|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
462
|
Posted - 2014.06.04 16:02:00 -
[1] - Quote
CCP Logibro wrote:Hello those of us that like to stab
In Hotfix Alpha we made a change where you no longer slow down enemies when they are hit. This change also extends to the Nova Knife.
I was just looking for feedback from those that knife on whether you now find it harder to consistently hit people, and whether we might need to bring it back just for the Nova Knife.
(You can pimp other Nova Knife changes here if you want, but it's not something I'm specifically looking into at the moment) a good knifer will be able to 1 swipe mostly everything, and if not, charge ohk the rest XD
so the snare effect, may not be needed for dedicated knife users, but I leave this topic for Mr. Musturd to debate. :p
Maybe a hidden charge time reduction for min scouts?
Support Balancing scouts
|
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
463
|
Posted - 2014.06.04 21:18:00 -
[2] - Quote
CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be.
Sounds pretty solid, especially the aim assist and range. Might help with those pesky flees hopping around everywhere.
Not sure about the time between shots ordeal, Is this during the same attack animation? I.E I hit the charge and release, then the knife hits them twice? Is that what you're talking about reducing? Or is it the amount of time between the animation and charging to fire again?
Support Balancing scouts
|
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
463
|
Posted - 2014.06.04 21:20:00 -
[3] - Quote
CCP Logibro wrote:Spartan MK420 wrote:CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be. Sounds pretty solid, especially the aim assist and range. Might help with those pesky flees hopping around everywhere. Not sure about the time between shots ordeal, Is this during the same attack animation? I.E I hit the charge and release, then the knife hits them twice? Is that what you're talking about reducing? Or is it the amount of time between the animation and charging to fire again? First one. Time between when you can "fire" wouldn't change.
ah ok, thanks for the clarity.
Support Balancing scouts
|
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
481
|
Posted - 2014.06.05 21:32:00 -
[4] - Quote
CCP Logibro wrote:Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
nuuuuuuuuuuuuu
Support Balancing scouts
|
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
494
|
Posted - 2014.06.08 19:10:00 -
[5] - Quote
mr musturd wrote:Never ever ever allow a sprint while charged mechanic the only thing they need is the same aim assistance that the melee uses and possibly a very small range increase NOT a lunge mechanic. But seriously sprint while charge is one sure way to make knives OP, people can hate me all they want for this comment but its not needed for me to be able to sprint at the speed of light and 1hko everything in sight. As for the changes in Alpha I haven't noticed any real difference
the master has spoken
Support Assault changes
|
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
496
|
Posted - 2014.06.09 02:43:00 -
[6] - Quote
JoeShmoe From Kokomo wrote:Vrain Matari wrote:[quote=CCP Logibro]Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them. Mr. Musterd
I wouldn't mind swinging some Mr. Musturd Knives around.
And if there were officer knives...how would they work? Give them no charge ability, but it still does charged dmg in a quick swipe?
Support Assault changes
|
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
496
|
Posted - 2014.06.09 02:50:00 -
[7] - Quote
I can hear it now, "I gotta catch up and musturd that guy"
Support Assault changes
|
|
|
|