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Thread Statistics | Show CCP posts - 11 post(s) |
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Posted - 2014.06.04 15:34:00 -
[1] - Quote
Appia Vibbia wrote:Would love hotfix beta to include backwards speed be changed to 80%
+1.
Might take a look at Heavy Rotation Speed as well.
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Posted - 2014.06.04 16:56:00 -
[2] - Quote
Scheneighnay McBob wrote: Knives never really needed to slow down whoever you hit, as they tend to be OHK anyways.
FTFY * When using Proto Knives * When used by a Minmatar Scout * When opponent isn't an up-armored Heavy
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Posted - 2014.06.04 17:12:00 -
[3] - Quote
Appia Vibbia wrote:CCP Logibro wrote: In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
And every player with Ishukone Nova Knives swooned for Logibro as he moved from the Dev with the best eyes to the sexiest dev alive
:: dumps bucket of cold water on Appia ::
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Posted - 2014.06.04 22:27:00 -
[4] - Quote
CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be.
Exciting stuff!
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1492
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Posted - 2014.06.07 16:53:00 -
[5] - Quote
mr musturd wrote:Never ever ever allow a sprint while charged mechanic Musturd has spoken. Moody has said the same on a number of occasions.
Please let's not ignore subject matter experts.
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1503
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Posted - 2014.06.08 12:23:00 -
[6] - Quote
Ghost Kaisar wrote: You guys really should hold a small tournament to name the Officer Knives. The guy who wins gets his name on the Weapon ...
I much prefer Mollerz suggestion: Name them after the merc with the most career NK Kills.
Methinks our Legacy should speak to our History. Of the following, which is more historically significant?
A) A merc who acrued 40,000+ career shankings B) A kid who no-lifed a tournament
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1542
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Posted - 2014.06.09 11:57:00 -
[7] - Quote
Iron Wolf Saber wrote:Backpedaling speeds should not be slower than strafing. Should they be slower than forward movement speed? (At the moment, these two are equal).
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2172
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Posted - 2014.06.23 15:54:00 -
[8] - Quote
Just checking in ....
Any progress on this front?
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2256
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Posted - 2014.06.27 16:57:00 -
[9] - Quote
@ Sprint Charge
This would be OP. Promise.
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2259
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Posted - 2014.06.27 18:56:00 -
[10] - Quote
Amuf Oratok wrote: ... if you run and jump while holding knives, instead of the usual jump you perform a long jump, faster but you can't maneuver it and with less altitude. Awesome!
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2261
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Posted - 2014.06.28 18:14:00 -
[11] - Quote
Lightning35 Delta514 wrote:Let us be able to hold charges/attack while sprinting. It's so annoying to kill someone running LOL.
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2350
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Posted - 2014.07.03 02:38:00 -
[12] - Quote
Kuruld Sengar wrote:Master Smurf wrote:kiarbanor wrote:Just to follow-up on the Hotfix, I'm having no issues from the changes; I'm still hitting guys fine as long as they're standing still, not moving in and out of frame.
I'm all for trying some auto aim type change because I think my kills would double if people didn't move out of frame so easily. To me this is the biggest issue. You lose your sense of reference way too easily when you engage at that close a distance. That is the problem I have been most concerned with. I'm not sure if this is feasible, but maybe an increase to field of view? It would greatly help close range encounters, and personally any warping of the edges of the screen due to he increase would be fine with me seeing as the current FOV comes nowhere close to a humans roughly 180 degree FOV. Actually many players might welcome it, seeing as I've been killed countless times by players walking beside me that were out of frame. This could also somewhat replace the increased swipe width some players were requesting earlier by allowing us to more easily track our quarry from side to side using our (probably distorted but beloved) peripheral vision.
I'm not digging it. Restricted peripheral view is one of the few mechanics which benefits CQC fighters.
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2353
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Posted - 2014.07.03 11:44:00 -
[13] - Quote
Meee One wrote:1. So basically you want a weapon that can do ONE THOUSAND damage fully charged,to have more range and AA or even a charge sprint? 2. AND you want it to be used by the (currently) most OP FOTM to date?
1. 90% of Scouts don't want this. Yes, it'd be OP. 2. That's an ambitious stretch.
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2356
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Posted - 2014.07.03 12:31:00 -
[14] - Quote
BLOOD Ruler wrote: It will not be OP you have a high chance 69% of getting shot before dealing a blow
1. That's a pretty number you've got there, friend. Where'd you find it? 2. All things held constant, sprint charge would be OP. We don't want it.
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Posted - 2014.07.03 13:28:00 -
[15] - Quote
BLOOD Ruler wrote:Adipem Nothi wrote:BLOOD Ruler wrote: It will not be OP you have a high chance 69% of getting shot before dealing a blow
1. That's a pretty number you've got there, friend. Where'd you find it? 2. All things held constant, sprint charge would be OP. We don't want it. Total number of players in game good from bad,and shotgun hmg or rifle to knife,It will not be OP.However if your a good knifer you could make it op,but if your a noob at it not so much.Do ya understand. :|
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2359
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Posted - 2014.07.03 15:58:00 -
[16] - Quote
I'm gonna go with "really bad idea" ... unless, of course, you have more percentages.
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2367
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Posted - 2014.07.03 23:19:00 -
[17] - Quote
BLOOD Ruler wrote: What's with you people
Which people?
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2368
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Posted - 2014.07.04 00:10:00 -
[18] - Quote
BLOOD Ruler wrote: You don't know that,and I am quite sure knives will not be very FOTM
No doubt you are quite sure of many things. Just as we are quite sure you are dead wrong. LMAO
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2493
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Posted - 2014.07.07 16:44:00 -
[19] - Quote
Orchi Aizen wrote:I wonder how long till this gets into effect. Rattati suggested yesterday that they were still looking at this.
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