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Thread Statistics | Show CCP posts - 11 post(s) |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5902
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Posted - 2014.06.04 20:43:00 -
[1] - Quote
CCP Logibro wrote:Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
Something that I'd honestly like to see (because it makes no sense) is an increase in melee damage when using Nova Knives. Right now, if you swing them using R1 - whether or not their charged - you're still going to be doing more damage than you will if you use the melee button (can't remember if it's R3 or L3 for the life of me ). The melee damage goes off of the suit damage, even with Nova Knives in hand. So unless you're punching the person in the face whilst holding the knives....
EDIT: Oh, and some clarification that Myrofibril Stimulants will -not- help nova knives, even though they are technically a melee weapon. This was something I was genuinely confused about until I sat down with Arkena Wrynspire to test. If you're using Nova Knives, you should definitely be using Sidearm Damage Mods.... even though, sarcastically speaking, you're likely to get more of a bonus from the myrofibral stimulants due to recent changes
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Aeon Amadi for CPM1
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5903
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Posted - 2014.06.04 21:17:00 -
[2] - Quote
CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be.
Bwahaha success
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Aeon Amadi for CPM1
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5977
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Posted - 2014.06.07 17:32:00 -
[3] - Quote
CCP Logibro wrote:A few more things to add.
I can look at adding an optimisation skill for Nova Knives to reduce PG usage (CPU is already covered by sidearm operation).
The progression between Standard, Advanced and Prototype Nova Knives for their charge time is a bit out of whack. It currently goes 1.5, 1.0, 0.8. I'm considering changing it to 1.0, 0.9, 0.8. Can anyone see any big issues or feel that this would greatly diminish the value of getting better knives?
Similar to charge time, the damage progression is also not smooth, going 90, 150, 200. This one is easier to fix just by bumping up standard damage by 10.
I'm also open to suggestions for another Nova Knife skill to improve them. Before anyone suggests it, I am hesitant to make them affect how often you can swing them. My personal first thought on this was reduction in swap time for Nova Knives, but this is already very low at 0.12 seconds so I don't think this would be all too useful.
And just a reminder: These are things I'm exploring, I'm not saying they're coming for sure to Bravo (and your feedback and thoughts are likely to influence that)
Is there a way to provide a skill to increase non-charged strike damage..? That'd be pretty interesting, IMO, and would allow more for hit-and-run style play without the necessity of having to slow down to charge up the knives since the player can't sprint/charge and the same time.
I dunno. Just a thought. I don't use them enough to be honest. Think they'd be fine with a bit more aim adhesion and attack angle (though I really wish Wolfman had gone forward with his proposal to add a dash-forward style attack).
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Aeon Amadi for CPM1
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5978
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Posted - 2014.06.07 18:52:00 -
[4] - Quote
CCP Logibro wrote:Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them.
Visera's CNF-7 Nova Knives Yanala's LTS-5 Nova Knives
For those who don't know, Visera Yanala was the Caldari Fleet Admiral who died during Operation Highlander during the Battle of Caldari Prime.
Related news articles: http://community.eveonline.com/news/news-channels/world-news/shiigeru-telemetry-data-vindicates-admiral-yanala/ http://community.eveonline.com/news/news-channels/world-news/admiral-yanala-being-widely-hailed-as-a-hero/
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Aeon Amadi for CPM1
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5984
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Posted - 2014.06.08 04:08:00 -
[5] - Quote
Grimmiers wrote:Does the melee attack with nova knives out do melee damage or the knife damage? If they don't make the melee attack do the same damage as an uncharged knife and also make it say "nova knife" on the killfeed.
It goes off the suit damage, which I personally think is dumb as hell
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