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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Logibro
C C P C C P Alliance
7857
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Posted - 2014.06.04 13:11:00 -
[1] - Quote
Hello those of us that like to stab
In Hotfix Alpha we made a change where you no longer slow down enemies when they are hit. This change also extends to the Nova Knife.
I was just looking for feedback from those that knife on whether you now find it harder to consistently hit people, and whether we might need to bring it back just for the Nova Knife.
(You can pimp other Nova Knife changes here if you want, but it's not something I'm specifically looking into at the moment)
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Logibro
C C P C C P Alliance
7883
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Posted - 2014.06.04 16:25:00 -
[2] - Quote
mollerz wrote:OK. I don't think it will matter for a knifer since it is all about quick hits. It is actually hard to get in a sustained knife battle that last a long time- win or lose.
However, I would like to think knives, just like bullets, shouldn't slow people down. At least not slashes. Perhaps charged hits slow people down as it represents cutting super deep into layers of armor and flesh, so in a way you are connected.
Either way, knowing that knife hits slow people down is a big knowledge bomb. I'm not a fan of it. I don't think we need it, and it probably fucks up the flow of a fight.
Oh yea.. and that magic moon walk? That has to go. Logibro. Walk somewhere. now walk back form there backwards. Are you like a crab and able to do it at the same rate of speed?
Well, the rest of humanity can't move backwards as quickly as they do forward. Please adjust for immmersion. 80% sounds like a good start, even though I think the reduction should be closer to 40%. Go walks backwards. You can't do it fast. Not on that terrain...lol.
It's currently not in, it just was previously.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Logibro
C C P C C P Alliance
7887
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Posted - 2014.06.04 16:53:00 -
[3] - Quote
Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Logibro
C C P C C P Alliance
7904
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Posted - 2014.06.04 21:13:00 -
[4] - Quote
Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be.
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CCP Logibro
C C P C C P Alliance
7908
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Posted - 2014.06.04 21:19:00 -
[5] - Quote
Spartan MK420 wrote:CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be. Sounds pretty solid, especially the aim assist and range. Might help with those pesky flees hopping around everywhere. Not sure about the time between shots ordeal, Is this during the same attack animation? I.E I hit the charge and release, then the knife hits them twice? Is that what you're talking about reducing? Or is it the amount of time between the animation and charging to fire again?
First one. Time between when you can "fire" wouldn't change.
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CCP Logibro
C C P C C P Alliance
7938
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Posted - 2014.06.05 11:00:00 -
[6] - Quote
pagl1u M wrote:CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be. Are you trying to make me play again?
Yes.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Logibro
C C P C C P Alliance
7962
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Posted - 2014.06.07 17:22:00 -
[7] - Quote
A few more things to add.
I can look at adding an optimisation skill for Nova Knives to reduce PG usage (CPU is already covered by sidearm operation).
The progression between Standard, Advanced and Prototype Nova Knives for their charge time is a bit out of whack. It currently goes 1.5, 1.0, 0.8. I'm considering changing it to 1.0, 0.9, 0.8. Can anyone see any big issues or feel that this would greatly diminish the value of getting better knives?
Similar to charge time, the damage progression is also not smooth, going 90, 150, 200. This one is easier to fix just by bumping up standard damage by 10.
I'm also open to suggestions for another Nova Knife skill to improve them. Before anyone suggests it, I am hesitant to make them affect how often you can swing them. My personal first thought on this was reduction in swap time for Nova Knives, but this is already very low at 0.12 seconds so I don't think this would be all too useful.
And just a reminder: These are things I'm exploring, I'm not saying they're coming for sure to Bravo (and your feedback and thoughts are likely to influence that)
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CCP Logibro
C C P C C P Alliance
7966
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Posted - 2014.06.07 18:08:00 -
[8] - Quote
Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them.
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CCP Logibro
C C P C C P Alliance
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Posted - 2014.06.09 14:40:00 -
[9] - Quote
No actually, I'm pushing the Nova Knives back from Bravo. I'm going to unsticky this thread, but I'll make a new one when I'm ready to make some changes.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Logibro
C C P C C P Alliance
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Posted - 2014.07.11 18:16:00 -
[10] - Quote
Locking this thread and starting a new one. Go join us there.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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