auto aim type change because I think my kills would double if people didn't move out of frame so easily. To me this is the biggest issue. You lose your sense of reference way too easily when you engage at that close a distance.
That is the problem I have been most concerned with.
I'm not sure if this is feasible, but maybe an increase to field of view? It would greatly help close range encounters, and personally any warping of the edges of the screen due to he increase would be fine with me seeing as the current FOV comes nowhere close to a humans roughly 180 degree FOV.
Actually many players might welcome it, seeing as I've been killed many times by players walking beside me that were out of frame.
This could also somewhat replace the increased swipe width some players were requesting earlier by allowing us to more easily track our quarry from side to side using our (probably distorted but beloved) peripheral vision. |
Adipem Nothi
Nos Nothi
2350
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Posted - 2014.07.03 02:38:00 -
[175] - Quote
Kuruld Sengar wrote:Master Smurf wrote:kiarbanor wrote:Just to follow-up on the Hotfix, I'm having no issues from the changes; I'm still hitting guys fine as long as they're standing still, not moving in and out of frame.
I'm all for trying some auto aim type change because I think my kills would double if people didn't move out of frame so easily. To me this is the biggest issue. You lose your sense of reference way too easily when you engage at that close a distance. That is the problem I have been most concerned with. I'm not sure if this is feasible, but maybe an increase to field of view? It would greatly help close range encounters, and personally any warping of the edges of the screen due to he increase would be fine with me seeing as the current FOV comes nowhere close to a humans roughly 180 degree FOV. Actually many players might welcome it, seeing as I've been killed countless times by players walking beside me that were out of frame. This could also somewhat replace the increased swipe width some players were requesting earlier by allowing us to more easily track our quarry from side to side using our (probably distorted but beloved) peripheral vision.
I'm not digging it. Restricted peripheral view is one of the few mechanics which benefits CQC fighters.
Shoot scout with yes...
- Ripley Riley
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Meee One
BATTLE SURVEY GROUP Dark Taboo
869
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Posted - 2014.07.03 10:38:00 -
[176] - Quote
So basically you want a weapon that can do ONE THOUSAND damage fully charged,to have more range and AA or even a charge sprint?
AND you want it to be used by the (currently) most OP FOTM to date?
Wow logibro.....this is so dumb i can't even think straight...
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Orchi Aizen
Tronhadar Free Guard Minmatar Republic
3
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Posted - 2014.07.03 11:35:00 -
[177] - Quote
Dude added range by .5 or.7 and running should be a thing.Bedude,and not that many will use knives.Shotgun,combat rifle has a higher range. |
Adipem Nothi
Nos Nothi
2353
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Posted - 2014.07.03 11:44:00 -
[178] - Quote
Meee One wrote:1. So basically you want a weapon that can do ONE THOUSAND damage fully charged,to have more range and AA or even a charge sprint? 2. AND you want it to be used by the (currently) most OP FOTM to date?
1. 90% of Scouts don't want this. Yes, it'd be OP. 2. That's an ambitious stretch.
Shoot scout with yes...
- Ripley Riley
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BLOOD Ruler
The Lionheart Coalition
406
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Posted - 2014.07.03 12:18:00 -
[179] - Quote
Adipem Nothi wrote:Meee One wrote:1. So basically you want a weapon that can do ONE THOUSAND damage fully charged,to have more range and AA or even a charge sprint? 2. AND you want it to be used by the (currently) most OP FOTM to date? 1. 90% of Scouts don't want this. Yes, it'd be OP. 2. That's an ambitious stretch. It will not be OP you have a high chance 69% of getting shot before dealing a blow
Feel the pain of my knives and the piercing pain your skull has felt to my pistol.I am the Assassin.
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Adipem Nothi
Nos Nothi
2356
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Posted - 2014.07.03 12:31:00 -
[180] - Quote
BLOOD Ruler wrote: It will not be OP you have a high chance 69% of getting shot before dealing a blow
1. That's a pretty number you've got there, friend. Where'd you find it? 2. All things held constant, sprint charge would be OP. We don't want it.
Shoot scout with yes...
- Ripley Riley
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